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-   -   AI Deathmach 3 (http://forum.shrapnelgames.com/showthread.php?t=20876)

Master Belisarius October 8th, 2004 06:58 PM

Re: AI Deathmach 3
 
Fazrah vs Aquilaeian

The Aquilaeian won at the turn 360.
The game was more or less balanced until the turn 200, but around the turn 250 it was pretty clear that the Aquilaeian would win.

Master Belisarius October 8th, 2004 07:05 PM

Re: AI Deathmach 3
 
Quote:

narf poit chez BOOM said:
'Colony Bug'?

Yep, it was described many times.
Example, a Rock based race that research the Gas Colonization tech.
The problem happen, when although could have many Gas planets available to colonize, the AI continue building only Rock Colony Ships.
Into a galaxy like I'm using (not so big), could be that all the rock available planets are already colonized, but still the AI continue building Rock Colony Ships!
Usually it's fixed when the Create Planet's ships come.

narf poit chez BOOM October 8th, 2004 07:52 PM

Re: AI Deathmach 3
 
Yeah, I think I heard of that before. Just havn't ai modded, ever.

Master Belisarius October 8th, 2004 10:10 PM

Re: AI Deathmach 3
 
Quote:

narf poit chez BOOM said:
Yeah, I think I heard of that before. Just havn't ai modded, ever.

http://forum.shrapnelgames.com/images/smilies/happy.gif Think I have used more time modding AI races than playing SE4! http://forum.shrapnelgames.com/images/smilies/happy.gif

Master Belisarius October 8th, 2004 11:00 PM

Re: AI Deathmach 3
 
Klingon vs Toron.

The Toron won by points at the turn 500.

Think it was the most boring game of this contest (for now, of course!).
During many turns both races had a Military Alliance. At some point the war erupted, but the battles were not very common.

Master Belisarius October 9th, 2004 11:13 AM

Re: AI Deathmach 3
 
Earth Alliance vs CueCappa.

The Earth Alliance won at the turn 350.
During some time the game seemed balanced, but around the turn 250 was obvious that the EA had the advantage.

Master Belisarius October 9th, 2004 11:00 PM

Re: AI Deathmach 3
 
EEE vs Azorani

The EEE won by points at the turn 500.
An slow game. The EEE attacked somewhat slow, but at the time limit, they reached a clear victory (by points), taking several Azorani's systems.

Timstone October 10th, 2004 05:23 AM

Re: AI Deathmach 3
 
*&%#$)(&*^&^%!!!!!
Those freakin' EEE must lose, preferably from the Earth Alliance.

Master Belisarius October 11th, 2004 10:31 AM

Re: AI Deathmach 3
 
Quote:

Timstone said:
*&%#$)(&*^&^%!!!!!
Those freakin' EEE must lose, preferably from the Earth Alliance.

hehehe, I would be the Earth Alliance will defeat them! But also, would bet the EEE will reach the next round (looks like the Azorani will lose with the CueCappa in the next game).

Master Belisarius October 11th, 2004 10:34 AM

Re: AI Deathmach 3
 
Rage vs Narn Regime

The Narn won at the turn 430.
The Rage are good, but the Narn was the first winner of the Death Matchs contest... and they still are one of the best AIs. The Talisman + the great ships designes by Mephisto + their fast research and expansion, makes them very strong.

Salient October 11th, 2004 10:50 AM

Re: AI Deathmach 3
 
Wich AI is considered the strongest?

Raging Deadstar October 11th, 2004 10:58 AM

Re: AI Deathmach 3
 
I've always felt that either the United Flora or the Tesselate were the strongest AI I ever played against. Not sure if that goes for everyone though

Unknown_Enemy October 11th, 2004 02:11 PM

Re: AI Deathmach 3
 
Quote:

Master Belisarius said:
Rage vs Narn Regime

The Narn won at the turn 430.
The Rage are good, but the Narn was the first winner of the Death Matchs contest... and they still are one of the best AIs. The Talisman + the great ships designes by Mephisto + their fast research and expansion, makes them very strong.

http://forum.shrapnelgames.com/images/smilies/rant.gif

Timstone October 11th, 2004 02:20 PM

Re: AI Deathmach 3
 
Quote:

Unknown_Enemy said:
Quote:

Master Belisarius said:
Rage vs Narn Regime

The Narn won at the turn 430.
The Rage are good, but the Narn was the first winner of the Death Matchs contest... and they still are one of the best AIs. The Talisman + the great ships designes by Mephisto + their fast research and expansion, makes them very strong.

http://forum.shrapnelgames.com/images/smilies/rant.gif


Hehehe... go Narn!!

