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-   -   Noob's shot at an R'lyeh AAR (http://forum.shrapnelgames.com/showthread.php?t=17788)

CharonJr February 26th, 2004 11:01 PM

Re: Noob\'s shot at an R\'lyeh AAR
 
Quote:

Originally posted by Arryn:
Nicely done against Jotunheim and Marignon.

The 3D mage will be mighty useful.

The Vastness needs to be careful with knights. They're a tough, dangerous foe.

<font size="2" face="sans-serif, arial, verdana">Yeah, I love my brave warriors http://forum.shrapnelgames.com/images/icons/icon12.gif

But mainly I think that I have been fairly lucky till now since I was able to fight my enemies mostly one at a time (or was mainly just mopping up when a new war began).

The fairly small size of the map is helping in keeping my troops in positions which give me decent strategic flexibility.

When I reread the turn just now I realised how stupid I have been when I send my Vastness there solo. Mainly I had already decided to attack on the next turn with the 2 armies when I remembered that I had no new target for Glisas. When I assigned Glisas to attack I didn't remember that I had an army in striking distance already, but exchanged it with the 2 armies http://forum.shrapnelgames.com/images/icons/icon12.gif

Well, we will see if this mistake will be a costly one. Due to the 2 defensive casts prior to attacking rear orders I hope to be able to catch the commanders and route the enemy before the knights are able to attack.

The 3Ds out of 4? were VERY lucky, especially considering that I really needed D http://forum.shrapnelgames.com/images/icons/icon7.gif

Overall I surely can't complain about bad luck in this game http://forum.shrapnelgames.com/images/icons/icon12.gif

CharonJr

Arryn February 26th, 2004 11:09 PM

Re: Noob\'s shot at an R\'lyeh AAR
 
Quote:

Originally posted by CharonJr:
Due to the 2 defensive casts prior to attacking rear orders I hope to be able to catch the commanders and route the enemy before the knights are able to attack.
<font size="2" face="sans-serif, arial, verdana">If one of those 2 casts is Astral Shield, then the knights shouldn't be much of a problem. Otherwise it might be ... unfortunate.

CharonJr February 26th, 2004 11:32 PM

Re: Noob\'s shot at an R\'lyeh AAR
 
Personal Luck and Astral Shield http://forum.shrapnelgames.com/images/icons/icon12.gif

CharonJr

Patrik February 27th, 2004 02:06 AM

Re: Noob\'s shot at an R\'lyeh AAR
 
Quote:

Originally posted by CharonJr:
Thats's one of the reasons why I am not overly worried about Marignon's attack since I think that I have enough mages in reserve (IIRC about 10) who can be brought up to 4S with a Starshine Cap and who should be able to stop Marignon cold in their tracks fairly fast. That's one of the reasons why I am forging 2 additional Starshine Caps this turn.
[/QB]
<font size="2" face="sans-serif, arial, verdana">Banner of the Northern Star (Con 6, 20S) increases astral lvl by one on all astral mages in battle. Should be cheaper than forging Starshine Caps.
/Patrik

CharonJr February 27th, 2004 07:47 PM

Re: Noob\'s shot at an R\'lyeh AAR
 
Turn 36


3 blood slaves were captured in Dunheim and 5 in Gol Phalas.

Another 3 Vine Ogres were summoned in Kolermegor.

The was an ill omen in Runia, a midwinter celebration (increased faith) in Kolermegor and 50 additional taxes were levied in Glade Woods.

The province of Illidar was taken without a fight.

The 10 knights and 15 militias in Spire Woods were defeated without problems by Glisas.

The 2 Marignon Witch hunters In Oune were enslaved while they were still casting their preparation spells http://forum.shrapnelgames.com/images/icons/icon12.gif

The Marignon forces in Stone Spires of Aran (20 piketeers including 15 PDs) were easily defeated – fighting among themself/mindbLasts and routing before my troops were able to engage them.

Marignon attacked me in Pangaea and since I had no defenders there (mistake here) they are sieging the castle.

The 25 PDs in Marignon were quickly dispatched and the siege is beginning.

My PDs in Birman Highs discovered a sneaking enemy.

Atlanasha’s summon was a failure and became feebleminded. The 2 Greater Otherness which came from the Void attacked, but were killed by the 4 Things from the Void, while being able to kill 1 bodyguard. I have to hope that my Gift of Health will cure the feeblemind soon.


Provinces: 48
Treasury: 1.134
Income: 2.054
Upkeep: 1.121
RP: 362
Fortification: 6
Temple: 10

Conjuration – 7
Alteration – 6
Evocation – 6
Construction – 7 (researching)
Enchantment – 7
Thaumaturgy – 6
Blood Magic – 6 (researching, will reach 7)

Fire gems: 19 (+7)
Air: 12 (+4)
Water gems: 6 (+12/+1)
Earth: 6 (+2)
Astral gems: 0 (+12/+10)
Death: 42 (+10)
Nature: 0 (+11)
Blood: 58


Updated province information:

Jotunheim managed to take the province of Moss Woods from Man, likely preventing the elimination of Jotunheim.

Hopefully the Marignon army in Pangaea will continue to siege. I am fairly optimistic that I will be able to break the siege on the next turn. If they decide to move on I will have to chase them or corner them with additional forces which would take quite some time and effort.


My Provinces:

Due to the info about my provinces getting longer and longer I will skip this one, too.

Mainly I reduce taxes by 10% for each 5 points of unrest/raise them again when unrest is going down.


I got a 1A, 1W, 3S, 1D mage who will get the Starshine Caps and move to Kolermegor.

The new Lore Master turned out to have 1A, 1W, 1D and 1B and will research while the 3D Lore Master in R’lyeh will move on to Tiash.

More Vine Ogres will be summoned in Kolermegor, sadly only 2 this turn instead of 3 since my 2(3)N mage in Tiash needs the Treelords Staff (+2N) to cast Gift of Health using the remaining nature gems (48).

The Clam is given to a star child in C’tis, the Horror Helmet to the Sea Troll King in Jotunheim and the Water Bracelet, too (bringing him to 4W).


The mage in Kolermegor takes the 9 Vine Ogres and moves to break the siege in Pangaea. I can’t be sure that this will be enough, but I need the other forces for defending or taking the other provinces.

My 2 mage lead armies in Oune will attack the fairly defenseless province of Sleepy Mountains.

Since I doubt that the Pangaea army will attack the Stone Spires of Aran I will move the army there to take Great Aran Waste which is fairly undefended, too, but in case Pangaea should decide to attack the Stone Spires of Aran I will move the fodder army from Rame there and raise the defenses to 21 (which still would not be enough to stop the Pangaean White Bull pretender, but might discourage him).

I would prefer Pangaea to either stay where it is or move to Rame which leaves less options to move into one of my undefended provinces.

Since I can’t do anything about the Marignon forces in Old Man Mountains at the moment except sending Glisas in which shouldn’t have too many problems with the 20-30 militias there. This way I can’t send it to defend Jotunheim, but this gives me the chance to enslave some more Jotuns instead of killing them if they should decide to attack http://forum.shrapnelgames.com/images/icons/icon12.gif

The mage lead army in Illidar will attack the 20 Jotuns in Moss Woods in addition to the 2 mage lead armies in Temiglia. In order to dissuafe them from attacking Jotunheim I will recruit 20 barbarians there. I don’t have enough forces or money to defend Stone Heavens and Gipha, too, but since I have enough forces around I feel like being able to afford this risk.

The 2 fodder armies from Aenasia will move to Cacian Forest to pick up some troops and continue towards Glimmering Fields.

The armies in Iron Range, Solam and Old Forest will stay in their defensive positions.

The defensive army in Bolfagon will be supported by 4 more archers.


4 death gems will be transformed into astral gems in order to cast Acashic Record on Runia.

A Clam of Pearl will be forged for 8W.

I will buy 1 more starspawn mage and a Lore Master in addition to 1 commander and 15 archers in Abysia.


To be continued...

CharonJr

Map: http://homes.highspeed3.de/CharonJr/R'lyehAART36.JPG

CharonJr February 28th, 2004 12:45 PM

Re: Noob\'s shot at an R\'lyeh AAR
 
Turn 37

Research in Blood magic reached level 7.

5 blood slaves were captured in Dunheim and 5 in Gol Phalas.

2 Vine Ogres were summoned in Kolermegor.

Gift of Health was cast in addition to Acashic Record on Runia which revealed 3 magic sites – Rockside Spring (+1 earth gem/+1 water gem), Canyon of Wild Winds (+2 air gems) and an Iron Cliff (+1 earth gem) raising my much needed earth gem income by 100%.

Some death gems were found in Giant’s Rest in addition to some earth gems in Feldan Forest.

Marignon tried to break the siege with 8 fodder troops who were easily dispatched, enslaving 3 in the process.

The Great Aran Waste was defended by 10 PDs who very quickly killed/routed.

The 8 PDs in Sleepgy Mountains were easily overcome, too.

My mage and 9 Vine Ogres tried to break the siege in Pangaea which was attacked by roughly 20 swordsmen, 5 men at arms, 2 royal guards, 1 knight of the chalice and a friar. The knight and royal guards were enslaved and charged the swordsmen together wih my vine ogres. In the end my forces lost 7 vine ogres but killed all but 1 of the sieging forces. For some reason 20 indies (10 knights/10 militias) attacked my forces right after this, but routed right after the first 2 knights were enslaved. In the end 4 knights were enslaved.

Glisas faced the knight od the chalice prophet, 1 friar, 1 inquisitor, 1 initiate and a witch hunter in Old Man Mountains besides 10 militias and about 8 piketeers. After about 10 militias/piketeers were killed the Marignon armies routed. Glisas received a affliction this turn – a limp, I think I will send it to rest soon unless I will be forced right into the next war.

As I have been afraid the Jotuns from Moss Woods attacked Jotunheim, but due to this the province of Moss Woods was taken without a fight.

For some reason right next I got the message that the Jotun pretender was vanquished since he did not rule a single province ! I have no idea how this could have happened since the Jotuns should either still have ruled Moss Woods (check for provinces before the battles) or Jotunheim (check after all battles). The faith in the Jotun pretender should still have been high enough... Strange, anybody has a clue what might have happened ?

But now the former Jotun armies turned indie and are still sieging Jotunheim. Oh well, this way at least they will not run from the attack next turn http://forum.shrapnelgames.com/images/icons/icon12.gif


Provinces: 51
Treasury: 1.053
Income: 2.081
Upkeep: 1.201
RP: 362
Fortification: 6
Temple: 10

Conjuration – 7
Alteration – 6
Evocation – 6
Construction – 7 (researching, will reach 8)
Enchantment – 7
Thaumaturgy – 6
Blood Magic – 7 (researching)

Fire gems: 19 (+7)
Air: 12 (+4)
Water gems: 6 (+12/+1)
Earth: 6 (+2)
Astral gems: 0 (+12/+10)
Death: 42 (+10)
Nature: 0 (+11)
Blood: 58


Updated province information:

Man has gathered a fairly large army of 130 troops in Namor which is leaving me worried, the 80 Ulmish troops in The Two Woods are not really healping to put me at ease, too. But on the other hand, if the AIs don’t combine their forces in the next 10 turns I dare to say that the game is effectively over.

Atlantis running out of indie provinces to expand into (only Baptizer left) will make the next turns even more interesting.


My Provinces:

Due to the info about my provinces getting longer and longer I will skip this one, too.

Mainly I reduce taxes by 10% for each 5 points of unrest/raise them again when unrest is going down.

