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-   -   Star Trek, Quadrants of Conflict (http://forum.shrapnelgames.com/showthread.php?t=11824)

AMF April 12th, 2004 05:35 PM

Re: Star Trek, Quadrants of Conflict
 
Oh! Got me!

No, really, I'm here for RPing fun, but I just can't gaurentee that everyone else is

http://forum.shrapnelgames.com/images/icons/icon7.gif

And, well, I haven't looked at the map yet, so I see no reason to start now. Takes all the fun out of it. I just hope nobody comes and nukes MY homeworld on turn three....

http://forum.shrapnelgames.com/images/icons/icon7.gif

Do we have a ferengi player yet?

EDIT: Hey! When you say " If you want to be unsporting and out for blood in a role played game, then look at the map and take the fun out. Simple." You're busting my chops, aintcha? Smart-aleck....harupmh! http://forum.shrapnelgames.com/images/icons/icon8.gif http://forum.shrapnelgames.com/images/icons/icon10.gif


Quote:

Originally posted by Tnarg:
At game start there are 255 unconnected circles scattered throughout the map, as the map designer, I myself can't even remember which each one represents unless I look at the map in the map editor. So it is truly a matter of what one wants to get out of the game.

If you want to explore and make the most out of the game, don't look at the map in the editor. If you want to be unsporting and out for blood in a role played game, then look at the map and take the fun out. Simple. http://forum.shrapnelgames.com/images/icons/icon10.gif

I am not playing this game to win, I am playing to rewrite Cardassian history and enjoy every Last turn. http://forum.shrapnelgames.com/images/icons/icon7.gif

<font size="2" face="sans-serif, arial, verdana">

[ April 12, 2004, 16:43: Message edited by: alarikf ]

Renegade 13 April 12th, 2004 06:51 PM

Re: Star Trek, Quadrants of Conflict
 
Well personally I'm mostly in this game for the RP aspect. Although it might be nice as the Dominion to spill a little Federation blood! http://forum.shrapnelgames.com/images/icons/icon12.gif So I personally don't think I'll look at the map, because I really enjoy the exploration part of the game. The possibility that the next system I warp into may have a black hole, or a 100 ship enemy fleet, or 10 huge breathables (I know, I'm dreaming here http://forum.shrapnelgames.com/images/icons/icon9.gif ). And I think most other people here are here for the RP part of the game. If someone decided to nuke someone's homeworld in the first year, well the rest of us can gang up on him and obliterate him! Then we can get on with the RP part after he's gone!

(EDIT: Woohoo, 400th post!! I'm a second lieutenant now! Lets see...I joined Sept 12,2003...that's 400 Posts in 214 days, an average of 1.87 Posts per day. Not bad!)

[ April 12, 2004, 17:54: Message edited by: Renegade 13 ]

Heretic April 12th, 2004 07:30 PM

Re: Star Trek, Quadrants of Conflict
 
I would like to know if we can make the turn duration 60 hours, as my wife and me could not support 48 hours?

Ralf!

Heretic April 12th, 2004 07:36 PM

Re: Star Trek, Quadrants of Conflict
 
[quote]Originally posted by Renegade 13:
[ Although it might be nice as the Dominion to spill a little Federation blood! http://forum.shrapnelgames.com/images/icons/icon12.gif


What do you exactly mean by spilling blood?
I never see any of my redshirts spill anything, therefore the federation is the ultimative race to choose. Redshirts never die!!!!!!!!!!!!!!!
Har,har! Now i got you all! Picard wll rule this universe! BLast you!!!
Ermmm.... what did i say!? ......... http://forum.shrapnelgames.com/images/icons/icon10.gif

Intimidator April 12th, 2004 07:59 PM

Re: Star Trek, Quadrants of Conflict
 
Hi,

60 hours is okay with me (alread knew that you would come with that question Ralf http://forum.shrapnelgames.com/images/icons/icon12.gif )

Let us quit the map discussion, for now, as soon as the map is ready I will send it to everyone, and everone can spit fire again about the map..... But again I REALLY want to go for the real thing........

