.com.unity Forums

.com.unity Forums (http://forum.shrapnelgames.com/index.php)
-   Multiplayer & AARs (http://forum.shrapnelgames.com/forumdisplay.php?f=62)
-   -   Fools Lament II - Ended - Mictlan wins!!! (http://forum.shrapnelgames.com/showthread.php?t=20828)

deccan September 24th, 2004 09:46 PM

Re: Fools Lament II - Newbies Welcome
 
Quote:

Yossar said:
Why would someone join a new game and then disappear without going AI before turn 5? Maybe his computer exploded.

And C'tis is even a very good nation for this map, with a Conjuration 30 bonus site. I would even prefer C'tis to Machaka.

Soapyfrog September 25th, 2004 02:28 AM

Re: Fools Lament II - Newbies Welcome
 
Server back up sorry for the delay folks.

deccan September 25th, 2004 05:48 AM

Re: Fools Lament II - Newbies Welcome
 
Waiting on C'tis. If he really doesn't want to play any more, we should really do something about it.

baboune September 25th, 2004 09:56 AM

Re: Fools Lament II - Newbies Welcome
 
did you set the server to 48h QH? We still have 17 hours to play turn 5! and it has been more than 24 hours...

anatoli11 September 25th, 2004 10:35 AM

Re: Fools Lament II - Newbies Welcome
 
I think it was because the server/game was restarted.

Can you set C'tis to AI as they have staled the Last 4 turns...

rex_havok September 25th, 2004 11:20 AM

Re: Fools Lament II - Newbies Welcome
 
question?
i am new and i'm sure everyone else knows the answer, but if everyone is done early, do we run the turn early?
(i would love faster early turns)
question? if C,tis becomes AI and someone later would like to play them is it possible?

and Lastly i tried the hotlink to start game but the
"C:\games\dominions2\dom2.exe --tcpclient --ipadr soapyfrog.no-ip.info --port 2345 --nonationsel
(and i did ajust it for my directory location)
did not work w/ xp -alternatives?

Soapyfrog September 25th, 2004 01:35 PM

Re: Fools Lament II - Newbies Welcome
 
Ctis is now AI... sorry Daesthai!

Soapyfrog September 25th, 2004 05:45 PM

Re: Fools Lament II - Newbies Welcome
 
I use

--tcpclient --ipadr soapyfrog.no-ip.info --port 2345

And that works for me.

If everyone finsihes their turn the game will host.

I dont think we can make Ctis human again... at least game says its irreversible..

Nappa September 25th, 2004 06:05 PM

Re: Fools Lament II - Newbies Welcome
 
I can't seem to get the shortcut working either. This is the latest variation I've tried:

"C:\Program Files\dominions2\dom2.exe --tcpclient --ipadr soapyfrog.no-ip.info --port 2345"

can someone point out the error of my ways? http://forum.shrapnelgames.com/images/smilies/happy.gif

Gandalf Parker September 25th, 2004 06:37 PM

Re: Fools Lament II - Newbies Welcome
 
Quote:

Nappa said:
I can't seem to get the shortcut working either. This is the latest variation I've tried:

"C:\Program Files\dominions2\dom2.exe --tcpclient --ipadr soapyfrog.no-ip.info --port 2345"

can someone point out the error of my ways? http://forum.shrapnelgames.com/images/smilies/happy.gif

Is that an exact quote? If so then you need tomove that " after 2345 to be after dom2.exe

short explanation
I know it doesnt seem logical but its true. You are only quoting up to the exe

longer explanation
The only reason Win wants the quotes at all is because the blanks in the path to the exe mess it up. So it only wants the to clarify the exe call, after that its back to business as usual. Another way to do it without the confusing quotes would be...
C:\Progra~1\domini~1\dom2.exe --tcpclient --ipadr soapyfrog.no-ip.info --port 2345
which isnt bad to say in instructions since it works for both new Wins and old Wins. Its the old Win98 way of saying "6 letters of a directory name that is too long so the ~1 or ~2 is saying grab the first (or second one) that matches it"

Bluebird September 25th, 2004 07:37 PM

Re: Fools Lament II - Newbies Welcome
 
Spaces in filenames are a really stupid idea - and I think naming a major application directory with a space is even worse. I would write a really ugly letter to the person who decided this if I just

Nappa September 25th, 2004 08:04 PM

Re: Fools Lament II - Newbies Welcome
 
Thanks Gandalf, that did it. Also, thanks for the explanation on the quotes. They made no sense to me.

Gandalf Parker September 25th, 2004 09:03 PM

Re: Fools Lament II - Newbies Welcome
 
Quote:

Bluebird said:
Spaces in filenames are a really stupid idea - and I think naming a major application directory with a space is even worse.

