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Re: OT: Narf has gone looney and wants to GM.(Edit
Should we load up on travel rations, water, and light sources, or are we not going to worry about that level of detail?
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Re: OT: Narf has gone looney and wants to GM.(Edit
A couple of lanterns each would be a good idea, but there's no reason you can't eat the local wildlife. Some backup water would be good.
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Re: OT: Narf has gone looney and wants to GM.(Edit
Just rethought something. On the first level, there's no easily available food. So, three days rations would probably be a good idea. And a fishing rod. If it's not listed, assume it's 1sp for a good one.
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Re: OT: Narf has gone looney and wants to GM.(Edit
I have finally managed to get OpenRPG to work. Horray! Now I merely need to fill in the form, and hopefully all will go fine, and you won't find me playing a beefed up Tarrasque.
Oh, and would you be fine with a Psion instead of my Wizard? I did not notice Eorg picked a Wizard (for some reason, I thought he went for a plain fighter), and I would certainly like a change. And can I just start out as a Tiefling, at the cost of not having a level 2? That will probably be easier on my poor brain than making a change "on the way". I believe you said it was possible, but I would rather make sure it is so. (Incidentally, I managed to roll an impressive 4 in Charisma, after the -2 racial adjustement. Wouldn't that be slightly odd, and prone to result in a civil war within the party?) |
Re: OT: Narf has gone looney and wants to GM.(Edit
Are your stats bad enough you can re-roll? Ie, nothing higher than 13 or sum of modifiers less than 0?
If not, well, we can always assume your only almost unbearably blunt or something. Mini's. There's been no disscussion of mini's. Which may be a good thing, as I have no idea where I'd find a Krenshar mini. *Snerk* |
Re: OT: Narf has gone looney and wants to GM.(Edit
Oh, right, psion would be fine. It's in the SRD.
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Re: OT: Narf has gone looney and wants to GM.(Edit
All my other stats are at least good, ie with stats modifiers at +1 (Wisdom) and above (+2 for Constitution and Strength, +3 for Dexterity and +4 for Intelligence). That's after the racial adjustements.
I guess my little character will simply be not the most kind person in the planes, and slightly bitter, fond of sarcasm and the like. Being a Telepath, I guess she may also be more likely to just use will rather than charms in order to have her way. The annoying question will be, "why does the rest of the team bear that *insert expletive here* Tiefling?". On the matter of psionics: am I dumb, or is the list of psionic powers in OpenRPG very different from the SRD? I cannot seem to be able to choose a discipline either. For the moment being, I have put my powers in the Magic part of the inventory (it isn't as if I had any magic item to fill in that part of the sheet for now), but it isn't exactly intended to be so. |
Re: OT: Narf has gone looney and wants to GM.(Edit
Quite possible, I don't know when openrpg was Last updated.
Oh, and it's 11:00 here. Be there or...uh...be somewhere else. |
Re: OT: Narf has gone looney and wants to GM.(Edit
Silly question, where would the said server be? (The closest information I have seen on this thread was about Jack's test server)
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Re: OT: Narf has gone looney and wants to GM.(Edit
The server is named looney, password cheese.
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Re: OT: Narf has gone looney and wants to GM.(Edit
My bad, I thought I needed the actual IP of the server (OpenRPG took care of that without a glitch).
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Re: OT: Narf has gone looney and wants to GM.(Edit
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Re: OT: Narf has gone looney and wants to GM.(Edit
Oh, come on. Anybody can eat a fish.
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Re: OT: Narf has gone looney and wants to GM.(Edit
Yeah, but the method for catching fish requires actual experience and knowledge. Picking plants that are safe to eat does as well. And anyone _can_ catch a fish. The skill is useable untrained. http://forum.shrapnelgames.com/image...ies/tongue.gif
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Re: OT: Narf has gone looney and wants to GM.(Edit
Well, the game is ended for today. Eorg, what happened?
