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-   -   RTH has filled all slots; discuss the game here! (http://forum.shrapnelgames.com/showthread.php?t=11211)

Ragnarok February 25th, 2004 10:18 PM

Re: RTH has filled all slots; discuss the game here!
 
Quote:

Originally posted by tesco samoa:
I should have the maps done by friday.... For a look over and vote.... If not it will be sunday.
<font size="2" face="sans-serif, arial, verdana">Alright, that will be perfect.

primitive February 25th, 2004 11:27 PM

Re: RTH has filled all slots; discuss the game here!
 
Quote:

Originally posted by Ragnarok:
*bump*

Is there anything else that we need to discuss before we start?

<font size="2" face="sans-serif, arial, verdana">Don't think so. With a nice map everything should be OK.

Good luck to everybody. I have kept the Horde on a low fat diet since the end of RTH1 and they are veeeery huuungry http://forum.shrapnelgames.com/images/icons/icon12.gif

tesco samoa February 27th, 2004 03:24 AM

Re: RTH has filled all slots; discuss the game here!
 
hmmm strange when i delete systems in the map editor it moves the stuff to other systems So this is very bizzare....

tesco samoa February 27th, 2004 03:53 PM

Re: RTH has filled all slots; discuss the game here!
 
hmm.... bump

tesco samoa February 27th, 2004 03:54 PM

Re: RTH has filled all slots; discuss the game here!
 
hmm.... bump

Ragnarok February 27th, 2004 04:05 PM

Re: RTH has filled all slots; discuss the game here!
 
Quote:

Originally posted by tesco samoa:
hmmm strange when i delete systems in the map editor it moves the stuff to other systems So this is very bizzare....
<font size="2" face="sans-serif, arial, verdana">That is very strange. I have never seen the map editor do something like that before. http://forum.shrapnelgames.com/image...s/confused.gif

geoschmo February 27th, 2004 04:09 PM

Re: RTH has filled all slots; discuss the game here!
 
Why are you bumping? Are you looking for a comment on something?

geoschmo February 27th, 2004 04:11 PM

Re: RTH has filled all slots; discuss the game here!
 
Quote:

Originally posted by Ragnarok:
</font><blockquote><font size="1" face="sans-serif, arial, verdana">quote:</font><hr /><font size="2" face="sans-serif, arial, verdana">Originally posted by tesco samoa:
hmmm strange when i delete systems in the map editor it moves the stuff to other systems So this is very bizzare....

<font size="2" face="sans-serif, arial, verdana">That is very strange. I have never seen the map editor do something like that before. http://forum.shrapnelgames.com/image...s/confused.gif </font><hr /></blockquote><font size="2" face="sans-serif, arial, verdana">I have. It's always done that. Just one more in the long list of bugs in the map editor. You have to delete all the objects in the system first and then delete the system.

Ragnarok February 27th, 2004 04:15 PM

Re: RTH has filled all slots; discuss the game here!
 
Quote:

Originally posted by geoschmo:
I have. It's always done that. Just one more in the long list of bugs in the map editor. You have to delete all the objects in the system first and then delete the system.
<font size="2" face="sans-serif, arial, verdana">I see, I guess I just haven't used the map editor enough to see these sorts of problems.

tesco samoa February 27th, 2004 08:03 PM

Re: RTH has filled all slots; discuss the game here!
 
thanks geo... delete the objects first.

tesco samoa February 27th, 2004 08:59 PM

Re: RTH has filled all slots; discuss the game here!
 
Do you know if all the objects go to the same system ??? if so would it not be easier to delete all the systems and then go to the bit bucket system and create 10 warp points to itself ??

Spoo February 28th, 2004 01:16 AM

Re: RTH has filled all slots; discuss the game here!
 
Quote:

Originally posted by tesco samoa:
Do you know if all the objects go to the same system ??? if so would it not be easier to delete all the systems and then go to the bit bucket system and create 10 warp points to itself ??
<font size="2" face="sans-serif, arial, verdana">Huh? Crazy map-maker talk!

tesco samoa February 28th, 2004 05:44 AM

Re: RTH has filled all slots; discuss the game here!
 
this is holding up the maps... it will be sunday now... sorry people

Electrum February 29th, 2004 10:32 PM

Re: RTH has filled all slots; discuss the game here!
 
what's the word, Thunderbird?

tesco samoa February 29th, 2004 11:42 PM

Re: RTH has filled all slots; discuss the game here!
 
the maps will be posted in about 4 to 5 hours.

