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-   -   MP: Mo-Fr 12.00hUTC fixed scheduled (running again (http://forum.shrapnelgames.com/showthread.php?t=19341)

Cainehill June 29th, 2004 03:13 AM

Re: MP: Mon-Fri 12.00h UTC fixed scheduled host (game in progress)
 
Quote:

Originally posted by Pickles:
" Hmmm. Were the rest of y'all not interested in the slow game Chazar sent the message about (with the server and port)? Only 3 of the 8 of us have uploaded pretenders."

I am interested but cannot decide what to play so I was waiting until more people had joined before commmiting (good decision making capabilities here you notice). Of course if everyone does this it may take a while....

If you set a deadline I will be in ..

(I assume noone minds me using one of the races that noone has already got)

<font size="2" face="sans-serif, arial, verdana">Kinda thought we'd mostly be taking the same nations, only this time with the 4 province start that had originally been intended; it'd certainly help get the game going much faster.

As is, there's still only 3 pretenders uploaded; not a single one went up over the weekend or today, which as you say, isn't exactly a great pace for getting a game started. *shrug*

Chazar June 29th, 2004 07:59 AM

Re: MP: Mon-Fri 12.00h UTC fixed scheduled host (game in progress)
 
I'm back again and submitted turn 7 and 8...
(aah, finally some victory! http://forum.shrapnelgames.com/images/icons/icon6.gif )

...as for a starting a second game: I will start up another thread to avoid messing this thread up, since not everyone of us seems eager to get involved in a second game, and also to recruit further participants. I'm a bit busy right now, so dont expect this thread to pop up until tomorrow. If you wish to participate meanwhile, dont hesitate to upload your pretender.

Norfleet June 29th, 2004 08:29 AM

Re: MP: Mon-Fri 12.00h UTC fixed scheduled host (game in progress)
 
Whatever glitch that was plaguing the server seems to have subsided, so if it's not a problem, I'll reinstate the timer sometime after Tuesday 1200 UTC to go off again on Wednesday.

Chazar June 29th, 2004 02:55 PM

Re: MP: Mon-Fri 12.00h UTC fixed scheduled host (game in progress)
 
Thanks Norfleet! http://forum.shrapnelgames.com/images/icons/icon7.gif
---
Second Game: delayed for unknown time. Since there is no immediate emergency anymore and only three persons uploaded their pretenders, my colleague just decided to take his server offline again. http://forum.shrapnelgames.com/images/icons/icon9.gif He has to do some maintenance on it and doesnt need the server for himself either for the next few weeks. So I consider the second game cancelled, sorry. If the server is up again and available, I will post it in this forum...

However, I am happy to participate in a 48h (non-weekend) hosted game if someone else wants to start one... http://forum.shrapnelgames.com/images/icons/icon12.gif

Mark the Merciful June 30th, 2004 06:46 PM

Re: MP: Mon-Fri 12.00h UTC fixed scheduled host (game in progress)
 
Quote:

Originally posted by Norfleet:
Whatever glitch that was plaguing the server seems to have subsided, so if it's not a problem, I'll reinstate the timer sometime after Tuesday 1200 UTC to go off again on Wednesday.
<font size="2" face="sans-serif, arial, verdana">Should the timer have gone off at 1200 UTC today? Doesn't seem to have (just as well for Marignon).

Norfleet June 30th, 2004 07:30 PM

Re: MP: Mon-Fri 12.00h UTC fixed scheduled host (game in progress)
 
Oh, yes, let me turn that on now.

Norfleet July 1st, 2004 05:26 PM

Re: MP: Mon-Fri 12.00h UTC fixed scheduled host (game in progress)
 
Hmm. We did have a phantom stale in another game, but that problem hasn't occurred again with anyone else. Did you receive any strange Messages to accompany your stale?

Other than that, the only thing I can think of is a peculiar interaction between quickhosting and timered hostings. How much time did it say you had before the hosting, prior to a stale? Hopefully you didn't miss anything of life-threatening importance.