About Intel: I'm willing to discus it again. But the propossed ideas are good, so I want to stick to it with an addition: every mayor player can add 3 projects of his choice to the Intel list, and 2 for Minors.

Inti,

BTW. Alarikf, I don't think you will ever shut up http://forum.shrapnelgames.com/images/icons/icon12.gif

AMF April 12th, 2004 08:02 PM

Re: Star Trek, Quadrants of Conflict
 
Nah, I know when I'm beat. I just wanted to bring up my misgivings, really, they're minor and I am definitely in, no matter what.

I am shutting up. Watch me. Here I go. Shutting up. Yeppers. Uh huh.

http://forum.shrapnelgames.com/images/icons/icon10.gif

Quote:

Originally posted by Intimidator:

BTW. Alarikf, I don't think you will ever shut up http://forum.shrapnelgames.com/images/icons/icon12.gif

<font size="2" face="sans-serif, arial, verdana">

Intimidator April 12th, 2004 08:05 PM

Re: Star Trek, Quadrants of Conflict
 
I will ask Geoschmo to the Mod on PBW, and hoppefuly I can creat the game in the next couple of days, I keep you informed.

Inti,

Aiken April 12th, 2004 08:19 PM

Re: Star Trek, Quadrants of Conflict
 
Quote:

Originally posted by Intimidator:
About Intel: I'm willing to discus it again. But the propossed ideas are good, so I want to stick to it with an addition: every mayor player can add 3 projects of his choice to the Intel list, and 2 for Minors.

Inti,

<font size="2" face="sans-serif, arial, verdana">You've asked for this yourself http://forum.shrapnelgames.com/images/icons/icon12.gif

Quote:


Back to Intel Q: I suggest that you can increase 8472 Intel capabilities with Infiltrator project - just remember the 8472 Terrasphere with Starfleet Headquarters re-creation to train those nasty isomorphic spies. Just an idea, though.

<font size="2" face="sans-serif, arial, verdana">I know where's no much sense in Infiltrator project, but I like the way it sounds http://forum.shrapnelgames.com/images/icons/icon7.gif

Kiedryn April 13th, 2004 07:16 AM

Re: Star Trek, Quadrants of Conflict
 
About Intel...
Beware of Bajorans Shakaar resistance and our Kohn-Ma......... :-)

[ April 13, 2004, 06:20: Message edited by: Kiedryn ]

Atrocities April 13th, 2004 08:32 AM

Re: Star Trek, Quadrants of Conflict
 
Lets kick this pig! http://forum.shrapnelgames.com/images/icons/icon10.gif

Intimidator April 13th, 2004 08:42 AM

Re: Star Trek, Quadrants of Conflict
 
Hi,

Kiedryn, how far are you with finding an proper Bajoran shipset.

Inti,

Heretic April 13th, 2004 08:43 AM

Re: Star Trek, Quadrants of Conflict
 
Hi!

I do have problems with components and planets and facilities in the mod. As the mising image 2 file is not downloadable, which files must i dl to have all the required pictures?
I looked at the image mod mirror but was not sure which files i need( i have a image mod file but it is at least 6 months old).
Can anybody help?

BlackRose April 13th, 2004 09:31 AM

Re: Star Trek, Quadrants of Conflict
 
Quote:

Originally posted by lord evil:
Hi!

I do have problems with components and planets and facilities in the mod. As the mising image 2 file is not downloadable, which files must i dl to have all the required pictures?
I looked at the image mod mirror but was not sure which files i need( i have a image mod file but it is at least 6 months old).
Can anybody help?

<font size="2" face="sans-serif, arial, verdana">Check Atrocities Web site, he mentioned this in his updates and put up a lin to the missing files.

Kiedryn April 13th, 2004 09:38 AM

Re: Star Trek, Quadrants of Conflict
 
Quote:

Originally posted by Intimidator:
Hi,

Kiedryn, how far are you with finding an proper Bajoran shipset.