One day of voting by the players...

tesco samoa March 1st, 2004 04:37 AM

Re: RTH has filled all slots; discuss the game here!
 
4 maps

Man I have had zero time and many set backs in the map world

4 maps..

Each system has the same amount of planets... each player has the same amount of systems.

This is balance.

There is one random planet per system http://forum.shrapnelgames.com/images/icons/icon7.gif this is not balance.

I think they could be fun maps for this game. As it is a slug fest. To think otherwise is a mistake

Spoo March 1st, 2004 06:45 AM

Re: RTH has filled all slots; discuss the game here!
 
Wow, that really is an obscene number of planets in each system. How many planets does each player get?

The only real difference between maps I noticed was that "clust5.map" had several empty systems that are effectively free for the taking for any empire that wants to bother to warp in, ignite a star, and build a sphereworld. I guess they could also end up being the major battle fields, since it would be hard to get a system shield up and running in these systems in any reasonable time. I suppose "clust5.map" is my favorite, although I'd prefer less planets per system.

I guess I was just expecting a "conventional" map, except with balanced planet numbers.

Edit: I don't mean to sound harsh, Tesco. I do appreciate the fact that you made these maps for us.

[ March 01, 2004, 04:47: Message edited by: Spoo ]

tesco samoa March 1st, 2004 07:14 AM

Re: RTH has filled all slots; discuss the game here!
 
well here i am sitting here waiting to be paged back for a problem from work.

the other maps do not have that many planets

well 3 of them have about 1/3 that number

and the Last 3 maps are just plain old stock maps

i just did not have time to clean them up yet.

since i am waiting for the call back from work i will work on the stock maps

tesco samoa March 1st, 2004 07:20 AM

Re: RTH has filled all slots; discuss the game here!
 
ps what is a conventional map ??

tesco samoa March 1st, 2004 07:38 AM

Re: RTH has filled all slots; discuss the game here!
 
smaller planet cluster

Here is one of the smaller plaent ones... with lots of empty systems...

this one is my score of 10

check this one out. not as many planets... but 100% balanced from what i can tell

Spoo March 1st, 2004 09:00 AM

Re: RTH has filled all slots; discuss the game here!
 
Yes, I do like "sclust1.map" better. It has more breathing room, and I like the empty "war zone" systems. The idea of all huge worlds is interesting. It may not be pretty to look at (IMHO), but I do like the idea of all that cargo space.

Quote:

ps what is a conventional map ??
<font size="2" face="sans-serif, arial, verdana">I would define "convential" as what SE4 would give me when I click on "generate map". (With or without Fyron's Quadrant Mod)

Quote:

and the Last 3 maps are just plain old stock maps

I just did not have time to clean them up yet.
<font size="2" face="sans-serif, arial, verdana">Ah, this may be what I'm looking for. I'm eager to see how these turn out. I didn't realize that you still had more maps to post.

tesco samoa March 1st, 2004 01:45 PM

Re: RTH has filled all slots; discuss the game here!
 
Spoo the first RTH game had on average 25 to 30 planets a system. So even map #5 with all those planets will not come close to the hell of game 1.

Were talking I was a minor power with 800 planets or something like that.

5 more maps to come later today. so we can vote

Ragnarok March 1st, 2004 04:20 PM

Re: RTH has filled all slots; discuss the game here!
 
I think it is between clust5 and sclust1 for the final maps. I like how sclust1 is set up but I also like how clust5 has some more planets. I will go with the majority vote between those two.

Edit: Thanks for putting so much work into these maps tesco. I really do appreciate it!

[ March 01, 2004, 14:21: Message edited by: Ragnarok ]

geoschmo March 1st, 2004 04:36 PM

Re: RTH has filled all slots; discuss the game here!
 
Quote:

Originally posted by tesco samoa:
Problem is that there is a system in the bottom right that will not disappear
<font size="2" face="sans-serif, arial, verdana">More then that, I get access errors when I try to use that map in a game or edit that system in the map editor. Don't know what the problem is, but I think that map is a loss. Got currupted or something.

tesco samoa March 1st, 2004 05:44 PM

Re: RTH has filled all slots; discuss the game here!
 
1. clust 5
2. sclust 1


I think that clust 5 would be really good if some additonal blank systems were added around the map.

Clust 5 will make for a over kill game.

