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Re: MP Game - Yarnspinners
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Re: MP Game - Yarnspinners
-Abysia turn 4-
"Hail to thee, good neighbor! Warm tidings and good will, how goes your day?" "By the by, my friend, I can say little except that it passes. Have you heard the news?" "The news? My friend I had no idea there was news, let alone the nature of such news." "Ahh, then i can assure you there is indeed news, news of such import as to arouse the interest of all who hear it." "As to that, I can assure you it must be true, for you have not yet told me this news and already I feel my interest aroused to nearly unbearable levels." "How, you wish to hear the news?" "By the Horse yes! I wish very much to hear this news, as you can percieve i am listening very closely." "I do indeed percieve that you are listening closely my good friend, and as such will undertake to impart to you the news immediately." "Ahh, well do so then, and I would indeed be in your debt." "As to that, I shall then immediatly pass to you the news you desire to hear." "The shard! Yes i desire to hear it, it seems i have desired nothing less for the Last half of and hour!" "The news then, is this. I do not know the significance of it, but I can report that a messenger has arrived and put the palace into something of an uproar." "How, an uproar?" "Well, that is, a subdued uproar." "What precisely," The first Neighbor inquired, "is a subdued uproar? For you percieve I desire precision of all things." "I will describe it as best I can," Said the Second neighbor. "I await your description with all eagerness," Said the First. "Here it is, then: A messenger arrived some two days ago, that is, the day after we Last met." "Well?" Said the First neighbor. "Whence came this messenger?" "That I cannot tell you, only-" "Yes?" "He was a Abysian, and he wore the livery of the Army." "There is nothing remarkable in that," said the First neighbor. "Messengers for the Army are often Abysians, and it is only proper that they wear the Army livery under such circumstances." "Oh, I agree, there is nothing remarkable in that. Only-" "Well?" "His message." "What was it?" "I assure you, I havn't the least idea in the world." "How," Said the first neighbor. "You have no idea?" "None at all, on my word of honor." "And then?" Replied the first. "All i know is this: The messenger spoke to the Queen our Goddess for some time, and then departed, and after he left-" "Well? After he left?" "There were unmistakable signs of agitation in the behaviour of the Queen." "And yet," Said the first neighbor, "She gave no indication as to the cause of Her agitation?" "Only this," Replied the second. "She was heard to mutter something about the worthlessness of the Army and how She would be better off doing things Herself, then she ordered all to continue with the day as if nothing had happened and stalked off and has not been seen since!" "indeed, that does seem to be portentious news my friend, though i know not what it means." "Oh! I nearly forgot, though i know not the import of it," Said the second neighbor. "The messenger was also observed to be wearing several bandages about his head and arms." "The Horse! You know not the import of it," Replied the first. "Why that nearly explains it all, in my reckoning." "How, it explains it all?" "Indeed, by my figuring it would seem that the Army suffered an unsightly defeat and our Queen has gone off to rectify the situation Herself." "Ah! I percieve that your idea would seem to fit the situation exactly, and bears much merit. Many thanks my friend, for you have cleared up some worry i did have on my part as to the nature of the message, surely our Queen will set all aright in the near future." "Think nothing of it, and thanks to yourself as well, for sharing such an interesting morsel of information with me." "Cha! And what kind of neighbor would i be if i didnt share such thought provoking information with a dear friend of mine. Now, I shall take my leave, and let you return to your gardening." At which point the two neighbors bade each other farewell and continued at their respective activities. Which in this case were walking towards ones own front door, and the digging up of a particularly truculent weed. (I tried my best in this post to copy the dialogue of the incomparable Paarfi, under the pseudonym of Steven Brust. If you havn't read any Steven Brust then i suggest you do so immediately.) |
Re: MP Game - Yarnspinners
Hi All,
Here's my first set of points, for turn 3 reports: Abysia 1 Arco 2 Ermor 2 Machaka 2 Mictlan 1 plus 2 belated points to each of R'lyeh and Man, who didn't get them for turn 2. I know they were both late, but it seems a shame to discourage people from writing, when they were both good turn 2 reports. No turn 3 reports though! I can't edit Zapmeister's first post, but the running totals are: Abysia 5 Arco 6 Atlantis 2 Caelum 4 (shame about the turn 3 report - I was really looking forward to it!) Ermor 6 Machaka 6 Man 4 Mictlan 5 R'lyeh 4 Vanheim 4 Hope that's ok - I have begun to be a bit discriminating in awarding only single points in some cases. I see that turn 5 hosts tonight, so I'll award points for turn 4's reports tomorrow. All the best, CC |
Re: MP Game - Yarnspinners
Summer, year 1. (Turn 4)
