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-   -   Space Empires IV: Data/Sound/Graphic (http://forum.shrapnelgames.com/showthread.php?t=14627)

mlmbd November 19th, 2002 10:22 AM

Re: Space Empires IV: Data/Sound/Graphic
 
SJ, planetary shield generator and some ruins. I just did a couple.

1037694097.zip

mlmbd http://forum.shrapnelgames.com/images/icons/shock.gif

mlmbd November 20th, 2002 02:48 AM

Re: Space Empires IV: Data/Sound/Graphic
 
SJ, some components. Mostly Armour.
1037752598.ZIP

mlmbd http://forum.shrapnelgames.com/images/icons/shock.gif

mlmbd November 20th, 2002 09:58 PM

Re: Space Empires IV: Data/Sound/Graphic
 
SJ, here some new facilities for the imagemod. One plantary shield is included.
1037822193.zip

mlmbd http://forum.shrapnelgames.com/images/icons/shock.gif

mlmbd November 22nd, 2002 01:23 AM

Re: Space Empires IV: Data/Sound/Graphic
 
SJ, here some new facilities for the imagemod. One planetary shield is included. Maybe a Hatchery or a Harvester. I realize modders will them for what they want. 1037920756.zip

mlmbd http://forum.shrapnelgames.com/images/icons/shock.gif

mlmbd November 22nd, 2002 04:18 PM

Re: Space Empires IV: Data/Sound/Graphic
 
SJ, here is the correct zip of facilities. Mini's seperate in zip. As per your request. Sorry! 1037974618.zip

Thanks!

mlmbd http://forum.shrapnelgames.com/images/icons/shock.gif

Puke December 12th, 2002 09:29 PM

Re: Space Empires IV: Data/Sound/Graphic *DELETED*
 
Post deleted by Mephisto

Dan C. December 13th, 2002 07:04 AM

Re: Space Empires IV: Data/Sound/Graphic
 
I have uploaded an event file, which is part of my starfire mod (though I could not duplicate many of th e situations - I am keeping the name for now).

The mod duplicates many of the Intel projects as random events. If these are used you won't automatically know when someone is using intel on you, or you might mistakenly think they are. In several cases I decreased the population happiness by one rather than doing anything constructive (e.g. planet is scanned).

1039752259.txt

P.S. I have a strange error, see my post "mod error" in the main SEIV forum. It is an Integer Overflow error.

Timstone December 14th, 2002 09:46 PM

Re: Space Empires IV: Data/Sound/Graphic *DELETED*
 
Post deleted by Mephisto

David E. Gervais December 16th, 2002 08:03 PM

Re: Space Empires IV: Data/Sound/Graphic *DELETED*
 
Post deleted by Mephisto

Puke December 21st, 2002 02:57 AM

Re: Space Empires IV: Data/Sound/Graphic
 
GritTech 0.1 Pre-Release

very buggy, not complete, fairly unballanced.

1040432203.zip

GritTech 0.11 Pre-Release

less buggy, more complete, still unballanced.

1041370616.zip

Data Files only, to update to 0.13

many small changes, a few additions. Fighters and Troops nearly work. its getting closer.

1041924669.zip

Full files for Version 0.25

almost there now! many different levels for weapons!

1045787756.zip

[ February 21, 2003, 00:36: Message edited by: Puke ]

mlmbd December 22nd, 2002 01:34 PM

Re: Space Empires IV: Data/Sound/Graphic
 
SJ, here is the images of Planets and Facilities for your mod.

Planets; 1040556106.zip

Facilities;1040556308.zip

mlmbd http://www.shrapnelgames.com//ubb/icons/icon6.gif http://forum.shrapnelgames.com/images/icons/shock.gif

Fyron December 24th, 2002 01:02 AM

Re: Space Empires IV: Data/Sound/Graphic *DELETED*
 
Post deleted by Mephisto

dumbluck December 26th, 2002 12:22 PM

Re: Space Empires IV: Data/Sound/Graphic
 
A new Version of the Art of War mod. This update focuses almost entirely on "Guns or Butter" choices. Empire expansion should be somewhat slower because of it.