[ July 01, 2004, 16:27: Message edited by: Norfleet ]

Mark the Merciful July 1st, 2004 07:02 PM

Re: MP: Mon-Fri 12.00h UTC fixed scheduled host (game in progress)
 
Quote:

Originally posted by Norfleet:
Hmm. We did have a phantom stale in another game, but that problem hasn't occurred again with anyone else. Did you receive any strange Messages to accompany your stale?

Other than that, the only thing I can think of is a peculiar interaction between quickhosting and timered hostings. How much time did it say you had before the hosting, prior to a stale? Hopefully you didn't miss anything of life-threatening importance.

<font size="2" face="sans-serif, arial, verdana">I think it must have been the second option; Last night's orders were executed (my army's in a new province etc), then I've received an extra turn's income and the Stale turn message. I didn't actually look at the "hours before hosting" indicator, unfortunately. I just assumed we were on the normal schedule.

Chazar, can we live without Quickhosting? I'd really rather do without the uncertainty it engenders, and barring Act of God, it must have been the quickhosting option that caused this.

Chazar July 1st, 2004 11:00 PM

Re: MP: Mon-Fri 12.00h UTC fixed scheduled host (game in progress)
 
I received a stale turn as well, but fortunately I didnt loose my prophet this time, since she is still dead... http://forum.shrapnelgames.com/images/icons/icon12.gif (Sorry for my bad humour, but I just returned from a fun fair and I am bit drunk... http://forum.shrapnelgames.com/images/icons/tongue.gif )

No, seriously, the same happened again as we had begun this game, were the first quick-host didnt skip the schedule as well, which caused some minor confsion. I also assume now that quick-hosting and fixed schedule is bugged somehow whenever the server is set up. However, it seemed to work well once everything was up and running!

Therefore: I recommend to let things as they are for now, but as soon as Norfleet has to touch the server again for whatever reason (or if they are any further natural stale turns) I would vote for disabling quick-hosting once and for all. Quick-hosting is nice as it might allow us some turns on some weekends (I will be available this weekend, btw.), but it is not essential!

This is just my view on the topic and I dont want to rule what we do. All I say is: As soon as there is another quirk, then disable quick-hosting - until then, watch what happens to the counter whenever you're the Last to submit your turn!!! http://forum.shrapnelgames.com/images/icons/shock.gif

Other opinions?

Mark the Merciful July 2nd, 2004 01:54 AM

Re: MP: Mon-Fri 12.00h UTC fixed scheduled host (game in progress)
 
Despite submitting a turn yesterday evening (about 7pm UTC IIRC), I seem to have Staled after the 12pm processing today. Has this happened to anyone else? Have there been two turns processed since then?

Grrrr.

Reverend Zombie July 2nd, 2004 03:29 AM

Re: MP: Mon-Fri 12.00h UTC fixed scheduled host (game in progress)
 
Stale turn here, too.

Whoever vouched for this fixed time/quickhost schedule should be shot!

[ July 02, 2004, 02:30: Message edited by: Reverend Zombie ]

Kel July 2nd, 2004 03:31 AM

Re: MP: Mon-Fri 12.00h UTC fixed scheduled host (game in progress)
 
I staled again as well...
We need to figure out a fix for this. It is inconvenient and challenging now but if it happens later, it could prove devastating.

- Kel

Norfleet July 2nd, 2004 03:34 AM

Re: MP: Mon-Fri 12.00h UTC fixed scheduled host (game in progress)
 
I think this should be taken as evidence that Quickhost and Scheduled Hosting don't mix. The next time the server is in need of a restart, we'll just use the scheduled host, not both.

Chazar July 2nd, 2004 06:21 AM

Re: MP: Mon-Fri 12.00h UTC fixed scheduled host (game in progress)
 
Arrgh! It quick-hosted again and did not skip the schedule! And I also have problems getting a stable connection to the server...

Norflet: Please disable quickhosting before we receive another stale turn, thanks!

[ July 02, 2004, 05:24: Message edited by: Chazar ]

Norfleet July 2nd, 2004 06:24 AM

Re: MP: Mon-Fri 12.00h UTC fixed scheduled host (game in progress)
 
It is done. Quickhost is gone. The game will now only perform hostings at 1200 UTC sharp.