The was a Tower of the Golden Order found in Old Man Mountains in addition to a lab, adding 3 fire and 2 astral gems each turn and enable the recruitment of Adepts of the Golden Order (2F, 2S, 1, 11 basic RPs for 180 gold). This should give me a 3F mage which I still need anyway.


I got a 1W, 3S, 2N mage who will research for now. The Lore Master turned out to be 1A, 2N, 1B will be empowered in blood to hunt for slaves after having forged a Sanguine Rod.

More Vine Ogres will be summoned for 1 nature gem in Kolermegor, this time 3 again due to having the Treelords Staff back.

Acashic Records will be cast for 25 astral gems on Sleepy Mountains and I hope to find more earth gem sites.

The Clam is given to a star child in C’tis.


The 2 fodder armies from Stone Spires of Aran in addition to the mage lead army of summons and Illithids from Great Aran Waste will attack the 20 satyrs and centaurs in Stone Wood Waste which are lead by the Pangaean pretender (a white bull).

1 mage lead army consisting of 5 knights will move from Sleepy Mountains to Aran Plains, trying to build up some defenses in my northern border.

The other mage lead army in Sleepy Mountains with some summons will attack the lightly defended Marignon province of Rim Mountains.

The mage lead army with its 2 vine ogres and enslaved knights/royal guards will move from Pangaea to the north, too.

The 2 fodder armies from Cacian Forest will move to Scytha and continue towards Glimmering Fields.

The 3 mage lead armies in Moss Woods will take out the indie attackers of Jotunheim.

The armies in Iron Range, Solam, Bolfagon and Old Forest will stay in their defensive positions.

Glisas will move to Gol Phalas (8 dom) hopefully being able to get rid of the afflication. BTW, is the chance to heal dependent on the dominion strength, or is having positive dominion enough ?

The 3A Lore Master receives the Ring of Water Breathing on will move to Tiash via R’lyeh.


My 3D mage will forge a Skullface (+1D) for 16 death gems, another mage will forge a pair of Earth Boots (+1E) for 8 earth gems and a Clam of Pearls will be forged for 8 water gems.

I will buy 1 more starspawn mage, a Lore Master and a Golden Adept in addition to 1 commander and 24 archers in Abysia.


To be continued...

CharonJr

Map: http://homes.highspeed3.de/CharonJr/R'lyehAART37.JPG

Arryn February 28th, 2004 12:59 PM

Re: Noob\'s shot at an R\'lyeh AAR
 
Quote:

Originally posted by CharonJr:
For some reason right next I got the message that the Jotun pretender was vanquished since he did not rule a single province ! I have no idea how this could have happened since the Jotuns should either still have ruled Moss Woods (check for provinces before the battles) or Jotunheim (check after all battles). The faith in the Jotun pretender should still have been high enough... Strange, anybody has a clue what might have happened?
<font size="2" face="sans-serif, arial, verdana">The moment you conquered the Last province they had, that wiped out all their dominion, immediately. The battle at Jotunheim was not yet won, so Jotuns had no provinces under control. Apparently the check is done after each battle, not after all battles ...

CharonJr February 28th, 2004 01:24 PM

Re: Noob\'s shot at an R\'lyeh AAR
 
Hmm, but the Jotuns took the province of Jotunheim before my forces took Moss Woods.

Maybe the check for the Last owned province is based on the situation before all battles (thus Jotun lost the Last known province when I took Moss Woods) and the new ownership is only written after all battles and the check if there are still provinces left.

This way there would be no known provinces left at the time of the check since Jotun's ownership of Jotunheim was not known at the time of the check.

I can't really complain about the result http://forum.shrapnelgames.com/images/icons/icon12.gif , but I think this should be changed.

Oh well, Pangaea and Marignon will go down next and then it will be interesting who will attack me next.

If there are no attacks (which I doubt) I would prefer to go after Pythium in order to get shorter borders.

Actually I am a little surprised by the speed of this game, I think I haven't been in such a fairly strong position after 37 turn before.

CharonJr

Arryn February 28th, 2004 01:41 PM

Re: Noob\'s shot at an R\'lyeh AAR
 
Quote:

Originally posted by CharonJr:
Maybe the check for the Last owned province is based on the situation before all battles (thus Jotun lost the Last known province when I took Moss Woods) and the new ownership is only written after all battles and the check if there are still provinces left.
<font size="2" face="sans-serif, arial, verdana">It's, IMO, not the behavior that would be ideal. It checks for province losses before it checks for province gains. It should be the other way around.

That's akin to a bank doing debits before it does credits, which is bad. Say you have $50 in your account. A charge comes in for $200 on the same day you deposit $500 in cash. That night, when accounting processes the transactions, by doing the debits first you get slapped with a $25 overdraft fee for having a -$150 balance when you should actually have $550 in the account ($350 after the debit). I have had this actually happen, which is why I switched banks to one that has non-idiot programmers.

CharonJr February 28th, 2004 06:56 PM

Re: Noob\'s shot at an R\'lyeh AAR
 
Turn 38

Research in construction reached level 8.

1 blood slave was captured in Gol Ryepe and 11 in Gol Phalas.

3 Vine Ogres were summoned in Kolermegor.

Acashic Record cast on Sleepy Mountains revealed 2 magic sites – Farm of Plenty (+25 supply) and Bronze Pillar (+1 fire gem).

Some death gems were found in Giant’s Rest in addition to some earth gems in Feldan Forest.

500 additional taxes were raised in Hoburgdorf.

Jotunheim was taken without any resistance.

Rim Mountain was easily taken from the 5 raptors and 8 piketeers defending it for Marignon.

The Marignons tried to break the siege of Marignon with 7 troops, but only succeeded in adding 3 militias and a knight of the chalice (prophet) to my forces.

My forces attacked the Last Pangaean province of Stone Wood Waste defended by 15 satyrs, 7 centaurs, 5 harpys, 1 minotaur lord, 1 tribal chief and the White Bull pretender. The Cief was enslaved and engaged the Mino Lord while the Bull charged my lines while the satyrs were already routing. The Bull resisted 1 paralyse, but the second one stuck. The Chief lost the fight, but the Bull was killed fairly fast by the 4 Greater Otherness and the remaining Pangaean forces retreated. An Arena was found in the province.

Glisas was cured of the limp, but Atlanasha is still feebleminded.


Provinces: 54
Treasury: 1.846
Income: 2.342
Upkeep: 1.253
RP: 362
Fortification: 6
Temple: 10

Conjuration – 7
Alteration – 6
Evocation – 6
Construction – 8
Enchantment – 7
Thaumaturgy – 6
Blood Magic – 7 (researching)

Fire gems: 40 (+11)
Air: 24 (+6)
Water gems: 18 (+12)
Earth: 10 (+4)
Astral gems: 3 (+14/+12)
Death: 22 (+10)
Nature: 20 (+11)
Blood: 37


Updated province information:

The large threatening armies of Man and Ulm have disappeared for now, but I am fairly sure that I will see them again.


My Provinces:

Due to the info about my provinces getting longer and longer I will skip this one, too.

Mainly I reduce taxes by 10% for each 5 points of unrest/raise them again when unrest is going down.


I forgot the to recruit the Golden Adept in Old Man Mountains, oh well, this time...

I got a 1W, 3S, 1N, 1B mage who will be empowered to bloodhunt. The Lore Master turned out to be 1F, 1A, 1S, 1D who will research, too.

3 More Vine Ogres will be summoned for 1 nature gem in Kolermegor.

Acashic Records will be cast for 25 astral gems on Rim Mountains and I hope to find more earth gem sites.

The Clam is given to a star child in C’tis, the Skullface is given to my 3D mage who will forge a Scepter of Dark Regency (+3D, unique) for 32 death gems and will raise him to 7D! http://forum.shrapnelgames.com/images/icons/icon12.gif Tartarian Gate, here I come, I just need 2 more conjuring now and will put all research into it.

Argh, I keep forgetting that my star spawn mages have no feet, the Earth Boots are wasted for now, but I can still hope for a 2E Lore Master, otherwise the 3A, 1W, 1E one will be empowered in earth, too.


The mage in Kolermegor will grab the 5 Vine Ogres and start to move to the north.

The 3A Lore Master will finish his move to Tiash and the Scout in Gol Phalas will move back to Dunheim to continue his bloodhunt.

The 2 mages in Aran Plains continue their journey to the north and will move to Talito this turn while the 2 armies in Scytha will continue to Abysia.

The mage lead army in Stone Wood Waste will move to Oune and will support my forces close to Pythium with the priest in tow to build a temple there. The commander from this provinces with his slower troops will only be able to move to Rim Mountians.
In Rim Mountains the mage lead army will head to Wicker Woods.

The fortress in Marignon will the stormed by the mage lead armies.

1 of my mages in Jotunheim will pick up the 4 Sea Trolls in Stone Heavens, they other will pick up 3 Trolls in Aenasia while the remaining one will head towards Iron Range. The Sea Troll King will stay in Jotunheim for now and will lead the troops I plan to recruit there (19 barbarians this turn).

The armies in Iron Range, Solam, Bolfagon and Old Forest will stay in their defensive positions.

Glisas will move to Yldmyre to show some presence there.

The mage lead army from Gol Phalas will continue to Gol Ryepe.


A Sanguin Rod will be forged for 4B, in addition to a Clam of Pearls for 8 water gems.

A temple will be build in Hoburgdorf and another temple in Bolfagon, hopefully not provocing an attack from Ulm or Man.

In Abysia 1 commander, 6 heavy infantry and 2 archers will be recruited.

I will buy 1 more starspawn mage, a Lore Master and a Golden Adept.

To be continued...

CharonJr

Map: http://homes.highspeed3.de/CharonJr/R'lyehAART38.JPG

[ February 29, 2004, 08:05: Message edited by: CharonJr ]

CharonJr February 29th, 2004 10:04 AM

Re: Noob\'s shot at an R\'lyeh AAR
 
Turn 39


8 blood slaves were captured in Gol Phalas.

3 Vine Ogres were summoned in Kolermegor.

Acashic Record cast on Rim Mountains revealed 3 magic sites – Brigand Lair (causing 5 unrest), Rockside Spring (+1 earth gem, +1 water gem) and a Magma Cave (+1 fire gem, +1 earth gem) adding nicely to my earth income.

Some earth gems were found in Faran.

Pythium declared a Emerald Lord as its prophet.

2 sneakers were discovered in Birman Highs.

Marignon was defended by 15 militias/helbardiers/piketeers, 3 Initiates, 3 Friars, 1 Inquisitor and a Great Sage (who turned out to be a Red Dragon with 300 HP). While the infantry was fighting my front elements and was having some of its units enslaved the Dragon flew out to my Illithids and attacked them. The Illithids broke fairly quickly. While the Dragon followed the Illithids it was paralysed – sealing its fate. During the same turn the Marignon infantry broke and my troops were able to charge the casters. In the end I lost 6 Illithids and about 5 fodder while Marignon is destroyed.

My troops in Abysia are starving and I will start to move them out.


Provinces: 54
Treasury: 1.553
Income: 2.475
Upkeep: 1.316
RP: 442
Fortification: 7
Temple: 12

Conjuration – 7 (researching, will reach 8)
Alteration – 6
Evocation – 6
Construction – 8
Enchantment – 7
Thaumaturgy – 6
Blood Magic – 7

Fire gems: 56 (+16)
Air: 30 (+6)
Water gems: 25 (+14)
Earth: 26 (+6)
Astral gems: 7 (+15/+13)
Death: 22 (+10)
Nature: 30 (+11)
Blood: 0


Updated province information:

Some fairly large troop concentrations of Ulm, Man, Pythium and Atlantis can be seen, making me rather wonder when than if they will attack. Actually I am surprised that nobody has attacked till now.