AoWv0_81.zip

[ January 20, 2003, 11:46: Message edited by: dumbluck ]

Atrocities December 30th, 2002 02:18 AM

Re: Space Empires IV: Data/Sound/Graphic
 
Weapons Range/Damage Zip

mlmbd December 30th, 2002 03:14 PM

Re: Space Empires IV: Data/Sound/Graphic
 
SJ, here are some http://forum.shrapnelgames.com/newup...1043411580.gif beams. For your ImageMod. 1041253835.zip

mlmbd http://www.shrapnelgames.com//ubb/icons/icon6.gif http://forum.shrapnelgames.com/images/icons/shock.gif

[ January 24, 2003, 12:36: Message edited by: mlmbd ]

Rexxx December 30th, 2002 09:03 PM

Re: Space Empires IV: Data/Sound/Graphic *DELETED*
 
Post deleted by Mephisto

Atrocities January 1st, 2003 02:21 AM

Re: Space Empires IV: Data/Sound/Graphic
 
Here are four text files giving detail on each weapon, its range, type, family etc. The same for Components.

Weapons Report

Components Report

Weapon Families

Component Familes

Fyron January 2nd, 2003 03:38 AM

Re: Space Empires IV: Data/Sound/Graphic *DELETED*
 
Post deleted by Mephisto

Suicide Junkie January 8th, 2003 12:30 AM

Re: Space Empires IV: Data/Sound/Graphic
 
The SE4 by Committee game's Roleplaying mod.
Committee - datafiles.zip
2400.1 vehiclesizes.zip

Also, the savegame for 2400.0
Turn 1 savegame.zip
Turn 2 data & savegame.zip
New! for 2400.2!
Turn 3 data & savegame.zip

And, the images for the races in this game, in case you don't have the them.
Committee-races.zip

[ January 17, 2003, 22:57: Message edited by: Suicide Junkie ]

Fyron January 11th, 2003 06:44 AM

Re: Space Empires IV: Data/Sound/Graphic *DELETED*
 
Post deleted by Mephisto

Fyron January 11th, 2003 07:03 AM

Re: Space Empires IV: Data/Sound/Graphic *DELETED*
 
Post deleted by Mephisto

Fyron January 11th, 2003 07:34 AM

Re: Space Empires IV: Data/Sound/Graphic *DELETED*
 
Post deleted by Mephisto

Atrocities January 11th, 2003 09:59 PM

Re: Space Empires IV: Data/Sound/Graphic *DELETED*
 
Post deleted by Mephisto

Suicide Junkie January 22nd, 2003 04:20 AM

Re: Space Empires IV: Data/Sound/Graphic *DELETED*
 
Post deleted by Mephisto

Fyron January 22nd, 2003 10:09 AM

Re: Space Empires IV: Data/Sound/Graphic *DELETED*
 
Post deleted by Mephisto

Kevin Arisa January 27th, 2003 07:27 AM

Re: Space Empires IV: Data/Sound/Graphic *DELETED*
 
Post deleted by Mephisto

Kevin Arisa January 27th, 2003 11:05 PM

Re: Space Empires IV: Data/Sound/Graphic
 
Here is the new Eclipse Mod download file. It has been reduced in size. Do not use the previous downloads. This new download requires the entire image mod so make sure that you have it. Sorry for the lack of readme or credits. It will be added soon.

1043701489.zip

Fyron January 27th, 2003 11:31 PM

Re: Space Empires IV: Data/Sound/Graphic
 
Ultimate Strategies Mod v1.01.00

New Version!

This mod makes alterations to the strategies and formations in SEIV Gold. The goal is to expand upon the strategic choices available to the player.

Because formations are controlled by a data file and not changeable from within the game, this mod will allow PBW and PBEM Users to play otherwise normal games with custom formations.

This mod also modifies the DefaultColonyTypes and DefaultDesignTypes files, to create more variety in the default selections.

USMv1.01.00.zip - a 126 KB download

Here's the Readme:

Readme.txt

Suicide Junkie January 30th, 2003 01:54 AM

Re: Space Empires IV: Data/Sound/Graphic *DELETED*
 
Post deleted by Mephisto

geoschmo January 30th, 2003 04:35 AM

Re: Space Empires IV: Data/Sound/Graphic
 
By request. No Ai Mod for Version 1.49.

1043894049.zip

This mod is only needed for the host that is processing the turns. Not needed on the players PC's.

