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-   -   MP Game - Back to the Fray (noob/int game)-running (http://forum.shrapnelgames.com/showthread.php?t=20893)

jeffr October 31st, 2004 03:02 PM

Re: MP Game - Back to the Fray (noob/int game) - o
 
I my PC to just went down, which really sucks. I'll try to fix it soon.

Thufir October 31st, 2004 03:18 PM

Re: MP Game - Back to the Fray (noob/int game) - o
 
Quote:

jeffr said:
I my PC to just went down, which really sucks. I'll try to fix it soon.

Looks like you already got your turn in - good work! I was just about to reset the clock, to make sure you weren't in a position of staling, but glad I didn't have to.

anatoli11 November 1st, 2004 04:38 PM

Re: MP Game - Back to the Fray (noob/int game) - o
 
Tien Chi Spring and Autumn has slipped into Winter...

Well played Man and Atlantis! Very enjoyable, but short-lived...

Good luck to those who remain in the game.

Soapyfrog November 1st, 2004 04:44 PM

Re: MP Game - Back to the Fray (noob/int game) - o
 
Ahh too bad... http://forum.shrapnelgames.com/images/smilies/frown.gif

Thufir November 2nd, 2004 06:35 PM

Re: MP Game - Back to the Fray (noob/int game) - o
 
Quote:

anatoli11 said:
Tien Chi Spring and Autumn has slipped into Winter...

Well played Man and Atlantis! Very enjoyable, but short-lived...

Good luck to those who remain in the game.

Well played, indeed! I attempted to send you an in-game message Last turn, but the turn hosted just before I got the change submitted. And I wouldn't say that you're position was short lived - we're on turn 61, after all. And besides, you left me (and all the troops + commanders present at that Last battle) with something to remember you by, so you've left a permanent mark behind in this game! (even if it is a "curse" mark - or actually, a great many curse marks! http://forum.shrapnelgames.com/images/smilies/frown.gif)

I'm hoping to do a screen grab or two of some of our battles - we had some really fun ones along the way. I think we both were into using battlefield magic and I've never seen so much intense magic in use and so many mages on both sides of the battle field.

All, in all, you played quite excellently. T'ien Ch'i S&A is a difficult nation to play, and I can't think of any major mistakes that you made - certainly nothing that could have overcome my resource advantage. I think it was a likely a good strategic move for you to send me towards Marignon, although perhaps your bad luck that they had been weakened just before I attacked them.

Edi November 4th, 2004 04:06 AM

Re: MP Game - Back to the Fray (noob/int game) - o
 
By the way, could we go to 36 hour QH? that would make it a bit easier to manage time, as right now I have sometimes had a difficult time getting my turns on time if there is the slightest kink in RL, the turns are starting to take that long for me to do. I don't think it would slow the game down very much, because everyone has been very good at getting done in 25 hours, but it would give a bit of extra safety margin.

Edi

Thufir November 4th, 2004 04:19 AM

Re: MP Game - Back to the Fray (noob/int game) - o
 
I don't have a problem with that. Other options would be to go with 48h QH or 24h fixed host.

Personally, I really love the fact that we are still cranking out 1+ turns per day, at such a late stage, but I think there does come a time when keeping up the pace is really going to put undo pressure on someone.

Soapyfrog November 4th, 2004 01:46 PM

Re: MP Game - Back to the Fray (noob/int game) - o
 
48 hour quickhost would be ok by me. I generally manage to do a turn a day, but they are quite complicated and it would be nice to have some margin for error http://forum.shrapnelgames.com/images/smilies/wink.gif

Boron November 4th, 2004 03:44 PM

Re: MP Game - Back to the Fray (noob/int game) - o
 
36 h Quickhost sounds good . Later we can maybe even stretch it to 48 hours http://forum.shrapnelgames.com/images/smilies/happy.gif

Thufir November 4th, 2004 04:59 PM

Re: MP Game - Back to the Fray (noob/int game) - o
 
Quote:

Soapyfrog said:
48 hour quickhost would be ok by me. I generally manage to do a turn a day, but they are quite complicated and it would be nice to have some margin for error http://forum.shrapnelgames.com/images/smilies/wink.gif

Soapy, could you live with 36h QH? That will still give you a margin of error, but still applies some pressure to keep the turns coming more frequently than every other day.