My Provinces:

Due to the info about my provinces getting longer and longer I will skip this one, too.

Mainly I reduce taxes by 10% for each 5 points of unrest/raise them again when unrest is going down.


The Golden Adept is 2F, 2S, 1D and will be set to research, another one will be recruited.

I got a 2W, 1E, 3S mage who will research, the Lore Master turned out to be another 1F, 1A, 1S, 1D who will research, too.

3 More Vine Ogres will be summoned for 1 nature gem in Kolermegor.

Acashic Records will be cast for 25 astral gems on Gipha and I hope to find more earth gem sites.

The Clam is given to a star child in C’tis, the Sanguine Rod is given to the 2B empowered mage who will start to bloodhunt in Kolermegor and the Scepter of Dark Regency is given to the 3(4)D mage, bringing him up to 7D and will summon a Spectre for 10 death gems.


The fodder army from Rim Mountains will move to Old Man Mountains while one of the mage lead armies from Marignon will head to Rim Mountains to pick up the troops who routed from the battle in Marignon and the other mage from Marignon will do the same in Wicker Woods.

The army in Wicker Woods will continue to Glade Woods.

The mage lead army from Oune will move to Birman Highs in addition to the priest there.

The mage lead army from Gol Phalas will continue to Gol Ryepe.

My 2 mage lead armies, my prophets army and the army of my Illithid Lord will move from Abysia to defend Glimmering Fields, they can’t take too many troops with them due to moving 2 provinces, but they might be enough to discourage an attack.

The archers and heavy infantries in Abysia are assigned to 2 commanders and will move to Gol Ryepe.

The mage lead army from Stone Heavens will move to defend Illidar while the Sea Troll King from Jotunheim will move to defend Moss Woods with his 35 barbarians.

The 2 armies from Iron Range will move to defend Temiglia while the mage lead army in Aenasia picks up the 3 Sea Trolls and continues to Iron Range.

My priest in Bolfagon will preach for now and my priest in Hoburgdorf will move to Glimmering Fields.

The mage lead army in Gol Ryepe will continue to Giant’s Rest and due to the Ulmish armies on my borders I will raise the PDs to 21.

The armies in Iron Range, Solam, Bolfagon and Old Forest will stay in their defensive positions.

Glisas will move to Yldmyre to show some presence there.


A Sanguine Rod will be forged for 4B, in addition to a Clam of Pearls for 8 water gems.

A 2B mage will be empowered to 3B in order to become my blood forger.


In Abysia 7 heavy infantry and 3 archers will be recruited in addition to 4 Crossbowmen in Giant’s Rest.

I will buy 1 more starspawn mage, a Lore Master and a Golden Adept.

Since having only seldomly played with assassinations I will hire a master assassin merc in Giant’s Rest this turn in order to have some fun (and to prevent anybody else from getting him http://forum.shrapnelgames.com/images/icons/icon12.gif ).

To be continued...

CharonJr

Map: http://homes.highspeed3.de/CharonJr/R'lyehAART39.JPG

CharonJr February 29th, 2004 01:08 PM

Re: Noob\'s shot at an R\'lyeh AAR
 
Turn 40

Conjuration is up to 8 and will be researched till 9.

8 blood slaves were captured in Gol Phalas and another 8 in Kolermegor.

3 Vine Ogres were summoned in Kolermegor in addition the the Spectre in Tiash. I think that the Spectre might be a decent assassin due to its decent hitpoints, defense, etheralness and 1W, 1E, 1D (Quickness, Iron Skin, Animate Dead, Animate Dead, Frozen Heart, Attack rearmost), it will be moved to Gol Ryepe.

Acashic Record cast on Gipha revealed 1 magic site – Flesh Eater’s Isle (unholy priests can summon ghouls here for free).

100 additional taxes were raised in Scytha and 200 in Pangaea.


Provinces: 54
Treasury: 2.140
Income: 2.622
Upkeep: 1.366
RP: 442
Fortification: 7
Temple: 12

Conjuration – 8 (researching)
Alteration – 6
Evocation – 6
Construction – 8
Enchantment – 7
Thaumaturgy – 6
Blood Magic – 7

Fire gems: 56 (+16)
Air: 30 (+6)
Water gems: 25 (+14)
Earth: 26 (+6)
Astral gems: 7 (+15/+13)
Death: 22 (+10)
Nature: 30 (+11)
Blood: 0


Updated province information:

Indies have taken Namor and I will try to take this province.


My Provinces:

Due to the info about my provinces getting longer and longer I will skip this one, too.

Mainly I reduce taxes by 10% for each 5 points of unrest/raise them again when unrest is going down.

It seems like my newly empowered 3B mage died (reason unknown) making me effectively waste 45 blood slaves http://forum.shrapnelgames.com/images/icons/icon9.gif

The Golden Adept is 2F, 2S, 1E and will be set to research, another one will be recruited.

I got a 1W, 3S, 1N, 1B mage who will research, the Lore Master turned out to be 2A, 1S, 1N who will research, too. One od each will be recruited again.

3 More Vine Ogres will be summoned for 1 nature gem in Kolermegor.

A Bane Lord will be summoned for 10 death gems to lead some undead archers later on.

Acashic Records will be cast for 25 astral gems on Moss Woods.

The Clam is given to a star child in C’tis.


My mage lead army in Illidar will attack the roughly 10 indie troglodytes in Namor.

The 2 armies in Temiglia will move to secure Spire Woods.

The mage lead army and the priest in Birman Highs continue to Black Forest.

The fodder army in Old Man Mountains continues to Solam.

The mage lead army in Wicker Woods moves to Glade Woods.

The army in Rim Mountains picks up some routed troops and moves to Old Man Mountains.

My hired assassin Terminus is moving from Giant’s Rest to The Two Woods and I hope to catch a Ulm commander there.

The mage lead army in Giant’s Rest will move to reinforce Bolfagon.

The mage lead army and the Illithid Lord lead army in Gol Ryepe move to Giant’s Rest, the 2 fodder armies move to Glimmering Fields.

A temple and a fortress are build in Glimmering Fields in additions to 21 defenses. Another 21 defenses will be build in Bolfagon.

The armies in Glade Woods, Moss Woods, Iron Range, Solam, Bolfagon and Old Forest will stay in their defensive positions.


A Clam of Pearls will be forged for 8 water gems.


In Abysia 7 heavy infantry and 3 archers will be recruited in addition to 1 barbarian chief and 18 barbarians in Jotunheim and 1 commander + 1 heavy infantry in Cacian Forest.


To be continued...

CharonJr

Map: http://homes.highspeed3.de/CharonJr/R'lyehAART40.JPG

CharonJr February 29th, 2004 08:11 PM

Re: Noob\'s shot at an R\'lyeh AAR
 
Turn 41

Pythium declared war this turn.

4 blood slaves were captured in Gol Phalas, another 7 in Kolermegor and 1 in Gol Ryepe.

3 Vine Ogres were summoned in Kolermegor in addition to the Bane Lord.

Acashic Record cast on Moss Woods revealed 1 magic site – Thunder Oak (+1 air gem).

50 additional taxes were raised in Temiglia in addition to reducing the unrest by 20.

Solam was flloded by rain and 25% of the population died.

My armies in Giant’s Rest are starving and I will switch them for the armies in Bolfagon.

The 8 trogs in Namor were easily defeated, but Man wanted its province back, too, attacking with 25 light cavalery, 10 Cu Shide, 6 spearmen and 2 Daoine Shide lead by 1 Castellan and 1 Shide Champion. Gladly the arrows failed to do serious harm and the charging Cu Shide were dispatched first, some due to enslaves. Meanwhile my centaurs charged the archers and routed them. The remaining infantry soon followed leaving just the Champion on the battlefield taking death before dishonor http://forum.shrapnelgames.com/images/icons/icon12.gif 2 of my centaurs died.

Pythium attacked in Spire Woods with 15 Triarius, 5 Principes lead by a serpent lord and a theurg communicant. The battle looked fairly bleak with 3 sea trolls, 2 trogs, 1 Nifel Giant and 10 fodder being killed before the 4 Otherness were able to turn the tide. In the end all but 3 Triarius were killed.

The other Pythium attack took place in Old Forest. The Pythium forces consisted of 10 Alae Legionnaires, 5 militas, 3 serpent cataphracts and 1 hydra hatchling being lead by 1 Serpent Lord. After 1 serpent cataphract and the hydra hatchling were enslaved the Pythium forces routed, after this another serpent cataphract and the Serpent Lord were enslaved. For some reason my 5 knights stayed right next to the unmoving hydra and were killed by the poison http://forum.shrapnelgames.com/images/icons/icon9.gif


Provinces: 55
Treasury: 1.290
Income: 2.665
Upkeep: 1.407
RP: 494
Fortification: 7
Temple: 13
Converted Provinces: 27

Conjuration – 8 (researching, will reach 9)
Alteration – 6
Evocation – 6
Construction – 8
Enchantment – 7
Thaumaturgy – 6
Blood Magic – 7

Fire gems: 88 (+16)
Air: 27 (+7)
Water gems: 37 (+14)
Earth: 38 (+6)
Astral gems: 10 (+15/+14)
Death: 32 (+10)
Nature: 50 (+11)
Blood: 27


Updated province information:

There are roughly 100 troops in each of Glanis and The Two Woods.


My Provinces:

Due to the info about my provinces getting longer and longer I will skip this one, too.

Mainly I reduce taxes by 10% for each 5 points of unrest/raise them again when unrest is going down.

Ah, my 3B mage is back, mistakenly I used him to cast Acashic Record http://forum.shrapnelgames.com/images/icons/icon12.gif he will be moved to Tiash now.

The Golden Adept is 2F, 3S (argh, I need it the other way around...) and will be set to research, another one will be recruited.

I got a 1W, 3S, 2D mage who be moved to Gol Phalas to summon some death troops there. The Lore Master turned out to be 1A, 1W, 1S, 1N who will research.One of each will be recruited again.

3 More Vine Ogres will be summoned for 1 nature gem in Kolermegor.

Acashic Records will be cast for 25 astral gems on Birman Highs.

The Clam is given to a star child in C’tis.


The 2 mage lead armies from Glade Woods will attack the Phythium province of Elkland which is only lightly defended at the moment.

The lightly defended Pythium province of Garillion will be attacked by my 2 fodder armies from Solam.

The Pythium province of Storn Woods is defended by about 20 troops and will be attacked by my mage lead army from Black Forest while the priest will build a temple.

Pythium is defended by roughly 30 troops including the pretender – a Son of the Sun – and will be attacked from Old Woods and Spire Woods by 2 mages, 1 star spawn priest and Glisas to provide additional firepower since my troops consist of just 4 Otherness, 3 Illithids and about 10 assorted enslaved units

The lightly defended province of Jerib will be attacked by 1 mage lead army from Iron Range.

The army for Old Man Mountains will move to Solam.

The priest in Glimmering Fields will start to preach while the fortress is still under construction.

The Spectre from Gol Ryere will move to Giant’s Rest and the assassin in The Two Woods will try to assassinate a commander.

An army with 24 heavy infantry will move from Abysia to Gol Ryepe.


A Clam of Pearls will be forged for 8 water gems in addition to a Winged Helmet (+1A) for 16 air gems and a Starshine Skullcap (+1S) for 8 astral gems.