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Re: OT: Narf has gone looney and wants to GM.(Edit
I hereby swear I was not responsible in any way for his absence. As such, I will *not* accept to be held accountable, due to such things as "my having a Charisma of 4" or "scaring away juvenile elves because of my bitter nature".
This friendly message was brought to you by the Tiefling Stisnera "why be nice and all when being sarcastic is so much more fun?". And slightly more on topic: I gather it is not possible to change one of my powers Narf now that the game has started? (I would like to add a direct offensive power, in case where things go badly, or something goes awry) |
Re: OT: Narf has gone looney and wants to GM.(Edit
[qoute]
Yeah, but the method for catching fish requires actual experience and knowledge. [/qoute] Which directly contradicts [qoute] And anyone _can_ catch a fish. The skill is useable untrained. [/qoute] http://forum.shrapnelgames.com/image...ies/tongue.gif |
Re: OT: Narf has gone looney and wants to GM.(Edit
There is no contradiction. Just because someone is capable of catching a fish doesn't mean that s/he could do it in a timely, efficient manner. It might take said person 12 hours to manage to catch a fish if they have no knowledge of effective ways of doing so, whereas an expert fisherman could catch a fish in an hour, or even a few minutes if they know how to find places that are likely to have lots of fish to catch. Hence, having a high level of the skill makes it far more likely that you could gather food in a timely manner, whereas having no skill leaves a wide margin of failure to do so in a timely manner...
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Re: OT: Narf has gone looney and wants to GM.(Edit
Ah.
Anyway, Alneyan and Jack, can I have some comments, please? |
Re: OT: Narf has gone looney and wants to GM.(Edit
Seemed pretty good; although it is my first session as a player, so I don't really have much to compare it to.
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Re: OT: Narf has gone looney and wants to GM.(Edit
Do you want to ask my Tiefling about her opinions Narf? I am pretty sure she could come up with an amazing litany of complaints, if you asked her kindly.
As for myself, I am in the same boat as Jack. It was my first session, so I cannot compare it to anything else. And obviously, I am prone to end up with an arrow in my back, and a rapier near my throat, so that session might not Last for very long for my first character. |
Re: OT: Narf has gone looney and wants to GM.(Edit
Your character isn't too terribly likely to "wake up dead", as my character is good aligned, and narf's filler character follows the lead of the rest. Don't know about Eorg's character, though.
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Re: OT: Narf has gone looney and wants to GM.(Edit
As for tweaking your character, I do recall narf saying something along the lines of "Feel free to have your character wander off in between adventures and introduce a new character as long as you post first, with no loss of level" in his starter post to this thread.
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Re: OT: Narf has gone looney and wants to GM.(Edit
Yeah, one of the purposes of this is to test different approaches and stuff. Hence the mutability and exchangability of the characters. http://forum.shrapnelgames.com/images/smilies/happy.gif
My character is sorta YSG. 'Yeah, Sure' Good. http://forum.shrapnelgames.com/images/smilies/laugh.gif |
Re: OT: Narf has gone looney and wants to GM.(Edit
narf: one thing I might suggest which may improve gameplay:
Sometime before the session, type up your descriptions of the rooms; that way, rather than sitting there typing away, you can do a fairly quick copy/paste action. Ditto for monsters, items, puzzles, and prepared search checks. This also allows you to take your time when making the descriptions that you care about. So your character is True Neutral then (Neutral via apathy, in this case). |
Re: OT: Narf has gone looney and wants to GM.(Edit
Thanks.
No, not apathetic, just a follower rather than a leader. Bad ideas will definitly get a pass. The lever puzzle: Good or bad? |
Re: OT: Narf has gone looney and wants to GM.(Edit
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Re: OT: Narf has gone looney and wants to GM.(Edit
It made for a good door.