This month a great mystery arose in the God Mountain. Oginga, Voice of the Lord, ventured into the caves in search of ancient wisdom. I don't understand the mortal obsession with ancient wisdom. It's always ancient this, ancient that. The mortals believe there is an ancient god, buried in the mountain, who teaches dark arts to those he deems worthy. Oginga, inspired by his new holy power, wished to seek this ancient wisdom. He and a party of three retainers went into the mountain. Apparently, I'm not ancient enough for him. Anyway, it's not true. None of it is. It's a fifty thousand year old translation error. In the Old Machakan language - and that's the Old Machakan language from my time, not now - nowadays they call it 'Really Old Machakan' - the word for spider is "reluz", and the word for god is "relozu." Of course they have a common root, because the ancient Machakans worshipped spiders, before they were tamed. It's actually just Spider Mountain. No gods, just spiders, and some unusual spider-human crossbreeds. I'm going to let them keep calling it God Mountain, though. I always liked that name. Sounds like some sort of theme park attraction. But a mortal's holy site basically IS a divine theme park attraction. Oginga, of course, returned without ancient wisdom. But he did pick up one of those half-spider men, whose magical knowledge requires sacrifices, which are not to be found in the caves. Azaan, the Black Sorcerer, has come out to see if those who dwell upon the surface might have more compatible magical energies. In the dark caves all of Oginga's retainers were slain by God only knows what. Actually... God doesn't know what. And I speak from experience here. But only one of them was devout enough for his spirit to return to the surface. I am curious why Oginga cannot find better followers, nor trust his own deity's wisdom. My new prophet has gotten off to a slow start. Perhaps he will make more of a name for himself in the future. |
Re: MP Game - Yarnspinners
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Re: MP Game - Yarnspinners
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Re: MP Game - Yarnspinners
Ermor: Turn 5
After being instrumental in a victory against the few defenders of West Achaku, Rolf Magnus and his decided to follow empty Machakan promises instead. I considered my offer enough to satisfy a mercenary's greed, yet somehow, Machaka managed to outbid me. However, my coffers have attracted another greedy mortal, with fresh troops no less. Gynter Blukraft and his Sonnenkinder decided to offer his services to me, and intend to use them as the spearhead to an invasion into the Achaku Plains, which appears to be heavily defended and unlikely to join my newly risen nation of their free will, joined by Caractor and a newly risen legion of servants, and the remains of Angmar's army. Though much of the time of existance was spent studying the cycle of death among mortals, it is highly unlikely that I will ever fully understand them. I was informed that there was a festival of faith held in my honor, and the remaining villagers apparently revelled and feasted well into the night. Which was a fortunate occasion, as Caractor had to kill fewer of them to aquire their remaining valuables, which I require to attract more skilled soldiers. It is for their own good, after all, and their miserable lives only end in pain and death anyway. Also, a trader's guild has set up in Astara. I certainly do not mind them, as they agreed to pay a good amount of taxes each month. I have finally decided to ask Simthi to conjure a being of faith. I hear that the old theurgs of Ermor were skilled in the reviving of the fallen, and I feel it will further my studies to see one practicing his fascinating arts. For I am Noth, and I will end the pain of this world. |
Re: MP Game - Yarnspinners
A somewhat longer yarn for this turn; I did not write anything for the past two turns, so I have to at least sum up what happened in the meantime. I find mWithout any further ado:
The Kingdom of the Vale, Summer: A sort of routine eventually came to the Avalonian army after their first dismal training. The soldiers were growing into an effective group instead of fighting as individuals, and they were galvanised by their victories over the barbarians. These battles turned out to be slaughters, as the enemy did not adopt any kind of discernible tactics. Instead, they charged one after the other, making them easy prey for the longbowmen waiting behind. The roars they gave while rushing to their death were certainly impressive, but they availed little, and all tribesmen were either killed or routed in a matter of minutes. While Ilneoa rejoiced after such easy victories, she could not help having an eerie feeling about what would brought the next tide for her. Had the old ways been so forgotten that hordes of barbarians were the most threatening army of the Vale? Surely there should be something left of the past grandeur of Avalon; all these years cannot have vanished from the surface of the land so swiftly. Her troops were nearing the Stone Sisters, these mountains used by farseers to spot enemy soldiers roaming in the Lands Beyond. As Ilneoa's army came into view, the watchmen sent word for their guard. Nearly as many men as Ilneoa had herself rushed at the commands, mostly peasants given swords and a few archers. Their blazon was the moon and the crimson blade, the symbol of the Earls of Valogda. Silence reigned when the Virtue, Lady of the Avalon, gave her signal for “Fire at will”. A few commoners were hurt in this initial volley, but it achieved little as they were intended to be a diVersion and not an actual threat. In the meantime, the trained infantry of the Sisters' Guard came to the battlefield and started its march against the Avalonian archers. Few arrows did much damage, and the sight of several comrades dead was not enough to deter the foe. Chaos erupted shortly afterwards as the own bodyguards of Ilneoa entered the fray, a few feet before the line made by the bowmen. This Last defence was enough to keep most of the enemy men-at-arms at bay, although a few of them managed to attack the archers themselves. While the situation was more or less under the control of Avalon, the cowardly leader of the longbowmen ordered a retreat of his troops, even if they were more than able to use their knives in close combat. Thankfully, Ilneoa's infantry was brave enough not to panic, and they were able to chase down the remains of the