The remaining RPs will be put into Alteration.

Atlanasha is still feebleminded, is it possible that Gift of Health will not word underwater or have I been just unlucky till now ?


In Abysia 1 commander and 6 heavy infantry and 3 archers will be recruited.


To be continued...

CharonJr

Map: http://homes.highspeed3.de/CharonJr/R'lyehAART41.JPG

[ February 29, 2004, 18:16: Message edited by: CharonJr ]

Arryn February 29th, 2004 08:30 PM

Re: Noob\'s shot at an R\'lyeh AAR
 
You have an impressive / obscene number of RPs. I'm envious. And gem income. When I think of what I could do with those numbers if I had them in my Utgard game ...

Do you build PD? If I recruited as many mages as you have I couldn't afford to have built all the PD I have. I'm still trying to figure out how you're so much stronger in magic than I am (350 RPs on Turn 33 vs. my 232 on the same turn). I can add, if I try, 35 RPs worth per turn in mages (at a cost of 510g). You're climbing faster than that.

CharonJr February 29th, 2004 10:24 PM

Re: Noob\'s shot at an R\'lyeh AAR
 
Turn 42

Research in conjuration is completed.

8 blood slaves were captured in Gol Phalas, another 8 in Kolermegor.

3 Vine Ogres were summoned in Kolermegor.

Acashic Record cast on Birman Highs revealed 2 magic sites – Mirrorlake (+2 water gems, +1 air gem) and an Earth Blood Seepage (+2 earth gems).

Some fire gems were found in The Weald, and some troops were cursed when they took some gems away from a witch.

Terminus successfully assassinated a Commander of Ulm in The Two Woods.

My undefended army province of Spire Woods was taken by Pythium.

The Pythium province of Jerib was defended by 20 militias and 15 slingers who were easily dispatched.

Pythium’s province of Storn Woods was defended by 20 militias, 15 slingers, 10 Velites, 6 Principes, 6 Battle Vestals, 5 barbarians and 5 archers, 5 Villain lead by 1 Centurion, 2 Theug Communicants, 1Battle Deacon, 1 Barbarian Chief and 1 Hydra Trainer. While they rolled towards my 8 Illithids, 3 Greater Otherness, 1 Minotaur and 1 fodder my mage managed to enslave 4 of them, slowing them down a bit with the mindbLasts helping, too. When the troops clashed the slingers and archers were killing hurting their own men more than mine. The Greater Otherness cut through the infantry like a hot knife through butter. Right before my Greater Otherness reached the Pythium commanders the Pythium forces routed.

A indie army consisting of 15 militias, 15 thralls, 10 blood slaves and 8 vampires lead by a vampire count attacked Storn Woods next. The vampires attacked and it took some rounds to kill them due to being etheral. Next the thralls were killed by the Greater Otherness without any problems. The count summoned undead 3 times but nothing was able to stop my Greater Otherness. But in the end the number of enemies did take its toll and 1 Greater Otherness was killed.

The PDs in Elkland were overcome without problems.

My two fodder armies in Garillion were met by 10 militias, 5 slingers and 5 barbarians lead by a Centurion and a Battle Deacon. The first volley of my archers routed the militias. Later the archers killed more of my own men than enemies. In the end I lost 6 fodder.

A sneaking enemy was discovered in Old Aran.

My forces in Pythium (2 mages, 1 star spawn priest and Glisas leading 4 Otherness, 3 Illithids, 2 serpent cataphract, 2 Emerlad Lords, 1 Serpent Lord and 10 fodder) met 45 militias, 25 slingers, 20 gladiators, 6 Velites and 1 serpent cataphract lead by 1 Serpent Lord, 1 Emerald Lord, 2 Centurion and the Pythium pretender – a Son of the Sun. My mages casted some enslaves while Glisas jumed right into the slingers after casting its preparation spells. My mages had to cast 6 Paralyse on the pretender before one finally stuck. The Son’s Astral Shield paralysed 5 of my troops, but he was killed fairly fast anyway. The remaining Pythium forces routed but just about 10 were able to escape. 1 serpent cataphract was enslaved. Glisas reach the fourth XP star during this fight.

The Dark Citadell in Pythium will take quite some time to breach due to its 350 defense, but I am not sure if I can assign additional troops to support the siege right now.


Provinces: 59
Treasury: 1.757
Income: 2.784
Upkeep: 1.447
RP: 501
Fortification: 7
Temple: 14
Converted Provinces: 25

Conjuration – 9
Alteration – 6 (researchind, will reach 7)
Evocation – 6
Construction – 8
Enchantment – 7
Thaumaturgy – 6
Blood Magic – 7

Fire gems: 109 (+16)
Air: 20 (+9)
Water gems: 46 (+17)
Earth: 46 (+8)
Astral gems: 11 (+17/+15)
Death: 32 (+10)
Nature: 63 (+12)
Blood: 27


Updated province information:


My Provinces:

Due to the info about my provinces getting longer and longer I will skip this one, too.

Mainly I reduce taxes by 10% for each 5 points of unrest/raise them again when unrest is going down.


The Golden Adept is 2F, 1E, 2S and will be set to research, another one will be recruited.

I got a 2W, 3S, 1N mage who will research. The Lore Master turned out to be 2A, 1E, 1N who will research.One of each will be recruited again.

3 More Vine Ogres will be summoned for 1 nature gem in Kolermegor.

Acashic Records will be cast for 25 astral gems on Black Forest.

The Clam is given to a star child in C’tis, the Winged Helmet (+1A) to my 3A mage and the Starshine Skullcap (+1S) to a 3S mage who will move to Talito.


The 2 fodder armies from Garillion will move to Storn Woods in order to support the siege at Pythium.

The 2 mage lead armies from Elkland will attack the lightly defended province of Cimri.

The mage lead army from Stron Woods will attack the lightly defended province of Tirannea.

My mage lead army in Jerib will attack Spire Woods which is defended by roughly 30 Pythium gladiators. Glisas will support the attack since it is fairly useless at the siege anyway.

My fodder army in Gol Ryepe will move to Glimmering Fields.

My priest in Giant’s Rest will build a temple.

The Spectre will move to The Two Woods where Terminus will try another assassination.

My mage lead army in Solam will move to Garillion.

The priest in Black Woods will move to Storn Woods to build a temple there.


A Clam of Pearls will be forged for 8 water gems in addition to a Bag of Winds (+1A) for 16 air gems and a Blood Thorn (+1B) for 16 blood slaves and a Starshine Skullcap (+1S) for 8 astral gems.

Since I want to cast a Well of Misery (required 80 death gems, adds death gems each turn) soon I can’t use any death gems for forging right now, but I can’t resist the temptation to cast Tartarian Gate for 10 death gems at least once http://forum.shrapnelgames.com/images/icons/icon12.gif


To be continued...

CharonJr

Map: http://homes.highspeed3.de/CharonJr/R'lyehAART42.JPG

CharonJr February 29th, 2004 10:37 PM

Re: Noob\'s shot at an R\'lyeh AAR
 
Quote:

Originally posted by Arryn:
You have an impressive / obscene number of RPs. I'm envious. And gem income. When I think of what I could do with those numbers if I had them in my Utgard game ...

Do you build PD? If I recruited as many mages as you have I couldn't afford to have built all the PD I have. I'm still trying to figure out how you're so much stronger in magic than I am (350 RPs on Turn 33 vs. my 232 on the same turn). I can add, if I try, 35 RPs worth per turn in mages (at a cost of 510g). You're climbing faster than that.

<font size="2" face="sans-serif, arial, verdana">Nope, I rarely build PDs unless I am afraid of an impending attack. And even then I will not build them unless I am fairly confident that they will make a difference in the fight. Whenever I build PDs I write it into the AAR since this happens fairly seldom.

I prefer a fairly strong offensive/mobile army to static defenses.

I recruit about 35 RPs each turn, too, costing me 610 gold. But I think the main difference are my researching heroes and pretender (48 RPs each turn) in addition to the fairly cheap (85 gold) star children which add 7 research which I essentially recruited ever turn in the beginning in addition to the mages.

The star children are among the most efficient concerning RPs/gold due to my magic scales of 3.

My main focus is on research, which would likely get me killed in MP fairly fast, but did work fairly well in this SP.

I think I was able to conquer richer provinces in the beginning, too, enabeling me to buy more mages.

And finally the decent Void summons enabled me to save some money I would have otherwise been forced to spend on troops.

CharonJr

Arryn February 29th, 2004 11:09 PM

Re: Noob\'s shot at an R\'lyeh AAR
 
Okay, that explains things. I routinely build all provinces to 10 PD, and 20 PD on borders that are, or may become, contested. Different styles. Whatever works is okay. And after all, it's only an AI ... http://forum.shrapnelgames.com/images/icons/icon12.gif

CharonJr March 1st, 2004 12:07 AM

Re: Noob\'s shot at an R\'lyeh AAR
 
Quote:

Originally posted by Arryn:
Okay, that explains things. I routinely build all provinces to 10 PD, and 20 PD on borders that are, or may become, contested. Different styles. Whatever works is okay. And after all, it's only an AI ... http://forum.shrapnelgames.com/images/icons/icon12.gif
<font size="2" face="sans-serif, arial, verdana">Well, in contrast to the R'lyeh PDs (except the Illithid commanders) the Jotunheim PDs are actually worth their money http://forum.shrapnelgames.com/images/icons/icon12.gif

CharonJr

CharonJr March 1st, 2004 12:43 AM

Re: Noob\'s shot at an R\'lyeh AAR
 
Turn 43

Research in alteration reached level 7.

8 blood slaves were captured in Gol Phalas, another 11 in Kolermegor and 1 in Dunheim.

3 Vine Ogres were summoned in Kolermegor and Tartarian Gate was cast in Tiash, summoning a Tartarian Cyclops (no leader) – 327 HP, 18 prot, 30 mor, 17 MR, 0 Enc, 26 Str, 12 Att, 17 def, 5 prec, 3/11 move.

Acashic Record cast on Black Forest revealed 1 magic site – Corpse Candles’ Marsh (+1 death gem, +1 water gem).

Rain killed one fourth of my pepole in Great Aran Waste.

Terminus successfully assassinated another Commander of Ulm in The Two Woods, but is leaving my services now.

In Cimri my forces faced about 30 militias/slingers who were easily defeated.

My sieging forces in Pythium were attacked by 15 forces from Pythium who were easily beaten and adding 1 Emerald Lord and 6 fodder to my forces.

Tirannea was only defended by PDs and taken easily.

Spire Woods was defended by roughly 15 militias and 15 gladiators lead by 3 Centurions. They were beaten without my forces breaking a sweat.

My Spectre was found in The Two Woods and slain by roughly 100 troops from Ulm.


Provinces: 62
Treasury: 2.354
Income: 2.925
Upkeep: 1.499
RP: 503
Fortification: 8
Temple: 15
Converted Provinces: 27

Conjuration – 9
Alteration – 7 (researching)
Evocation – 6
Construction – 8
Enchantment – 7
Thaumaturgy – 6
Blood Magic – 7

Fire gems: 80 (+16)
Air: 24 (+9)
Water gems: 47 (+19)
Earth: 54 (+8)
Astral gems: 13 (+17/+16)
Death: 43 (+11)
Nature: 54 (+12)
Blood: 30


Updated province information:


My Provinces:

Due to the info about my provinces getting longer and longer I will skip this one, too.