Master Belisarius October 11th, 2004 02:23 PM

Re: AI Deathmach 3
 
Quote:

Salient said:
Wich AI is considered the strongest?

I have my own list of strong AIs, but think the list could be different for everyone, depending sometimes about the game style or game settings that like to use every person, or even personal taste.

The strongest AIs are in my view:
United Flora
Earth Alliance
Narn Regime
Tessellate
CueCappa
Space Vikings
Aquilaeian Empire

For sure more strong races would be in the list (Toron, Fazrah, Rage, Verduran, etc).

Probably the UF or the Tessellate are the strongest of them (hey the Verduran looks very strong too!), but think is just my opinion.

Master Belisarius October 11th, 2004 02:28 PM

Re: AI Deathmach 3
 
Verduran vs Teslik.

The Verduran won at the turn 180!
They expanded very fast and defeated the Teslik without problems.
Think the Verduran are very strong and could win this Contest! They can be considered as a variation from the great United Flora scritps... but without the Talisman, the ship desinges makes them very different, but sill very strong.

Master Belisarius October 11th, 2004 02:32 PM

Re: AI Deathmach 3
 
Here the standings after the second round of games...

GROUP A1
United Flora 2
Khrel 1
Sallega 1
Drakol 0

GROUP A2
Tessellate 2
Gron 1
Pyrochette 1
Namovans 0

GROUP A3
Space Vikings 2
Corrian 1
Orks 1
Piundon 0

GROUP A4
Aquilaeian 2
Fazrah 1
Toron 1
Klingon 0

GROUP A5
Earth Alliance 2
CueCappa 1
EEE 1
Azorani 0

GROUP A6
Verduran 2
Narn Regime 1
Rage 1
Teslik 0

Looking the numbers, seems like the Drakol, Namovans, Piundon, Klingon, Azorani and Teslik will not reach the next round.

Salient October 11th, 2004 05:00 PM

Re: AI Deathmach 3
 
Quote:

Looking the numbers, seems like the Drakol, Namovans, Piundon, Klingon, Azorani and Teslik will not reach the next round.



Too bad, I realy like the Drakol, they are the coolest!!

Master Belisarius October 11th, 2004 10:11 PM

Re: AI Deathmach 3
 
Quote:

Salient said:
Too bad, I realy like the Drakol, they are the coolest!!

I like the Drakol too... but is very difficult to play as an intel race in SE4.

Master Belisarius October 11th, 2004 10:13 PM

Re: AI Deathmach 3
 
United Flora vs Sallega.
The United Flora won without problems, at the turn 200.

Drakol vs Khrel.
The Khrel defeated fast the Drakol, at the turn 190.

Then, after these results, here the standings in the Group A1.

GROUP A1
United Flora 3
Khrel 2
Sallega 1
Drakol 0

Renegade 13 October 11th, 2004 10:46 PM

Re: AI Deathmach 3
 
Bye bye Dra'kol! http://forum.shrapnelgames.com/images/smilies/frown.gif

Master Belisarius October 12th, 2004 06:36 PM

Re: AI Deathmach 3
 
Tessellate vs Namovans
The Tessellate crushed the Namovans at the turn 130.
Nothing to say, it was very easy for them.

Gron vs Pyrochette
The Pyrochette defeated the Gron, at the turn 190.
They expanded fastest and better than the Gron, and the Gron was unable to take advantage of the Talisman.

Then, after these results, here the standings in the group A2.

Group A2
Tessellate 3
Pyrochette 2
Gron 1
Namovans 0

Master Belisarius October 13th, 2004 07:47 PM

Re: AI Deathmach 3
 
Space Vikings vs Piundon

The Space Vikings defeated the Piundon very fast, at the turn 130.
The Space Vikings really expanded very fast, and the Piundon defense was not enough to stop them...


