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-   -   Ryan Eye MP Game (thread name changed) (http://forum.shrapnelgames.com/showthread.php?t=17135)

Gandalf Parker January 4th, 2004 04:36 PM

Re: Ryan Eye MP Game (thread name changed)
 
Quote:

Originally posted by johan osterman:
Using both timed host and quick host should work so that you have at minimum 24h between each hosting unless everybody makes their turn again during that interval. I think your problem probably was caused by the restarting of the server with the new settings. In case it doesn't work as intended I suggest Gandalf wait with playing his turn till Last and makes a backup copy of the fatherland file. If it works as intended the server should when the new turn has been processed state a number of hours to next hosting greater or equal to 24.
<font size="2" face="sans-serif, arial, verdana">My oops. Sorry everyone. I shouldnt try things like this late at night. I will voluntarily take a stale turn and maybe the others who did not get a stale turn message will also. Thats the only option I can think of other than starting over.

Thanks for the tip J.O.
I will copy that into my hosting notes. Generally though I think I will include a line for future games that recommend that both be turned on at the start of the game since it doesnt seem to affect the quickturns that happen early on. I will try and put all my notes for how to get a game started into one new post when the learning curves slows down.

aldin January 4th, 2004 05:30 PM

Re: Ryan Eye MP Game (thread name changed)
 
Quote:

Originally posted by Gandalf Parker:
I will voluntarily take a stale turn and maybe the others who did not get a stale turn message will also.
<font size="2" face="sans-serif, arial, verdana">I just took a turn where I didn't do anything, I hope this is the right way to take a "stale turn".

~Aldin

alexti January 5th, 2004 12:45 AM

Re: Ryan Eye MP Game (thread name changed)
 
Quote:

Originally posted by aldin:
</font><blockquote><font size="1" face="sans-serif, arial, verdana">quote:</font><hr /><font size="2" face="sans-serif, arial, verdana">Originally posted by Gandalf Parker:
I will voluntarily take a stale turn and maybe the others who did not get a stale turn message will also.

<font size="2" face="sans-serif, arial, verdana">I just took a turn where I didn't do anything, I hope this is the right way to take a "stale turn".

~Aldin
</font><hr /></blockquote><font size="2" face="sans-serif, arial, verdana">The right way is probably not to take the turn at all, because those who missed the turn didn't get to analyse replays of their battles, but the difference isn't that great (in particular in the light of "correctness" of replays). Similarly, I suppose other nations should not be using the advantage of the announced double-turn vs skipping nations (probably it's irrelevant so early in the game).

I will be skipping the turn completely myself, just to be on the safe side. Could anybody post here, when the turn 6 will be completed?

Alex.

SurvivalistMerc January 6th, 2004 11:55 PM

Re: Ryan Eye MP Game (thread name changed)
 
I will try not to miss today's turn. I'm stuck at work, though, filing a medical malpractice case that the statute expires on tomorrow. http://forum.shrapnelgames.com/images/icons/icon9.gif

If I don't get to move today, that will be fine with me. But if I'm done prior to 3 a.m. eastern coast time, I will certainly play my turn.

RyanZA January 7th, 2004 09:28 AM

Re: Ryan Eye MP Game (thread name changed)
 
Looks like it just skipped another turn.. Can we have it changed to only once every 24 hours or only once everyones turned? The current method of doing both seems to make it.. do both. http://forum.shrapnelgames.com/images/icons/shock.gif

Wendigo January 7th, 2004 09:42 AM

Re: Ryan Eye MP Game (thread name changed)
 
Yup. My turn 7 .2h file got deleted via an accident while I was trying to arrange for a sub for this weekend, so I basically stalled.

Yet the game quickhosted anyway, and it has hosted again just now and I barely made it on time to not miss another turn because I checked this morning.

Just remove the quickhost and leave the schedule if you want to force regularity. Some nations do not tipically play until a few hours before the scheduled hosting anyway, so we are not gaining any time from quickhosting...

Saber Cherry January 7th, 2004 11:23 AM

Re: Ryan Eye MP Game (thread name changed)
 
Yeah... multiple stale turns gets a little stale=) Simple midnight autohost would be ideal.

Gandalf Parker January 7th, 2004 03:20 PM

Re: Ryan Eye MP Game (thread name changed)
 
OK lets have people jump up and vote here. It doesnt matter to me since either way would leave the full game running 24 hours a day on my server.