Chazar July 2nd, 2004 06:26 AM

Re: MP: Mon-Fri 12.00h UTC fixed scheduled host (game in progress)
 
But only on weekdays right? [Edit: I wrote weekends here but meant weekdays of course...]

Can you skip todays schedule as well? I assume that not everyone will notice in time...

[ July 02, 2004, 06:00: Message edited by: Chazar ]

Norfleet July 2nd, 2004 06:52 AM

Re: MP: Mon-Fri 12.00h UTC fixed scheduled host (game in progress)
 
You mean weekdays? Yes. The next scheduled hosting, the one for Friday 1200, has been cancelled this week at your request. I'll reinstate it sometime after the deadline has passed so that it'll be there next week.

Chazar August 10th, 2004 08:10 PM

MP: Mon-Fri 12.00h UTC fixed (game is moving)
 
The game will move to a new server soon. Stay tuned.

Chazar August 10th, 2004 08:14 PM

Re: MP: Mon-Fri 12.00h UTC fixed (game is moving)
 
...that is hopefully. I need to go to sleep right now, so if someone else takes care that would be nice. Otherwise I will look into things again tomorrow...

Reverend Zombie August 10th, 2004 09:09 PM

Re: MP: Mon-Fri 12.00h UTC fixed (game is moving)
 
Quote:

...that is hopefully. I need to go to sleep right now, so if someone else takes care that would be nice. Otherwise I will look into things again tomorrow...

I notice that the game appears to be down on Norf's server. Does this mean you have the fatherland file, Chazar?

If you need me to host, I'll be happy to do so, but will need to get the file from someone.

Cainehill August 10th, 2004 10:25 PM

Re: MP: Mon-Fri 12.00h UTC fixed (game is moving)
 
Quote:


I notice that the game appears to be down on Norf's server. Does this mean you have the fatherland file, Chazar?

If you need me to host, I'll be happy to do so, but will need to get the file from someone.

Don't think he has the files - he sent me the URL that Norfleet gave him, but all we got were permissions denied, and in my case, directory does not exist.

So, hard to say if we'll get the fatherland, etc, and be able to continue. http://forum.shrapnelgames.com/images/icons/icon9.gif

Chazar August 11th, 2004 04:06 AM

Re: MP: Mon-Fri 12.00h UTC fixed (game is moving)
 
I've got the file by now and I've mailed Reverend Zombie the address for download as well.

Please let us know when we can continue, but let us skip today's hosting to be sure that everybody noticed.

By the way, turns get pretty busy right now for me, so I would really appreciate if we could loosen our schedule a bit, like skipping Wednesdays hosting...opinions?

JJ_Colorado August 11th, 2004 10:17 AM

Re: MP: Mon-Fri 12.00h UTC fixed (game is moving)
 
Chazar - I would be ok with slowing down the game by skipping Wednesdays, or continuing w/ the current schedule is fine as well. I'm easy.

John

Mark the Merciful August 11th, 2004 10:47 AM

Re: MP: Mon-Fri 12.00h UTC fixed (game is moving)
 
Glad you got the files.

I'm happy to slow down if you want to.

Mark

Pickles August 11th, 2004 01:07 PM

Re: MP: Mon-Fri 12.00h UTC fixed (game is moving)
 
I am ok to slow down too (not that I am doing much anyway)

Pickles

Reverend Zombie August 11th, 2004 05:11 PM

Re: MP: Mon-Fri 12.00h UTC fixed (game is up)
 
Game should be up and running at i.p. zombie.dyndns.org, port 10000

Next host I have is 0800 EDT on Friday, which I believe is 1200 UTC taking into account Daylight Savings Time.

After that, the consensus seems to be that we should have fixed hosting on Mon.-Tues-Thurs.-Fri. at this time?

Also, the wireless connexion for my server goes out intermittently. I will try to catch this and restart to avoid stales.

Post in this thread if you have difficulty connecting, and when you will be next able to take your turn should the connection be down.