much weakened enemy army. While this battle for the Stone Sisters has been a success for the Vale, Ilneoa could not tolerate such displays of insubordination within her ranks. Retribution would have to wait until the craven and his troops could be found, however. Several warriors were killed because of his behaviour, and a few more injured; this would not do, and would have to be... taken care of. A messenger from the Fair Land broke her musings. He was a young lad, hardly more than sixteen, a squire at best; a seasoned knight should have been entrusted with the task of delivering this missive. His work done, the boy hurried away without a word, which seemed to mean he did not relinquish to be remember as the one who brought bad news. Ilneoa opened the letter, half expecting news of an upcoming disaster to reach her. She was not disappointed. “It is my hope the present missive finds out in a good health, with the laurels of victory over your magnificent head, Ilneoa of the Lake. Alas, the tidings I bring therein are none too good. A fortnight after your departure, the earth quivered in Avalon, an occurrence almost never heard of in our records. This earthquake happened shortly before sunset, four days after Beltaine. Many a house collapsed on itself, and most dwellings still have insecure foundations. To the best of our knowledge, nearly one thousand inhabitants were killed, most of them trapped in their own homes; the Tower Guards were hard put to bring succour to all of them. This disaster also destroyed several granaries, and we have been facing a dearth for the past two moons. A minor riot occurred as poor commoners begged to have something to eat, but we had little food left to give them. We would believe the aftermath of the earthquake claimed the lives of another thousand people, but hopefully the famine should come to an end with next month's harvests.” Such incompetence, Ilneoa mused. Was it not the purpose of the Castellans to handle crises without worsening their impact? But Castellan De'nalis was clearly not finished yet. “The earthquake has also claimed the Temple to your Glory, as the sacred trees of your grove had been uprooted. Two of your servants that were singing your praises there have also disappeared; we fear the worst for their fates. Baleful omens have been spreading through the population, and some even dared to think the very essence of Earth was rejecting you and your people. Truly, this is a troubled time for the Vale. Because of this, I had but the choice to anoint a Guide to bring faith to the population. Flacal the Lightbearer was chosen to be the receptacle of your word, and she currently stands as the High Druidess of Avalon. She has been trained at the Isle herself, and should prove to be a talented priestess at your service. Your grove has been restored to its former state, as majestic as ever I daresay. May the Glory of Avalon be with you, O Ilneoa Princess of the Winds, Castellan De'nalis of the City of Avalon.” For all answer, Ilneoa teared the missive and gave curt orders to her camp followers. She would go back to Avalon through the Open Road, for pressing matters requested her attention in the city. The time of Castellans and petty lordlings was coming to an end; the Isle of Avalon would have to step out of her mists and take her place once more, the silvery hand behind the Crown of Man. |
Re: MP Game - Yarnspinners
-Abysia turn 5-
The day to day business of being Queen can be so tedious sometimes, why some people still refuse to worship and swear fealty to Me I cannot understand. Always it goes the same way; I send a messenger demanding their immediate surrender and forfiture of gold and wartime commodities, My messenger returns with their refusal, or is returned dead, or is not returned at all. I am forced to descend on their village kill all who take up arms against Me and execute every tenth male of age for their impertinence. While this can sometimes be quite entertaining, eventually it becomes such a bore to destroy the ill-equipped rabble they send against me. But i suppose it must be done, if I am to have the power I am now entitled too, then countless peasants must bend the knee ere i meet up with a true challenge. The true challenges are out there as well, other powers rising out of a long period of enforced dormancy, flexing their long untested powers and moving out to enforce their will upon the world. I can sense them, and I welcome them. Long has it been since I tasted the blood of one who was truly worthy, and their presence tickles the back of my mind like the electric tension of a lightning bolt waiting to discharge its fury upon the world. I can sense another presence as well, as if the Great One has been replaced by another force, one so very far removed from our existence as to be almost undetectable. But its out there, I can feel it watching us, chronicling our struggles..... judging us? -exerp from the Diary of the Queen- |
Re: MP Game - Yarnspinners
Only four people submitted yarns for turn 4, but they were all good. Points:
Abysia 2 Arco 2 Ermor 2 Machaka 2 (I'm assuming that Man's long report is for turn 5, and that Cheezeninja really means turn 5 too!) Running totals: Abysia 7 Arco 8 Atlantis 2 Caelum 4 Ermor 8 Machaka 8 Man 4 Mictlan 5 R'lyeh 4 Vanheim 4 Is everyone still playing? I hope so. Looking forward to the rest of the turn 5 reports - points at the weekend. Please feel free to submit extra reports to fill in the gaps ... All the best, CC |
Re: MP Game - Yarnspinners
A reminder to everyone: please take a screen shot showing your empire at turn 5 (or simply save a backup copy of your .trn file, or even just write down which provinces you own) . Once the game is over, I'll edit this post to include a picture of the whole map with borders outlined for each nation, as well as a few interesting score graphs. It should add a lot for people reading this thread in the future.
