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Re: MP Game - Back to the Fray (noob/int game) - o
I my PC to just went down, which really sucks. I'll try to fix it soon.
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Re: MP Game - Back to the Fray (noob/int game) - o
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Re: MP Game - Back to the Fray (noob/int game) - o
Tien Chi Spring and Autumn has slipped into Winter...
Well played Man and Atlantis! Very enjoyable, but short-lived... Good luck to those who remain in the game. |
Re: MP Game - Back to the Fray (noob/int game) - o
Ahh too bad... http://forum.shrapnelgames.com/images/smilies/frown.gif
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Re: MP Game - Back to the Fray (noob/int game) - o
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I'm hoping to do a screen grab or two of some of our battles - we had some really fun ones along the way. I think we both were into using battlefield magic and I've never seen so much intense magic in use and so many mages on both sides of the battle field. All, in all, you played quite excellently. T'ien Ch'i S&A is a difficult nation to play, and I can't think of any major mistakes that you made - certainly nothing that could have overcome my resource advantage. I think it was a likely a good strategic move for you to send me towards Marignon, although perhaps your bad luck that they had been weakened just before I attacked them. |
Re: MP Game - Back to the Fray (noob/int game) - o
By the way, could we go to 36 hour QH? that would make it a bit easier to manage time, as right now I have sometimes had a difficult time getting my turns on time if there is the slightest kink in RL, the turns are starting to take that long for me to do. I don't think it would slow the game down very much, because everyone has been very good at getting done in 25 hours, but it would give a bit of extra safety margin.
Edi |
Re: MP Game - Back to the Fray (noob/int game) - o
I don't have a problem with that. Other options would be to go with 48h QH or 24h fixed host.
Personally, I really love the fact that we are still cranking out 1+ turns per day, at such a late stage, but I think there does come a time when keeping up the pace is really going to put undo pressure on someone. |
Re: MP Game - Back to the Fray (noob/int game) - o
48 hour quickhost would be ok by me. I generally manage to do a turn a day, but they are quite complicated and it would be nice to have some margin for error http://forum.shrapnelgames.com/images/smilies/wink.gif
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Re: MP Game - Back to the Fray (noob/int game) - o
36 h Quickhost sounds good . Later we can maybe even stretch it to 48 hours http://forum.shrapnelgames.com/images/smilies/happy.gif
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Re: MP Game - Back to the Fray (noob/int game) - o
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I will set to 36h QH (or if Soapy or others chime in, to 48), after this turn hosts. |
Re: MP Game - Back to the Fray (noob/int game) - o
Oh yeah sure, I am flexible.
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Re: MP Game - Back to the Fray (noob/int game) - o
36 qh is cool with me. Maybe we could do 48h on the weekends? I've staled twice in this game on weekends because of real life commitments (the Last time was not cool).
This game has been fun. I'm seeing all kinds of advanced units and tactics. I've read about some of them on the forum, but until you've been "wrathful skied" and had your army killed by basically one guy or had your army obliterated by a mass of false horrors, you really can't feel the pain. Instant death by ghost riders is fun too (insert smiley face here). There really is a lot to consider in this game. I thought I had something when I read the Arouse Hunger description. I tried Arouse Hunger thinking it might turn some of his own troops into ghouls that would then attack his mages. Sort of like a distant charming. Of course, this is not the way it works. Gotta love my optimistic interpretation of the spell description. |
Re: MP Game - Back to the Fray (noob/int game) - o
Yeah I used to think thats what it did too...
However it does create 10 free ghouls in a remote province, so actually its a pretty useful spell anyway! |
Re: MP Game - Back to the Fray (noob/int game) - o
now set to 36h qh
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Re: MP Game - Back to the Fray (noob/int game) - o
Does anyone have any suggestions on killing off Blackhawks? You know, you try and you try, and they just keep coming back. It's like abaondoning a puppy in the woods, no matter how far you go, they always seem to find their way home http://forum.shrapnelgames.com/images/smilies/frown.gif |
Re: MP Game - Back to the Fray (noob/int game) - o
Well they can be countered by your own remote summons of course... and a sufficiently high province defence will beat them as well.