Geoschmo

Suicide Junkie January 30th, 2003 07:10 AM

Re: Space Empires IV: Data/Sound/Graphic
 
Pirates & Nomads V3.1B - PBW.zip

tesco samoa February 1st, 2003 01:33 AM

Re: Space Empires IV: Data/Sound/Graphic *DELETED*
 
Post deleted by Mephisto

Suicide Junkie February 4th, 2003 10:20 PM

Re: Space Empires IV: Data/Sound/Graphic
 
PlanetPack Update - v8 to 9 (1,955 KB)

PlanetPack Full - v9 (5,398 KB)

Pirates&Nomadsv2.6PBW.zip

CNCRaymond February 8th, 2003 12:35 AM

Re: Space Empires IV: Data/Sound/Graphic
 
AST Mod Home Page.

Atrocities Star Trek Mod Full V1.6

Be sure to download the Image Mod and install it according to its instructions. Also read the Readme files (HTML) for the AST Mod.

AST Mod Light v1.6

Be sure to download both the Image Mod and the AST Addon Pack and install occording to instructions.

mlmbd February 8th, 2003 04:18 AM

Re: Space Empires IV: Data/Sound/Graphic *DELETED*
 
Post deleted by Mephisto

orev_saara February 13th, 2003 07:45 PM

Re: Space Empires IV: Data/Sound/Graphic
 
So here's the data files to the projected StormCrow Expansion Mod. They're not completely finished, but I've run out of inspiration for now.
1045158285.zip

capnq February 13th, 2003 11:16 PM

Re: Space Empires IV: Data/Sound/Graphic
 
Two new sets of design names:

Business - terms from business, economics, and marketing

Hyboria - places in Robert E. Howard's Conan the Barbarian stories

[ February 13, 2003, 21:17: Message edited by: capnq ]

primitive February 14th, 2003 02:05 AM

Re: Space Empires IV: Data/Sound/Graphic *DELETED*
 
Post deleted by Mephisto

leo1434 February 14th, 2003 03:09 AM

Re: Space Empires IV: Data/Sound/Graphic
 
Hello:

Here is my X-Com mod ideas little file,just a humble start, but...

1045184754.zip

leo1434 February 14th, 2003 03:23 AM

Re: Space Empires IV: Data/Sound/Graphic
 
Again!

Sorry, but I dont know yet to post to uploads in the same message. So, this one is about the modifications I made, some original and other shamelessly copied from other mods, based in Proportions Mod. In the log file are given all the sources where the different items where taken from.

Please! I will give Full credit to the authors, in case someone feels angry about this, bear in mind that its a file I changed for my exclusive personal use and for learning a little about modding this marvelous game. In any case I will take credit for what I havenīt done, nor make a "self mod" only changing some file title world.

By the way: Thanks to everyone who made the different and all marvelous and ingeniously thought mods (PvK, SJ, Mephisto, and a long etc...) Really, to browse inside the txt files and little by little understanding what each one of you wanted to "model" in components and units was a very enjoyable and instructive passtime. I think I spent more time doing this, than playing the game itself! Please donīt feel abused! and keep the good work.

Well, finally this is the link to upload de details about my personal Proportions based game files.

1045185102.zip

Thanks for your attention, feedback is very wellcome!

leo1434 February 16th, 2003 08:41 PM

Re: Space Empires IV: Data/Sound/Graphic
 
Here it is:

X-Com design names txt files.

1045420873.txt

Lord Kodos February 17th, 2003 03:33 AM

Re: Space Empires IV: Data/Sound/Graphic
 
Star Control II Components for use in the Image Mod:

1045445540.zip

Ed Kolis February 17th, 2003 09:21 AM

Re: Space Empires IV: Data/Sound/Graphic
 
Generic SE4 Style Engine Component Bitmap with Moray Model File, for those of you who want to create whole families of engine components - just modify the textures and you've got as many engines as you need! http://forum.shrapnelgames.com/images/icons/icon10.gif

1045466464.zip

leo1434 February 21st, 2003 03:58 AM

Re: Space Empires IV: Data/Sound/Graphic
 
Hello to all:

Here are two images (the firts ones!) of the X-Com ship set for the X-Com mod.