I think I will withhold running multiple games until I can iron ut some simple file transfer methods that dont require having the host run until it does a process-and-quit hosting.

Hana January 7th, 2004 04:31 PM

Re: Ryan Eye MP Game (thread name changed)
 
I second the midnight autohost.

SurvivalistMerc January 7th, 2004 05:53 PM

Re: Ryan Eye MP Game (thread name changed)
 
I third the midnight autohost. I didn't realize that it would autohost at midnight again if everyone did their durn late.

The way it is now, the Last nation could log on and play at 11:45, do his turn, then do another turn prior to midnight, and most folks would end up with a stale turn.

Gandalf Parker January 7th, 2004 06:02 PM

Re: Ryan Eye MP Game (thread name changed)
 
Quote:

Originally posted by SurvivalistMerc:
I third the midnight autohost. I didn't realize that it would autohost at midnight again if everyone did their durn late.

<font size="2" face="sans-serif, arial, verdana">I apologize. I was told it wouldnt do that. Im not sure what might have caused it so I will gladly remove one or the other option as people wish.

aldin January 7th, 2004 07:06 PM

Re: Ryan Eye MP Game (thread name changed)
 
I fourth the midnight autohost.

~Aldin

SurvivalistMerc January 7th, 2004 08:09 PM

Re: Ryan Eye MP Game (thread name changed)
 
Gandalf,

There is no need to apologize. This is my first MP experience, and I am having a wonderful time. I don't really expect to win or even Last long, truth be told...but who knows?

It's a wonderful experience, and I think all of us understand that it's your first time to host a MP game. We appreciate your willingness to host for us.

You are way ahead of me if you can figure out how to make it stop hosting after everyone does their turns.

Teraswaerto January 7th, 2004 09:47 PM

Re: Ryan Eye MP Game (thread name changed)
 
I vote for midnight autohost only. These constant stale turns are a pain.

Gandalf Parker January 7th, 2004 09:52 PM

Re: Ryan Eye MP Game (thread name changed)
 
OK looks like a majority is in, or the fact that the GameMaster said to (I didnt notice that sooner). Changing it now.

SurvivalistMerc January 7th, 2004 10:02 PM

Re: Ryan Eye MP Game (thread name changed)
 
Did enough folks take stale turns Last night or this morning that those of us who have only one stale turn should skip a turn?

WraithLord January 7th, 2004 10:53 PM

Re: Ryan Eye MP Game (thread name changed)
 
I have had three stale turns.
one of them was today.
I check the game twice a day, morning and evening (GMT+2).
Truth is, it's quite frustrating to have this kind of start.
I am seriously considering giving up my position to the AI. Well, unless those stale turns also happen to the rest of the players. then we're all on even ground.

cheers, iz.

Gandalf Parker January 7th, 2004 10:58 PM

Re: Ryan Eye MP Game (thread name changed)
 
Well your on equal ground with me.

aldin January 7th, 2004 11:13 PM

Re: Ryan Eye MP Game (thread name changed)
 
I've had two, one self-inflicted, one Last night. I'm willing to take another if that's necessary.

~Aldin

Kristoffer O January 7th, 2004 11:30 PM

Re: Ryan Eye MP Game (thread name changed)
 
It seems strange that you get hosts every now and then. I havn't had this kind of problem ever.

After having created a game this should be a perfectly fine commandline:

./dom2 -TS --port 1111 -t 0 22 -t 2 22 -t 4 22 -qsm testgame

It starts a dominions server (-S)
text only (-T)
portnbr 1111 (--port 1111)
hosting is sunday at ten (-t 0 22)
hosting is tuesday at ten (-t 2 22)
hosting is thursday at ten (-t 4 22)
it hosts upon arrival of all turns (-q)
no sound (-s)
no music (-m)
the game name is testgame

If the turns are recieved before turn the time host it skips the next time host if within 24 hours.

We have never come across this problem with this command line. In the rare cases when the server is restarted a problem might arise if the host time is only a few hours away.

Kristoffer O January 7th, 2004 11:38 PM

Re: Ryan Eye MP Game (thread name changed)
 
Reading a bit more I started to wonder if it was the host that caused stale turns. Did you get too quick hosts or did stale turns appear at other times as well? I didn't get a clear picture of the problem.