I hope this works (Future-puffyn!) http://yarnspinners.improbable.org/i.../92/Turn06.jpg |
Re: MP Game - Yarnspinners
---- Arcoscephale, Turn 5 ----
I feel as if I have returned from the grave. Today was my first day up since my injury. I wandered the camp, chatting with the local peltasts. I learnt that Amshula, Balachandra's little sister, convinced the hoplites to follow her back to Skelde Henge to avenge our earlier defeat. A bunch of local troops went too. No one has the full details, but apparently no-one died (on our side), and injuries were light. It seems that otherwise, things have been quiet during my recuperation. There is word from Bolfar of a odd sign: milk held up to the mouth of a statue of Shiva (some local god of destruction) disappears. It is all nonsense of course, these people will believe anything, but apparently it has them rather worried, and they've cut back on their arm-flailing to catch up on sacrifices to Shiva. Balachandra and Divikar have stopped pouring through ancient texts and have taken to standing in the smoke in midst of the armory, getting in the way of the smiths, and chanting wordlessly. It's always sad to see a friend succumb to madness, but after years on the campaign you slowly get used to it. Thymbre is late returning from her trip; by Zeus, if anything has happened to her... I'll have to cut this short. My quarter-master just arrived with the news that Amshula has abandoned the troops in Skelde Henge and gone off into the mountains searching for enlightenment. Although the villagers are relatively friendly, I must rush there as soon as possible to make sure my men are taken care of. My quarter-master feels just as protective about me apparently. I knew he collected spare pieces of fine armor after battles. but I didn't know that he had procured a complete set of Strategos armor, cleaned off the blood and grime, hammered out the dents, and polished the bronze to a gleam. I tried to refuse, but he said to me, "Pandokos, my friend, after a fool stunt like that, I'd feel a lot better if you had a bit more metal between you and the world." It's far too good for me, but my old armor is lying in the mud of Skelde Henge somewhere, and I must wear something as I set out on the road to take charge of my army again. --- |
Re: MP Game - Yarnspinners
Late Summer, Year 1 (Turn 5)
It seems my lack of faith in Oginga the Prophet was well founded. It's a little known fact that, during the off years, a god does some observing. After all, when you're dead, there's not much to do besides be mellow. So we can see the world, through the eyes of Prophets. We call it PropheTV. All the resting gods can do this - well, except for Old Scratch, who lost his remote control. Spent 200 years going through his sofa cushions looking for it. Turned out he left it in his other pants. It took him aeons to live that down. 'Course, he got the Last laugh, he's set up a similar torture for the dead mortals in the Third Circle. He shows them nothing but Hee-Haw reruns, and whenever they get up off the sofa to look for the remote, he kicks them. Once the mortals invent television, they'll even understand what's going on. Well, as much as anyone could. Anyway, it's only once we come out into the world that we can only see through the eyes of our own prophet. And it makes me a little glad, because if any of these other deities could see this, I'd be the new laughingstock. Oginga led his merry troop of followers into the Great Expanse, with nary a care in the world. What sort of a prophet has nary a care? Talk about irresponsible. Does anyone ever use nary to measure anything other than the level of care? Suddenly, he ran into a band of enemy horsemen. The horsemen cut his followers down like so much chaff, and Oginga - say what you will about his intelligence, he was brave - charged right in. And then they cut him down too. A prophet looks much like an ordinary footsoldier, through the eye slits of a suit of full plate. 'Course, maybe they were doing me a favor. I've never seen such an inept prophet in my life, as that term applies to me. I can see now that if I am to spread my authority away from the sacred mountains and forests, I will have to do it myself. On the positive side, the Crossbowmen led by Rolf Magnus seem to have tired of the cold land of death where they toiled, and will now toil for me in a glaring land of heat. It'll be like a vacation for them. |
Re: MP Game - Yarnspinners
Mictlan (Turn 6)
Within the Dominion of Sethra screams of birth began to drown out screams of sufferage. The templerate, cloaked in thick robes of cotton, have created the Jaguar Brigades. Quiet and noctural, these mystical warriors are seldom seen. Rumors circulate of a demonic origin, yet the peoples dare not protest. -Yc |