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Re: OT: Narf has gone looney and wants to GM.(Edit
Or in other words, no more repititous, boring 'puzzles'? http://forum.shrapnelgames.com/images/smilies/laugh.gif
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Re: OT: Narf has gone looney and wants to GM.(Edit
The biggest annoyance with that one was the combination of the needed Listen check and the run-through; random chances are great, puzzles are great, but puzzles with a random chance tend to get a bit tedious. Had the levers been a matter of *grind* when one was moved into the wrong position (or passed the right position), and *klunk* when one was moved into the right position, but always hearing something, you wouldn't have needed to drop any hints (other than the three-position one - and that could be dealt with by having the levers set at random positions on entry to the room (one in the middle, one at the top, one at the bottom, another in whichever) as the right position is determined by the unique sound.
Alternatively, you could have included a small diagram of the correct positions quietly etched on the wall on the other side of the stuck door that Alneyan's character could have discovered on the walkabout - it's the the type of thing people who use combination locks sometimes have lying around. Further, him noticing it out of the corner of his eye would have given him a reason to come back and meet up with the party, and given an RP opertunity for him to act all snotty about having solved the puzzle while the rest of us were out playing with the levers. |
Re: OT: Narf has gone looney and wants to GM.(Edit
Noted. Thanks.
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Re: OT: Narf has gone looney and wants to GM.(Edit
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Re: OT: Narf has gone looney and wants to GM.(Edit
sorry folks i never played d&d (at all) and i can't figure out what should i do - i have openrpg 1.6.1 running but i can't find where to create a character - or should i create some kind of virtual character? also - i can't find 'looney' server
i will appreciate if someone can come to #spaceempires @ freenode and teach me :-) |
Re: OT: Narf has gone looney and wants to GM.(Edit
Hey, someone with even more trouble than I with OpenRPG! (Even with my 18 Intelligence, it was quite a long time because I get the thing to work. What? Is it only my character that has 18 Intelligence? A shame)
So, you should download the SDR, as linked below by Narf (http://www.wizards.com/D20/article.asp?x=srd35), and use it to answer your questions regarding the rules. It doesn't lack too much, and should be enough if you don't know much about D&D rules. As for OpenRPG itself: Fyron wrote a nice help about how to create a character, quoted below. Quote:
Assuming you have managed to get a character up and running, you should indeed browse servers, and you will see the Looney server when it is up (Jack has taken it down after the session). The room D&D would appear on the right, and it would ask you for the password "cheese". You will then appear as a nameless player, and you should change your nick, as with IRC. Besides this, you should note you can make a roll for anything by expanding your character sheet, and selecting the item(s) you wish to roll. So, if you want to make an attack roll, you will want to open Combat, Weapons and right-click on your weapon of choice. Likewise, a Wisdom check to make clear all of my rambling above would be done by going to Stats & Abilities, right click on Wisdom. Narf, do you really need my powers directly in the .xml, or would it be fine with you if I kept them in another node? I believe it would be clearer with the whole augmentation process if they were in their own section, like equipment. And since it has been agreed upon, I will take Mind Thrust as an added bonus; 4-40 damage if I expand my whole mind power at once. An added safety against the standard accidents of adventuring (angry, and hungry, orcs, partners lacking an IFF system, and so needing a lesson, and the like). Jack, would you have loved to have a pestering Psion gloating at you, while saying she has the solution, but doesn't quite want to share it yet? http://forum.shrapnelgames.com/images/smilies/wink.gif |
Re: OT: Narf has gone looney and wants to GM.(Edit
ah this sounds pretty hard for me to understand :-) after i read all these i'll come again http://forum.shrapnelgames.com/images/smilies/happy.gif
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Re: OT: Narf has gone looney and wants to GM.(Edit
Hey all - Chances are I won't be able to attend the gaming session this coming Saturday - there is some work I need to help out with at Church. I should still be able to run the server, however, starting sometime between 7-8 am PST.