Corrian vs Orks
The Orks won by points at the turn 500.
Like many times, the Orks started losing the game... but changed the game to their side at the end!

Then, here the standings for the Group A3.

Space Vikings 3
Orks 2
Corrian 1
Piundon 0

Timstone October 14th, 2004 06:35 AM

Re: AI Deathmach 3
 
Those orks are strange guys. They always manage to surprise me.
Good work Master Belisarius with the AI battles!

Master Belisarius October 14th, 2004 09:08 PM

Re: AI Deathmach 3
 
Quote:

Timstone said:
Those orks are strange guys. They always manage to surprise me.


Don't know exactly the reason, but many times looks like they would fall soon... but at the end finished winning.

Master Belisarius October 14th, 2004 09:11 PM

Re: AI Deathmach 3
 
Aquilaeian vs Toron
The Aquilaeian managed to win without big problems, at the turn 200.

Klingon vs Fazrah
The Fazrah reached a fast victory, at the turn 190.

Then, the standings in the group A3 are:

Aquilaeian 3
Fazrah 2
Toron 1
Klingon 0

Master Belisarius October 14th, 2004 09:14 PM

Re: AI Deathmach 3
 
CueCappa vs Azorani
The CueCappa won at the turn 330. The Azorani offered a decent challenge, but was not enough.

EEE vs Earth Alliance
The Earth Alliance won at the turn 240. They always had the initiative and the victory was just matter of time.

Final standings in the group A5

Group A5
Earth Alliance 3
CueCappa 2
EEE 1
Azorani 0

Karibu October 15th, 2004 04:03 AM

Re: AI Deathmach 3
 
One thing I wonder. All the group results you put here I can see that Last three races never beat each other like this:

Lets assume that Earth Alliance won all three games and it has 3 points.

Then CC vs EEE -> CC win = CC has 1 point
CC vs Azorani -> Azorani Win = Azorani has 1 point
EEE vs Azorani -> EEE win = EEE has 1 point.

So, in this case, the result would be like this:
Group A5
Earth Alliance 3
CueCappa 1
EEE 1
Azorani 1

I just wonder, that are the quality differences of AI's really so big, that this doesn't happen? I would think that this kind of results would happen more often than not. If you calculate points (which equals the amount of games in a group) it is 6. There could be also 3 winners (2 victories each) and 1 loser with no victories at all. Or some other combination.

What is your experience of this, Master Belisarius? I might also understand this point division completely wrong.

Timstone October 15th, 2004 02:01 PM

Re: AI Deathmach 3
 
Quote:

Master Belisarius said:
CueCappa vs Azorani
The CueCappa won at the turn 330. The Azorani offered a decent challenge, but was not enough.

EEE vs Earth Alliance
The Earth Alliance won at the turn 240. They always had the initiative and the victory was just matter of time.

Final standings in the group A5

Group A5
Earth Alliance 3
CueCappa 2
EEE 1
Azorani 0

Oh yeah! Those stinkin' EEE lost!! Woohoo!
Kick *** Earth Alliance! http://forum.shrapnelgames.com/images/smilies/smile.gif

Master Belisarius October 15th, 2004 08:12 PM

Re: AI Deathmach 3
 
Quote:

Karibu said:
One thing I wonder. All the group results you put here I can see that Last three races never beat each other like this:

Lets assume that Earth Alliance won all three games and it has 3 points.

Then CC vs EEE -> CC win = CC has 1 point
CC vs Azorani -> Azorani Win = Azorani has 1 point
EEE vs Azorani -> EEE win = EEE has 1 point.

So, in this case, the result would be like this:
Group A5
Earth Alliance 3
CueCappa 1
EEE 1
Azorani 1

I just wonder, that are the quality differences of AI's really so big, that this doesn't happen? I would think that this kind of results would happen more often than not. If you calculate points (which equals the amount of games in a group) it is 6. There could be also 3 winners (2 victories each) and 1 loser with no victories at all. Or some other combination.
What is your experience of this, Master Belisarius? I might also understand this point division completely wrong.

Think this time we had some luckk! Really!
In the previous contest, we had several ties.
In those cases, I have played Tie Break games between 2 or 3 races.
If after all the games, still does exist the Tie, decided the winners considering the AI that won in less turns.
Also, can remember that once after play a Tie Break between 2 races, both races won by points one game each. Then, decided the winner after add the points that every AI did in each game.