Inti,

<font size="2" face="sans-serif, arial, verdana">Well I'm trying to combine DS9 and Addisian Empire shipsets. I'm still looking for some space stations and ground troops images. I think it will be ready today...

[ April 13, 2004, 08:40: Message edited by: Kiedryn ]

Atrocities April 13th, 2004 10:05 AM

Re: Star Trek, Quadrants of Conflict
 
Quote:

Originally posted by lord evil:
Hi!

I do have problems with components and planets and facilities in the mod. As the mising image 2 file is not downloadable, which files must i dl to have all the required pictures?
I looked at the image mod mirror but was not sure which files i need( i have a image mod file but it is at least 6 months old).
Can anybody help?

<font size="2" face="sans-serif, arial, verdana">What do you mean you cannot download it? Is the link bad?

TRY THIS ONE It is the updated 172 patch with the two missing component images. (uploading now will be available within an hour)

Here are the component and Facilities images only. Components Facilities On Line and working

Atrocities April 13th, 2004 10:16 AM

Re: Star Trek, Quadrants of Conflict
 
Lord Evil, you also need to download the image mod modules and install them.

http://imagemod.spaceempires.net/

The best place for the Image Mod (Planets, Components, Combat, and Facilities) modules is in your base Space Empires Iv Pictures folder.

This way any mod that requires the images can access them.

Intimidator April 13th, 2004 10:40 AM

Re: Star Trek, Quadrants of Conflict
 
A update of the rules sofar.
The map will be ready tommorow I hope. And I contacted Geoschmo, so that will be done in a few days also.

Still need a few players, so to all of you. find some people. Hirogen, Nausicaan etc etc...


Game : Star Trek, Quadrants of Conflict.
Mod : Star Trek Mod v1.7.2
Turns : 60 hours.
Map : Will be send to everyone of you asap, but STAR TREK Universe map.
Events : Medium / Catastrophic.
Technology Cost : Medium
Score Display : Own

No tech trade/gift.
But ship trade/gift is allowed.

----Races:

Major Races: Good/Large Planet / 5000 Racial points

8472 : Aiken
Borg : Petra
Breen : Atrocities
Cardassian : Tnarg
Dominion : Renegade 13
Federation : Annika
Ferengi : Ed Kolis
Klingons : Alarikf
Orions : Tomecki
Romulans : Intimidator
Tholians : BlackRose

Minor Races: Good/Medium Planet / 2000 Racial points

Bajoran : Kiedryn
Vulcan : Dizzycow
Gorn :
Nausicaan:
Sheliak :
Kazon : Ragnorak-X
Vaadwaur :
Hirogen :


----Empire setup rules:

1. Planet and Atmosphere type from standard setup.
2. Every major race must pick up its own race culture.
3. Every major race must have their planet type world natives trait and their racial technology trait.
4. Happiness type from standard setup: ie, Renegades for 8472.
5. Everything else is to player's discretion.


----Intelligences limitations rules:

Every race has his own specific Intel-ops. they can use, described below.
And they can pick and additional 3 Intel-ops. of their own choice (2 for human-minor-races).
These ads however must be notified to the gamehost prior to the gamestart.(For rules-control purposes)

-- Crew insurection is forbidden (except for the Dominon and 8472)
-- And NO Planet-Taking-Intel-**** at all (find that unrealistic !!)

**8472**

Counter Intellegence 1-2
Crew Insurrection

**Borg**

Counter Intellegence 1

**Breen**

Counter Intellegenc 1-3

**Cardassian**

Counter Inteligence 1-3
Intellegence Sabotage
Ship Bomb
Engine Damage
Fuel Leak
Cargo Bomb


**Dominion**

Counter Intel 1-2
Infiltrator
Population Destabilization
Political Assassination
Anarchy Groups
Industrial Sabotage
Communications Mimic
Crew Inssurection