I will set to 36h QH (or if Soapy or others chime in, to 48), after this turn hosts.

Soapyfrog November 4th, 2004 05:05 PM

Re: MP Game - Back to the Fray (noob/int game) - o
 
Oh yeah sure, I am flexible.

jeffr November 4th, 2004 05:12 PM

Re: MP Game - Back to the Fray (noob/int game) - o
 
36 qh is cool with me. Maybe we could do 48h on the weekends? I've staled twice in this game on weekends because of real life commitments (the Last time was not cool).

This game has been fun. I'm seeing all kinds of advanced units and tactics. I've read about some of them on the forum, but until you've been "wrathful skied" and had your army killed by basically one guy or had your army obliterated by a mass of false horrors, you really can't feel the pain. Instant death by ghost riders is fun too (insert smiley face here). There really is a lot to consider in this game.

I thought I had something when I read the Arouse Hunger description. I tried Arouse Hunger thinking it might turn some of his own troops into ghouls that would then attack his mages. Sort of like a distant charming. Of course, this is not the way it works. Gotta love my optimistic interpretation of the spell description.

Soapyfrog November 4th, 2004 05:23 PM

Re: MP Game - Back to the Fray (noob/int game) - o
 
Yeah I used to think thats what it did too...

However it does create 10 free ghouls in a remote province, so actually its a pretty useful spell anyway!

Thufir November 5th, 2004 03:56 AM

Re: MP Game - Back to the Fray (noob/int game) - o
 
now set to 36h qh

Thufir November 13th, 2004 04:43 PM

Re: MP Game - Back to the Fray (noob/int game) - o
 

Does anyone have any suggestions on killing off Blackhawks?

You know, you try and you try, and they just keep coming back. It's like abaondoning a puppy in the woods, no matter how far you go, they always seem to find their way home http://forum.shrapnelgames.com/images/smilies/frown.gif

Soapyfrog November 13th, 2004 11:47 PM

Re: MP Game - Back to the Fray (noob/int game) - o
 
Well they can be countered by your own remote summons of course... and a sufficiently high province defence will beat them as well.

Boron November 14th, 2004 09:08 AM

Re: MP Game - Back to the Fray (noob/int game) - o
 
Drowning works probably as well but requires more effort then ghost ridering them http://forum.shrapnelgames.com/images/smilies/happy.gif .

Edi November 16th, 2004 03:23 AM

Re: MP Game - Back to the Fray (noob/int game) - o
 
Slap them with Ghost Riders, Thufir, that should make short work of them. Attack Cavalry and watch them die...

Edi

Soapyfrog November 23rd, 2004 08:52 PM

Re: MP Game - Back to the Fray (noob/int game) - o
 
Cant seem to connect to the server... anyone else having problems?

Soapyfrog November 24th, 2004 10:03 AM

Re: MP Game - Back to the Fray (noob/int game) - o
 
I was able to connect with great difficulty... anyone else find the server is a little flakey?

Boron November 24th, 2004 10:49 AM

Re: MP Game - Back to the Fray (noob/int game) - o
 
Yeah i had difficulties as well .

Strangely thnx to a routing bug 50% of my mages died though i won the battle .
I broke a siege of my castle and won but my routing mages got the "had nowhere to retreat and died" msg and died ... .

Soapyfrog November 24th, 2004 12:34 PM

Re: MP Game - Back to the Fray (noob/int game) - o
 
Did you control any adjacent provinces?

Edi November 24th, 2004 04:58 PM

Re: MP Game - Back to the Fray (noob/int game) - o
 
I've had trouble with the server as well.

Soapy, it doesn't matter if he did, any troops from inside the castel being sieged that rout from a siege breaking attempt will always die, even if you control all adjacent provinces. That's how I think it works anyway.

Edi

jeffr November 24th, 2004 06:37 PM

Re: MP Game - Back to the Fray (noob/int game) - o
 
I can't connect either. I tried 4 or 5 times and was always stuck on the "wait info" screen.

Soapyfrog November 24th, 2004 08:19 PM

Re: MP Game - Back to the Fray (noob/int game) - o
 
I think the server needs restarting... Thufir will have to do it I think.

Thufir November 24th, 2004 11:58 PM

Re: MP Game - Back to the Fray (noob/int game) - o
 
Quote:

Edi said:
I've had trouble with the server as well.