Re: MP Game - Yarnspinners
-Abysia turn 6-
It seems that all are not happy with the way i have determined things shall be, especially those who feel I am muscling in on their livestock. While i was off conquering peasants Frithigern, a Vampire Count of modest ability actually got up enough courage to oppose me and after raising up a small army of militia, thralls, and vampire whelps, he has dared to lay siege to my own castle. In ancient days Frithigern and I fought beside each other against those who would not recognize the right and power of the vampire, and though he has gotten older and gained much power since then he must have a poor memory indeed to think he can stand against one of The First. Well, a setback it may be, but i will savour his destruction. Luckily, my Cabalists left before the siege and are now on their way to setting up a functioning circle. Eventually they will aquire for me the blood I need to begin the rites of power and summoning, and enable me to truly attain the glory I deserve, and my power shall be as great as the one who came before and now is gone. This is how I want it, and this is how it shall come to pass, for I am Lillith, of the First. |
Re: MP Game - Yarnspinners
Well it looks like it's between four or five regular yarnspinners - welcome back Alneyan. Two points this turn to each of Abysia, Arco, Ermor, Machaka and Man. Totals after turn 5 are as follows:
Abysia 9 Arco 10 Atlantis 2 Caelum 4 Ermor 10 Machaka 10 Man 6 Mictlan 5 R'lyeh 4 Vanheim 4 Points for turn 6 yarns on Wednesday. Regards, CC |
Re: MP Game - Yarnspinners
---- Arcoscephale, Turn 6 ----
Star gazers. I confess I was, well, pleased that one of their inscrutable ilk cared enough to avenge the honor of a hired sword, even if it was only some fool girl who had barely gotten her mystical robes and just wanted to impress her siblings with her courage. When I heard that she had led the troops to victory I was even a little impressed. But all it took was a word with my hoplites to realize that there was another reason why she wanted to come, and it didn't concern me in the slightest. She was after gems. This is, my hoplites inform me, the reason we were sent to this dreadful little province in the first place: there has long been a legend in our village that this province is the site of some mystical wonder, which, I have learned, really means that it has good gem deposits. And I would be surprised -- nay, shocked -- to learn that the practitioners of the local religious and philosophic arts are really in it for the money if I had not passed nearly a dozen years with their sort. (Apologies, Thymbre, I do not mean you.) I think I prefer my religion the way it is: far, far away. The term "godforsaken lands" has altogether too undeserved an ill reputation... I had been in town for a few days when Amshula came down out of the mountains, wandering into the village as if she had had every right to abandon my troops in a town that had been liberated mere hours earlier. We exchanged words. "Out for a bit of a stroll?" I said in greeting. "There was hardly anything for me to do when I got here," she retorted. "The rabble were unworthy of my attentions. Certainly nothing to fall off my horse about." Unfortunately she has Balachandra's way with words. I had heard that she tried to cast a few ineffectual sparks toward the enemy, with roughly zero impact on the battle, but I wasn't about to argue over who had contributed more to the campaign. "Perhaps you didn't stop to consider that the villagers were as likely to slit my hoplites' throats in the night as provide them with food and shelter." "As it turns out, Pandokos, they have been given the finest fruits of the harvest, and I hear they do not want for young maidens," she responded, unperturbed. "And besides, would you have rather that I had my throat slit too?" "Of course you had more important concerns than the safety of the men who fight your wars," I said. "At least you shall get some shiny stones for your trouble." At this she frowned, and turned away. Aha, I thought. She didn't find anything. The thought cheered me. --- |
Re: MP Game - Yarnspinners
Karacan, by way of his girlfriend, has requested that we suspend Yarnspinners until wednsday because he's in the hospital getting his appendix out. I for one don't have a problem with it, and a couple others have expressed the same feelings in the post about his hospitalization.
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Re: MP Game - Yarnspinners
Fine with me. Do I have to do something on the server to stop the game hosting?
