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Re: Star Trek : Quadrants of Conflict 2
Hey this suxs i still did not get my copy of se4. I have no idea what is going on...my daddy might sue:-d. So ja i want in but not sure if i will get the game i mean annette said she shipped the game 3 times and did not recieve even once. So ja but i will sign up at PBW today or tomorrow morning
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Re: Star Trek : Quadrants of Conflict 2
Just have one of use set up your EMP for you. Tell us what you want and we will email the emp to you and you can upload it yourself.
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Re: Star Trek : Quadrants of Conflict 2
I just e-mailed you Luke_Slovakian..........
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Re: Star Trek : Quadrants of Conflict 2
Just for the record, EVENTS are ON, so if someone were too take both of the unlucky events they would not be gaining a hidden and unfair advantage over the other players if say the events were actually off?
Secondly, will there be any "special" modification to the map that give one or two players a distinct advantage over the other players like more frequent ancient ruins or better valued planets? I am asking because this occured in a game a while back and it was viewed unfavorably by all except those who benefitted from the advantage of better valued planets and asteroids. The playing field should be fair and equal to all with no exceptions. If Player 1's planet has a min/org/rad value of 120/100/110, then all players should have the same value or close to it. If one player has a homeworld value of 200/200/200 while the rest have 100/100/100 well then, what is fair about that? The same goes for asteroids. Also the rules state that no one is to take the PBW ADVANCED RESEARCH TRAIT. I would hope that no one has taken this because it will become very evident rather rapidly. Players must take their own culture - Is this correct? If so then players CANNOT use other cultures when setting up their empire files. I would hope everyone has used the correct culture as that too will show. Finally you said no Warrior Trait. Believe me when I say if this is used by any player, the rest of us might as well call it a game. Now I know that the HOST would never allow these violations of the rules to occur, but never the less they should be addressed before the game starts in order to make it CLEAR that they are rule violations and are detectable. Thanks for reading. |
Re: Star Trek : Quadrants of Conflict 2
Oh ya, one last thing, the 1.9.1.2 version is about ready so we should hold off on starting this game until it has been loaded onto PBW.
There are some minor changes that will effect saved games when it comes to satellites. |
Re: Star Trek : Quadrants of Conflict 2
i'll be uploding my empire tomorrow, what about the new version?
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Re: Star Trek : Quadrants of Conflict 2
It will be released on the 1st if all goes according to plan.
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Re: Star Trek : Quadrants of Conflict 2
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Indeed I will check everybodies traits and race setup as much as possible, (an use of the PBW research trait will be an KICK OUT OF THE GAME http://forum.shrapnelgames.com/images/smilies/wink.gif ) I'm still working on the map, but I try to get an map as good/bad for all players as possible, but with a bit of flavour of the 'cleansing story' (That is offcourse the purpose of this game). That can seem a bit unfair (only a little) but I hope people will see this as an challenge http://forum.shrapnelgames.com/images/smilies/happy.gif. But I will look into the values again and make sure the differences are not more than 10. Indeed AT, you must use your race-specific culture and trait. And you are right about the Warrior-tech -> DO NOT USE !!!!!! http://forum.shrapnelgames.com/images/smilies/evil.gif Unlucky events may be used but at own risk. And at last : The Starting date !!!!!!!!! You said that the new version will have some problems with 1.9.0.9 So that made it clear for me. We will wait on the new version, I doubt that anyone have an problem with waiting for only one more week (maybe less) Intimidator |
Re: Star Trek : Quadrants of Conflict 2
i will be traveling from 28/02 to 03/03 so, if you start the game in these days i will probalbly lose the first turn... but no problem if it happens, since (as i understand it) this game will be more about roleplaying than about winning...
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Re: Star Trek : Quadrants of Conflict 2
You are right, but missing the first turn is very painfull.........(1st turn research bonus http://forum.shrapnelgames.com/images/smilies/frown.gif )
But don't be afraid: AT is probably ready at 03/01, than we all must download the new version. After that it must be made available on PBW......... So don't be afraid, you will not mis your first turn. Inti, (And I even forgot that after 2 days AT. wil probably find some bugs and ask me to wait with the game untill the new version is ready http://forum.shrapnelgames.com/images/smilies/happy.gif http://forum.shrapnelgames.com/images/smilies/happy.gif http://forum.shrapnelgames.com/images/smilies/happy.gif ) |
Re: Star Trek : Quadrants of Conflict 2
I signed up at PBW. :-). But now i have to wait for the game:-(. But ja intimidator i will tell you what to make for the empire and thanks man
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Re: Star Trek : Quadrants of Conflict 2
Hey we are soppuse to keep it trek like? So that means no 50% physical strength and stuff right? But we can lower it to like 90%right?