The stale turns could be the result of someone accidentally inspecting another players turn (use passwords to avoid this) or a player inspecting his turn a second time and hosting kicks in while he is changing it.

alexti January 8th, 2004 02:11 AM

Re: Ryan Eye MP Game (thread name changed)
 
Quote:

Originally posted by Kristoffer O:
Reading a bit more I started to wonder if it was the host that caused stale turns. Did you get too quick hosts or did stale turns appear at other times as well? I didn't get a clear picture of the problem.

The stale turns could be the result of someone accidentally inspecting another players turn (use passwords to avoid this) or a player inspecting his turn a second time and hosting kicks in while he is changing it.

<font size="2" face="sans-serif, arial, verdana">It doesn't look this way. Here's what I've observed. To make it clear further, when I'm saying that the turn have not been done, I don't refer to the "stale turn", but to the indicator in the connect screen that displays that your nation has not done current turn yet.

I've completed a turn and most players have already done their too. There was around 4 hours until the next hosting. I've connected couple of hours later and saw that the turn number has increased by one and most of players (including myself) have not done their turns (meaning their current turns), results of the turn reflected what I was expected, so I did the next turn. That was in the evening. In the morning the turn number has increased again and it was showing that I needed to do a turn. Results of the previous turn matched what I did (well, plus/minus PRNG issues), so I did yet another turn. So I've seen 2 hostings in about 10 hours (and I got 2 turn results) and I've also seen the connect screen displaying 2 hours until hosting while 80% of nation didn't have their turns submitted yet.

I hope this information may help.

Alex.

alexti January 8th, 2004 02:18 AM

Re: Ryan Eye MP Game (thread name changed)
 
Quote:

Originally posted by Gandalf Parker:
</font><blockquote><font size="1" face="sans-serif, arial, verdana">quote:</font><hr /><font size="2" face="sans-serif, arial, verdana">Originally posted by SurvivalistMerc:
I third the midnight autohost. I didn't realize that it would autohost at midnight again if everyone did their durn late.

<font size="2" face="sans-serif, arial, verdana">I apologize. I was told it wouldnt do that. Im not sure what might have caused it so I will gladly remove one or the other option as people wish. </font><hr /></blockquote><font size="2" face="sans-serif, arial, verdana">Don't feel sorry about that Gandalf, it wasn't your fault, and we appreciate you hosting the game and some misshaps are expected in the first game. Most of the players are newbies, so we should just look at this game as on learning experience.

If you want to make sure what various hosting settings to do we could set-up throw-away game (not competitive, just to test the hosting) with couple of players and try various hosting parameters. I'm ready to participate in such a test.

Alex.

SurvivalistMerc January 8th, 2004 04:03 AM

Re: Ryan Eye MP Game (thread name changed)
 
Kristoffer (?sp),

How do I password protect a MP game? And can I do it after it's begun?

alexti January 8th, 2004 04:44 AM

Re: Ryan Eye MP Game (thread name changed)
 
Does everybody receives battle replays consistent with the battle results? I've already posted on battle replay giving completely different outcome than the battle summary. It has happened several more times since then. Basically, I'm getting replay and summary inconsistent more often than not. Is there any kind of explanation to that?

Gandalf Parker January 8th, 2004 05:56 AM

Re: Ryan Eye MP Game (thread name changed)
 
Quote:

Originally posted by SurvivalistMerc:
Kristoffer (?sp),

How do I password protect a MP game? And can I do it after it's begun?

<font size="2" face="sans-serif, arial, verdana">When you create your pretender the options are magic, domain, castle, and password. After a game is started its too late.

And I did finally have a noticable difference between a battle and what the map showed afterward. Not sure what causes that

Karacan January 8th, 2004 12:04 PM

Re: Ryan Eye MP Game (thread name changed)
 
Yes, I am having that in another game... which is very annoying, if the battle report shows the loss of your mercenaries and prophet and utter destruction of your army... then you look at the map, and lo and behold, there they are.

In Dom 1, this happened also - though never to me in this magnitude. It was explained due to different client-server OS. *shrug*

In one game I know that the host uses the same OS as me, and there's never been any inconsisencies so far, so I guess that could be true for Dom II as well.