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Re: MP Game - Yarnspinners
I *think* you need to log in on Mosehansen and change the options there (postpone the next turn hosting for example). I am not sure if you can disable all automated turns though, or anything along these lines.
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Re: MP Game - Yarnspinners
Well, I logged in to Esben's server and clicked "stop game". It said hosting in 240 minutes (which is odd, because I thought it hosted on Wednesday), so I thought it best. Someone let me know when Karacan is back and I'll restart it. Turns are in from Alneyan, YellowCactus, Cheezeninja, Petar, Puffyn and Yvelina. Still waiting for turns from Jarenko, Mark and Sheap - and Karacan, of course.
CC |
Re: MP Game - Yarnspinners
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Re: MP Game - Yarnspinners
Man, turn 6:
“... and thus was how the assistance of the Vale saved Man in her early days. All the arcana known only to the Daughters of the Isle was unleashed on the foe, who came to destroy the cradle of higher knowledge and civilisation; the Kingdom of the Summer Lands, Man. On this fateful day, numerous enemy cataphracts had been gathered, followed by an host of swordsmen and hired swords. An army several thousand men strong; all of them were killed at the end of the day. Much has been lost since this era, and little is known of the enchantments used in this battle. Our Mother herself struck down the invaders, whilst the skies cast their baneful wrath on the mortals below; or so our lore tells, as such rituals are well beyond the abilities of even the most skilled living Daughter. As the mists conceal our Isle, so did they cover the unearthly powers of the days of yore. However the war was won, the Summer Land prevailed, and no other enemy attempted to strike her down afterwards. And so the endless cycle went by, while Avalon lost much of her sway over her Kingdom. Still, we remained, advisers for lords and the power enabling Man to exist. Thus our fates were entwined; alas, the mortal men did slowly forget the mutual bond, eventually weakening both peoples. The dusk of our kind is upon us; may the Mother allow us to live through the endless night to come.” Such were the words of the Daughter Y'gael, who had passed away many a tide ago. Her depiction of Avalon alas applied too well to the current time; only a handful of Daughters were still living in the Isle, and most of them were but the shadows of their late sisters. As the saviours of Man, these otherworldly beings whose very names had been forgotten, so shall Avalon vanish from the land. This fate Y'gael had foreseen for her kind, and it was nigh upon the Isle. Nonetheless, there was little else to do but attempt to thwart such a baleful future. Under the capable rule of Melivane, the Mistress of Avalon, the city had been fully restored and the earthquake was becoming a mere memory. The most skilled warriors of Man were resuming their offensive against the rebel forces of the Earl of Valogda. Her own spiritual powers were growing with each passing day, and most had acknowledge her divine nature. A single cloud was present in her azure sky, and this was enough to concern her. The few men left at the Stone Sisters spotted enemy movement afar, and their first reports were all but encouraging. Lurking in the waters of Kaspus were strange creatures able to live beneath the seas. Very little could be inferred about these beings, but such a threat so close to the Isle did not bode well. Still, a diplomat would have to be sent to parley with... them. That lowly officer, Silvas, who forced most of her men to flee at the Stone Sisters, would certainly be adequate for the task. And Ilneoa would not shed any tear if he happened to be killed during this mission. |
Re: MP Game - Yarnspinners
As long as the game is stopped, can't seem to submit turn. Would be nice if the timespan would be set to 24h or so after restart... currently it's down on 240 minutes, which might be a bit harsh for a timewindow.
Thanks for stopping, by the way. http://forum.shrapnelgames.com/images/smilies/happy.gif |
Re: MP Game - Yarnspinners
Speaking of which, may I send you my player file Magnate? I cannot connect to the other TCP/IP game I am currently playing in (as a replacement player; notice the irony), and I strongly suspect the matter is directly linked with my computer.
I am not sure whether I can download turns or not though, but by the time next turn is due, the problem might have been solved of its own (as it happened in the past). Thanks in advance! |
Re: MP Game - Yarnspinners
Ok. First - yes, you can send me your file Alneyan, but what do I do with it? Fire up Dom2 and connect to Esben's server myself and submit your turn? I'm not sure I'm using the same Version as the server! Anyway, if you let me know what to do I'll do it.
Second, welcome back Karacan! I guess I can restart the game now, but how do I set the host time to more than 240 minutes? I agree that I need to set at least 24 hours to allow everyone to notice that it's been restarted and (re)submit their turns. Sorry if I'm being a bit dense on both counts ... CC |
Re: MP Game - Yarnspinners
There should be an option on Mosehansen about the time until next hosting. I do not know where it is though, as I have never hosted a game on Mosehansen.