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Re: MP Game - Back to the Fray (noob/int game) - o
Drowning works probably as well but requires more effort then ghost ridering them http://forum.shrapnelgames.com/images/smilies/happy.gif .
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Re: MP Game - Back to the Fray (noob/int game) - o
Slap them with Ghost Riders, Thufir, that should make short work of them. Attack Cavalry and watch them die...
Edi |
Re: MP Game - Back to the Fray (noob/int game) - o
Cant seem to connect to the server... anyone else having problems?
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Re: MP Game - Back to the Fray (noob/int game) - o
I was able to connect with great difficulty... anyone else find the server is a little flakey?
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Re: MP Game - Back to the Fray (noob/int game) - o
Yeah i had difficulties as well .
Strangely thnx to a routing bug 50% of my mages died though i won the battle . I broke a siege of my castle and won but my routing mages got the "had nowhere to retreat and died" msg and died ... . |
Re: MP Game - Back to the Fray (noob/int game) - o
Did you control any adjacent provinces?
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Re: MP Game - Back to the Fray (noob/int game) - o
I've had trouble with the server as well.
Soapy, it doesn't matter if he did, any troops from inside the castel being sieged that rout from a siege breaking attempt will always die, even if you control all adjacent provinces. That's how I think it works anyway. Edi |
Re: MP Game - Back to the Fray (noob/int game) - o
I can't connect either. I tried 4 or 5 times and was always stuck on the "wait info" screen.
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Re: MP Game - Back to the Fray (noob/int game) - o
I think the server needs restarting... Thufir will have to do it I think.
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Re: MP Game - Back to the Fray (noob/int game) - o
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Well, bug or bad rules, I will attest to the fact that Boron got screwed. He dealt me a major defeat while breaking siege from his capital, wiped out my forces (actually worse than that - he stole a bunch of them!), and then out of no where his mages decide to rout while victory was more than assured! Even if there was a good reason for them to rout, and even in the case where all surrounding provinces are unowned, I'd think it reasonable that forces breaking siege rout back into the castle (or at least mostly back in to the castle). |
Re: MP Game - Back to the Fray (noob/int game) - o
I'm resetting the clock to 72 hrs for the holidays. I'll be playing more often than that, but just to be cautious I'm setting it to a long time. If anyone needs more, let me know. I'll reset to 36 hrs on Monday, unless someone objects.
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Re: MP Game - Back to the Fray (noob/int game) - o
No objections here.
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Re: MP Game - Back to the Fray (noob/int game) - o
Did the server get a restart to clear the login difficulties?
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Re: MP Game - Back to the Fray (noob/int game) - o
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Re: MP Game - Back to the Fray (noob/int game) - o
Geez jeffr your defence of your Last(?) fort is bleeding me white. Those are some nasty spell combos you are flinging about...
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Re: MP Game - Back to the Fray (noob/int game) - o
hey soapyfrog - glad to help out http://forum.shrapnelgames.com/images/smilies/happy.gif
But really, it's the ai that takes over the casting after the first 5 spells. Is the ai influenced by the spells that you script? The ai cast a few destructions (lowering the armor values) and then a few blade winds, which was nice. The ai also casts swarm, which considering there is a storm going on, is a waste of gems, in my opinion. Bugs don't fly in the storm. I wish i had figured out how to take out your damn banelords a bit earlier in the game (like 40 turns ago). Even on the losing end, this has been fun. |
Re: MP Game - Back to the Fray (noob/int game) - o
Yeah the dust to dust, wither bones, and of course petrify all seem to be highly effective.
The blade winds are deadly... well its only a matter of time at this point, I suppose, but boy has it been expensive. |
Re: MP Game - Back to the Fray (noob/int game) - o
Set back to 36hr QH
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Awesome Wolf Death Caster!
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Now whoever said wolves weren't awesome! Whoever did surely hasn't seen those D4 wolf mages that make the Last of the Tuatha theme so very deadly!
http://www.shrapnelcommunity.com/thr...lfDemilich.jpg Well, seriously, I had 2 of these D4 wolves show up after a big battle with Pythium. This is a known bug in that they're reincarnated Pythian demi liches that died in the battle. If anyone cares, I can suicide them against someone elses PD, or I can just set them where they are w/ script to attack closest, in case someone attacks. |
Re: Awesome Wolf Death Caster!
hey, its not an exploit. everyone has the same chance to luck out like that. just think of them as gifts from heaven. obviously the game itself considers your pretender to be the one true god http://forum.shrapnelgames.com/images/smilies/happy.gif
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Re: Awesome Wolf Death Caster!
