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-   -   Poll: racial technologies (http://forum.shrapnelgames.com/showthread.php?t=9962)

Slynky July 24th, 2003 05:33 PM

Re: Poll: racial technologies
 
So, what the heck is so great about Organic...please enlighten me.

TerranC July 24th, 2003 05:39 PM

Re: Poll: racial technologies
 
Quote:

Originally posted by Slynky:
So, what the heck is so great about Organic...please enlighten me.
<font size="2" face="Verdana, Helvetica, sans-serif">*Regenerating Strong Armor
*Powerful Ship Weapons
*Extremely Powerful Fighter Weapons
*Plague prevention facilities
*Facilities that increase population faster

Stone Mill July 24th, 2003 05:56 PM

Re: Poll: racial technologies
 
Quote:

Originally posted by TerranC:
</font><blockquote><font size="1" face="Verdana, Helvetica, sans-serif">quote:</font><hr /><font size="2" face="Verdana, Helvetica, sans-serif">Originally posted by Slynky:
So, what the heck is so great about Organic...please enlighten me.

<font size="2" face="Verdana, Helvetica, sans-serif">*Regenerating Strong Armor
*Powerful Ship Weapons
*Extremely Powerful Fighter Weapons
*Plague prevention facilities
*Facilities that increase population faster
</font><hr /></blockquote><font size="2" face="Verdana, Helvetica, sans-serif">Don't forget the BIGGEST factor- the economic edge. Your construction cost, build time, and maintenance will be reduced because a portion of your designs require organics (and less minerals).
http://forum.shrapnelgames.com/images/icons/icon7.gif

[ July 24, 2003, 16:57: Message edited by: Stone Mill ]

TerranC July 24th, 2003 06:30 PM

Re: Poll: racial technologies
 
Quote:

Originally posted by Stone Mill:
Don't forget the BIGGEST factor- the economic edge. Your construction cost, build time, and maintenance will be reduced because a portion of your designs require organics (and less minerals).
http://forum.shrapnelgames.com/images/icons/icon7.gif

<font size="2" face="Verdana, Helvetica, sans-serif">Not really. Minerals are still largely required even with Organic Manipulation.

Arkcon July 24th, 2003 06:40 PM

Re: Poll: racial technologies
 
Quote:

Originally posted by TerranC:
</font><blockquote><font size="1" face="Verdana, Helvetica, sans-serif">quote:</font><hr /><font size="2" face="Verdana, Helvetica, sans-serif">Originally posted by Stone Mill:
Don't forget the BIGGEST factor- the economic edge. Your construction cost, build time, and maintenance will be reduced because a portion of your designs require organics (and less minerals).
http://forum.shrapnelgames.com/images/icons/icon7.gif

<font size="2" face="Verdana, Helvetica, sans-serif">Not really. Minerals are still largely required even with Organic Manipulation.</font><hr /></blockquote><font size="2" face="Verdana, Helvetica, sans-serif">The standard planet facilities use mostly minerals in the standard game, so those costs are the same for all.

But, when you're building LC's with a couple shields, lots of organic armor, and organic weapons, the effect on build time is very distinct.

Slynky July 24th, 2003 06:41 PM

Re: Poll: racial technologies
 
Quote:

Originally posted by TerranC:
</font><blockquote><font size="1" face="Verdana, Helvetica, sans-serif">quote:</font><hr /><font size="2" face="Verdana, Helvetica, sans-serif">Originally posted by Slynky:
So, what the heck is so great about Organic...please enlighten me.

