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Re: Are homeplanets affected by high/catastrophic events?
Another small simulation in a small universe, 40% EPC:
AIC ~ 4.beta 1 events.txt, modified (rebellion events removed) 4 Systems, 2 of them nebulaes, Eee and Fazrah. Due to warp closure event both empires develop without contact. 2611.6 (2116 turns) Both homeplanets and systems still alive, Eee have seen 73 low events, 2 medium events, no high but one early catastrophic event (not at homeplanet) : Quote:
The obvious differences (to me, maybe there are more) : Turn based movement. I have not yet seen a high/cat event at homeplanets in the longterm batch sims (simultaneous movement). It does not mean, the events are excluded in simoultaneous, but I tend to think, there is something that makes these events happen extremely infrequent in simultaneous games. |
Re: Are homeplanets affected by high/catastrophic events?
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In addition, is some of this quirky behavior from the new wave of Event files themselves? http://forum.shrapnelgames.com/images/icons/icon12.gif With some of the redundennt no matter how modified that event is, we are working into our mods. In essence, even though we may change the effect and or Severity etc this does not change the fact that it is a duplicate and may yield some interesting but extraordinary results. I found in the early tests of the new and improved reorganized event file the infamous 4.01 beta that some events would expel back to back. And when I started reducing some duplicate events (FOR EXAMPLE –5 PC –10 PC and the dreaded –20 PC to just one -5 PC that this every now and then back to back hit was no longer. This is fine for a good event like +PC or +PV or even +POP but not good for a duplicate of for example Planet Destroyed or even Close Warp. I also am going back to basics with se4 event files for a few long and drawn out games, as a refresher on the events also to see, since the se4 Defaut lacks duplicates is there any definable routines. Then to get back to finishing the current AIC Event file that is not even close to resemble the 4.01beta, to insure that if there is any definable routines; that with in reason this be exclusively for good Events http://forum.shrapnelgames.com/images/icons/icon7.gif </font><hr /></blockquote><font size="2" face="sans-serif, arial, verdana">PTF, excerpt from the AIC thread. And to remind all; that the 4.01 beta is way obsolete almost for more then a month now. The current AIC Event file that is not even close to resemble the 4.01beta, to insure that if there is any definable routines; that with in reason this be exclusively for good Events http://forum.shrapnelgames.com/images/icons/icon12.gif [ October 03, 2003, 17:46: Message edited by: JLS ] |
Re: Are homeplanets affected by high/catastrophic events?
I just have taken this event file because it was modified already with remarks: Low Event, Medium Event etc.
And I am eagerly waiting for your 4.x Version to start my next solo game ! http://forum.shrapnelgames.com/images/icons/icon9.gif Just kidding, take your time to release a well-done Version. |
Re: Are homeplanets affected by high/catastrophic events?
This tweaking of the Events file has given rise to many of another Idea, that may not have been founded.
Thank Oleg, http://forum.shrapnelgames.com/images/icons/icon7.gif for the restuctured Severity event suggestion; it has opened many doors for many more options. http://forum.shrapnelgames.com/images/icons/icon7.gif Trust me http://forum.shrapnelgames.com/images/icons/icon7.gif Before AIC 4.00 is released I would like you and others to examine the packaged primary Events File http://forum.shrapnelgames.com/images/icons/icon12.gif [ October 03, 2003, 18:05: Message edited by: JLS ] |
Re: Are homeplanets affected by high/catastrophic events?