Has anybody else had problems connecting to the game lately? My Dom2 freezes completely whenever I try to access this one, but I've no trouble with the Faerun Pirates game. It's annoying as hell, because I'll get several stale turns in a row if this keeps up.
Edi |
Re: Awesome Wolf Death Caster!
The server needs a restart (again). Seems to happen to games on Mosehansen every so often. I find if I try to connect twice in quick succession I can 90% of the time get it on the 2nd try.
So Thufir needs to restart the server, and the problem should go away (for awhile). |
Re: Awesome Wolf Death Caster!
I will restart game now. This will change deadline as well, giving you more time to submit, Edi.
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Re: Awesome Wolf Death Caster!
Okay, my turn is done. The 36 hour limit is just fine with me, I just get in trouble if the server starts acting up, because I can't try multiple connection attempts, my computer just freezes until I kill Dom2 from the Task Manager.
Edi |
Re: Awesome Wolf Death Caster!
Has Thufir done his turn yet? http://forum.shrapnelgames.com/images/smilies/wink.gif
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Re: Awesome Wolf Death Caster!
My apologies, but I reset the clock earlier this morning. I confess, but I am struggling a bit to keep up w/ this 36 hr pace. I'll try to keep up for the next turn or two, but I may request to move back to 48hr if I don't find a way to do my turns more quickly.
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Re: Awesome Wolf Death Caster!
This post is much belated, but hopefully Bluebird and Jeff will check out the old BttF thread once more. I just wanted to say thanks to all those who have given such a tough fight in this game. Bluebird, I know after an opening round where you were instructed as to the criticallity of maintaining a minimum of PD, you did field some impressive Niefel Jarls and wreaked some havoc among my SCS (iirc, you took out 2 AQs and some nicely equipped Tartarians, among other stuff).
And, recently of course, Boron you proved the power of astral magic in your initial victory over your capital. Your enslaved/charmed at least half my army, and had you not been screwed by an unfortunate (and totally unreasonable) rout, the outcome of the war was far from a certain Man victory. Finally, Jeff, congrats (and thanks!) for a long fought war with Pythium. You were out resourced and out researched, but from everything I heard from Boron, and what I could see in the graphs you fought a very long war to very good effect. Its clear that you made an excellent use of tactics, and adapted to circumstances quite well, always varying tactics when something was proven ineffective. You certainly had a very positive effect on the game, and thanks for sticking it out! This has been an awesome game, and thanks to everyone involved! PS. I'm working on my turn now, and should submit before 7pm PST. |
Re: Awesome Wolf Death Caster!
One water queen down, two to go! http://forum.shrapnelgames.com/images/smilies/laugh.gif
OTOH, it seems that Atlantis has discovered the magical tartarian tree, supplying a never-ending stream of fully equipped tartarians http://forum.shrapnelgames.com/images/smilies/frown.gif |
Re: Awesome Wolf Death Caster!
The server needs another reset, I'm unable to connect. AGAIN. This is getting bloody tiresome. I'd also like to move to 48-hour QH, if it's okay with everyone else.
Edi |
Re: Awesome Wolf Death Caster!
Sounds good to me. And yeah the connection is flakey. Seems to be a symptom that increases in frequency as long-running games go on...
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Re: Awesome Wolf Death Caster!
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I've now set to 48h QH and restarted |
Re: Awesome Wolf Death Caster!
Hey! Someone knocked down my GoH! http://forum.shrapnelgames.com/images/smilies/frown.gif
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Re: Awesome Wolf Death Caster!
Sorry to do this again, but I'm going to reset the clock in order finish my turn. I should finish in the next hr or two.
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Re: Awesome Wolf Death Caster!
Hey Thufir !
Hows the game going ? Great that you made it a Ladder game ! Enjoy the game and good luck to all ! Nap |
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