Mainly I reduce taxes by 10% for each 5 points of unrest/raise them again when unrest is going down.


The Golden Adept is 2F, 1A, 2S and will be set to research, another one will be recruited.

I got a 1W, 5S! mage who will move to Tiash and get the Starshine Skullcap – recruiting 1 more.

The Lore Master turned out to be 1F, 1S, 1D, 1B who will research – recruiting 1 more.

3 More Vine Ogres will be summoned for 1 nature gem in Kolermegor.

Acashic Records will be cast for 25 astral gems on Yldmyre.

Finally Atlanasha is cured of feeblemind and will continue summoning.

The Clam is given to a star child in C’tis, the Blood Thorn (+1B) is given to the 3B mage who will forge a Brazen Vessel (+1B) for 16 blood slaves. The Bag of Winds (+1A) is given to the 3(4)A mage who will cast Raven Feast (conj5, 4A, 5 air gems) on Cimri (24 corpses) in the hope of getting some much needed death gems.

Since I don’t seem to get a 3F Lore Master and have enough fire gems I will empower a 2F mage for 45 fire gems.


The 2 fodder armies from Storn Woods will move to Pythium and the priest will build a temple.

Glisas will move from Spire Woods to Ermithia.

The army from Garillion will move to Storn Woods.

The 2 mage armies from Cimri will move to Pythium.

The mage in Talito will continue to Glimmering Fields.

My priest in Giant’s Rest is starting to preach will the priest in Stron Woods will build a temple.


A Clam of Pearls will be forged for 8 water gems in addition to Boots of Quickness for 10 water gems.

A Robe of Shadows (Etheralness) will be forged (8 astral gems) for the Cyclops who will be Gift of Reasoned (20 nature gems) this turn.


To be continued...

CharonJr

Map: http://homes.highspeed3.de/CharonJr/R'lyehAART43.JPG

CharonJr March 1st, 2004 11:02 AM

Re: Noob\'s shot at an R\'lyeh AAR
 
Turn 44


Ulm declared war this turn.

6 blood slaves were captured in Gol Phalas, another 4 in Kolermegor.

3 Vine Ogres were summoned in Kolermegor.

Acashic Record cast on Yldmyre revealed 1 magic site – Thunder Oak (+1 air gem) and Raven Feast brought back 2 death gems being a bit disappointing, but 5 air gems for 2 death gems is a better ratio than alchemies 4:1.

Gift of Reason revealed the Cyclops to posses 4E, 10 RPs and leadership of 25.

There was a festival in Glimmering Field raising faith and an ill omen was seen in Temiglia.

Ulm attacked my forces in Giant’s Rest with about 100 troops (60 militias, 15 Infantry of Ulm, 15 heavy infantry, 8 crossbowmen, 2 heavy cavalery and 1 black knight lead by 3 Commanders of Ulm). They faced my 7 knights/royal guards, 2 Vine Ogres and 10 fodder troops in addition to 21 PDs, being lead by 2 Illithid Lords (PDs), 1 starspawn mage and a lowbie priest (2H). I forgot the reset myriders to hold and attack rearmost, they were still set to attack closest from the siege, this way they charged right into the enemy ranks and received a beating after being able to kill about 10 militias. They routed after 3 of the 7 were killed. In the meantime the PDs reached the militias and while losing some men were able to route the militias. The Infantry of Ulm engaged my forces next and broke the slaves trooper contingent of the PDs. But my mindless kept pressing on breaking the Infantry of Ulm soon. In the end Ulm lost its 3 commanders (enslaves mainly) and 48 troops while I lost 3 riders and 1 fodder while 4 crossbowmen and 1 black knight were integrated into my army.

My armies in Bolfagon were attacked by 10 troops from Ulm who were quickly beaten.

Glisas deafted the PDs in Ermithia easily.


Provinces: 63
Treasury: 2.924
Income: 3.036
Upkeep: 1.538
RP: 503
Fortification: 8
Temple: 16
Converted Provinces: 29

Conjuration – 9
Alteration – 7 (researching, will reach 8)
Evocation – 6
Construction – 8
Enchantment – 7
Thaumaturgy – 6
Blood Magic – 7

Fire gems: 80 (+16)
Air: 18 (+10)
Water gems: 58 (+19)
Earth: 62 (+8)
Astral gems: 21 (+18/+17)
Death: 56 (+11)
Nature: 33 (+12)
Blood: 36


Updated province information:

There seem to have been an indie uprising in Man’s province of Glanis.


My Provinces:

Due to the info about my provinces getting longer and longer I will skip this one, too.

Mainly I reduce taxes by 10% for each 5 points of unrest/raise them again when unrest is going down.


The Golden Adept is 2F, 3S and will be set to research, another one will be recruited.

I got a 1W, 1E, 3S, 1B mage who will research – recruiting 1 more.

The Lore Master turned out to be 1F, 1A, 1E, 1N who will research – recruiting 1 more.

3 More Vine Ogres will be summoned for 1 nature gem in Kolermegor.

Acashic Records will be cast for 25 astral gems on Great Aran Waste.

The Clam is given to a star child in C’tis, the Robe of Shadows is given to the Cyclops in addition to the Boots of Earth bringing him to 5E (for Forge of the Ancients when I get the 80 needed earth gems).


My mage lead army from Giant’s Rest will move to Bolfagon to pick up some of the routed forces. While one mage lead army from Glimmering Fields will replace it in Giant’s Rest.

The army and priest form Stron Woods will move to Pythium to support the siege there.

Glisas from Ermithia and the 2 mage lead armies from Tirannea will attack the indie province of Glanis, hopefully being able to beat the 140 troops Man might send.


A Clam of Pearls will be forged for 8 water gems in addition to an Amulet of Antimagic for 4 astral gems, a Ruby Eye (+1F) for 16 fire gems, a Treelords Staff (+2N) for 32 nature gems, a Spirit Helmet (casts lightning) for 16 air gems and a Ring of the Warrior (adds to attack skill) for 4 Blood Slaves.


To be continued...

CharonJr

Map: http://homes.highspeed3.de/CharonJr/R'lyehAART44.JPG

CharonJr March 1st, 2004 11:11 PM

Re: Noob\'s shot at an R\'lyeh AAR
 
Turn 46

Forge of the Ancients was cast adding hugely to my forging program.

4 blood slaves were captured in Gol Phalas, another 5 in Kolermegor and 2 in Dunheim.

Acashic Record cast on Wicker Woods revealed 3 magic sites – Damned Merchant (+1 blood slave), The Inverted Tower (+4 air gems, can recruit Illusionists) and a Brigand Lair (increases unrest by 5, can recruit villain).

An ill omen was seen in Faran.

Ulm attacked in Giant’s Rest. Their forces consisted of 20 militias, 20 Infantry of Ulm and about 15 archers being lead by the Ulm pretender (Moloch), Terminus the Merc-Assassin and a Siege Engineer with 5 sappers. I forgot to move my mage with his 2 Ice Trolls and 1 Otherness to The Two Woods, that’s why he was there with the 21 PDs. My mage managed to paralyse the Moloch, but sadly my troops were not able to take advantage of this since they were outnumbered and defeated.

Glisas easily defeated the PDs in Witches Copse.

My troops met roughly 130 defenders in Monherboa – 40 crossbowmen, 30 light infantry, 20 Infantry of Ulm, 20 militias and 10 guardians being lead by 5 Siege Engineers, 4 Priests, 4 Commanders of Ulm, 1 Master Smith and 1 Lord Guardian. I was fielding 15 Illithid Soldiers, 7 Vine Ogres, 8 archer/crossbowmen, 5 knights and 7 fodder being led by 2 mages, 1 2H priest and 1 Illithid Lord. Except for the fodder I just lost 1 Vine Ogre and killed 88 troops and 6 commanders.

My armies in The Two Woods were met by 45 regular Ulmish troops (mainly 30 crossbowmen and 15 Infantry of Ulm) in addition to about 25PDs, while my forces numbered 80 troops (about 40 archers, 30 heavy Infantry and 10 knights being led by 2 mages and 2 priests. 1 enemy knight managed to break 25 of my archers (reminding me why I prefer summons in my armies). With the help of some Fanaticisms my heavy infantry and knights were able to break the Infantry of Ulm and the crossbowmen shortly after. In the end 36 troops and 3 commanders were killed while I lost 10 troopers.

My armies in Pythium faced just 4 Theurg Acolytes, 1 Hero, 1 Triarius and 1 Serpernt Lord. All but 1 Acolyte were enslaved http://forum.shrapnelgames.com/images/icons/icon12.gif

Atlansha summoned a Greater Otherness.

Pythium was destroyed.


Provinces: 63
Treasury: 2.743
Income: 3.188
Upkeep: 1.749
RP: 545
Fortification: 9
Temple: 16
Converted Provinces: 32

Conjuration – 9
Alteration – 8 (researching, will reach 9)
Evocation – 6
Construction – 8
Enchantment – 7
Thaumaturgy – 6 (researching,will reach 7)
Blood Magic – 7

Fire gems: 90 (+18)
Air: 39 (+15)
Water gems: 39 (+22)
Earth: 9 (+9)
Astral gems: 1 (+23/+18)
Death: 0 (+11)
Nature: 40 (+12)
Blood: 9 (+1)


Updated province information:

I am not sure about the name of Ulm’s capital, but would have expected Ulm. Maybe it is Nicia or Ulm got a fortress there for some reason, but I will siege it anyway.


My Provinces:

Due to the info about my provinces getting longer and longer I will skip this one, too.

Mainly I reduce taxes by 10% for each 5 points of unrest/raise them again when unrest is going down.


The Golden Adept is 3F, 2S (argh, now that I “wasted” the gems on empowering another mage) and will move him to Tiash, another one will be recruited.

I got a 1W, 4S, 1B mage who will move with 10 Illitihds to the northern front – recruiting 1 more.

The Lore Master turned out to be 2F, 1A, 1W who will research – recruiting 1 more.

3 More Vine Ogres will be summoned for 1 nature gem in Kolermegor.

Acashic Records will be cast for 25 astral gems on Cimri.

The Clam is given to a star child in C’tis, the Sanguine Rod the the newly empowered 2B mage who will move to Hoburgdorf and hunt there, the Flame Helmet is given to my 3(4)F mage, the Starshine Skullcap and Sceptre of Authority are given to a 2W, 1E, 3S mage who will move to Kolermegor to pick up the Vine Ogres there, the Cyclops exchanges the Earth Boots for Boots of Quickness and will move to Gol Ryepe.


The fodder army from Nifel will move with 25 militias to Gol Ryepe.

The 2 fodder armies from Pythium will move to Tirannea.

A mage led army and a mage will move from Pythium to Glanis while the remaining 2 mage led armies move to Iron Range.

The star spawn priest from Pythium will move to Temiglia.

2 mage led armies and the priest will move from Monherboa to Midland while the Illithid Lord and his Illithid Soldiers and the remaining mage will attack Forest of Idun. Both provinces are defended by roughly 20 troops from Ulm.

Both fodder armies from The Two Woods supported by 2 priests and one mage will try to take Nicia which is defended by 20 troops and PDs.

A commander without troops from The Two Woods moves to Glimmering Fields.

The remaining mage led army from The Two Woods will attack Banded Hills which is defended by PDs and 1 sapper.

Glisas attacks Lupia from Witches Copse and will met about 20 militias/archers in addition to PDs.


A temple will be build in Pythium and the 8 recruited mages will move to empty provinces to build temples there.

The PDs in Gol Ryepe are increased to 21 while the PDs in Glimmering Fields and Bolfagon are raised by 10 to 31.