Soapy, it doesn't matter if he did, any troops from inside the castel being sieged that rout from a siege breaking attempt will always die, even if you control all adjacent provinces. That's how I think it works anyway.


In this case, I controlled all the adjacent provinces. I don't think it's a bug, per se, as much as a limitation in the routing rules/code. I really believe that the routing rules and code could use a major rewrite for Dom III.

Well, bug or bad rules, I will attest to the fact that Boron got screwed. He dealt me a major defeat while breaking siege from his capital, wiped out my forces (actually worse than that - he stole a bunch of them!), and then out of no where his mages decide to rout while victory was more than assured! Even if there was a good reason for them to rout, and even in the case where all surrounding provinces are unowned, I'd think it reasonable that forces breaking siege rout back into the castle (or at least mostly back in to the castle).

Thufir November 25th, 2004 12:00 AM

Re: MP Game - Back to the Fray (noob/int game) - o
 
I'm resetting the clock to 72 hrs for the holidays. I'll be playing more often than that, but just to be cautious I'm setting it to a long time. If anyone needs more, let me know. I'll reset to 36 hrs on Monday, unless someone objects.

Edi November 25th, 2004 04:35 AM

Re: MP Game - Back to the Fray (noob/int game) - o
 
No objections here.

Soapyfrog November 25th, 2004 12:17 PM

Re: MP Game - Back to the Fray (noob/int game) - o
 
Did the server get a restart to clear the login difficulties?

Thufir November 26th, 2004 08:01 PM

Re: MP Game - Back to the Fray (noob/int game) - o
 
Quote:

Soapyfrog said:
Did the server get a restart to clear the login difficulties?

Yes

Soapyfrog November 26th, 2004 09:54 PM

Re: MP Game - Back to the Fray (noob/int game) - o
 
Geez jeffr your defence of your Last(?) fort is bleeding me white. Those are some nasty spell combos you are flinging about...

jeffr November 29th, 2004 01:10 PM

Re: MP Game - Back to the Fray (noob/int game) - o
 
hey soapyfrog - glad to help out http://forum.shrapnelgames.com/images/smilies/happy.gif

But really, it's the ai that takes over the casting after the first 5 spells. Is the ai influenced by the spells that you script?

The ai cast a few destructions (lowering the armor values) and then a few blade winds, which was nice. The ai also casts swarm, which considering there is a storm going on, is a waste of gems, in my opinion. Bugs don't fly in the storm.

I wish i had figured out how to take out your damn banelords a bit earlier in the game (like 40 turns ago).

Even on the losing end, this has been fun.

Soapyfrog November 29th, 2004 01:35 PM

Re: MP Game - Back to the Fray (noob/int game) - o
 
Yeah the dust to dust, wither bones, and of course petrify all seem to be highly effective.

The blade winds are deadly... well its only a matter of time at this point, I suppose, but boy has it been expensive.

Thufir November 29th, 2004 02:50 PM

Re: MP Game - Back to the Fray (noob/int game) - o
 
Set back to 36hr QH

Thufir December 4th, 2004 10:21 PM

Awesome Wolf Death Caster!
 
1 Attachment(s)
Now whoever said wolves weren't awesome! Whoever did surely hasn't seen those D4 wolf mages that make the Last of the Tuatha theme so very deadly!

http://www.shrapnelcommunity.com/thr...lfDemilich.jpg


Well, seriously, I had 2 of these D4 wolves show up after a big battle with Pythium. This is a known bug in that they're reincarnated Pythian demi liches that died in the battle. If anyone cares, I can suicide them against someone elses PD, or I can just set them where they are w/ script to attack closest, in case someone attacks.

archaeolept December 4th, 2004 10:27 PM

Re: Awesome Wolf Death Caster!
 
hey, its not an exploit. everyone has the same chance to luck out like that. just think of them as gifts from heaven. obviously the game itself considers your pretender to be the one true god http://forum.shrapnelgames.com/images/smilies/happy.gif

Edi December 6th, 2004 04:38 AM

Re: Awesome Wolf Death Caster!
 
Has anybody else had problems connecting to the game lately? My Dom2 freezes completely whenever I try to access this one, but I've no trouble with the Faerun Pirates game. It's annoying as hell, because I'll get several stale turns in a row if this keeps up.

Edi

Soapyfrog December 6th, 2004 09:55 AM

Re: Awesome Wolf Death Caster!
 