If you are using 2.12 or above (2.12 being the server's Version if memory serves), my turn file will work for you. It was done under 2.13, so there will be boggus combat replays, but it is much better than staling the turn. You should create a Yarnspinners directory, put the two Man files I will send in this directory, connect to the game as Man and put my password. The game should then upload the .2h file automatically. Hopefully. I will send the needed files/password as soon as I finish writing a nice message to Atlantis. |
Re: MP Game - Yarnspinners
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Since I do not have your mail, I will be attaching my files in the thread. The actual password will be sent via a PM.
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Re: MP Game - Yarnspinners
Hey Magnate,
Any luck with figuring out how to restart the game? P.S. Welcome back Karacan |
Re: MP Game - Yarnspinners
Oh dear, how ironic - Esben's server is now full, so it won't let me restart the game. I'll keep an eye on it and restart as soon as I can. I can't see any obvious way to reset the 240 minute deadline, but maybe one will appear when it lets me restart the game. Please stay tuned folks!
Alneyan, I downloaded your file successfully. I'll PM you as soon as I know whether it will connect or not. All the best, CC |
Re: MP Game - Yarnspinners
Well, going back to PBEM might be a solution in this case. We are a slow game, and so PBEM should not be too difficult to run in this case. In fact, it is so easy to do that even *I* can run a PBEM game! I think you would have to ask the admin the fatherland file though if you wanted to go this way.
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Re: MP Game - Yarnspinners
Before this game drops from the participants' consciousness, would anyone be willing to host it as a pbem? I am pretty sure that Esben will send out the fatherland file on request.
I am notoriously unreliable for hosting larger games, I am afraid, but if there is really noone else, I'll do it. magnate would be the best bet for that, though. http://forum.shrapnelgames.com/images/smilies/happy.gif |
Re: MP Game - Yarnspinners
If needed, I am also able and willing to take care of the hosting part. I would be the one benefiting the most from going the PBEM road (since I cannot be expected to be able to do TCP/IP), and so it might be fair to make me work for that advantage. http://forum.shrapnelgames.com/images/smilies/wink.gif
Hosting would be a matter of minutes though, especially as this game runs twice a week. And am I the only one who finds the hosting part to be almost fun to do? |
Re: MP Game - Yarnspinners
PBEM is fine. It would be nice to keep this game going. I'd have no problem hosting either, but since we should reach some sort of consensus I think Alneyan should do it.
I suppose most game participants can be counted on to check this thread, but is there any other way to make sure everyone is aware of this change? |
Re: MP Game - Yarnspinners
Emailing and/or PMs might do the trick for players not checking this thread. Players not having send their turns again would be nagged through these means; hopefully they would all be reached by emails/PMs.
Speaking of which, how much time should be given if/when the switch to PBEM happens? In other words, how much time would be considered "reasonable" for players to send in their turn files? |
Re: MP Game - Yarnspinners
First of all, get Esben to send you the respective files. I think if we can switch to Pbem until end of next week, we're good. http://forum.shrapnelgames.com/images/smilies/happy.gif
PMing people sounds like a good solution. I'll PM you my email address. |
Re: MP Game - Yarnspinners
First of all, get Esben to send you the respective files. I think if we can switch to Pbem until end of next week, we're good. http://forum.shrapnelgames.com/images/smilies/happy.gif
PMing people sounds like a good solution. I'll PM you my email address. And yes, at least to my knowledge, you're the only one thinking hosting is fun. http://forum.shrapnelgames.com/images/smilies/happy.gif I don't like organizing, sending out the right files to the right people, counting if everything's in, answering questions... yuck. I did enough customer support jobs, thanks... |
Re: MP Game - Yarnspinners
Since there's still no room on Esben's server to restart the game, I think I agree with you all that PBEM is the way to go. Since I'm about to go on holiday for two weeks (yippee!), it's better that Alneyan hosts. I'll still award points for the stories (though there will be a short break after next weekend, unless I find an e-cafe in Madagascar!).
All the best, CC |
Re: MP Game - Yarnspinners
I have sent a request to Esben for having the files earlier today. In the meantime, I guess we can start getting back on track, and so feel free to email me your turn files for turn 6. My address is alneyan[AT]yahoo[DOT]fr (replace with @ and .), though it should be displayed in my profile.
Do you want to make the switch to the latest patch (2.14) when next turn runs, or would you rather wait until everyone is settled? Using the wrong Version should only result in incorrect combat replays, but avoiding this may be better if possible. On a side note, I have never done any kind of tech support job, or anything along these lines. That might be why I am still not shivering at the very thought of hosting anything. |
Re: MP Game - Yarnspinners
Well, me at least, I don't have my turnfile for turn 6 yet...