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Re: OT: Narf has gone looney and wants to GM.(Edit
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Re: OT: Narf has gone looney and wants to GM.(Edit
Run Douglas, lest you fall prey to the wrath of my Appalling Psion for having shattered her dreams! http://forum.shrapnelgames.com/images/smilies/wink.gif
My Charisma 4, and Bad Attitude +1 aside, thanks for reminding me about this little detail, which I had fully forgotten (selective memory and all). I guess I will have to settle for a succession of weaker Mind Thrusts then. On the matter of disponibilities: as usual, my computer is prone to be against playing D&D, and have a wide array of weapons at its disposal to ensure I won't come anywhere near the D&D game. As such, I might not manage to get to a session, without being able to give a preliminary warning. If it does happen, you should assume I am MIA until proof of the contrary can be produced, while my character is roaming about, and preaching her positive outlook about life on another party of adventurers. It is not too likely that I will have to miss a session because of such problems, but we all know what "not too likely" actually means. |
Re: OT: Narf has gone looney and wants to GM.(Edit
Mind Thrust? Ok.
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Re: OT: Narf has gone looney and wants to GM.(Edit
Ok, next session looks like Alneyan and Eorg.
The question I want to ask is, if Alneyan can't show up, do we go ahead anyway? |
Re: OT: Narf has gone looney and wants to GM.(Edit
What, you mean you would leave the marvellous Tiefling behind? I sure hope you have taken the "Run" feat Narf once she hears about that, as she might not like the sound of it.
Feel free to go ahead if you like, and/or to provide an explanation saying "Stisnira is currently undergoing a meditation. In other words, she has been locked away in something looking remotely like a cell", or any other thing along those lines. Obviously, there is really no reason to prevent me from getting to the session, but that only means something is more likely to go awry than otherwise. |
Re: OT: Narf has gone looney and wants to GM.(Edit
Is it just Attack rolls and Saving rolls (and a few specific skills and such that specifically specify) that have the "roll of 1 always fails, roll of 20 always succeeds" thing, or am I missing a few?
Oh, and Alneyan: As you went with a Psion, as I recall, the simplest explanation is that you are off "meditating to retrieve your mental energy" which is something that psions have to do occasionally. |
Re: OT: Narf has gone looney and wants to GM.(Edit
folks sorry i still can't figure out what should i do http://forum.shrapnelgames.com/images/smilies/frown.gif i even didn't know whom we are fighting against - also narf why you don't play?
narf can you guide me when i see you at #spaceempires? please? |
Re: OT: Narf has gone looney and wants to GM.(Edit
I am playing, a rogue. I'll see what I can do, but I don't know when I'll be on.
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Re: OT: Narf has gone looney and wants to GM.(Edit
Server is up and running. I'll be leaving in a few minutes, but will be leaving the server running unattended. Have fun all y'all.
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Re: OT: Narf has gone looney and wants to GM.(Edit
In case any of you wonders, I am currently on the server in order to lay traps, and to keep in mind I have to be there this evening. But I am more or less away from OpenRPG, so do not expect any answer coming from me, except the occasional glowering glance.
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Re: OT: Narf has gone looney and wants to GM.(Edit
Quote:
Eorg: I'm on IRC right now. |
Re: OT: Narf has gone looney and wants to GM.(Edit
But not now. Will be in a bit.
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Re: OT: Narf has gone looney and wants to GM.(Edit
As usual, I will be creating a problem. I will be making the switch off Daylight Savings Time this night, and it will simply make it impossible for me to get to the game at the specified starting hour (I will get between 45 minutes and one hour later).
So, do you all leave Daylight Savings Time this week as well, or will there be other matters? (Such as not having DST to begin with) Would postponing the game by one hour work for everyone else, or would there be similar problems with your respective schedules? If there is indeed no easy way to solve this problem, please do tell me whoever has invented DST, and I will bring my complaints to this person. With a bludgeon, preferably, and my Bad Attitude +1. |
Re: OT: Narf has gone looney and wants to GM.(Edit
Well, I'm back, and turned the server off. How did it go?
Also, we weren't able to finish the project over at Church, so I will likely be unable to make next week's session. |
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