The server needs a restart (again). Seems to happen to games on Mosehansen every so often. I find if I try to connect twice in quick succession I can 90% of the time get it on the 2nd try.

So Thufir needs to restart the server, and the problem should go away (for awhile).

Thufir December 6th, 2004 03:38 PM

Re: Awesome Wolf Death Caster!
 
I will restart game now. This will change deadline as well, giving you more time to submit, Edi.

Edi December 7th, 2004 03:06 AM

Re: Awesome Wolf Death Caster!
 
Okay, my turn is done. The 36 hour limit is just fine with me, I just get in trouble if the server starts acting up, because I can't try multiple connection attempts, my computer just freezes until I kill Dom2 from the Task Manager.

Edi

Soapyfrog December 7th, 2004 05:07 PM

Re: Awesome Wolf Death Caster!
 
Has Thufir done his turn yet? http://forum.shrapnelgames.com/images/smilies/wink.gif

Thufir December 10th, 2004 10:00 PM

Re: Awesome Wolf Death Caster!
 
My apologies, but I reset the clock earlier this morning. I confess, but I am struggling a bit to keep up w/ this 36 hr pace. I'll try to keep up for the next turn or two, but I may request to move back to 48hr if I don't find a way to do my turns more quickly.

Thufir December 10th, 2004 10:13 PM

Re: Awesome Wolf Death Caster!
 
This post is much belated, but hopefully Bluebird and Jeff will check out the old BttF thread once more. I just wanted to say thanks to all those who have given such a tough fight in this game. Bluebird, I know after an opening round where you were instructed as to the criticallity of maintaining a minimum of PD, you did field some impressive Niefel Jarls and wreaked some havoc among my SCS (iirc, you took out 2 AQs and some nicely equipped Tartarians, among other stuff).

And, recently of course, Boron you proved the power of astral magic in your initial victory over your capital. Your enslaved/charmed at least half my army, and had you not been screwed by an unfortunate (and totally unreasonable) rout, the outcome of the war was far from a certain Man victory.

Finally, Jeff, congrats (and thanks!) for a long fought war with Pythium. You were out resourced and out researched, but from everything I heard from Boron, and what I could see in the graphs you fought a very long war to very good effect. Its clear that you made an excellent use of tactics, and adapted to circumstances quite well, always varying tactics when something was proven ineffective. You certainly had a very positive effect on the game, and thanks for sticking it out!

This has been an awesome game, and thanks to everyone involved!

PS. I'm working on my turn now, and should submit before 7pm PST.

Thufir December 14th, 2004 03:11 AM

Re: Awesome Wolf Death Caster!
 
One water queen down, two to go! http://forum.shrapnelgames.com/images/smilies/laugh.gif

OTOH, it seems that Atlantis has discovered the magical tartarian tree, supplying a never-ending stream of fully equipped tartarians http://forum.shrapnelgames.com/images/smilies/frown.gif

Edi December 14th, 2004 05:26 PM

Re: Awesome Wolf Death Caster!
 
The server needs another reset, I'm unable to connect. AGAIN. This is getting bloody tiresome. I'd also like to move to 48-hour QH, if it's okay with everyone else.

Edi

Soapyfrog December 14th, 2004 06:10 PM

Re: Awesome Wolf Death Caster!
 
Sounds good to me. And yeah the connection is flakey. Seems to be a symptom that increases in frequency as long-running games go on...

Thufir December 14th, 2004 06:55 PM

Re: Awesome Wolf Death Caster!
 
Quote:

Soapyfrog said:
Sounds good to me. And yeah the connection is flakey. Seems to be a symptom that increases in frequency as long-running games go on...

I believe this is correct.

I've now set to 48h QH and restarted

Thufir December 18th, 2004 06:35 PM

Re: Awesome Wolf Death Caster!
 
Hey! Someone knocked down my GoH! http://forum.shrapnelgames.com/images/smilies/frown.gif

Thufir December 18th, 2004 06:36 PM

Re: Awesome Wolf Death Caster!
 
Sorry to do this again, but I'm going to reset the clock in order finish my turn. I should finish in the next hr or two.

BF_Napoleon December 18th, 2004 09:36 PM

Re: Awesome Wolf Death Caster!
 
Hey Thufir !

Hows the game going ? Great that you made it a Ladder game !
Enjoy the game and good luck to all !

Nap


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