4 Clams of Pearls will be forged for 16 water gems in addition to an Armor of Souls (+1B) for 16 blood slaves, a Skull of Fire (+1F) for 1 fire and 1 death gem, a Trident from Beyond (+1W) for 8 water and 4 astral gems, a Sceptre of Authority for 5 fire gems and 2 Starshine Skullcaps (+1S) for 8 astral gems.

10 astral gems were converted to death gems and Well of Misery will be cast for 83 death gems.

23 Illithids will be recruited in R’lyeh in addition to 1 Hybrid Commander in Glimmering Fields to pick up some routed troops.


To be continued...

CharonJr

Map: http://homes.highspeed3.de/CharonJr/R'lyehAART46.JPG


BTW, I updated to 2.08 on this turn.

Arryn March 1st, 2004 11:41 PM

Re: Noob\'s shot at an R\'lyeh AAR
 
Quote:

Originally posted by CharonJr:
My troops met roughly 130 defenders in Monherboa – 40 crossbowmen, 30 light infantry, 20 Infantry of Ulm, 20 militias and 10 guardians being lead by 5 Siege Engineers, 4 Priests, 4 Commanders of Ulm, 1 Master Smith and 1 Lord Guardian. I was fielding 15 Illithid Soldiers, 7 Vine Ogres, 8 archer/crossbowmen, 5 knights and 7 fodder being led by 2 mages, 1 2H priest and 1 Illithid Lord. Except for the fodder I just lost 1 Vine Ogre and killed 88 troops and 6 commanders.
<font size="2" face="sans-serif, arial, verdana">An impressive achievement to kill so many with such a small force. Your mages must have played an important role ...

CharonJr March 2nd, 2004 02:30 AM

Re: Noob\'s shot at an R\'lyeh AAR
 
Turn 45


8 blood slaves were captured in Gol Phalas, another 5 in Kolermegor.

3 Vine Ogres were summoned in Kolermegor.

Acashic Record cast on Great Aran Waste revealed 3 magic sites – Mineral Cave (+1 earth gem), Mercury Pond (+2 water gem) and a Unholy Temple (+1 death gem).

A witch cursed some of my troops for taking her gems in Jerib.

A group of religios zealots (militias) showed up in Nifel to join my forces.

Ulm attacked in Giant’s Rest again, with about 190 troops this time – about 80 militias, 30 Infantry of Ulm, 20 heavy infantry, 20 archers, 20 sappers, 10 Black Plate Infantry and about 5 Black Knights lead by 2 Black Lords, 1 Siege Engineer and a Lord Guardian. My army fielded 21 PDs with their commanders in addition to 15 fodder, 3 summons and 3 Ice Trolls lead by a starspawn mage and supported by a 2H priest. My PDs were decimated by the archers but kept pressing on and were able to break the leading militias. My mages Astral Fires riped decent holes into the advancing enemies. Due to the huge losses the Pythium forces routed after about 10 more turns despite my forces just having 1 Otherness and 2 Ice Trolls left in addition to 5 fodder.

The 22 indie barbarian defenders were easily defeated, but as expected Man attacked. But since the attack was just lead by 20 spearman, 10 archers and 10 militas it was easily repelled.

The entrance to Pythium has been breached.


Provinces: 63
Treasury: 2.743
Income: 3.101
Upkeep: 1.609
RP: 503
Fortification: 8
Temple: 17
Converted Provinces: 30

Conjuration – 9
Alteration – 8 (researching, will reach 9)
Evocation – 6
Construction – 8
Enchantment – 7
Thaumaturgy – 6
Blood Magic – 7

Fire gems: 80 (+16)
Air: 18 (+10)
Water gems: 58 (+19)
Earth: 62 (+8)
Astral gems: 21 (+18/+17)
Death: 56 (+11)
Nature: 33 (+12)
Blood: 36


Updated province information:

Since I seems to be unable to bleed the Ulmish forces dry (too many are able to escape) I will attack this turn. Witches Copse is virtually undefended while The Two Woods and Monherboa are defended by about 100 troops each in addition to heavy PDs. Ulm’s Moloch defender is in The Two Woods.


My Provinces:

Due to the info about my provinces getting longer and longer I will skip this one, too.

Mainly I reduce taxes by 10% for each 5 points of unrest/raise them again when unrest is going down.


The Golden Adept is 2F, 1A, 2S and will be set to research, another one will be recruited.

I got a 1W, 1E, 3S, 1N mage who will research – recruiting 1 more.

The Lore Master turned out to be 2W, 1E, 1N who will research – recruiting 1 more.

3 More Vine Ogres will be summoned for 1 nature gem in Kolermegor.

Acashic Records will be cast for 25 astral gems on Wicker Woods.

The Clam is given to a star child in C’tis, the Treelords Staff is given to my 2(3)N mage in Tiash, the Amulet of Antimagic, Spirit Helmet and Ring of the Warrior are given the the Cyclops and the Ruby Eye to my 3F mage.

A 1B mage will be empowered to 2B for 30 blood slaves in order to get another bloodhunter.


The fortress in Pythium will be stormed by the 5 armies with the support of 2 priests and 1 additional mage.

Glisas will attack the lightly defended province of Witch Copse.

My 3 fodder armies and 1 mage led army will attack The Two Woods with the support of 1 mage, 1 priest and the prophet from Glimmering Fields.

My 5 armies from Giant’s Rest and Bolfagon will attack Monherboa.

A commander from Abysia will move to pick up the militias in Nifel and a new one will be recruited.


A Clam of Pearls will be forged for 8 water gems in addition to a Flame Helmet for 16 fire gems, a Sanguine Rod for 4 blood gems, Winged Shoes for 4 air gems, a Sceptre of Authority for 5 fire gems and a Starshine Skullcap for 8 astral gems.

A Tarrasque will be summoned this turn for 25 nature gems in addition to casting a Forge of the Ancients for 86 earth gems by transforming all astral gems into earth gems.

23 Illithids will be recruited in R’lyeh in addition to 8 priests to build temples in the conquered provinces.


To be continued...

CharonJr

Map: http://homes.highspeed3.de/CharonJr/R'lyehAART45.JPG

CharonJr March 2nd, 2004 10:28 AM

Re: Noob\'s shot at an R\'lyeh AAR
 
Arryn,

you are right, I should have been a bit more elaborate about this one.

Mainly it was the usual mix which which tends to lead to success for my forces:

Some enemies are enslaved - leading to fighting among themselves - while my mindbLasters do their job of stuning/killing more troops to great effect due to the additional time they get due to the infighting.

The Vine Ogres took the brunt of the infantry attack - giving my bLasters even more time to do their work - breaking the infantry fairly fast (thus sustaining only light casualties, except for the fodder which did their job of being fodder http://forum.shrapnelgames.com/images/icons/icon12.gif ).

In addition the knights were put on hold/attack archers (my standard setup for them) and tore through the ranks of the crossbowmen and commanders later on.

The crossbowmen were fairly inefficient due to the decent protection of my troops and the long range (they were trying to take out the Illithid Soldiers mainly).

Overall I would say that my mages played actually a fairly minor role (except for the VERY important enslaves). The major number of the kills were caused due to the stuned enemy troops who were just standing there waiting to be killed after their other forces routed. I seem to recall that about 40 were killed after the battle was won.

But my mages surely could have played a larger role if I assigned gems to them. Due to no gems they are limited to 4S and tend to mainly cast protection spells on themself after the scripted spells are cast.

CharonJr

Norfleet March 2nd, 2004 11:18 AM

Re: Noob\'s shot at an R\'lyeh AAR
 
Hmm. I wouldn't say that those enslaves played a "minor" part in the battle. I'd say they were rather crucial in buying you more firing time. Don't discount the small stuff: I've seen battles go totally pear-shaped because of a single "minor" event such as a single militiaman getting Enslaved, a battle which would otherwise have ended in their favor....but for that event.

CharonJr March 2nd, 2004 01:53 PM

Re: Noob\'s shot at an R\'lyeh AAR
 
Yup, that's why I said "except the VERY important enslaves", but after casting the scripted spells they became virtually useless http://forum.shrapnelgames.com/images/icons/icon12.gif

CharonJr

CharonJr March 2nd, 2004 03:29 PM

Re: Noob\'s shot at an R\'lyeh AAR
 
Hmm, having them use the mindbLasts would be a possibility, but sometimes (even fairly often) they decide to use decent spells (Soul Slay and Paralyse mainly after buffing themselves), but this time they kept on casting buffs for some reason.

Now that I think about it this might have been due to them standing right in the middle of the Illithid Soldiers, thus having enough targets for their buffs with a range of 1.

Next time I will try to position them away from other troops, this might "force" them to use more useful battle spells.

This will leave them more vulnerable to attacks, but I will surely try to see if it helps. If it helps I can decide on a case by case basis if I am willing to risk my mages for more offensive output.

CharonJr

Wendigo March 2nd, 2004 05:34 PM

Re: Noob\'s shot at an R\'lyeh AAR
 
The Starspawn are among the best mages in the game, do not missuse them with mindbLast orders. Give them a chance to prove themselves with the right research & they will not let you down.

What is more, missile troops & commanders that run out of ammo default to attack orders...in a long battle your mages would end up charging into melee after exahusting their mindbLasts: paralyze a SC, only to purposefully suicide vs his fire/cold aura!

CharonJr March 2nd, 2004 06:36 PM

Re: Noob\'s shot at an R\'lyeh AAR
 
Quote:

Originally posted by Wendigo:
The Starspawn are among the best mages in the game, do not missuse them with mindbLast orders. Give them a chance to prove themselves with the right research & they will not let you down.

What is more, missile troops & commanders that run out of ammo default to attack orders...in a long battle your mages would end up charging into melee after exahusting their mindbLasts: paralyze a SC, only to purposefully suicide vs his fire/cold aura!

<font size="2" face="sans-serif, arial, verdana">Since I already suspect that they behaved this way due to me placing them right with the Illithid Soldiers there is no real danger of me wasting them http://forum.shrapnelgames.com/images/icons/icon12.gif

As have been said in other threads I tend to believe that about 80% of the stupid spells cast by the AI are due to "user errors" and not knowing what factors into the AIs decision about what spells to cast.

Here it seems like protecting the Illithid Soldiers got priority over offensive spells. Due to the range/precision of the crossbowmen and the decent protection of the Illithid Soldiers this wasn't a good decision in this case but it could have been a VERY good decision under different circumstances.

CharonJr

CharonJr March 2nd, 2004 06:53 PM

Re: Noob\'s shot at an R\'lyeh AAR
 
Just a quick question here:

Due to the reluctance of the AIs declaring war, the numbers of enemy troops I can see and the remaining provinces I am fairly sure that R'lyeh is at least as strong as the other remaining nations combined.

Sadly the AIs haven't ganged up on me like I have been expecting for the Last turns.

This has got me thinking about attacking Man and Altantis in order to force them into a war with me before I can further strengthen my position.

What do you think about this ?

CharonJr

Arryn March 3rd, 2004 02:16 AM

Re: Noob\'s shot at an R\'lyeh AAR
 
Quote:

Originally posted by CharonJr:
after casting the scripted spells they became virtually useless
<font size="2" face="sans-serif, arial, verdana">If the mages are squids, you can try 5 scripted spells, then "Fire Closest" so that instead of using spells the AI uses mind bLasts. This at least guarantees 10 more attacks that aren't useless AI picks ...