Agreed. I think its a fairly standard convention to use an underscore like_this instead.
But thats Microsoft for you. Ignore the conventions and invent a "new one" for everyone to use.

Soapyfrog September 26th, 2004 03:21 PM

Re: Fools Lament II - Newbies Welcome
 
Sorry guys I have to bring the server down again for a few hours today as the electrics here get some love.

Will be back up in the evening.

rex_havok September 26th, 2004 04:08 PM

Re: Fools Lament II - Newbies Welcome
 
oops did i expand too quick?
i was just viewing the sites on succesful mp games and noticed that fast expantion means almost sure death.
and everyone else is following a very slow expansion.
the idea to stay under the radar and avoid aggression and wasted resources?

Huzurdaddi September 26th, 2004 04:34 PM

Re: Fools Lament II - Newbies Welcome
 
Rex,

it looks to me like you are kicking ***. If I were you I would keep on doing what you have been doing so far!

Soapyfrog September 26th, 2004 06:43 PM

Re: Fools Lament II - Newbies Welcome
 
Server is back up btw. Only Mictlan to play...

Soapyfrog September 26th, 2004 11:59 PM

Re: Fools Lament II - Newbies Welcome
 
Hey Yossar play your turn already!!

Yossar September 27th, 2004 03:42 AM

Re: Fools Lament II - Newbies Welcome
 
I was at work.

Soapyfrog September 27th, 2004 09:57 AM

Re: Fools Lament II - Newbies Welcome
 
Quote:

Yossar said:
I was at work.

Excuses, excuses http://forum.shrapnelgames.com/images/smilies/laugh.gif

Yossar September 27th, 2004 04:07 PM

Re: Fools Lament II - Newbies Welcome
 
Now if everyone could just get their turn in before I went to work, we wouldn't have this problem. It seems like my schedule is exactly opposite of everyone else.

Soapyfrog September 27th, 2004 04:27 PM

Re: Fools Lament II - Newbies Welcome
 
Heheh I have a similar problem in another game, it always hosts 2 hours after I leave for work... http://forum.shrapnelgames.com/images/smilies/laugh.gif

daesthai September 28th, 2004 01:26 PM

Re: Fools Lament II - Newbies Welcome
 
Sorry for the disappearing act, folks. Had to deal with a situation here. I didn't have internet access for the Last week or so, couldn't even send an email to let you know.

Back now. No worries about switching to AI, I was hoping you would since I couldn't play. I'll just get in on the next game. =) Good luck!

Soapyfrog September 28th, 2004 01:46 PM

Re: Fools Lament II - Newbies Welcome
 
Hey glad you got back Online! We'll keep a spot open for you in the next one...

rex_havok September 29th, 2004 06:33 PM

Re: Fools Lament II - Newbies Welcome
 
? what happened to altantis (other then domain death.)?

if someone did it please brag!
or was it some form of bad luck?
how can an AI have domain death on turn 11

Huzurdaddi September 29th, 2004 07:49 PM

Re: Fools Lament II - Newbies Welcome
 
Really? I snuffed it out? BWHAHA really? No freaking way. I'll have to look when I get home.

I have a high dominion and I have been building as many temples as humanly possible. Wheee!

deccan September 29th, 2004 09:03 PM

Re: Fools Lament II - Newbies Welcome
 
It's time to start the "gang up on Ermor" chant.

Huzurdaddi September 29th, 2004 11:30 PM

Re: Fools Lament II - Newbies Welcome
 
How about that he did die a dominion death. From the graphs it looks like the computer took something silly like dominion 3 or something. HA!

And it looks like Caelum crushed him from the other side! HA!

Weirdly it looks like his forces changed to independents. I thought that once you died from dominion death that all of your units left the game. Hmmph. Too bad for me!

Huzurdaddi September 29th, 2004 11:32 PM

Re: Fools Lament II - Newbies Welcome
 
Oh and as to my "power" I am so starved for cash I am now pilaging my home provinces. Oy.

Stupid random events giving me militia. God. I *need* that money you fools die off or something from starvation!

anatoli11 September 30th, 2004 12:22 AM

Re: Fools Lament II - Newbies Welcome
 
So you would agree to "Death to Ermor"?

deccan September 30th, 2004 09:25 AM

Re: Fools Lament II - Newbies Welcome
 
Heh, I just realized that since C'tis is now AI, I'm surrounded by three AIs. I hope that they're not in a warmongering mood. Better pump up that PD...

rex_havok September 30th, 2004 08:28 PM

Re: Fools Lament II - Newbies Welcome
 
i think these turns are going quickly. it is nice to get 2 turns per 24hrs.(well not quite but..:)
congrades Huzurdaddi on killing atlantis. one less heathen i dont have to smite. of cource you are worst then a heathen but my holy army will get you later, after i (try too)smite a few computer players and fend of a few thieves.