And I am all for changing to 2.14. I doubt that anyone managed to build a fetish/clam economy yet. |
Re: MP Game - Yarnspinners
Yes, I imagine those who didn't log into the server before the game stopped will need to get their .trn files.
I too support going to 2.14 at the end of this turn. |
Re: MP Game - Yarnspinners
*Coughs* Yes, I had forgotten the little detail that some players might not have their turn files.
If someone else besides Karacan did not get her turn file, please drop me a mail so that I can send it to you as soon as I get it. |
Re: MP Game - Yarnspinners
According to Esben's game page, neither Sheap, Mark nor me took their turns yet. It's safe to assume that the rest received their turnfiles from the server.
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Re: MP Game - Yarnspinners
I have just received the files, and will be sending them to the players not having downloaded the files from the server.
Sheap has been unavailable for the past ten days due to a "problem" (I am not sure why; real life?), and so he will unlikely have the opportunity to play this turn. Does anyone know more about his absence? Should we wait for him once all other players have sent in their turns? Edit: Esben's files also included all the turn files for the current turn, so if you had already sent your turn to the server, you do not need to send it back to me. You should still give me your mail for next turn, and/or send the turn file again if you have made changes to your player file. I am assuming these player files are indeed the ones for turn 6, which isn't a given (it was the same for Arcoscephale, but the dates of some of the player files are too old to be for turn 6). So sending back your turn file would likely be better if we want to play it safe. |
Re: MP Game - Yarnspinners
Ermor: Turn 6
An excellent month. Attracted by greed, the mercenary knight Arnaud has joined my ranks with his longbowmen. These shall be a fine addition to the host of my legions of the damned. Caractor, Angmar and the Sonnenkinder managed to capture the Achaku Plains without any losses, with the exception of a single mercenary, which does not really account for being a loss. Shortly after capturing the province, my general communicated with me that there was a famous library in the province, which could be used to attract sages from all over the world. While none of the living sages could match my knowledge, I am certain they will be able to provide useful information from time to time, and thus I send the dead mage Simith towards the library's site, to build a laboratory there. However, he is to take a few of my freshly risen followers, and lead the mercenary Arnaud into a nearby battle first. I do not trust the archers alone to win the battle, and while I could not care less about the living, I still have need for them. Maybe my coffers will attract more greedy mercenaries that I can send out with the archers. The ritual of calling an ancient Ermorian priest has had an interesting albeit unexpected effect. Not a holy man followed my calling, but a twisted creature more aligned with Death than Life. I nevertheless intend to declare it my Prophet, to increase its notable spiritual powers for the world to see. I have no doubt it will perform as well in my plans if not better than a holy man of faith. At least it does not question me. For I am Noth, the Unquestionable. |
Re: MP Game - Yarnspinners
A gentle bump to give my third mail address in five days (hello Murphy). Turns should be sent to alneyan[AT]fastmail[DOT]co.uk from now on.
Unlike the previous two, this mail should actually be reliable, and works very well. But then, I fully expect Murphy to resolve that matter very soon. Hopefully, it will be the Last time I have to give yet another mail address. Key word is hopefully. |
Re: MP Game - Yarnspinners
On another matter, both Sheap and Jarenko (Machaka and Atlantis) seem to have been AWOL for the past two weeks, and I did not hear anything about their absence on the forums. Should we wait for them or attempt to find a replacement, assuming there was a master password for this game?
I will be asking Zapmeister about the master password; since we are going PBEM, the players themselves can have this password, as you will only be able to access your own nation. If there is no master password, is there any way to access the password-protected nations? I guess it is not possible, but I hope I am wrong here. |
Re: MP Game - Yarnspinners
If you don't have a master password, and the nations are password protected, there is nothing you can do apart from terrorizing Sheap and Jarenko to show up and hand over the passwords, unless you manage a few lucky guesses.
I'm fine with either waiting, finding replacements or turning them to AI. Which turn files are you currently missing? |
Re: MP Game - Yarnspinners
Mark's, Sheap's and Jarenko's. I sent another PM to Mark, but he is still on the Boards, so that will make matters easier.
Dominions is able to see if the turn files are valid or not, and so it allowed me to make sure the files from Esben were actually from this turn (except for the four players who did not get the turn from the server), and not from the previous one (as in the case of these four players). Well, I guess we should start attempting the lucky guesses then, just in case. (Let's see: their own nicknames, towns, colours, and the like) |
Re: MP Game - Yarnspinners
We do have a master password. Rejoice! Erh, perhaps not. I will be advertising on the general Boards for these nations, either as temporary replacing or permanent.
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