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Please consider that moving the Events up and down the list may alter the Event routines. http://forum.shrapnelgames.com/images/icons/icon12.gif For example: with the Original Default se4 Event file shuffle the highlighted out of that order in the events and see if the frequency routines does not change for that or another event. But the event that you had frequent before the shuffle, you may be surprised it is no longer as frequant. Now also to please consider, by removing or moving any events from a file may yield a very different result from the Last run. Alss to note: MM does not conform to the severity ORDER... Stock se4 Events File Type := Planet - Population Change Severity := Low Effect Amount := -50 Message To := Owner Num Messages := 1 Message Title 1 := Earthquake Message 1 := An earthquake on planet [%PlanetName] has killed [%ActualAmount]M people. Picture := FacilityDestroyed Time Till Completion := 0 Num Start Messages := 0 Type := Planet - Population Rebel Severity := High Effect Amount := 1 Message To := Owner Num Messages := 1 Message Title 1 := Rebellion Message 1 := The population of [%PlanetName] has rebelled against us and formed a new nation. Picture := PopulationAngry Time Till Completion := 0 Num Start Messages := 0 Type := Planet - Facility Damage Severity := Medium Effect Amount := 2 Message To := Owner Num Messages := 1 Message Title 1 := Meteor Strike Message 1 := [%PlanetName] has been hit by a rogue meteor. [%ActualAmount] facilities have been destroyed. Picture := FacilityDestroyed Time Till Completion := 0 Num Start Messages := 0 Or the: Type := Star - Destroyed Severity := Catastrophic Effect Amount := 1 Message To := System Num Messages := 1 Message Title 1 := Message 1 := Picture := StarDestroyed Time Till Completion := 30 Num Start Messages := 1 Start Message Title 1 := Plasma Instability Detected Start Message 1 := A plasma instability has been detected within the star [%StarName]. Our scientists predict it will destroy itself in approximately 3 years. Type := Warp Point - Closed Severity := High Effect Amount := 1 Message To := System Num Messages := 1 Message Title 1 := Message 1 := Picture := WPClosed Time Till Completion := 5 Num Start Messages := 1 Start Message Title 1 := Warp Point Fluctuation Detected Start Message 1 := [%WarpPointName] is fluctuating from gravitational shear forces. Our scientists conclude it will collapse within 0.5 years. *END* [ October 03, 2003, 19:30: Message edited by: JLS ] |
Re: Are homeplanets affected by high/catastrophic events?
None of the files are in any order save the order MM added stuff to the game. http://forum.shrapnelgames.com/images/icons/icon12.gif
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Re: Are homeplanets affected by high/catastrophic events?
I mention the Stock se4 events also because of the Severity bug that was expressed; “if a file is not in the correct order stating at low thru Catastrophic, that Players will be unable to shut down the SEVERITY OPTIONS” from the se4 games. I was wondering when somebody was going to MOD this for the se4 Players. However, if you feel that moving the Highlighted Events in belows post with out testing and will have no effect then, Fyron maybe you should add a new and corrected with Ordered Events file as to preserve the integrity of the Severity Options for stock se4 and release it, This would only take a few seconds to reorder and release http://forum.shrapnelgames.com/images/icons/icon7.gif
[ October 03, 2003, 23:11: Message edited by: JLS ] |
Re: Are homeplanets affected by high/catastrophic events?
Are homeplanets affected by high/catastropic events?
YES!!!! YOUR RACE WAS BORN THERE. http://forum.shrapnelgames.com/images/icons/icon10.gif |
Re: Are homeplanets affected by high/catastrophic events?
http://forum.shrapnelgames.com/images/icons/icon10.gif What race is that http://forum.shrapnelgames.com/images/icons/icon10.gif
I thought my race came from Ireland http://forum.shrapnelgames.com/images/icons/icon12.gif |
Re: Are homeplanets affected by high/catastrophic events?
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JLS, the regarding event file (4.1b) has got the correct order from low to catastrophic, the only modification that I have done to it is, I changed the title line of the upcoming Messages to observe the upcoming severities of the events. Oh, and I have removed the rebellions, just to keep the original race numbers. EDIT: Oh, I see. Quote:
[ October 04, 2003, 17:35: Message edited by: PsychoTechFreak ] |
Re: Are homeplanets affected by high/catastrophic events?
Thanks PTF
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Re: Are homeplanets affected by high/catastrophic events?
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Re: Are homeplanets affected by high/catastrophic events?
I noticed there is a lot of event testing here on this thread.