Soapyfrog September 30th, 2004 08:36 PM

Re: Fools Lament II - Newbies Welcome
 
deccan is Last to play... http://forum.shrapnelgames.com/images/smilies/wink.gif

deccan September 30th, 2004 09:15 PM

Re: Fools Lament II - Newbies Welcome
 
Heh, I'm GMT +11 and I can't play at work. *Sigh*. Sorry.

Peter Ebbesen October 1st, 2004 08:57 AM

Re: Fools Lament II - Newbies Welcome
 
Quote:

Huzurdaddi said:
Oh and as to my "power" I am so starved for cash I am now pilaging my home provinces. Oy.


Given that pillaging provinces as soon as possible as harshly as possible is a standard tactic for Undead Ermor to put up as many temples and extra fortresses as possible, I do not think this should be taken as a sign of weakness on your part - rather smart play.* http://forum.shrapnelgames.com/images/smilies/laugh.gif


* Unless you are playing living Ermor, in which case, my condolences.

Huzurdaddi October 1st, 2004 01:52 PM

Re: Fools Lament II - Newbies Welcome
 
shhhhh.

Yeah, I'm ... uhm ... playing BE that's it. Woe is me!

Huzurdaddi October 1st, 2004 10:37 PM

Re: Fools Lament II - Newbies Welcome
 
Oops double post it was in a *really* old browser window and I thought I had not hit submit.

deccan October 1st, 2004 11:46 PM

Re: Fools Lament II - Newbies Welcome
 
That's really funny. That second post actually predated the first one by over three hours?!? I didn't know that was possible!

rex_havok October 4th, 2004 03:10 AM

Re: Fools Lament II - Newbies Welcome
 
game rule question?
if you are sieging a castle (own the hex but not the fort) can you move some of your army to attack the province behind (not boardering any controled provinces) or do you have to conquer the fort before proceeding?

Soapyfrog October 4th, 2004 11:35 AM

Re: Fools Lament II - Newbies Welcome
 
Yep. You could move your whole army even, but, better not lose the battle http://forum.shrapnelgames.com/images/smilies/wink.gif

baboune October 4th, 2004 11:54 AM

Re: Fools Lament II - Newbies Welcome
 
The size of your besieging army affects the sieging length. The more troops you have the faster the castle falls.

rex_havok October 4th, 2004 12:28 PM

Re: Fools Lament II - Newbies Welcome
 
i have lots of hvy cav,inf,specials and archers(little fluff) to take the tower. enough i can split my force and seige the tower and grab the next province. however i keep stalling.(he does have a lot of troops inside)
it must be the 30 odd troops he keeps hitting me with before i can move. I guess?

baboune October 4th, 2004 08:28 PM

Re: Fools Lament II - Newbies Welcome
 
Did we lose Pangaea? He has not played yet, and yesterday I dont think he played...

Huzurdaddi October 4th, 2004 10:13 PM

Re: Fools Lament II - Newbies Welcome
 
We may have lost him. No idea. We can give him a couple of days ( although it is slowing down the game! ).

baboune October 4th, 2004 10:33 PM

Re: Fools Lament II - Newbies Welcome
 
I get a message when connecting: turn file is corrupted...

Huzurdaddi October 4th, 2004 11:56 PM

Re: Fools Lament II - Newbies Welcome
 
Quote:


I get a message when connecting: turn file is corrupted...


Uh oh. Are you using 2.14? Hopefully you are using a lower Version and that is the problem.

baboune October 5th, 2004 12:23 AM

Re: Fools Lament II - Newbies Welcome
 
No. I am using 2.14...

baboune October 5th, 2004 12:40 AM

Re: Fools Lament II - Newbies Welcome
 
K.. I deleted the .trn file.. reconnected and it worked..

Nappa October 5th, 2004 02:05 PM

Re: Fools Lament II - Newbies Welcome
 
I'm back. I went camping thinking that one of the coffee shops in the area would have wirelss internet access. nope. After missing my turn on Sunday I pretty much begged a bartender to let me plug into his credit card machine for 5 minutes with about 2 hours remaining on Monday.

rex_havok October 5th, 2004 11:55 PM

Re: Fools Lament II - Newbies Welcome
 
question on deals
other then a NAP for xturns are there other common arrangements. ie can you have alliances (i don't think this is really possible because you cannot share anything, right?) i'm new and just want to know what can be done differently w/ players.
ps i am enjoying this game and hope everyone else is http://forum.shrapnelgames.com/image...es/biggrin.gif


All times are GMT -4. The time now is 09:12 PM.

Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.