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Re: Invulnerable Challenge - Warning... Spoilers!
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I was recieving the usual message you get when a planet gets destroyed. Something along the lines of "Planet X in X system has been destroyed. We suspect the Sharks to be behind it." Not in those exact words but it was in that effect. Also on this turns that they would rid me of one of my planets I would recieve a message from them using entry one in their speech file "We are tired to bear your presence. There must be war." and then the next log entry would be notifying me of my lost planet. http://forum.shrapnelgames.com/image...s/rolleyes.gif So to add to my Last post I was trying to figure out how in the world they were able to send these Messages to me when I had no open comm link to them. But I finally got it all straighten out and all is good now. But I am going on the basis of that they did indeed slip in and out of the system to hide in a nebula. What speed do their planet destroyers have? Probably 12 I would assume, correct? But no, I didn't get their design when I blew them to kingdom come. http://forum.shrapnelgames.com/images/icons/icon9.gif But oh well, all is good and I am doing farely well. I played alot more turns Last night and finally got my Ringworld. I am converting atmospheres like crazy right now and getting mucho facility slots. Now if I could do something about the major resource shortage I'm going through. http://forum.shrapnelgames.com/images/icons/icon7.gif I have almost fixed that problem and will be building my fleet shortly. What a great game this is! http://forum.shrapnelgames.com/images/icons/icon10.gif |
Re: Invulnerable Challenge - Warning... Spoilers!
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Oh, my setup may have helped a little, but the credit goes to the TDM AI designers. http://forum.shrapnelgames.com/images/icons/icon7.gif |
Re: Invulnerable Challenge - Warning... Spoilers!
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I figured you'd be mildly entertained at the least. http://forum.shrapnelgames.com/images/icons/icon7.gif I was recieving the usual message you get when a planet gets destroyed. Something along the lines of "Planet X in X system has been destroyed. We suspect the Sharks to be behind it." Not in those exact words but it was in that effect. Also on this turns that they would rid me of one of my planets I would recieve a message from them using entry one in their speech file "We are tired to bear your presence. There must be war." and then the next log entry would be notifying me of my lost planet. http://forum.shrapnelgames.com/image...s/rolleyes.gif So to add to my Last post I was trying to figure out how in the world they were able to send these Messages to me when I had no open comm link to them. But I finally got it all straighten out and all is good now. But I am going on the basis of that they did indeed slip in and out of the system to hide in a nebula. What speed do their planet destroyers have? Probably 12 I would assume, correct? But no, I didn't get their design when I blew them to kingdom come. http://forum.shrapnelgames.com/images/icons/icon9.gif But oh well, all is good and I am doing farely well. I played alot more turns Last night and finally got my Ringworld. I am converting atmospheres like crazy right now and getting mucho facility slots. Now if I could do something about the major resource shortage I'm going through. http://forum.shrapnelgames.com/images/icons/icon7.gif I have almost fixed that problem and will be building my fleet shortly. What a great game this is! http://forum.shrapnelgames.com/images/icons/icon10.gif [/quote] Thanks Rags. Yes, I would assume 12 for the planet destroyer. IIRC, in simultaneous games the AI can move and use a component in the same turn pretty seamlessly. Perhaps that is what happened. Go get 'em... [ July 23, 2003, 18:42: Message edited by: Stone Mill ] |
Re: Invulnerable Challenge - Warning... Spoilers!
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Re: Invulnerable Challenge - Warning... Spoilers!
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At least I still have my homesystem (built a grav shield facility in time there). ---- Why don't the Sharks use the Talisman? I thought they had all racial techs too. |
Re: Invulnerable Challenge - Warning... Spoilers!
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At least I still have my homesystem (built a grav shield facility in time there). ---- Why don't the Sharks use the Talisman? I thought they had all racial techs too.</font><hr /></blockquote><font size="2" face="Verdana, Helvetica, sans-serif">That's funny... I guess you haven't encountered the Thresher or GreatWhite class ships. If not, you will eventually... http://forum.shrapnelgames.com/images/icons/icon12.gif |
Re: Invulnerable Challenge - Warning... Spoilers!
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And here I thought you were just being merciful. |
Re: Invulnerable Challenge - Warning... Spoilers!
I'm not going to read this thread, but I had to post somewhere that I'm pissed... http://forum.shrapnelgames.com/images/icons/icon8.gif
Turn 2413.7 Update Prevoiusly, a SpaceSharks Star Destroyer took out the Asellus Tertius System while we only lost a small fleet that was protecting the captured Space Sharks planet. My 200 ship fleet took out the Regulan system loosing only about 30 ships. Captured 1 planet, which was then quickly destroyed by the SpaceSharks while my fleet took out the rest of the planets. Our 178 ship fleet warped thru into the Terradome system expecting victory after a hard fight and after 1 turn lost 85% of our Fleet. Now I have to rebuild my fleet. http://forum.shrapnelgames.com/images/icons/icon9.gif And I still don't know how I'm going to get into their Home System, but not going to try that warp point again. http://forum.shrapnelgames.com/images/icons/icon10.gif I wonder if that Star can be blown? http://forum.shrapnelgames.com/image...s/rolleyes.gif |
Re: Invulnerable Challenge - Warning... Spoilers!
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Interesting comments at the end of your post... I wonder how that will turn out? http://forum.shrapnelgames.com/images/icons/icon12.gif The SpaceSharks scoff at your plans to take Terradome. Heh heh heh... http://forum.shrapnelgames.com/images/icons/tongue.gif |
Re: Invulnerable Challenge - Warning... Spoilers!
[EDIT] SPOILER (I thought there was Spoilers! in the name of this thread http://forum.shrapnelgames.com/images/icons/tongue.gif )
. . . I have played a quite aggressive strategy. I started to build a warp point opener instantly in the biggest 8000M planet (because the high build rate). After I got that ready I started to attack against Sharks with my ships. I didn't had lots of them but my baseships were superior against Shark's ships (all of them didn't even have a talisman!). The shield accelerator, shard cannon and talisman is a lethal combination. The game date is now 2411.9 and I just send my first small (scout) fleet of 40 ships to the Sharks Last system. As I expected it got annihilated completely at the first wave. The biggest problem are storms. That first scout fleet has a storm destroyer accompanying and it got no damage when it entered to the storms. From this I deduced that a fleet with a storm destroyer won't suffer the damage from storms. Wrong. I lost my big fleet completely (about 150 baseships). I've now tested storms and the obvious result is that at every day there is about 50% chages to get the whole damage or get nothing. And it should be noticed that it's per day so a fleet will be undamaged or totally destroyed. Those seven storms in Terradome are deadly, if I have a bad luck they'll inflict 1400 damage to my ships! Perhaps some organic armor would be good! [ July 25, 2003, 20:35: Message edited by: Asmala ] |
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