<font size="2" face="Verdana, Helvetica, sans-serif">*Regenerating Strong Armor
*Powerful Ship Weapons
*Extremely Powerful Fighter Weapons
*Plague prevention facilities
*Facilities that increase population faster
</font><hr /></blockquote><font size="2" face="Verdana, Helvetica, sans-serif">Well, I realize this is a bit OT from the T ( http://forum.shrapnelgames.com/images/icons/icon12.gif ), but, the regenerating armor: If it's blown away completely (you know, that brown hole you see when you look at damaged components), does it regenerate back to an intact component? (or does it have to be repaired first)

Taera July 24th, 2003 06:43 PM

Re: Poll: racial technologies
 
Actually there is more of an advantage to Organics, and that is you receive the whole variety of weapons while researching only one tech tree - direct fire light (electricity), direct fire medium (plasma), direct fire heavy (acid) and seeker (parasite). Plus, the seeker is the best seeker in the unmodded game.

As for facilities.... well, replicant center is very evil.

geoschmo July 24th, 2003 06:52 PM

Re: Poll: racial technologies
 
Quote:

Originally posted by Slynky:
Well, I realize this is a bit OT from the T ( http://forum.shrapnelgames.com/images/icons/icon12.gif ), but, the regenerating armor: If it's blown away completely (you know, that brown hole you see when you look at damaged components), does it regenerate back to an intact component? (or does it have to be repaired first)
<font size="2" face="Verdana, Helvetica, sans-serif">As long as one organic armor comp on the ship survives all of them will regenerate. If all the organic armor is destroyed but the ship somehow manages to survive it will need a trip to a repair bay or space yard.

Geoschmo

Stone Mill July 24th, 2003 06:54 PM

Re: Poll: racial technologies
 
Quote:

Originally posted by Arkcon:
</font><blockquote><font size="1" face="Verdana, Helvetica, sans-serif">quote:</font><hr /><font size="2" face="Verdana, Helvetica, sans-serif">Originally posted by TerranC:
</font><blockquote><font size="1" face="Verdana, Helvetica, sans-serif">quote:</font><hr /><font size="2" face="Verdana, Helvetica, sans-serif">Originally posted by Stone Mill:
Don't forget the BIGGEST factor- the economic edge. Your construction cost, build time, and maintenance will be reduced because a portion of your designs require organics (and less minerals).
http://forum.shrapnelgames.com/images/icons/icon7.gif

<font size="2" face="Verdana, Helvetica, sans-serif">Not really. Minerals are still largely required even with Organic Manipulation.</font><hr /></blockquote><font size="2" face="Verdana, Helvetica, sans-serif">The standard planet facilities use mostly minerals in the standard game, so those costs are the same for all.

But, when you're building LC's with a couple shields, lots of organic armor, and organic weapons, the effect on build time is very distinct.
</font><hr /></blockquote><font size="2" face="Verdana, Helvetica, sans-serif">That's right. Although minerals are still required you can save time/maintenace significantly with many designs.

Example-organic troops & fighters - you can build twice as many as usual.

And don't knock the overall maintanance reduction if you are using organic components- it is subtle, but helpful.

Slynky July 24th, 2003 06:57 PM

Re: Poll: racial technologies
 
Quote:

Originally posted by geoschmo:
</font><blockquote><font size="1" face="Verdana, Helvetica, sans-serif">quote:</font><hr /><font size="2" face="Verdana, Helvetica, sans-serif">Originally posted by Slynky:
Well, I realize this is a bit OT from the T ( http://forum.shrapnelgames.com/images/icons/icon12.gif ), but, the regenerating armor: If it's blown away completely (you know, that brown hole you see when you look at damaged components), does it regenerate back to an intact component? (or does it have to be repaired first)

<font size="2" face="Verdana, Helvetica, sans-serif">As long as one organic armor comp on the ship survives all of them will regenerate. If all the organic armor is destroyed but the ship somehow manages to survive it will need a trip to a repair bay or space yard.

Geoschmo
</font><hr /></blockquote><font size="2" face="Verdana, Helvetica, sans-serif">Well, that is interesting. So, the regenerating armor acts like a your own personal repair bay for armor. Meaning, THAT ship only. And, as long as you have one left, you will repair all of the damaged ones in one full turn?

By any chance, is the the same way the (stock) shield regenerator works?


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