**Federation**

Counter Intel 1
Communications Taps
Embassy Taps

**Ferengi**

Counter Intel 1
Economic Dissruption
Resource Procurment
Trade Disruption

**Klingon**

Counter Intel 1-2


**Orion**

Counter Intel 1-2
Planet Bomb
Planet Sabotage
Terrorist Bombing


**Romulan**

Counter Intel 1-3
Biological Weapon Deployment
Political Assassination
*Entire General Espionage File*
Weather Disruption
Ground Contamination
Food Contamination
Cargo Maintenance Problems
Communications Taps
Communications Interceptors


**Tholian**

Counter Intel 1-3


**All Minors**

Counter Intel 1-2


**Bajoran**

Political Assassination
Industrial Sabotage


----Treaty Rules:

Borg : only Non-agression, with only 1 race at the time
(Example: they did have some sort of pact with the Voyager once, so they are willing to coorporate sometimes if it is in their interest)

Dominion : only 1 Partnership or Military Alliance, rest is unlimited.
(Example: Dominion/Cardasian pact)

All other Major Races : only 2 Partnerships or Military Aliances, rest is unlimited. (Example: Federation/Romulan/Klingon pact against Dominion)

All Minor Races : only 1 Partnerships or Military Aliance, rest is unlimited.


----Stellar Manupilation

You can use all of these techs except Warp point opening/closing.


---- NO RULE BUT RECOMMONDATION:

Do not entirly kill an race after winning the war, let him have an small or tiny planet. So that it is possible to get him back in the race after liberation or politics by a third party.
(Federation liberating Bajoran for example).


Let me know if there are any question, remarks or new ideas.

Intimidator

[ April 13, 2004, 16:22: Message edited by: Intimidator ]

BlackRose April 13th, 2004 11:15 AM

Re: Star Trek, Quadrants of Conflict
 
you have 8472 as having Crew Insurrection there, mistake?

Infaltrator makes sense, kind of http://forum.shrapnelgames.com/images/icons/icon7.gif (hate voyager) but dunno about Insurrection.

Intimidator April 13th, 2004 11:40 AM

Re: Star Trek, Quadrants of Conflict
 
Sorry my fault is changed already !!

Inti,

Heretic April 13th, 2004 02:20 PM

Re: Star Trek, Quadrants of Conflict
 
Hi!

So, after installing those image mod files, i am still missing some facilities for borg (as my wife told me) and federation also!
It seems, that we do not have any facility pictures greater than 560. So could anybody sed them to us (petra-ralf.burg@gmx.de) or tell me where to find them?

( ah yes, i updated my profile from lord evil, dumb name, to this one)

[ April 13, 2004, 13:24: Message edited by: Heretic ]

Atrocities April 13th, 2004 02:26 PM

Re: Star Trek, Quadrants of Conflict
 
Updated 172 patch Mirror.
Patch v172 It is the updated 172 patch with the two missing component images.

Here are ALL the component and Facilities images only in one file. Components Facilities

[ April 13, 2004, 13:26: Message edited by: Atrocities ]

Heretic April 13th, 2004 02:26 PM

Re: Star Trek, Quadrants of Conflict
 
inti´s idea of letting some parts of a race survive and install a vichy administration is very intriguing. I think this is a really good idea! Thats what those subjungation and protectorate traties are made for.

Heretic April 13th, 2004 02:31 PM

Re: Star Trek, Quadrants of Conflict
 
Thanks atrocities!

I hope that will do it.

Atrocities April 13th, 2004 02:39 PM

Re: Star Trek, Quadrants of Conflict
 
It should. I was very surprised to find out that the image mod was not up to date. If I had known that to begin with I would have included all the images in the patch and full Version of the mod. The updated full Version now has all of the facility and component images included.

