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Re: Poll: racial technologies
So, what the heck is so great about Organic...please enlighten me.
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Re: Poll: racial technologies
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*Powerful Ship Weapons *Extremely Powerful Fighter Weapons *Plague prevention facilities *Facilities that increase population faster |
Re: Poll: racial technologies
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*Powerful Ship Weapons *Extremely Powerful Fighter Weapons *Plague prevention facilities *Facilities that increase population faster</font><hr /></blockquote><font size="2" face="Verdana, Helvetica, sans-serif">Don't forget the BIGGEST factor- the economic edge. Your construction cost, build time, and maintenance will be reduced because a portion of your designs require organics (and less minerals). http://forum.shrapnelgames.com/images/icons/icon7.gif [ July 24, 2003, 16:57: Message edited by: Stone Mill ] |
Re: Poll: racial technologies
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Re: Poll: racial technologies
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But, when you're building LC's with a couple shields, lots of organic armor, and organic weapons, the effect on build time is very distinct. |
Re: Poll: racial technologies
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*Powerful Ship Weapons *Extremely Powerful Fighter Weapons *Plague prevention facilities *Facilities that increase population faster</font><hr /></blockquote><font size="2" face="Verdana, Helvetica, sans-serif">Well, I realize this is a bit OT from the T ( http://forum.shrapnelgames.com/images/icons/icon12.gif ), but, the regenerating armor: If it's blown away completely (you know, that brown hole you see when you look at damaged components), does it regenerate back to an intact component? (or does it have to be repaired first) |
Re: Poll: racial technologies
Actually there is more of an advantage to Organics, and that is you receive the whole variety of weapons while researching only one tech tree - direct fire light (electricity), direct fire medium (plasma), direct fire heavy (acid) and seeker (parasite). Plus, the seeker is the best seeker in the unmodded game.
As for facilities.... well, replicant center is very evil. |
Re: Poll: racial technologies
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Geoschmo |
Re: Poll: racial technologies
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But, when you're building LC's with a couple shields, lots of organic armor, and organic weapons, the effect on build time is very distinct.</font><hr /></blockquote><font size="2" face="Verdana, Helvetica, sans-serif">That's right. Although minerals are still required you can save time/maintenace significantly with many designs. Example-organic troops & fighters - you can build twice as many as usual. And don't knock the overall maintanance reduction if you are using organic components- it is subtle, but helpful. |
Re: Poll: racial technologies
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Geoschmo</font><hr /></blockquote><font size="2" face="Verdana, Helvetica, sans-serif">Well, that is interesting. So, the regenerating armor acts like a your own personal repair bay for armor. Meaning, THAT ship only. And, as long as you have one left, you will repair all of the damaged ones in one full turn? By any chance, is the the same way the (stock) shield regenerator works? |
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