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-   -   capturing planets question (http://forum.shrapnelgames.com/showthread.php?t=9933)

geoschmo July 16th, 2003 02:56 PM

Re: capturing planets question
 
Yes, that would be neat. Unfortunatly you cannot set strategies for planets, only ships and units.

Geoshmo

Slick July 16th, 2003 05:38 PM

Re: capturing planets question
 
Quote:

Originally posted by Erax:
I'm sure most of you know this, but in Tactical, if the multiple planets are adjacent to each other (sometimes they aren't and there's a row of empty sectors between them), you can drop troops on one planet, conquer it, then select the conquered planet and order it to drop troops on an adjacent planet.
<font size="2" face="Verdana, Helvetica, sans-serif">*photographed using the rules of evidence and added to the list of things for the next revision to the Newbie FAQ*

Great tidbit!

Slick.

Erax July 16th, 2003 09:22 PM

Re: capturing planets question
 
You mean it wasn't in the FAQ ? Yay, I'm getting my name in the FAQ credits !! But remember, it only works when 'the stars are right' and the planets are adjacent in the tactical map.

I'm not sure how I'm going to explain it away when / if my Stormtroopers pull this little trick off in my story thread game.

Fyron July 16th, 2003 09:44 PM

Re: capturing planets question
 
That sounds like a rather gamey exploit to me. How does a newly conquered planet have the capability of launching troops off into space and then dropping them down on another planet? The troops are needed for riot control and such, and to keep the new planet secured.

Arkcon July 16th, 2003 10:03 PM

Re: capturing planets question
 
Quote:

Originally posted by Imperator Fyron:
That sounds like a rather gamey exploit to me.
<font size="2" face="Verdana, Helvetica, sans-serif">Well consider this. An ally colonizes a moon in orbit around a planet of its ally.

War is declared. If an ship is in orbit, the moon will fire weapon platforms, launch fighters and glass the planet.

So why not conquer the planet with troops? Why else colonize some else's moon http://forum.shrapnelgames.com/images/icons/icon10.gif

Erax July 17th, 2003 12:43 AM

Re: capturing planets question
 
It would be better if you could drop just enough troops to conquer the moon, then drop the rest on the planet. But no, 'drop troops' is an all-or-nothing affair. Using 'Void Jumping Troops' (pat. pending, hehe) partially corrects this imbalance. I say partially because it only works in Tactical and even then only part of the time, because the planets often won't be adjacent.

minipol July 17th, 2003 01:02 AM

Re: capturing planets question
 
Yeah but isn't dropping all troops more realistic? Look at real life battles. You can guess how many troops you need based on intel but you never know for sure.

Maybe a "batch" system would be in order so that you can specify before an attempted planet capture how many troops you want to drop per combat turn. This would continue until the planet is capture so if you capture a planet fairly quick, you would have enough troops to continue to the next planet in the same system.

I think i'll add that to the wish list.


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