In the tradition of RTH. And it is still not as many planets as the first game. At least with both maps all players will have equal chance of getting their butts kicked.

primitive March 1st, 2004 06:32 PM

Re: RTH has filled all slots; discuss the game here!
 
All of these maps are OK with me http://forum.shrapnelgames.com/images/icons/icon12.gif

Electrum March 2nd, 2004 12:21 AM

Re: RTH has filled all slots; discuss the game here!
 
Maps look okie dokie

tesco samoa March 2nd, 2004 02:19 AM

Re: RTH has filled all slots; discuss the game here!
 
fqm clust 3

this is an example of what the first game was like.

Problem is that there is a system in the bottom right that will not disappear

Cirvol March 2nd, 2004 07:15 PM

Re: RTH has filled all slots; discuss the game here!
 
I'm cool with any of the maps, lets just start http://forum.shrapnelgames.com/images/icons/icon7.gif

i've uploaded my empire and now we are all ready...

lets get going?

Karibu March 2nd, 2004 08:56 PM

Re: RTH has filled all slots; discuss the game here!
 
Quote:

Originally posted by Ragnarok:

I think we will stick you and karibu inside a empty system with 1 planet each with a ban on SM for you...The rest of us would like a chance to win you know... http://forum.shrapnelgames.com/images/icons/icon7.gif
<font size="2" face="sans-serif, arial, verdana">Hmmm... yes. I think that is reasonable http://forum.shrapnelgames.com/images/icons/tongue.gif However, what are you gonna do if we ally at the beginning? Wouldn't that give us an edge http://forum.shrapnelgames.com/images/icons/icon12.gif

tesco samoa March 2nd, 2004 09:37 PM

Re: RTH has filled all slots; discuss the game here!
 
he forgot to mention that you both will be placed in a space pod with 10 days of breathable air and 4 packs of smokes to keep you company http://forum.shrapnelgames.com/images/icons/tongue.gif

Electrum March 3rd, 2004 12:07 AM

Re: RTH has filled all slots; discuss the game here!
 
So, with a player checking out, whats the plan? Continue or restart?

Spoo March 3rd, 2004 12:50 AM

Re: RTH has filled all slots; discuss the game here!
 
I think we should restart. No point in inviting the AI this early.

Also, shouldn't we make sure that the number of clusters equals the new number of players? Otherwise, whoever finds the empty cluster first has a big advantage.

Ragnarok March 3rd, 2004 02:32 AM

Re: RTH has filled all slots; discuss the game here!
 
Quote:

Originally posted by primitive:
All of these maps are OK with me http://forum.shrapnelgames.com/images/icons/icon12.gif
<font size="2" face="sans-serif, arial, verdana">I think we will stick you and karibu inside a empty system with 1 planet each with a ban on SM for you...The rest of us would like a chance to win you know... http://forum.shrapnelgames.com/images/icons/icon7.gif

PBW seems to be down for the moment so I will get the game set up as soon as that is up again and also when the Last (2?) empires are uploaded. If every one agrees that both maps are acceptable then I will just randomly pick on and let everyone know which one it is.

tesco samoa March 3rd, 2004 03:00 AM

Re: RTH has filled all slots; discuss the game here!
 
i will delete a cluster and have it set to 9 players... I also added the player to my list of Banned players who are not invited to join games i host. Any other game admins want the name send me an email.

Renegade 13 March 3rd, 2004 04:44 AM

Re: RTH has filled all slots; discuss the game here!
 
Just curious, but why'd you ban him from other games you host?

tesco samoa March 3rd, 2004 01:38 PM

Re: RTH has filled all slots; discuss the game here!
 
Players should not sign up for a game and then as soon as it starts just drop it.

The other players do not need that. It can ruin a game even before it gets going.

So I like to avoid those situations. This is one way of making that happen.

Karibu March 3rd, 2004 04:26 PM

Re: RTH has filled all slots; discuss the game here!
 
I assume that we don't have to join in any new game because you make a new map? Or do we have to make something...?

tesco samoa March 3rd, 2004 05:06 PM

Re: RTH has filled all slots; discuss the game here!
 
i think the easy way would be to mark the empire dead and then the game admin sends out the new turn with just 9 empires in a new game... that way we do not have to quit or join a new game.

The bottom left cluster was cleaned out and made empty... just so you know

and start positions were added for the remaining clusters...