Help request: I'm using smaller Versions of the portrait images instead of true mini pics. Would someone be able to make the needed "viewed fron above" pics using this images? Or better still, can someone tell me how is it done (if it is possible)?

Credits: Drone image is taken fron the X-Com Apocalypse game. Heavy Fighter image was downloaded from Luftwaffe '46 webpage.

1045792091.zip

Second upload: Someone liked to play MOO 2 comanding the Mrrshan warrior race, here you have some pop portrait images tu use with whatever shipset you like:

1045792592.zip

Feedback is wellcome!

Fyron February 22nd, 2003 12:59 PM

Re: Space Empires IV: Data/Sound/Graphic *DELETED*
 
Post deleted by Mephisto

Master Belisarius February 24th, 2003 04:18 AM

Re: Space Empires IV: Data/Sound/Graphic
 
AI DEATH MATCH II
=================

Here the Fixture and races involved:
Death Match 2 Fixture.zip

Here the Map: AIContest2Map.zip

AI Scripts in the contest: AI Scripts.ZIP

First Round
===========

First Serie of Games
--------------------
Narn_vs_Cylon_A1.zip
Praetorians_vs_Fazrah_A1.zip
Pyrochette_vs_Romulans_A2.zip
Orks_vs_Piundon_A2.zip
EEE_vs_Colonial_A3.zip
Klingon_vs_Ekhazan_A3.zip
UFlora_vs_Sergetti_A4.zip
Sallega_vs_Khrel_A4.zip
EA_vs_Drakol_A5.zip
Corrian_vs_CueCappa_A5.zip
Aquilaeian_v s_Gron_A6.zip
Toltayan_vs_Azorani_A6.zip
Vikings_vs_Shadows_A7.zip
Namovans_vs_Tessellate_A7.zip
Toron_vs_Teslik_A8.zip
Rage_vs_XiChung_A8.zip

Second Serie of Games
---------------------
Narn_vs_Praetorians_A1.zip
Cylon_vs_Fazrah_A1.zip
Orks_vs_Pyrochette_A2.zip
Romulan_vs_Piundon_A2.zip
Klingon_vs_EEE_A3.zip
Colonials_vs_Ekhazan_A3.zip
Sallega_vs_UFlora_A4.zip
Sergetti_vs_Khrel_A4.zip
Drakol_vs_EA_A5.zip
<a href="http://forum.shrapnelgames.com/newuploads/1046742197.zip" target="_blank">Corrian_vs_A5.zip
</a>Toltayan_vs_Aquilaeian_A6.zip
Gron_vs_Azorani_A6.zip
Namovans_vs_Vikings_A7.zip
Shadows_vs_Tessellate_A7.zip
Rage_vs_Toron_A8.zip
Teslik_vs_XiChung_A8.zip

Third Serie of Games
--------------------
Fazrah_vs_Narn_A1.zip
Cylon_vs_Praetorian_A1.zip
Piundon_vs_Pyrochette_A2.zip
Romulan_vs_Orks_A2.zip
EEE_vs_Ekhazan_A3.zip
Colonials_vs_Klingon_A3.zip
Khrel_vs_UFlora_A4.zip
Sergetti_vs_Sallega_A4.zip
CueCappa_vs_EA_A5.zip
Drakol_vs_Corrian_A5.zip
Azorani_vs_Aquilaeian_A6.zip
Gron_vs_Toltayan_A6.zip
Tessellate_vs_Vikings_A7.zip
Shadows_vs_Namovans_A7.zip
XiChung_vs_Toron_A8.zip
Teslik_vs_Rage_A8.zip

Second Round
============

First Serie of Games
--------------------
Narn_vs_Vikings_B1.zip
Sallega_vs_Teslik_B1.zip
Pyrochette_vs_Rage_B2.zip
Drakol_vs_Namovans_B2.zip
EEE_vs_Fazrah_B3.zip
EA_vs_Azorani_B3.zip
UFlora_vs_Orks_B4.zip<a href="http://forum.shrapnelgames.com/newuploads/1047594614.zip" target="_blank">
Aquilaeian_vs_Praetorian_B4.zip</a>
CueCappa_vs_Klingon_B5.zip
Tessellate_vs_Piundon_B5.zip
Gron_vs_Khrel_B6.zip
Toron_vs_Colonials_B6.zip