AMF April 13th, 2004 02:59 PM

Re: Star Trek, Quadrants of Conflict
 
Given that we can choose to take an additional 3 intel-ops, does anyone out there have a list of all the intel ops in the star trek mod? I never got far enough along in intel to know what is out there...

thanks,

Alarik (not quite shutting up)

Quote:

Originally posted by Intimidator:
----Intelligences limitations rules:
Every race has his own specific Intel-ops. they can use, described below.
And they can pick and additional 3 Intel-ops. of their own choice (2 for human-minor-races).
These ads however must be notified to the gamehost prior to the gamestart.(For rules-control purposes)

-- Crew insurection is forbidden (except for the Dominon and 8472)
-- And NO Planet-Taking-Intel-**** at all (find that unrealistic !!)

<font size="2" face="sans-serif, arial, verdana">

Intimidator April 13th, 2004 03:04 PM

Re: Star Trek, Quadrants of Conflict
 
Hi,

I got some response from Geoschmo, so hoepfully I can put the game on PBW this evening (GMT+1)

Inti,

Ed Kolis April 13th, 2004 03:07 PM

Re: Star Trek, Quadrants of Conflict
 
Hmmm... I hear you're looking for someone to play the Ferengi? Well I could do that... for a price http://forum.shrapnelgames.com/images/icons/icon12.gif

Intimidator April 13th, 2004 03:10 PM

Re: Star Trek, Quadrants of Conflict
 
Alarikf: Start an game with the Klingon with all the techs researched, and you can see it yourself with an description.

That's the way I check things out, I'm not that addicted that I remember all of the items available in this game at once.


I agree with the ship trading, Heretic.
You are right, they share a lot of ships. They even share shipnames but differnet designs (Bird of Prey)

Inti,

AMF April 13th, 2004 03:13 PM

Re: Star Trek, Quadrants of Conflict
 
I'm not convinced of that

http://forum.shrapnelgames.com/images/icons/icon7.gif

Quote:

Originally posted by Intimidator:
I'm not that addicted that I remember all of the items available in this game at once.
<font size="2" face="sans-serif, arial, verdana">

dizzycow April 13th, 2004 03:32 PM

Re: Star Trek, Quadrants of Conflict
 
hmm I dont seem to get the mod to work:( I have instaled 1.66 than 1.72 than the pictures, and than 1.72 fix.. but still it dont work I have 1.91 gold Version off star empire.. the problem comes when I trie to make a new game all the ai and map generator files are not there or corrupted..

-----
sorry for my english

Atrocities April 13th, 2004 03:36 PM

Re: Star Trek, Quadrants of Conflict
 
Quote:

Originally posted by dizzycow:
hmm I dont seem to get the mod to work:( I have instaled 1.66 than 1.72 than the pictures, and than 1.72 fix.. but still it dont work I have 1.91 gold Version off star empire.. the problem comes when I trie to make a new game all the ai and map generator files are not there or corrupted..

-----
sorry for my english

<font size="2" face="sans-serif, arial, verdana">DELETE your Star Trek Mod folder
Download 1.7.2 Full Version (17.5 megs)
Download Breen Fix. Install

Should work fine.

AMF April 13th, 2004 04:10 PM

Re: Star Trek, Quadrants of Conflict
 
I presume you're going to just add people directly so they get in the right order for the map to work, no? Feel free to add me directly. My username is "alarikf"

thanks,

Alarik

Quote:

Originally posted by Intimidator:
Hi,

I got some response from Geoschmo, so hoepfully I can put the game on PBW this evening (GMT+1)

Inti,

<font size="2" face="sans-serif, arial, verdana">

Intimidator April 13th, 2004 04:13 PM

Re: Star Trek, Quadrants of Conflict
 
Quote:

Hmmm... I hear you're looking for someone to play the Ferengi? Well I could do that... for a price
<font size="2" face="sans-serif, arial, verdana">So if I understand you correctly, You want to play and therefor you are paying ME 2 strips of gold-pressed-latinum. http://forum.shrapnelgames.com/images/icons/icon12.gif

Okay you are welcome

Inti,

Intimidator April 13th, 2004 07:25 PM

Re: Star Trek, Quadrants of Conflict
 
Okay my friends..........