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Re: Star Trek : Quadrants of Conflict 2
the empires designed with ST MOD 1.0.0.9 will be compatible with the new version?
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Re: Star Trek : Quadrants of Conflict 2
1.0.0.9?
No, because of new racial traits. |
Re: Star Trek : Quadrants of Conflict 2
well..., i'll guess i will have to wait to create my empire
edit: sorry i mean the latest version 1.9.0.9 is it? |
Re: Star Trek : Quadrants of Conflict 2
Here I'm lost !?!?!?!?!?
I thought the emp-files we're going to be compatible with the new version !!?? (AT. Can you give me an answer on this????) But it will not matter a lot, as soon as the new version is available on PBW, I will create a new game and signup all players manualy.............And Emp-files can be uploaded again. But we will have an answer on that in a matter of days, as soon as AT. launches the new version. Inti, |
Re: Star Trek : Quadrants of Conflict 2
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Re: Star Trek : Quadrants of Conflict 2
At why did you make the weapons take up so little space? I mean they only take 20k for almost every weapon. Phasers are the same size with quantum torpedos. No offense or anything
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Re: Star Trek : Quadrants of Conflict 2
i take it that means you finally got your copy of SEIV? in that case, congrats!
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Re: Star Trek : Quadrants of Conflict 2
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Remember that we are limited by the physics of Space Empires and that Star Trek is a visitor and therefore not a master of the Space Empires Universe. Captain Kwok devised a slick propulsion system and I did the weapon revamps. Later we had to make some major changes to armor and components, but those are all behind us now. I would like to see weapons tied into engines and or a reactor of somekind, but that is simply not possible with SE IV. I also considered making the weapon components much larger say 50kt each with twice the power but opted for the current system as it gave the play a lot more flexiblity in the design process. To be honest I could have made the STM a lot like the AST mod, but I wanted to keep the two mods seperated. As the AST mods downloads began to fall off and more and more people were getting the two confused, I dropped the AST altogether. The though had occured to UserX, Kwok, and myself to make version 2.0 of the STM a lot more like BOTF but plans for 2.0 are being geared more toward SE V than SE IV at this point. SE V will allow for a far greater degree of modablity and it is my hope that we can achieve a balance of game play that we have not yet seen. |
Re: Star Trek : Quadrants of Conflict 2
Oic. I guess i should wait until se5 to creat the mod, more stuff:-D
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Re: Star Trek : Quadrants of Conflict 2
that's great i'll be uploading my empire soon....
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Re: Star Trek : Quadrants of Conflict 2
Hi,
YES http://forum.shrapnelgames.com/images/smilies/happy.gif STM 1.9.1.2 is available, so make sure you all download it !! and as soon it is available on PBW we start this game. |
Re: Star Trek : Quadrants of Conflict 2
will you have to create the game again?
my empire is ready, should i upload it? |
Re: Star Trek : Quadrants of Conflict 2
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Re: Star Trek : Quadrants of Conflict 2
Should we upload it? and can we lower our stats like physical low to like 50%:-d
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Re: Star Trek : Quadrants of Conflict 2
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Re: Star Trek : Quadrants of Conflict 2
I mean like when we creat our race, are we allowed to lower some things to 50%. Like u said "keep it treklike" so do you want us not to do that or can we?
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Re: Star Trek : Quadrants of Conflict 2
Im pretty sure 90/110 % is the minimum/maximum in STM.
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Re: Star Trek : Quadrants of Conflict 2
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I agree with Atrocity, it's the easest way to do it!! So I can announce now that the game will start on FRIDAY !!!! Tonight I will finish the map and send it to everybody. Intimidator |
Re: Star Trek : Quadrants of Conflict 2
Sol Invictus, please read the game forum.
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Re: Star Trek : Quadrants of Conflict 2
OMG i just started to creat my emp now:-d. And there is no nausican trait so can i just pick warrior or do i need neutral?
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Re: Star Trek : Quadrants of Conflict 2
:-d:-d:-d i guess i was blind and could not see my way around and find the file...if this is how i play good luck to me. :-d Sorry for taking soooo long tonight...i was reading:-d
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Re: Star Trek : Quadrants of Conflict 2
So why did we get the map. It would be in the game files anyway. Are we supposed to study the map so we know all the systems?