PTF have you tested to see if what Oleg clams is even the case that if the events are not in a proper order that we can’t adjust the severity. If this is the case then we are all playing with a defective stock se4 event file we received when we purchased Space Empires. Fyron I could not find any so called fix for the stock se4 event file that has the severity reordered by Oleg or anyone else. |
Re: Are homeplanets affected by high/catastrophic events?
Several people tested and verified Oleg's claims...
You can make your own fixed file if you are unable to find the one Oleg posted. Just reorder the events in the file. http://forum.shrapnelgames.com/images/icons/icon12.gif [ October 05, 2003, 23:55: Message edited by: Imperator Fyron ] |
Re: Are homeplanets affected by high/catastrophic events?
I looked at the site for MODS on the MM site that you maintain maybe you could post the stock se4 reordered event MOD there Fyron so we all may get it, because I can't find Olegs stock se4 MOD anywhere.
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Re: Are homeplanets affected by high/catastrophic events?
Some more extended tests with 2 systems, high event frequency have shown that home(master-) planets and their systems are excluded from high/cat events in simultaneous ONLY. With classical movement they are affected by high/cat events very early. I am absolutely confident about it now. You could try to test it also if you like:
Maximum Number Of Systems := 10, NoAI mod, change events.txt to one or two catastrophic events like the core/plasma instabilities, event freq. to 100. Create 2 system maps with 2 players and see the differences in turn based and simultaneous... Since the different handling between classic move and simultaneous does not look like to be intended, I plan to ask MM about this result. Anything else regarding events that I could ask along with this? I think there are a lot of questions resulting from lucky trait, fate shrines also, right? |
Re: Are homeplanets affected by high/catastrophic events?
I have got an answer from MM regarding catastrophic events and homeworlds:
In both (sim and turn-based) a players' HW (or their first HW) is immune from catastrophic events. It was too devastating to have the HW obliterated by an event. The immunity has not been in the early Versions of SEIV. Well, I can YES this for all of my longterm simultaneous games, but not for turn-based (this seems to be a *cough* bug *cough* in turn-based). Another strong reason to play simultaneous. |
Re: Are homeplanets affected by high/catastrophic events?
PTF, what about High events, what are your thoughts here as it effects the HW?
Is it still true there is no protection what so ever; from the Star Destroyed Event? |
Re: Are homeplanets affected by high/catastrophic events?
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Re: Are homeplanets affected by high/catastrophic events?
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And yes, if the Star Destroyed event is a high or catastrophic event then it will never happen in 1st HW systems, but it is save just under simultaneous movement. Fyron, I guess what you might have seen has happened in turn based. EDIT: What I am not quite sure about is if this goes for the AI also, because he talked about the players HW. Quote:
[ October 26, 2003, 19:38: Message edited by: PsychoTechFreak ] |
Re: Are homeplanets affected by high/catastrophic events?
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Re: Are homeplanets affected by high/catastrophic events?
I have inserted the original mail into my Last post, just in case of my language ability could have failed on this important issue.
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Re: Are homeplanets affected by high/catastrophic events?
I assume that captured 1st HWs would be not protected by this rule, because they are nobodies 1st HW any more. So, if you see a HW exploding, next question would be if it has been a captured one.
What happens if a captured HW would be taken back by the origin race? http://forum.shrapnelgames.com/image...s/confused.gif I don't think so. |
Re: Are homeplanets affected by high/catastrophic events?
Once the HW changes control (either to another race or being glassed, under no control), it loses HW status. It can still have the "homeworld" colony type, but that is meaningless. http://forum.shrapnelgames.com/images/icons/icon12.gif
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Re: Are homeplanets affected by high/catastrophic events?
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And some bad news for the AI http://forum.shrapnelgames.com/images/icons/icon9.gif , the HW saver seems to be ONLY for the human player. I tested some more 2 system NoAI simultaneous games with high event frequency where the star destroying event usually appears within the first 5-8 years. I am always alone after about 5-8 years, send a scout to the other system and it is destroyed. Once I have captured the AIs Homeworld at 2404.1 (tested with F5 if I can change the type, was not possible), and the system star exploded in 2405.0, that means, the AI scientists predicted the event at 2402.0 (the earliest possible event). http://forum.shrapnelgames.com/images/icons/shock.gif |
Re: Are homeplanets affected by high/catastrophic events?