Time the sign up, it's available on PBW.
And I created the game already.
Don't worry about the map-order just join the game... As soon as everyone is in, I will change the starting positions in the map according to the player-order on PBW.

Intimidator,

BlackRose April 13th, 2004 08:43 PM

Re: Star Trek, Quadrants of Conflict
 
This is my first PBW game and I think I did everything correctly. Anything else I need to kknow b4 the game starts? Should I pre create my emp file or anything? Or just any thing I need to do that a newb wouldnt know http://forum.shrapnelgames.com/images/icons/icon7.gif

Aiken April 13th, 2004 09:11 PM

Re: Star Trek, Quadrants of Conflict
 
Quote:

Originally posted by BlackRose:
This is my first PBW game and I think I did everything correctly. Anything else I need to kknow b4 the game starts? Should I pre create my emp file or anything? Or just any thing I need to do that a newb wouldnt know http://forum.shrapnelgames.com/images/icons/icon7.gif
<font size="2" face="sans-serif, arial, verdana">Sure, you have to make your custom EMP file (or use existing one, if you like). After you'll be approved to join you could upload your empire to pbw. Remember to choose your shipset from a drop-down list during empire setup process (includes EMP file uploading, choice of shipset, plus Emperor name and title if I recall correctly).

Heretic April 13th, 2004 09:17 PM

Re: Star Trek, Quadrants of Conflict
 
Wuhahahaahah!!!!
I am coming ant gitcha with my novanew ultra-sovereign class warship!
120 Phaser banks, 10 quadruple quantum torpedo tubes,Class XX Deflector shields, Klingon slave boarding crews with SHARP Bath´Lets...
No more mister nice guy picard! No more passive resistance! Time to kick some ***!!!!!!! http://forum.shrapnelgames.com/images/icons/icon10.gif

AMF April 13th, 2004 09:21 PM

Re: Star Trek, Quadrants of Conflict
 
Whoa. Too much coffee this morning?

Quote:

Originally posted by Heretic:
Wuhahahaahah!!!!
I am coming ant gitcha with my novanew ultra-sovereign class warship!
120 Phaser banks, 10 quadruple quantum torpedo tubes,Class XX Deflector shields, Klingon slave boarding crews with SHARP Bath´Lets...
No more mister nice guy picard! No more passive resistance! Time to kick some ***!!!!!!! http://forum.shrapnelgames.com/images/icons/icon10.gif

<font size="2" face="sans-serif, arial, verdana">

Intimidator April 13th, 2004 09:21 PM

Re: Star Trek, Quadrants of Conflict
 
We didn't even start and he lost his Role already........... http://forum.shrapnelgames.com/images/icons/icon12.gif

Heretic April 13th, 2004 09:24 PM

Re: Star Trek, Quadrants of Conflict
 
Please forgive my husband!!!
Like our childs he gets really fast excited!
And if he has had a day full of masty students stomping around over this site......... http://forum.shrapnelgames.com/images/icons/tongue.gif

BTW don´t tell i told you.

Intimidator April 13th, 2004 10:11 PM

Re: Star Trek, Quadrants of Conflict
 
ssssssssssssssttt !!!!!! http://forum.shrapnelgames.com/images/icons/icon12.gif

Ragnarok-X April 13th, 2004 10:15 PM

Re: Star Trek, Quadrants of Conflict
 
heck, this sounds like a LOT of fun. I cant wait to get into my role as the Kazon. Hehe time to kick some SERIOUS BORG BUTT. Then again maybe the Borg would make a good protectorate partner, unless of course they need to many of the kazon...

!!!!!

[ April 13, 2004, 21:24: Message edited by: Ragnarok-X ]

dizzycow April 13th, 2004 10:19 PM

Re: Star Trek, Quadrants of Conflict
 
Quote:

Originally posted by Atrocities:
</font><blockquote><font size="1" face="sans-serif, arial, verdana">quote:</font><hr /><font size="2" face="sans-serif, arial, verdana">Originally posted by dizzycow:
hmm I dont seem to get the mod to work:( I have instaled 1.66 than 1.72 than the pictures, and than 1.72 fix.. but still it dont work I have 1.91 gold Version off star empire.. the problem comes when I trie to make a new game all the ai and map generator files are not there or corrupted..