I am EDT, so depending upon where you are located, when I restart the server may not leave sufficient time for you to upload your turn--if you are sleeping when the next host is scheduled to go off for example. In this situation, you need to let me know that the next host should be skipped. I can force host once everyone has their turn in when this happens, then resume normal fixed host schedule.

Mark the Merciful August 11th, 2004 06:26 PM

Re: MP: Mon-Fri 12.00h UTC fixed (game is up)
 
It's all workin smoothly for me.

Mark

Chazar August 12th, 2004 08:22 AM

Re: MP: Mon-Fri 12.00h UTC fixed (game is up)
 
I could connect fine and uploaded my turn for friday right now. Its good that we skip thursday: my girl-friend surprisingly got a job where I live, so she's moving into my place and we're arranging marriage...which means I am a bit busy right now, but I am still hopful to manage 4 turns a week... http://forum.shrapnelgames.com/images/smilies/happy.gif

Esben Mose Hansen August 12th, 2004 10:45 AM

Re: MP: Mon-Fri 12.00h UTC fixed (game is up)
 
Quote:

and we're arranging marriage...

Congratulations!

Chazar August 16th, 2004 08:01 AM

Re: MP: Mon-Fri 12.00h UTC fixed (game is up)
 
Not everybody has made his turn by now, although we're hosting within 1 hour. I've sent a private message to every player that hasnt moved to notify them.

Chazar August 19th, 2004 01:57 PM

Re: MP: Mon-Fri 12.00h UTC fixed (game is up)
 
Ehm, isnt it Thursday today and shouldnt there have been a hosting today? I am somewhat confused...

Reverend Zombie August 19th, 2004 03:33 PM

Re: MP: Mon-Fri 12.00h UTC fixed (game is up)
 
Quote:

Chazar said:
Ehm, isnt it Thursday today and shouldnt there have been a hosting today? I am somewhat confused...

Should have been; I am away from the server now, but will check on it as soon as I get the chance.

Reverend Zombie August 19th, 2004 07:35 PM

Re: MP: Mon-Fri 12.00h UTC fixed (game is moving)
 
I failed to set the Thursday host time (I had left it off Last week to allow everyone time to get their turn in after the move.)

Our next scheduled host is Friday 1200 UTC, then we resume hosting Mon-Tues and Thurs-Fri.

Sorry for the oversight. (Gives Mari extra time to get that turn in w/out staling, though)

Chazar August 26th, 2004 08:35 AM

Re: MP: Mon-Fri 12.00h UTC fixed (game is moving)
 
I cant connect to the server...anybody else?

Cainehill August 26th, 2004 11:44 AM

Re: MP: Mon-Fri 12.00h UTC fixed (game is moving)
 

Not since sometime Wednesday night, no - figured it was a momentary blip, but still can't.

Reverend Zombie August 26th, 2004 12:03 PM

Re: MP: Mon-Fri 12.00h UTC fixed (game is moving)
 
My wireless link on the server is not working and may have died.

We probably need to find a new host for this game.

Would any of the current takers be able to take over hosting duties?

Chazar August 26th, 2004 12:49 PM

Re: MP: Mon-Fri 12.00h UTC fixed (game is moving)
 
I am asking my friend whether he might host it, but I am not sure. I am away over the weekend, so I am not sure either whether I can give you an answer before monday...

Mark the Merciful August 26th, 2004 07:01 PM

Re: MP: Mon-Fri 12.00h UTC fixed (game is moving)
 
Bum

Reverend Zombie August 26th, 2004 07:45 PM

Re: MP: Mon-Fri 12.00h UTC fixed (game is moving)
 
Well, the game is up and running again on my server; switching the wireless channel seems to have cured the problem.

Chazar August 26th, 2004 08:23 PM

Re: MP: Mon-Fri 12.00h UTC fixed (game is moving)
 
http://forum.shrapnelgames.com/images/smilies/eek.gif you hosted with my previously submitted turn, now I am doomed! (well not really but its annoying)

Nevertheless I am happy that you will continuing hosting, do you? (Otherwise my friend can host, but his server is quite slow...)