[ March 02, 2004, 12:17: Message edited by: Arryn ]

CharonJr March 4th, 2004 01:59 AM

Re: Noob\'s shot at an R\'lyeh AAR
 
Well, since everybody seems to be asleep I simply have to attack Man and Atlantis. Maybe this will wake up some people http://forum.shrapnelgames.com/images/icons/icon12.gif


Turn 47

Research in alteration has been completed (level 9) and thaumaturgy is up to 7.

5 blood slaves were captured in Gol Phalas, another 8 in Kolermegor and 4 in Dunheim.

Acashic Record cast on Cimri revealed 1 magic site –

Indie barbarians attacked my province of Tirannea, but were easily defeated by my troops.

My tax income has been increased permanently by 25 gold in Kolermegor.

My province of Gol Ryepe was attacked by Ulm with 10 archers, 5 militias, 5 Black Plate Infantry, 5 Infantry of Ulm and 3 sappers being led by a Master Smith and the Moloch (Ulm’s pretender). My defenders consist of 21 PDs, 25 militia fodder, 20 blood slaves (doh !) being lead by Meges (my Cyclops), a scout and a commander. Meges casted Invulnerability and Strength of Giants on himself, the Moloch summoned 10 imps and the Master Smith castin Curse of Stones (fighters lose endurance quickly) with Meges following up the Legions of Steel and Iron Will. The imps were quickly beaten by the PDs. Meges cast another Strength of the Giants and Iron Warriors (making curse myself for not scripting anything for him since he is supposed to be a SC, not a caster). My militias were easily routed by the Infantry of Ulm while the Moloch jumped right into my fodder and PDs breaking my slave troopers very soon and puting my blood slaves very close to the fighting. My lobo guards very able to break the Ulm militias, Black Plate Infantry and Infantry of Ulm. Meges cast Blade Wind next (great, still no close combat http://forum.shrapnelgames.com/images/icons/icon9.gif ). The Master Smith was casting very efficient Magma Bolts but was not able to save the Moloch from the onslaught of the lobo guards. While Meges was down due to fatigue his Spirit Helm kept casting Lightning Bolts, but except 1 imp at the beginning it kept missing. Despite the archers killing a fair number of lobo guards they pressed on and finally engaged the archers, routing them soon after. When Meges git back into the action he cast another useless Blade Wind (all missed) and was down again. The armies of Ulm were routed shortly after this and my troops were only able to kill the stunned soldiers. In the end I lost 7 fodder while killing 17 Ulm troopers and the Moloch.

Nicia was defended by 10 crossbowmen and 5 archers being led by a priest and a S
siege engineer. They were no match for my 20 heavy infantry and 10 archers lead by a mage and 2 priests and routed after losing 2 troopers and 1 commander.

Midland was defended by 18 crossbowmen and a priest who were defeated without a loss, routing after just 1 was killed.

My 5 knights being lead by a mage attacking Banded Hills routed after the first volley from roughly 20 crossbowmen killed the mage.

Forest of Idun was defended by 20 militias, 10 crossbowmen, 10 Infantry of Ulm, 5 archers and 2 knights led by 3 siege engineers, 1 commander, 1 master smith and a priest. My army consisted of 15 Illithid Soldiers, 1 commander and a mage who was hit by crossbow bolts on the firsts turn and imediatly tried to retreat. 1 of the knights was killed, the other one stunned by the first volley of mindbLasts. About 20 more troops were killed/stunned before they got into close combat range with my Illithids, but a stray bolt killed my mage. 5 Illithids got into close combat while the others kept bLasting. The infantry broke when all my Illithids atarted to attack, but the ranged troops kept firing. When my Illithids reached the crossbowmen they broke and Ulm routed. I lost 1 mage and 1 Illithid Soldiers while killing 42 troopers and all commanders. The Starshine Skullcap was retrieved by my commander.

Glisas defeated the PDs and 10 troops in Lupia without any problems.

Atlansha summoned another Greater Otherness.

It seems like Well of Misery is adding 20 death gems to my income which will be very hand for my summoning program.

I have decided that since Atlantis and Man will not attack me, that I will attack them http://forum.shrapnelgames.com/images/icons/icon12.gif A bit too early since I could use additional preparation, but since I try to simulate them declaring war on me, I don’t want to be more prepared than I am now.


Provinces: 70
Treasury: 1.938
Income: 3.618
Upkeep: 1.822
RP: 545
Fortification: 9
Temple: 17
Converted Provinces: 32

Conjuration – 9
Alteration – 9
Evocation – 6
Construction – 8
Enchantment – 7
Thaumaturgy – 7 (researching,will reach 7)
Blood Magic – 7

Fire gems: 90 (+18)
Air: 39 (+15)
Water gems: 39 (+22)
Earth: 9 (+9)
Astral gems: 1 (+23/+18)
Death: 0 (+11)
Nature: 40 (+12)
Blood: 9 (+1)


Updated province information:

Ah, I found Ulm, restoring my faith in Dom’s naming conventions http://forum.shrapnelgames.com/images/icons/icon12.gif


My Provinces:

Due to the info about my provinces getting longer and longer I will skip this one, too.

Mainly I reduce taxes by 10% for each 5 points of unrest/raise them again when unrest is going down.


The Golden Adept is 1F, 1A, 2S and will research, another one will be recruited.

I got a 1W, 1E, 3S, 1N mage who will get a Skullcap in addition to the Sceptre of Authority and will lead 30 Illithids and 2 Greater Otherness vs the Altantean province of Devourer – recruiting 1 more.

The Lore Master turned out to be 3W, 1N who will research – recruiting 1 more.

3 More Vine Ogres will be summoned for 1 nature gem in Kolermegor.

Acashic Records will be cast for 25 astral gems on Ermithia.

The 4 Clams are given to a star children in C’tis, the Trident from Beyond to my 5W mage in Tiash, the Skull of Fire to my 3(5)F mage in Tiash and the Armor of Souls to my 3(5) blood mage in Tiash.

Tartarian Gate will be cast for 10 death gems in addition to summoning a King of Elemental Fire for 50 fire gems, Awaken Treelord for 50 nature gems, Crossbreeding for 15 blood slaves and a Queen of Elemental Air for 50 air gems.


My mage led army in Namor will attack 10 of Man’s longspears + PDs in Dust Fens, mainly looking for Man’s capital.

The Troll King with 35 barbarians from Moss Woods and the mage in Spire Woods with some fodder will attack Man in Laria.

My 2 fodder armies in Tirannea will attack Holoma, but might very well lose this fight if the PDs are strong enough.

1 mage led army with 8 Illithid Soldiers will attack Gol Amrod from Glanis while the remaining 3 mage led armies will attack Recenna.

My army in Jotunheim (10 barbarians) will play archer fodder for the estimated 70 longbowmen in Kark who will be attacked by Glisas.

1 mage led army in Iron Range will attack Silvania while the other mage led army will move to Moss Woods to fill potential gaps in my northern front with Man.

Since I lack the forces to finish Ulm fast I will siege their capital with my armies from Forest of Idun (commander + Illithid Soldiers) and 2 mage led armies from Midland supported by a 2H priest.

The 2 commanders from Nicia will move to The Two Woods and Witches Copse to pick up troops there – they might be attacked on the way, while the remaining forces will continue the siege.

My army in Glimmering Fields will try to take Yellow Mountains from Atlantis.

The commander in Gol Ryepe will fetch more fodder from Nifel.

Meges will try to liberate Giant’s Rest, this time he will be scripted to cast Invulnerability and Summon Earthpower before attacking.

My mage led army from Talito will move to Glimmering Fields.

The mage from Hoburgdorf will move to Glimmering Fields, too.

A commander and 16 fodder will move from Abysia to Gol Ryepe.

My 3F mage from Birman Hights will move to Aran Plains.

Due to me needing the money for troops I will not build the 8 planed temples for now, the priests will preach.


3 Starshine Skullcaps are forged for 12 astral gems to replace my lost mages since I need more commanders for figthing all 3 nations in addition to 3 Sceptres of Authority and a Skull Staff (+1D) for 5 death gems.

23 Illithids will be recruited in R’lyeh.


To be continued...

CharonJr

Map: http://homes.highspeed3.de/CharonJr/R'lyehAART47.JPG

condors March 4th, 2004 01:15 PM

Re: Noob\'s shot at an R\'lyeh AAR
 
that Last combat report made me smile,

I have had my own experiences with a passing out cyclops

keep the updates coming

CharonJr March 4th, 2004 09:37 PM

Re: Noob\'s shot at an R\'lyeh AAR
 
Turn 48


6 blood slaves were captured in Gol Phalas, another 6 in Kolermegor and 4 in Dunheim.

Acashic Record cast on Ermithia revealed 1 magic site – Mineral Cave (+1 earth gems).

A King of Elemental Fire, a Treelord, a Queen of Elemental Air, a Tartarian Titan (no leader, afflictions: never healing wound and diseased), 3 Vine Ogres and 20 Foul Spawn were summoned this turn.

Ressources have been increased by 10 in Old Man Mountains.

Devourer, Silvania, Holoma, Yellow Mountains, Gol Amrod, Laria, Recenna and Dust Fens were taken without any serious resistance.

Nicia and Forest of Ildun were defended vs attacks from low numbers of enemies.

Meges attacked 15 crossbowmen and 6 Black Plate Infantry led by a Master Smith and a priest in Giant’s Rest. After casting Invulnerability and Summon Earth Power Meges charged the enemy. The Black Plate Infantry was routed by Meges Fear Aura (+5 fear) and after reaching the crossbowmen those routed, too.

Glisas and the small barbarian army (10) were met by 40 longbowmen, 20 militias and 5 crossbowmen in Kark. Sadly Glisas routed (despite 30 morale) after the barbarians were broken/killed while only being able to kill 5 longbowmen.

Ulm was defended by 30 crossbowmen and 10 Infantry of Ulm led by a priest and a Commander of Ulm. My forces consisted of 5 knights, 6 Vine Ogres and about 10 fodder. 4 Infantry of Ulm were enslaved and attacked their former friends while my 5 knights charged the crossbowmen. The crossbowmen fought bravely killing all but 2 knights and 2 Vine Ogres before routing.


Provinces: 80
Treasury: 2.258
Income: 3.887
Upkeep: 1.925
RP: 545
Fortification: 9
Temple: 17
Converted Provinces: 37

Conjuration – 9
Alteration – 9
Evocation – 6
Construction – 8
Enchantment – 7
Thaumaturgy – 7 (researching,will reach 8)
Blood Magic – 7

Fire gems: 90 (+18)
Air: 39 (+15)
Water gems: 39 (+22)
Earth: 9 (+9)
Astral gems: 1 (+23/+18)
Death: 0 (+11)
Nature: 40 (+12)
Blood: 9 (+1)


Updated province information:

Man, Dust River and Dust Hills are each defended by 50+ longbowmen, making it very challenging to attack them. I should have build some Staffs of Storm earlier...

My Provinces:

Due to the info about my provinces getting longer and longer I will skip this one, too.

Mainly I reduce taxes by 10% for each 5 points of unrest/raise them again when unrest is going down.


The Golden Adept is 2F, 2A, 1D and will research, another one will be recruited.

I got a 1W, 4S, 1N mage who will get a Sceptre of Authority and will lead 29 Illithids to C’tis – recruiting 1 more.

The Lore Master turned out to be 2F, 1A, 1B who will research – recruiting 1 more.

3 More Vine Ogres will be summoned for 1 nature gem in Kolermegor.

Acashic Records will be cast for 25 astral gems on Silvania.