-----
sorry for my english

<font size="2" face="sans-serif, arial, verdana">DELETE your Star Trek Mod folder
Download 1.7.2 Full Version (17.5 megs)
Download Breen Fix. Install

Should work fine.
</font><hr /></blockquote><font size="2" face="sans-serif, arial, verdana">---
does not work just reinstaled seiv4 with 1.91.. and began the insalment of the mods..
do I need more than 1.7.2 and do you have a direct link to the full Version and the fiks I have only found alot off small setup files.

Ragnarok-X April 13th, 2004 10:29 PM

Re: Star Trek, Quadrants of Conflict
 
need help. Im playing the Kazon, but i dont know THAT much about them, so i searched the net for info, like how their homeworlds looks. I didnt find anything though, i know they are warriors and are guided by sects which are leaded by a Majin or something. Can someone help me setting up the race and tell me the native homeworld type ? thanks.

In addition, do i have to stick with general race tech, or could i spend by 2000 points to invest into i.e. Pirate tech ? I think pirate would somehow fit the kazon ?! btw im looking forward to a great RPG experience.

Intimidator April 13th, 2004 10:43 PM

Re: Star Trek, Quadrants of Conflict
 
So Ragnarok-X

Here is your homework, have fun !!

http://members.fortunecity.de/neutralzone/Kazon.htm

http://www.cs.umanitoba.ca/~djc/star...nd/kazon1.html

http://news.slasims.com/races.php?race=Kazon

http://www.startreklives.de/cultures/kazon.htm

http://www.geocities.com/Area51/Rampart/3448/kazon.html

See ya,

Inti

Aiken April 13th, 2004 10:49 PM

Re: Star Trek, Quadrants of Conflict
 
Ragnarok-X you can't pick up Pirate race trait because it's for Orions, which are major race not minor.

Intimidator April 13th, 2004 11:06 PM

Re: Star Trek, Quadrants of Conflict
 
Hi,

Aiken: I do not agree with you, It's called Pirate race not Orion Race. So I think it could be used for the Kazon (but if you do so Ragnarok-X, don't use the general race-tech. choose only 1)

Atrocities, can you tell me how it is meant ??

Inti,

Aiken April 13th, 2004 11:29 PM

Re: Star Trek, Quadrants of Conflict
 
Intimidator, I partly agree with you, but don't agree in general, in spite of all my respect for you - Pirate Race is the RP trait much like Warrior Tech trait. But, since Orions doesn't have Orion tech trait like other major races, to compensate this Pirate trait gives you abilities (weapons and facilities) comparable to other major races techs. Granting Kazon with Pirate race you'll bring into the game another major race, that is.
Anyway this is minority report and if you find it interesting (piratic Kazon) I'll have fun eraducating pirate race (uncleans and weak in the Delta Quadrant will perish, grrrh) http://forum.shrapnelgames.com/images/icons/icon7.gif

And of course we'd like to hear Atrocities opinion about this.

[ April 13, 2004, 22:37: Message edited by: aiken ]

Intimidator April 13th, 2004 11:36 PM

Re: Star Trek, Quadrants of Conflict
 
Let's wait what Atrocities have to say on this, he made the mod.

I really don't know.
But I don't believe the Kazon could become an major race, because the penalties on racial points and planet are to high to outplay the major races.
And maybe the pirate tech is giving him some better weapons, he has to invent them first....


But w'll see,

Intimidator

Aiken April 13th, 2004 11:44 PM

Re: Star Trek, Quadrants of Conflict
 
Ooopz, I forgot about RP and planet size penalty http://forum.shrapnelgames.com/images/icons/shock.gif Considering this you're right, I think.

But from academic point of view... http://forum.shrapnelgames.com/images/icons/icon7.gif


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