Master Belisarius October 15th, 2004 08:14 PM

Re: AI Deathmach 3
 
Narn vs Teslik
The Narn won at the turn 490.
The Teslik offered a very good challenge, but the Narn slowly defeated them.

Verduran vs Rage.
The Verduran has not any problem to defeat the Rage at the turn 200.
They're a very strong AI.

Then, here the standings for the Group A6.

Verduran 3
Narn Regime 2
Rage 1
Teslik 0

Master Belisarius October 15th, 2004 08:18 PM

Re: AI Deathmach 3
 
Here the final standings after the First Round:

Group A1
United Flora 3
Khrel 2
Sallega 1
Drakol 0

Group A2
Tessellate 3
Pyrochette 2
Gron 1
Namovans 0

Group A3
Space Vikings 3
Orks 2
Corrian 1
Piundon 0

Group A4
Aquilaeian 3
Fazrah 2
Toron 1
Klingon 0

Group A5
Earth Alliance 3
CueCappa 2
EEE 1
Azorani 0

Group A6
Verduran 3
Narn Regime 2
Rage 1
Teslik 0

Master Belisarius October 15th, 2004 08:20 PM

Re: AI Deathmach 3
 
Groups for the Second Round.

GROUP B1
United Flora
Pyrochette
Corrian

GROUP B2
Tessellate
Orks
Toron

GROUP B3
Space Vikings
Fazrah
EEE

GROUP B4
Aquilaeian
CueCappa
Rage

GROUP B5
Earth Alliance
Narn Regime
Sallega

GROUP B6
Verduran
Khrel
Gron

I'll play 4 games for each AI, the first 2 of every group will reach the Third Round.

But.. I'm looking will have some time problems: 36 games will take me around 2 more weeks. And I'm going on vacation from 10 November (comming back the 2 December).

Then, to finish the contest before the 11/10, would need to play less games (2 games for every AI for example), or allow that only 1 AI of each group go for the third round.
Would prefer the long path (but more fair) and finish the contest after my come back.
But if does exist different ideas, I'm open to hear it!

Master Belisarius October 16th, 2004 10:09 AM

Re: AI Deathmach 3
 
United Flora vs Pyrochette.
The United Flora won at the turn 230.
They expanded fastest and for the time the Pyrochette had some decent ships to counter-attack, the United Flora already taken 2 of their systems.

United Flora vs Corrian.
The United Flora defeated the Corrian at the turn 350.
This time they needed more turns to win, than other games. For sure, because the Corrian looks very improved!

Gandalph October 16th, 2004 01:24 PM

Re: AI Deathmach 3
 
MB, I would prefer you take the long path and be more fair to the AI's. You are doing great work here!

All others, I had a very busy week and was slow at getting the files posted. I have all files posted now for your enjoyment. I think I will have a look at the Last 2 Corrian games to see where I might make them even better.

Master Belisarius October 16th, 2004 06:28 PM

Re: AI Deathmach 3
 
Quote:

Gandalph said:
MB, I would prefer you take the long path and be more fair to the AI's. You are doing great work here!


Ok. I prefer this way too, but

Quote:

Gandalph said:
All others, I had a very busy week and was slow at getting the files posted. I have all files posted now for your enjoyment.


Hey, thanks!

Quote:

Gandalph said:
I think I will have a look at the Last 2 Corrian games to see where I might make them even better.

They looks very competitive, really.

Master Belisarius October 16th, 2004 06:31 PM

Re: AI Deathmach 3
 
Tessellate vs Orks.
The Tessellate won at the turn 210.
It was a very boring game without battles, until the Tessellate opened a hole into the Ork's systems. After that, the game was decided very fast.

Tessellate vs Toron.
The Tessellate won at the turn 220.
The Toron offered a fight for some turns, but had nothing to do against the Tessellate DNs and BAs.

Master Belisarius October 17th, 2004 06:02 PM

Re: AI Deathmach 3
 
Space Vikings vs Fazrah
The Fazrah won at the turn 200!

Space Vikings vs EEE
The EEE won at the turn 180!

I have not believed the Space Vikings would lose both games, but they did... Think starting at the upper side they had problems to expand. Probably they will get better results starting at the bottom side, and then, we could have some Ties.