Reverend Zombie August 26th, 2004 08:41 PM

Re: MP: Mon-Fri 12.00h UTC fixed (game is moving)
 
Ahh, that is the host that went off this morning, before I was aware we had a problem. I was a few minutes late checking the server, or I would have skipped the host.

I will continue hosting, assuming incidents like this every now and again don't both anyone too much...

Mark the Merciful August 27th, 2004 06:00 AM

Re: MP: Mon-Fri 12.00h UTC fixed (game is moving)
 
Oh hell, does this mean the server's going to host again in 3 hours time? That means I'm going to stale (again - if what you're saying is that the restart effectively forced a stale already).

Chazar August 27th, 2004 07:21 AM

Re: MP: Mon-Fri 12.00h UTC fixed (game is moving)
 
I would also recommend to set out hosting whenever the server was unavailable for some time, because it could be just that time window a player had planned to submit his turn. So I would like to set out this hosting, since two players (Ulm &amp; Marignon) are still missing!

(Or we might switch to QuickHost only to prevent such problems at all. I'd rather enjoy a good fight than my enemies staling...)

@Mark the Merciful: Didnt look like you were staling Last turn, since your forces attacked according to my reports. BUT it is indeed hosting within to hours and you have not submitted a turn! Can you reach Reverend Zombie to set out hosting?

Chazar August 27th, 2004 07:41 AM

Re: MP: Mon-Fri 12.00h UTC fixed (game is moving)
 
@Mark: I had submitted my turn before I read your post, i.e. I did not take advantage of knowing that you might stale. Nevertheless, a stale turn is certainly a huge disadvantage for you while being involved in battle with me, so I am willing to even out the score:

I could imagine of not moving all my armies concerned with our battle once within the next three or four turns. Would you consider that fair? Its not exactly like a stale, but you could prepare for that on the other hand as well. Any other suggestions?

Reverend Zombie August 27th, 2004 08:42 AM

Re: MP: Mon-Fri 12.00h UTC fixed (game is moving)
 
Ulm will not stale, we will skip the host today.

I think Marignon has missed a couple of recent turns lately, not all of which were caused by the recent server outage.

So...I am not sure quickhost is a good idea unless we can verify that Marignon is still with us.

Chazar August 27th, 2004 09:16 AM

Re: MP: Mon-Fri 12.00h UTC fixed (game is moving)
 
http://forum.shrapnelgames.com/images/smilies/happy.gif
Pretty good! Thanks Reverend Zombie!

I am unavailable over the weekend, so could someone else try to contact Marignon please?

Mark the Merciful August 27th, 2004 11:36 AM

Re: MP: Mon-Fri 12.00h UTC fixed (game is moving)
 
Phew! Thanks very much Reverend. I was not looking forward to staling against Caelum!

Reverend Zombie August 27th, 2004 11:58 AM

Re: MP: Mon-Fri 12.00h UTC fixed (game is moving)
 
Quote:

Chazar said:
http://forum.shrapnelgames.com/images/smilies/happy.gif
Pretty good! Thanks Reverend Zombie!

I am unavailable over the weekend, so could someone else try to contact Marignon please?

Marignon is "undead dolphin hacker," I'll send them a PM.

Cainehill August 30th, 2004 01:04 PM

Re: MP: Mon-Fri 12.00h UTC fixed (game is moving)
 

With regards to the "Pangaea has had an unexplainable increase in wealth ths turn, probably caused by cheating" message, that apparently comes up now even when you _don't_ remove the Alchemist Stone from the mage doing alchemy.

And with a treasury that now contains 44 gold, I have a nagging suspicion that the game -stole- money from me, as I'd had something like 500 the turn before. Hard to be positive, what with the ... 3 day pause between turns. (Did Alchemy, sent the resultant gold to another player.)

Chazar August 31st, 2004 09:19 AM

Re: MP: Mon-Fri 12.00h UTC fixed (game is moving)
 
When exactly are we all updating to V2.13?

(@Cainehill: Alchemists rejoice with the new bug fix... http://forum.shrapnelgames.com/images/smilies/wink.gif)


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