Ragnarok March 3rd, 2004 10:37 PM

Re: RTH has filled all slots; discuss the game here!
 
Quote:

Originally posted by tesco samoa:
i think the easy way would be to mark the empire dead and then the game admin sends out the new turn with just 9 empires in a new game... that way we do not have to quit or join a new game.

The bottom left cluster was cleaned out and made empty... just so you know

and start positions were added for the remaining clusters...

<font size="2" face="sans-serif, arial, verdana">Ok, thanks for doing that Tesco...I removed some of the empty systems, just far too many I think. I will send it to everyone so that we are all on even terms as far as the map goes. I will set up the game real quick and we can get started again. Hopefully this time without any problems. http://forum.shrapnelgames.com/images/icons/icon7.gif

Electrum March 3rd, 2004 10:49 PM

Re: RTH has filled all slots; discuss the game here!
 
so whats the plan?
Are we continuing w/ what we have or should I wait for a new gamefile?

Cirvol March 4th, 2004 03:10 PM

Re: RTH has filled all slots; discuss the game here!
 
well, i did get the new turn and send in my first turn already http://forum.shrapnelgames.com/images/icons/icon7.gif

however, in light of the loss of a 10th player (and cuz of my 120% research stupidity)
i'd like to suggest getting a 10th? http://forum.shrapnelgames.com/images/icons/tongue.gif

(perhaps i can re-spend my research points too http://forum.shrapnelgames.com/images/icons/icon7.gif

i think geo was talking about perhaps joining this one http://forum.shrapnelgames.com/images/icons/tongue.gif

Ragnarok March 4th, 2004 04:12 PM

Re: RTH has filled all slots; discuss the game here!
 
Quote:

Originally posted by Cirvol:

however, in light of the loss of a 10th player (and cuz of my 120% research stupidity)
i'd like to suggest getting a 10th? http://forum.shrapnelgames.com/images/icons/tongue.gif

(perhaps i can re-spend my research points too http://forum.shrapnelgames.com/images/icons/icon7.gif

<font size="2" face="sans-serif, arial, verdana">I guess since it is the first turn we could but I personally am against it. But as usual, I will go with the majority...Whatever will make my players happy. http://forum.shrapnelgames.com/images/icons/icon7.gif
What does everyone else think?

[ March 04, 2004, 14:12: Message edited by: Ragnarok ]

tesco samoa March 4th, 2004 04:38 PM

Re: RTH has filled all slots; discuss the game here!
 
does not bother me. 9 players or 10.... But if we restart this has to be the Last one...

And I do not wish to wait for a 10th player... If we have one on the restart that is cool if not then 9 it is.

the 10 player Version of the map will need the starting positions added.

primitive March 4th, 2004 04:56 PM

Re: RTH has filled all slots; discuss the game here!
 
I have no roblems either way, but of course it is Rags who have to do all the work http://forum.shrapnelgames.com/images/icons/icon12.gif

Ragnarok March 4th, 2004 05:05 PM

Re: RTH has filled all slots; discuss the game here!
 
I would be more willing to restart if the players who have uploaded could keep their turns. But that would not be possible since when I make the game again the start positions for each player will change.
I sent a news item to everyone to vote on. I will go with majority, whatever it may be by the time I get off work today.

I apologize to all for all of this.

[ March 04, 2004, 15:11: Message edited by: Ragnarok ]

Cirvol March 4th, 2004 05:21 PM

Re: RTH has filled all slots; discuss the game here!
 
again, i too am cool either way =D

i dont really need the extra points from research... and, if i win - then i got much more braggin rights eh?

lets just continue the current game - unless geo pipes up and does want to join as #10 http://forum.shrapnelgames.com/images/icons/icon7.gif

Spoo March 4th, 2004 06:55 PM

Re: RTH has filled all slots; discuss the game here!
 
I'd accept a restart, since it is the first turn.

Ragnarok March 4th, 2004 08:32 PM

Re: RTH has filled all slots; discuss the game here!
 
Quote:

Originally posted by Spoo:
I'd accept a restart, since it is the first turn.
<font size="2" face="sans-serif, arial, verdana">We are going to just continue on since Cirvol said he is willing to continue. Let the games begin! http://forum.shrapnelgames.com/images/icons/icon10.gif

Spoo March 4th, 2004 09:16 PM

Re: RTH has filled all slots; discuss the game here!
 
That's fine with me too http://forum.shrapnelgames.com/images/icons/icon10.gif


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