Master Belisarius October 18th, 2004 07:46 PM

Re: AI Deathmach 3
 
Aquilaeian vs CueCappa
The Aquilaeian won at the turn 480.
During the first-middle game, seemed like the CueCappa would defeat the Aquilaeian, but they managed to stop them and finally to change the game to their side.

Aquilaeian vs Rage.
The Aquilaeian won at the turn 450.
This time the Aquilaeian always seemed strongest, but the Rage managed to delay the Last fall.

Master Belisarius October 19th, 2004 06:35 PM

Re: AI Deathmach 3
 
Earth Alliance vs Narn Regime
The Narn Regime won at the turn 500 by points.
Both races signed a Military Alliance and never started a fight...

Earth Alliance vs Sallega.
The Earth Alliance defeated the Sallega at the turn 320.
They always seemed strongest than the Sallega and won without big problems.

Master Belisarius October 20th, 2004 06:59 PM

Re: AI Deathmach 3
 
Verduran vs Khrel.
The Verduran won at the turn 300.

Verduran vs Gron
The Verduran won at the turn 330.

In both games, the Verduran faced the "Colony Bug" problem, but anyway... they managed to defeat both races, fairly fast.

Master Belisarius October 20th, 2004 07:02 PM

Re: AI Deathmach 3
 
After 2 games in every group, here the standings:

GROUP B1 Points
United Flora 2
Pyrochette 0
Corrian 0

GROUP B2 Points
Tessellate 2
Orks 0
Toron 0

GROUP B3 Points
Space Vikings 0
Fazrah 1
EEE 1

GROUP B4 Points
Aquilaeian 2
CueCappa 0
Rage 0

GROUP B5 Points
Earth Alliance 1
Narn Regime 1
Sallega 0

GROUP B6 Points
Verduran 2
Khrel 0
Gron 0

Master Belisarius October 21st, 2004 07:04 PM

Re: AI Deathmach 3
 
Pyrochette vs Corrian.
The Pyrochette won at the turn 340.
They managed to be at the offensive during most part of the game, and reached a deserved victory.

Orks vs Toron.
The Toron won at the turn 320.
The Toron expansion in the early game + his trained ships, helped them to defeat the hard Orks.

Master Belisarius October 22nd, 2004 11:18 PM

Re: AI Deathmach 3
 
Fazrah vs EEE
The Fazrah won at the turn 500, by points.
A balanced game, but the Fazrah managed a few better and got the points to reach the victory.

Master Belisarius October 23rd, 2004 08:35 AM

Re: AI Deathmach 3
 
CueCappa vs Rage
The CueCappa won at the turn 440.

During some turns, the Rage offered a good fight, but the in end game, the CueCappa always seemed to be the winners, thanks his the race advantages.

Master Belisarius October 23rd, 2004 11:45 AM

Re: AI Deathmach 3
 
Narn Regime vs Sallega.
The Narn had not problems to defeat the Sallega, at the turn 230.

Master Belisarius October 24th, 2004 04:01 PM

Re: AI Deathmach 3
 
Khrel vs Gron
The Khrel won at the turn 500.
It was a balanced and boring game. Anyway, considering the Gron has Deeply Religious and Psychic as traits, I have expected they would had a better end of game... but it doesn't happened.

Pyrochette vs United Flora
The United Flora won without problems, at the turn 240.

Master Belisarius October 25th, 2004 09:52 PM

Re: AI Deathmach 3
 
Orks vs Tessellate.

The Tessellate crushed the Orks, at the turn 120.
They expanded very fast and the Orks had no opportunity to offere a good defense.

Master Belisarius October 25th, 2004 09:53 PM

Re: AI Deathmach 3
 
Fazrah vs Space Vikings.

The Fazrah defeated the Space Vikings at the turn 440.
They always had the initiative, and got a deserved victory.

Master Belisarius October 25th, 2004 09:55 PM

Re: AI Deathmach 3
 
CueCappa vs Aquilaeian

The Aquilaeian empire defeated the CueCappa at the turn 340.
The CueCappa offered a decent challenge, invading several Aquilaeian's systems... but the Aquilaeian invaded the other side of the map and defeated them.


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