The Skull Staff (+1D) is given to my 1W, 3S, 2D mage who will summon Pale Riders for 10 death gems.

A Starshine Skullcap (+1S) is given to a 3S mage in Gol Phalas who will continue with his 10 Vine Ogres towards the northern front to Gol Ryepe.

A Starshine Skullcap (+1S) and a Sceptre of Authority (+25 leadership) are given to a 3S mage in R’lyeh who will move to Kolermegor to pick up some more Vine Ogres while another identically equiped 3S mage will move to pick up the summons in Tiash.

The Robe of the Sea (+1W) is given to my 5(6)W mage in Tiash who will forge a Water Bracelet (+1W) for 1 water gem.

The King of Flames from Tiash will move to Hoburgdorf while the Queen of Elemental Air will move to Gol Ryepe.

The 3F Adept moves from Aran Plain to Dunheim with the other 3F Adept moves from Birman Hights to Aran Plain.

My mage led army from Silvania will move to Faran in order to attack Kark next and defend Faran now.

The 2 fodder armies will move from Holoma to Gol Amrod while my mage led army with 8 Illithid Soldiers will attack the lightly defended province of Ryd from Gol Amrod.

The armies led by the Sea Troll King and a mage supported my a starspwan priest will move from Laria to Dust Fens, getting into position to attack Man’s capital and protecting Dust Fens for now and as additional defense the PD is raised to 10.

The mage led army in Dust Fens (2 Greater Otherness, 2 Sea Trolls and 3 Jotuns in one squad, 6 riders in the other one) will try to attack roughly 60 longbowmen/longspears in Dust River, possibly getting severely beaten. Man would have been the more interesting target, but with 25+ PDs in addition to 60 longbowmen I would like some additional troops. I have to hope that Dust River is not heavily defended by PDs. Glisas will support the attack.

The fodder army from Nifel will move to Bolfagon, the mage led army from Moss Woods to Stone Heavens and 1 commander will be recruited in Jotunheim to attack Kark next turn (and defend the provinces into which they are moving).

My 3 mage led armies (mainly 7 Greater Otherness, 4 Otherness, 11 Illithids and 10 fodder) from Recenna will try to take Dust Hills which is defended by roughly 130 militias, longbowmen, light cavaleries, flagellants and spearmen.

PD in Yellow Mountains will be raised to 10, but I doubt I will be able to defend the province if Atlantis launches a determined attack. Meges will move here in order to try to defend the province.

Wailwind Waters is defended by roughly 20 Atlantean spearmen and Ichtyids and hopefully my commander leading 14 Illithid Soldiers will be enough to beat them.

The commander in Witches Copse fetched 17 fodder and will move to support the siege in Nicia.

The commander in The Two Woods picks up a lone knight and will move to Nicia, too.

My heavy mage led army in Devourer will attack the barely defended province of Depth of Dago.

A small fodder army moves from Gol Ryepe to Glimmering Field.


Sadly I lack the nature gems to cast Gift of Reason on my new Titan, but will do so on the next turn, but in order to test the Treelord’s Vine Ogre summoning ability (he has a bonus there) I will summon some Vine Ogres with him.


Tartarian Gate will be cast once again for 10 death gems in addition to summoning another King of Flames for 50 fire gems.


1 Blood Thorn (+1B) is forged to get another mage high enough in blood to hunt for blood slaves in addition a Sword of Swiftness (2 attacks) for 4 water gems and 4 Clams of Pearl for 16 water gems.

27 Illithids will be recruited in R’lyeh.


To be continued...

CharonJr

Map: http://homes.highspeed3.de/CharonJr/R'lyehAART48.JPG

CharonJr March 5th, 2004 09:38 PM

Re: Noob\'s shot at an R\'lyeh AAR
 
Turn 49

Thaumaturgy reached level 8 this turn.

9 blood slaves were captured in Gol Phalas, another 7 in Kolermegor, 8 in Glimmering Fields and 4 in Gol Ryepe.

Acashic Record cast on Silvania revealed 1no magic sites (first time that I failed http://forum.shrapnelgames.com/images/icons/icon9.gif ).

A King of Elemental Fire, a Tartarian Titan (no leader, afflictions: feebleminded), 6 Vine Ogres (so a Treelord is able to summon 3 Vine Ogres without any tools) and 22 Longdead Horsemen were summoned this turn.

Some earth gems were found in Gol Ryepe and Jerib, while I recieved some astral pearls, a magic item (Wall Shaker – nice, could have used this one BEFORE sieging Ulm http://forum.shrapnelgames.com/images/icons/icon12.gif ) and 100 gold as a gift in Ulm (looks like somebody knows who is going to win there http://forum.shrapnelgames.com/images/icons/icon12.gif ).

My forces trying to take the Depth of Dago caught the Altantean pretender – a wyrm with 416 HP – supported by 10 Atlantean Spearmen, 10 tritons and 1 Consors in addition to 1 Initiate of the Deep while my forces consisted of 30 Illithids and 2 Greater Otherness led by a mage. The spearmen broke after the first volley of mindbLasts which killed 4 of them and stuned 3 others. The tritons attacked my rear and managed to kill 3 Illithids before being killed/broken. 2 tritons were enslaved and the pretender paralysed after the 3 paralyse cast on him effectivly ending the battle.

Man attacked my forces in Fagan (8 heavy riders and 7 jotuns) with 33 longbowmen, 5 tower guards and 2 knights led by a Castellan. Both charging knights were enslaved and with infantry quickly dispatched. 19 troops and the commander of Man were killed while my forces didn’t lose a single man.

My forces attacking Ryd were a tad too slow since the defenders were able to retreat before the fight began and only left the PDs who were easily dispatched.

A part of Man’s troops in Dust Hills moved to Namor and conquered it without a fight, again my troops were to slow to attack Dust Hills.

Right after this my forces attacked the remaining forces in Dust Hills – 10 militias, 7 Cu Sidhe and 3 light cavalery led by a monk and a castellan. Due to 3 mages the Cu Sidhe were enslaved before even getting into close combat the Illithids were bLasting away at the remaining troops and Man routed before my Greater Otherness got any chance to engage them.

The PDs in Wailing Waters were killed by my Illithid soldiers in 1 turns.

The PDs in Dust River + 1 additional commander withstood my onslaught 1 turn longer http://forum.shrapnelgames.com/images/icons/icon12.gif

The walls of Ulm have been breached and my troops in Dust Hills are beginning to starve.


Sadly my troops have been too slow on the attack costing me an undefended province and forcing me to redirect some of my troops to deal with the 130 troops of Man in Namor.


Provinces: 83
Treasury: 2.154
Income: 4.137
Upkeep: 2.065
RP: 545
Fortification: 9
Temple: 17
Converted Provinces: 40

Conjuration – 9
Alteration – 9
Evocation – 6
Construction – 8
Enchantment – 7
Thaumaturgy – 8 (researching,will reach 9)
Blood Magic – 7

Fire gems: 90 (+18)
Air: 39 (+15)
Water gems: 39 (+22)
Earth: 9 (+9)
Astral gems: 1 (+23/+18)
Death: 0 (+11)
Nature: 40 (+12)
Blood: 9 (+1)


Updated province information:


My Provinces:


The Golden Adept is 3F, 2A (argh, now I get TONS of them, oh well, of to Tiash), another one will be recruited.

I got a 1F, 2W, 3S mage who will research – recruiting 1 more.

The Lore Master turned out to be 1A, 1E, 1S, 1D who will research – recruiting 1 more.

3 More Vine Ogres will be summoned for 1 nature gem in Kolermegor.

Acashic Records will be cast for 25 astral gems on Spire Woods (I need more nature gems now since I still can’t cast Gift of Reason and have 2 Titans waiting for it + 1 Tarrasque).

The Water Bracelet (+1W) is given to my 5(7)W mage in Tiash .

4 Clam of Pearl are given to star children in C’tis.

The Blood Thorn (+1B) is given to a 1B star spawn mage and a Dousing Rod will be forged for 8 blood slaves for him his turn.

The King of Flames from Hoburgdorf will move to Glimmering Fields while the Queen of Elemental Air from Gol Ryepe will move to attack Banded Hills.

The 3F Adept moves from Dunheim to Tiash with the other 3F Adept moves from Aran Plains to Dunheim.

The commander in Bolfagon (+3 troops), the mage led army in Faran, the barbarian leader and his 10 barbarians in Jotunheim and the mage led army in Stone Heavens will attack Kark.

The 2 small mage led armies in Ulm will storm the castle now supported by a priest.

My mage picks up 23 Vine Ogres in Kolermegor and will move to Gol Phalas.

The mage led army from Gol Ryepe continues to Yellow Mountains.

The 2 fodder armies from Gol Amrod will move to defend Recenna.

My 3 combined armies from Dust Fens and Dust River (2 mages, 1 Sea King Troll supported by a star spawn priest) attack Man’s capital this turn.

Since my army in Ryd is too weak to attack Dustlands I will move them to defend Dust Hills, but I hope that Glisas is strong enough to tackle the 60 longbowmen and longspears in Dustlands.

My 3 mage led armies in Dust Hills will attack Namor.

The mage lead Illithid army from Depth of Dago will attack the lightly defended Utterdeep.

The Bane Lord in Gol Phalas is given the Sword of Swiftness, the Wall Shaker and the Winged Boots and will move with the 22 longdead horsemen to Glimmering Fields.

The mage lead Illithid army in C’tis plus some fodder will attack the lightly defended province of Soth Beaver.

Meges and a fodder army from Yellow Mountains will try to conquer the Atlantean province of Ministra which is defended by 70 Altantean Spearmen, War Shamblers and Shamblers which might mean quite a fight there, but I want to attack this force before there are able to possibly interfere with my siege of Nicia where I expect the walls to be breached on this turn.

Ghost Riders will be cast on Namor for 5 death gems for which the Skullface (+1D) will be given to the 2(3)D mage in Gol Phalas in addition to casting Awaken Dark Vines for 12 blood slaves.

Another Skullface will be forged for 8 death gems this turn in addition to 6 Clam of Pearl for 24 water gems.

Angelic Host will be cast for 50 astral gems on Dustlands to support my attack there with some artillery. I am not sure if the summons will attack before or together with my armies or if there are differences between summons, that’s why I try 2 summons into enemy provinces here.

1 of the mages in Tiash picks up some troops (25 assorted Foul Spawns and 3 Vine Ogres) and moves together with the King of Magma to Hoburgdorf.


A lab will be build in Glimmering Fields for 200 gold (to get magic items there and move to blood slaves to my lab).

27 Illithids will be recruited in R’lyeh.


To be continued...

CharonJr

Map: http://homes.highspeed3.de/CharonJr/R'lyehAART49.JPG

CharonJr March 12th, 2004 12:49 PM

Re: Noob\'s shot at an R\'lyeh AAR
 
Geez, fairly busy week here, but I hope to be able to get some turns in again during the weekend http://forum.shrapnelgames.com/images/icons/icon12.gif

CharonJr

Arryn April 23rd, 2004 03:20 AM

Re: Noob\'s shot at an R\'lyeh AAR
 
Quote:

Originally posted by CharonJr:
Geez, fairly busy week here, but I hope to be able to get some turns in again during the weekend http://forum.shrapnelgames.com/images/icons/icon12.gif
<font size="2" face="sans-serif, arial, verdana">Been nigh on six weeks. I miss reading Charon's Posts. Especially now that patch 2.11 has dramatically changed the effectiveness of squiddies ...


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