Second Serie of Games
---------------------
Sallega_vs_Toron_B1.zip
Vikings_vs_Teslik_B1.zip
Drakol_vs_Pyrochette_B2.zip
Rage_vs_Namovans_B2.zip
EA_vs_EEE_B3.zip
Fazrah_vs_Azorani_B3.zip
Aquilaeian_vs_UFlora_B4.zip
Orks_vs_Praetorian_B4.zip
Tessellate_vs_CueCappa_B5.zip
Toron_vs_Gron_B6.zip
Khrel_vs_Colonials_B6.zip

Third Serie of Games
---------------------
Teslik_vs_Narn_B1.zip
Vikings_vs_Sallega_B1.zip
Namovans_vs_Pyrochette_B2.zip
Rage_vs_Drakol_B2.zip
Azorani_vs_EEE_B3.zip
Fazrah_vs_EA_B3.zip
Praetorian_vs_UFlora_B4.zip
Orks_vs_Aquilaeian_B4.zip
Piundon_vs_CueCappa_B5.zip
Klingon_vs_Tessellate_B6.zip
Colonials_vs_Gron_B6.zip
Khrel_vs_Gron_B6.zip
Tie Break Group 6
Link: Khrel_vs_Gron_B6TB1.zip
Gron_vs_Toron_B6TB2.zip
Toron_vs_Khrel_B6TB3.zip

Third Round
===========

Vikings_vs_Namovans_C1.zip
Vikings_vs_Khrel_C1.zip
Namovans_vs_Khrel_C1.zip
Namovans_vs_Vikings_C1.zip
Khrel_vs_Vikings_C1.zip
Khrel_vs_Namovans_C1.zip

Pyrochette_vs_EEE_C2.zip
Pyrochette_vs_Sallega_C2.zip
EEE_vs_Sallega_C2.zip
EEE_vs_Pyrochette_C2.zip
Sallega_vs_Pyrochete_C2.zip
Sallega_vs_EEE_C2.zip

Fazrah_vs_Aquilaeian_C3.zip
Fazrah_vs_Rage_C3.zip
Aquilaeian_vs_Rage_C3.zip
Aquilaeian_vs_Fazrah_C3.zip
Rage_vs_Aquilaeian_C3.zip

UFlora_vs_CueCappa_C4.zip
UFlora_vs_EA_C4.zip
CueCappa_vs_EA_C4.zip
CueCappa_vs_UFlora_C4.zip
EA_vs_UFlora_C4.zip

Tessellate_vs_Gron_C5.zip
Tessellate_vs_Orks_C5.zip
Gron_vs_Orks_C5.zip
Gron_vs_Tessellate_C5.zip
Orks_vs_Tessellate_C5.zip

Toron_vs_Narn_C6.zip
Toron_vs_Piundon_C6.zip
Narn_vs_Piundon_C6.zip
Narn_vs_Toron_C6.zip
Piundon_vs_Toron_C6.zip

[ March 29, 2003, 20:10: Message edited by: Master Belisarius ]

Fyron February 26th, 2003 10:02 AM

Re: Space Empires IV: Data/Sound/Graphic *DELETED*
 
Post deleted by Mephisto

leo1434 February 27th, 2003 06:23 AM

Re: Space Empires IV: Data/Sound/Graphic
 
Hello to all:

Here are the X-Com Mod files available for you to download and see! Then, you can tell me what do you think about them. They are mostly images, but there are some txt files (rough notes and credits)

Your feedback is most wellcome, as well as any help. Thanks!

1046319456.zip

1046319511.zip

And Last: A help request: Why when I use one of the pictures of the Component Image Pack (not the "standard" ones provided with the game) they are not shown in the ship design window or in the tactical combat (ship comps) screens? Is it needed to copy the image files in a reduced (36 x 36 pixels?) size to another directory? Can it be fixed? I like to see my new components when I use them in a ship design !!!

Thank you all in advance for your advice!

[ February 27, 2003, 04:25: Message edited by: leo1434 ]

Fyron February 27th, 2003 09:31 PM

Re: Space Empires IV: Data/Sound/Graphic *DELETED*
 
Post deleted by Mephisto

leo1434 February 28th, 2003 07:20 AM

Re: Space Empires IV: Data/Sound/Graphic *DELETED*
 
Post deleted by Mephisto


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