Johan K January 8th, 2004 12:04 PM

Re: Ryan Eye MP Game (thread name changed)
 
This seems weird, especially since we regularly combine these options. Could you post the commandline used to start the game please. Or maybe it is a bug we have fixed after 2.02 and later forgotten about, but I don't think so.

RyanZA January 8th, 2004 12:40 PM

Re: Ryan Eye MP Game (thread name changed)
 
Quote:

Originally posted by alexti:
Does everybody receives battle replays consistent with the battle results? I've already posted on battle replay giving completely different outcome than the battle summary. It has happened several more times since then. Basically, I'm getting replay and summary inconsistent more often than not. Is there any kind of explanation to that?
<font size="2" face="sans-serif, arial, verdana">Yeah, same thing here. In the battle replay, I got totally routed, lost nearly all my troops. In the summary I won and Last only one troop. No visible turning points either.. I just got rolled over. http://forum.shrapnelgames.com/images/icons/icon7.gif

In another fight opposite thing happened. Freaky.

Teraswaerto January 8th, 2004 03:10 PM

Re: Ryan Eye MP Game (thread name changed)
 
I've staled twice thus far. No problems with battle replays.

alexti January 8th, 2004 03:13 PM

Re: Ryan Eye MP Game (thread name changed)
 
Quote:

Originally posted by Johan K:
This seems weird, especially since we regularly combine these options. Could you post the commandline used to start the game please. Or maybe it is a bug we have fixed after 2.02 and later forgotten about, but I don't think so.
<font size="2" face="sans-serif, arial, verdana">I'm starting my client as </font><blockquote><font size="1" face="sans-serif, arial, verdana">code:</font><hr /><pre style="font-size:x-small; font-family: monospace;">dom2.exe -mui --tcpclient --ipadr 63.199.8.158 --port 7011 --res 1024 768 --filtering 2</pre><hr /></blockquote><font size="2" face="sans-serif, arial, verdana">

Gandalf Parker January 8th, 2004 04:10 PM

Re: Ryan Eye MP Game (thread name changed)
 
Heres my windows client line on WinXP for the game I saw this is in.....
"C:\Program Files\dominions2\dom2.exe" -mwaifx --tcpclient --ipadr 209.157.135.121 --port 10000

As far as I know the host is running on windows also. What happened was almost a game turner. Im playing Man and had a sneaking unequiped monk watching troop movements. The message said he had been discovered and attacked. I watched the battle and was relieved to see that the local defense took him out in one hit. But when I looked at the map I owned the province and he was still in it. OOPS. I wasnt trying to go to war with that player. Now I owned a province in the middle of his area and right next to a castle.

Multi-tasking WinXP a problem? Ive heard it blamed for things in other games.

[ January 08, 2004, 14:12: Message edited by: Gandalf Parker ]

SurvivalistMerc January 8th, 2004 04:56 PM

Re: Ryan Eye MP Game (thread name changed)
 
Well I'm knocking on wood, but so far my battle replays show exactly what happened.

Since I didn't know you had to create the pretender before logging on, it's understandable that I ended up not having a password since I don't use passwords in SP. This is really a learning experience for me. http://forum.shrapnelgames.com/images/icons/icon7.gif

I am looking forward to figuring out how the whole MP thing works.

Gandalf...don't tell me if you don't want to since I'm in this game...but how are you acting now that you have this territory right next to the other guy's castle? (And it probably isn't me but I don't know.) Are you sending a message apologizing and telling him he can have the territory back? Putting defense there? Sneaking your monk away so that it will be free of hostile units for recapture? Raising taxes to 200%? I don't know about the other players, but these considerations would apply for me with respect to whether this were viewed as an act of war.

I also don't know about MP etiquette with regard to sending Messages to players. If folks are annoyed by getting what they regard as "too many" Messages from me, please let me know.

Maybe the reason my replays are consistent (so far) is that I'm using XP also.

Teraswaerto January 8th, 2004 05:03 PM

Re: Ryan Eye MP Game (thread name changed)
 
Gandalf is playing Pangaea in this game, not Man.

Karacan January 8th, 2004 05:10 PM

Re: Ryan Eye MP Game (thread name changed)
 
I'm Man, not Gandalf. Gandalf wouldn't have lost his pretender in the first turn. *bleh*

Stupid barbarian ambushes... http://forum.shrapnelgames.com/images/icons/icon12.gif

So, I've been less hurt than others by two stale turns, I suppose. Well, at least I have an excuse...