That is a good question. http://forum.shrapnelgames.com/images/icons/icon7.gif
If one was to capture another Races Home World and then wanted to [set colony type] to a Mining Colony from Home World thru [f5 Colonies menu], would se4 allow this? |
Re: Are homeplanets affected by high/catastrophic events?
I also have seen a Human Players Home System blow up from a Star Destroyed but that was Standard movement not Simultaneous
PTF I think there is a lot of testimonial on this thread that Players have seen the STAR DESTROYED Event effect both Human Players and the AI Home System. Some of the players where SJ, Fyron, JLS, Jake Monroe and me. Isnt there a scenario that the Human Players Home System does blow up by a Star Destroyed? I also concur with you and JLS tests that Home Worlds only are NOT effected by High and Cat events. [ October 28, 2003, 16:14: Message edited by: Grand Lord Vito ] |
Re: Are homeplanets affected by high/catastrophic events?
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This is what longterm simulations have shown for high/cat events: Simultaneous movement: Human Players 1st HW = NEVER AI's races HW = YES Turn based movement: Human Players 1st HW = YES AI's races HW = YES This is status of the current Version, keep in mind Aaron said the players' HW has not been save in the early Versions. OTOH, he also mentioned it would be the same for turn based and simultaneous, which can not be affirmed for turn based, so I would say it is not intended (bug). [ October 28, 2003, 20:17: Message edited by: PsychoTechFreak ] |
Re: Are homeplanets affected by high/catastrophic events?
Just to destroy any conlusions you guys have made about this, in our current PBW Game "Shalex" I am playing the Earth Alliance and I have received the "Star Destroyed" event for my Home System. I have an absolutely appauling start position on the map, being cornered and having empty systems next to my home system so I actually only have 2 Systems in total currently. (ouch!)
This is obviously a simultaneous movement game, I am a human player and the event occured in my Homeworld/starting system. I am currently desperately creating 3 fleets to ensure the survival of my race, I am heading to the systems of my allies (far away, so using long range ships with solar collectors) I was blessed with a Colony research so have the option to colonise the planets that my Ally can't :< A long shot but I hope my empire survives, I am leading majorly in tech's so falling back a few turns with that isn't a big deal. Just need to make replacement mining/refining colonies to support my prometheus light cruisers. Anyways point being, Human Player homeworlds have NO protection. |
Re: Are homeplanets affected by high/catastrophic events?
I guess I should mention that this was SEIV Gold 1.91, no mods other then purely graphical ones.
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Re: Are homeplanets affected by high/catastrophic events?
Has anyone seen a catastrophic event actually hit a homeworld specifically? This is a long thread and I haven't read it all, so maybe it's been posted. I'm not talking about the star beign destroyed, but the planet itself. Has anyone had a homeworld have it's core go unstable and blow up?
See I suspect that there is some protection coded in to protect the master home world from catastrophic events. This would explain why it seems to be impossible to take one using PPP. Intel and random events are related, probably use some of the same code. But probably the game just isn't smart enough to realize that by blowing up the star in your home system it's also blowing up your home world. That's just another object in the system with the star at that point. Ownership of planets in the system doesn't transfer to the star in that system as far as the game is concerned. |
Re: Are homeplanets affected by high/catastrophic
It is easy to see. Set event chance to 100, start a game with just you and 10 planets, wait 21 turns. You can even remove all of the non-catastrophic events.
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Re: Are homeplanets affected by high/catastrophic
Huh. Some of the text here shows up larger than normal. Refresh didn't fix it.
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Re: Are homeplanets affected by high/catastrophic
Well, I have never had my homeworld destroyed, nor have the sun in my home system blow up. Actually, I've never had a star of any of my colonies ever blow up in all the games I've played. I usually set the events to catastrophic, low frequency. The worst thing that's happened is have some of my non-homeworld planets blow up.
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