SurvivalistMerc January 8th, 2004 05:14 PM

Re: Ryan Eye MP Game (thread name changed)
 
Karacan, you seem to be doing pretty well in terms of total territory for someone who has had two stale turns and no longer has a pretender. Hats off to you.

Teraswaerto January 8th, 2004 05:27 PM

Re: Ryan Eye MP Game (thread name changed)
 
Quote:

Originally posted by alexti:
It doesn't look this way. Here's what I've observed. To make it clear further, when I'm saying that the turn have not been done, I don't refer to the "stale turn", but to the indicator in the connect screen that displays that your nation has not done current turn yet.

I've completed a turn and most players have already done their too. There was around 4 hours until the next hosting. I've connected couple of hours later and saw that the turn number has increased by one and most of players (including myself) have not done their turns (meaning their current turns), results of the turn reflected what I was expected, so I did the next turn. That was in the evening. In the morning the turn number has increased again and it was showing that I needed to do a turn. Results of the previous turn matched what I did (well, plus/minus PRNG issues), so I did yet another turn. So I've seen 2 hostings in about 10 hours (and I got 2 turn results) and I've also seen the connect screen displaying 2 hours until hosting while 80% of nation didn't have their turns submitted yet.

I hope this information may help.

Alex.
<font size="2" face="sans-serif, arial, verdana">So if I'm reading this right, you've not staled at all? If so, in the interest of fairness, you might consider taking one or two stale turns, since having 2 more active turns than almost everyone else is quite the advantage.

[ January 08, 2004, 16:13: Message edited by: Teraswaerto ]

Gandalf Parker January 8th, 2004 06:11 PM

Re: Ryan Eye MP Game (thread name changed)
 
In this game Im Man. In the game I quoted Im Pangaea. I just wanted to toss my example out for Kristoffer to look at.

As to how I handled it, I apologized and told the guy to feel free to take it back without it being thought of as an act of war. But dont take me as an example. If anything, I will tend to be an example of doing things that no one else does http://forum.shrapnelgames.com/images/icons/icon7.gif

--
If you cant beat 'em, then join 'em.
If you cant beat em or join em, then at least try to surprise them.

[ January 08, 2004, 16:11: Message edited by: Gandalf Parker ]

alexti January 9th, 2004 12:36 AM

Re: Ryan Eye MP Game (thread name changed)
 
Quote:

Originally posted by Teraswaerto:
So if I'm reading this right, you've not staled at all? If so, in the interest of fairness, you might consider taking one or two stale turns, since having 2 more active turns than almost everyone else is quite the advantage.
<font size="2" face="sans-serif, arial, verdana">I've only taken a stale turn voluntary, but I can't blame Illwinter for that http://forum.shrapnelgames.com/images/icons/icon12.gif

SurvivalistMerc January 9th, 2004 12:39 AM

Re: Ryan Eye MP Game (thread name changed)
 
I think most folks don't yet have two involuntary stale turns. Please correct me if this is incorrect.

Johan K January 9th, 2004 01:08 AM

Re: Ryan Eye MP Game (thread name changed)
 
Quote:

Originally posted by Johan K:
This seems weird, especially since we regularly combine these options. Could you post the commandline used to start the game please. Or maybe it is a bug we have fixed after 2.02 and later forgotten about, but I don't think so.
<font size="2" face="sans-serif, arial, verdana">Actually I would like to see the switches used when starting the server and what other settings are changed.

Gandalf Parker January 9th, 2004 02:28 AM

Re: Ryan Eye MP Game (thread name changed)
 
Quote:

Originally posted by Johan K:
Actually I would like to see the switches used when starting the server and what other settings are changed.
<font size="2" face="sans-serif, arial, verdana">For this game (not the one I had my incident in) this is the script that the game is on now
dom2 -STq --nonationsel --port 7011 -g RyanEye --postexec RyanEye.cmd

But its supposed to switch to midnight processing which was going to be this..

nohup dom2 -ST --nonationsel --port 7011 -g RyanEye -t 0 0 -t 1 0 -t 2 0 -t 3 0
-t 4 0 -t 5 0 -t 6 0 --postexec /home/dominion/dominions2/RyanEye.cmd >/dev/null
&

[ January 09, 2004, 00:32: Message edited by: Gandalf Parker ]

Karacan January 9th, 2004 02:55 AM

Re: Ryan Eye MP Game (thread name changed)
 
Quote:

Originally posted by SurvivalistMerc:
Karacan, you seem to be doing pretty well in terms of total territory for someone who has had two stale turns and no longer has a pretender. Hats off to you.
<font size="2" face="sans-serif, arial, verdana">So far. I appear to have reached a dead-end now, though... we'll see. I wasn't much hurt by the stale turns, because I didn't really have anything to do there anyway, apart from loosing two potential capital-build leaders (which would have sped up the recovery of my deceased god by one turn, if I didn't miscalculate). So not a big loss to me.

I am far more worried that I missed any diplomatic exchange. :/


Gandalf? You're what? That'd explain my battle inconsistencies. *lol* (Just kidding, I have it password protected and seem to execute the orders I give...)

Teraswaerto January 10th, 2004 09:51 AM

Re: Ryan Eye MP Game (thread name changed)
 
Is this list accurate? I guess not, since it doesn't have all the nations in the game now.

RyanZA: Pythium
Wendigo: R'lyeh
Teraswaerto: Machaka
rabelais: Ulm
Saber Cherry: Marignon
Hana: Ermor
alexti: Jotunheim
Karacan: Man
Gandalf Parker: Pangaea
izaqyos: Arcoscephale
aldin: Caelum
Orlanth: Abysia
SurvivalistMerc: Ctis

Saber Cherry January 10th, 2004 09:59 AM

Re: Ryan Eye MP Game (thread name changed)
 
Um... who is Vanheim? They seem to have popped up out of the blue...

And why is Jotunheim like 50X stronger than everyone else? You Jotun neighbors need to get on the ball!

Teraswaerto January 10th, 2004 10:50 AM

Re: Ryan Eye MP Game (thread name changed)
 
I'm wondering about Vanheim too. Jotunheim has one less stale than (?almost?) everyone else, so that's one thing.

alexti January 10th, 2004 05:20 PM

Re: Ryan Eye MP Game (thread name changed)
 
Quote:

Originally posted by Saber Cherry:
Um... who is Vanheim? They seem to have popped up out of the blue...

And why is Jotunheim like 50X stronger than everyone else? You Jotun neighbors need to get on the ball!

<font size="2" face="sans-serif, arial, verdana">I suppose because they're using ol' good spears and axes while everybody else is looking for that fancy magic stuff http://forum.shrapnelgames.com/images/icons/icon12.gif

alexti January 10th, 2004 05:21 PM

Re: Ryan Eye MP Game (thread name changed)
 
Quote:

Originally posted by Teraswaerto:
Is this list accurate? I guess not, since it doesn't have all the nations in the game now.

RyanZA: Pythium
Wendigo: R'lyeh
Teraswaerto: Machaka
rabelais: Ulm
Saber Cherry: Marignon
Hana: Ermor
alexti: Jotunheim
Karacan: Man
Gandalf Parker: Pangaea
izaqyos: Arcoscephale
aldin: Caelum
Orlanth: Abysia
SurvivalistMerc: Ctis

<font size="2" face="sans-serif, arial, verdana">According to my hand-made list it is:
RyanZA: Pythium
Wendigo: R'lyeh
Teraswaerto: Machaka
rabelais: Ulm
Saber Cherry: Marignon
Hana: Ermor
alexti: Jotunheim
Karacan: Man
Gandalf Parker: Pangaea
izaqyos: Arcoscephale
Wazooking: vanheim
SurvivalistMerc: C'tis
aldin: caelum
Orlanth: Abysia


Stats for game:
map = Desert Eye
rich = default
sites = 45%
indep = 7
research = normal
victory = none
scores = viewable
events = common

alexti January 10th, 2004 05:24 PM

Re: Ryan Eye MP Game (thread name changed)
 
Quote:

Originally posted by Teraswaerto:
I'm wondering about Vanheim too. Jotunheim has one less stale than (?almost?) everyone else, so that's one thing.
<font size="2" face="sans-serif, arial, verdana">Btw, could everybody report their stale-turn status, (who had how many, due to hosting or voluntary)?

Teraswaerto January 10th, 2004 05:27 PM

Re: Ryan Eye MP Game (thread name changed)
 
Two involuntary here.


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