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Re: Star Trek : Quadrants of Conflict 2
As in Qoc1, I mailed the map to everybody because the people who worked on the map are also playing. So for 'FAIR PLAY' I give everybody the possibility to take a look. (I could also say that the races found some old starmaps from before the cleansing http://forum.shrapnelgames.com/images/smilies/happy.gif )
Inti, |
Re: Star Trek : Quadrants of Conflict 2
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Re: Star Trek : Quadrants of Conflict 2
- Turn duration : 60 hours (48 for the first 20 turns)
- Map : Is almost ready. - Planets : All players will have Medium sized, except the Bajoran and the 8472 they will have large ones. - Race-setup : Use your race : planet/Atmosphere type, Culture and Race-tech trait. Rest is at own choice, but keep it as Trek as possible. - Only Espionage Intel is allowed, No sabotage - All Stellar Manipulation is allowed (in contrast to QoC1, we're you can/may not open or close WP's) (note: the Borg made tha Transwarp Conduits, so it could be possible for all races in the future.) - Only 3 partnership or military alliances are allowed pro race. and only 5 Trade or Trade&researcg alliances pro race. - No Warrior tech trait - Tech level is low - Tech cost is high - No PBW Advanced Research trait. (sorry AT. , but goal of QoC games is realism not game speed.) Nevertheless you can use the other research boosters, but you are paying for them yourself, So it will not unbalance races to much. - No Pirate Colony tech is allowed (AT, could you explain to me what it does.) - Pirate race is allowed - Events will be medium / high, So you can use un-lucky / very un-lucky but be warned. - 5000 racial Here A reminder to all, the GAME RULES. And WARRIOR TRAIT IS OFF/FORBIDDEN/NOT ALLOWED |
Re: Star Trek : Quadrants of Conflict 2
i've made a HUGE mistake and when i said HUGE i mean bigger than a sphereworld, i've to reupload my empire, because, i didn't realized i don't deselected some of the options... damn.... otherwise i'll get kicked http://forum.shrapnelgames.com/images/smilies/frown.gif
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Re: Star Trek : Quadrants of Conflict 2
Send me your correct Emp-file, EaX.........
Intimidator BTW, to all players, 4 of us are away, so I delay the game start until tomorrow. |
Re: Star Trek : Quadrants of Conflict 2
Pirate colony tech is the colonization technology for the pirate race. Without it they are a true pirate race and must capture colony ships in order to colonize planets. This is more for role playing than for praticle play. I would strongly suggest that any race that opts to play as a pirate race consider using the Pirate Colony Tech otherwise the game will not be much fun.
I will review the Pirate trait and make adjustments for the next version of the mod that will allow for faster research when it comes to capture technology and weapons. But in the mean time.... USE PIRATE COLONY TECH. Oops I see it is excluded by the rules this time out. Role play then. http://forum.shrapnelgames.com/images/smilies/happy.gif And good luck. |
Re: Star Trek : Quadrants of Conflict 2
i'll send you my empire tonight because i'm not at home now.
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Re: Star Trek : Quadrants of Conflict 2
Hey just a quick question - I was running a test game as my Vaadwaur and found that my colony ships couldn't move at all until I discovered Warp Core II... ? Is this normal? It says when I create it that it has 1 move, but when it is built, it says zero. Which is weird, because I chose the +1 propulsion trait. If anything it should be 2 http://forum.shrapnelgames.com/image...ies/tongue.gif My scout ships move normally, 2 move plus 1 with trait = 3.
I made them correctly, with the propulsion mount warp core and 2 combat move items, 2 space move items. I tried duplicating it with other races, and it's the same. So is this standard mod procedure? I only ask because I had a long game with the same version mod a couple of days ago as federation, and I don't remember them having this problem... so unless it's perfectly normal, a re-install might be in order so my empire doesn't fall behind! Btw, Intimidator, I don't know if you checked the game boards but I'll have to make a new email that can receive a semi-large map file. My old hotmail is overcrowded as it is, so it probably got bounced. Don't wait to start on my account though, I'll just email you from the new addy and if you send it today or tomororow, it's all good. |
Re: Star Trek : Quadrants of Conflict 2
Colony ships have to have four warp nacells.
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Re: Star Trek : Quadrants of Conflict 2
Ahh, thanks Nodachi. That explains it http://forum.shrapnelgames.com/images/smilies/happy.gif I must have forgotten that little fact!
So are we still starting today? |
Re: Star Trek : Quadrants of Conflict 2
Why do poeple not READ the hull abilities when they SET UP a new ship..... Aggervation... All that work.... Aggervation. http://forum.shrapnelgames.com/images/smilies/laugh.gif
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Re: Star Trek : Quadrants of Conflict 2
Well AT I can understand the mistake. You get into the habit of just putting two nacells on the ships and forget that the colonyship needs four. http://forum.shrapnelgames.com/images/smilies/laugh.gif
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Re: Star Trek : Quadrants of Conflict 2
My habit with SEIV is always keep clicking on engines until an warning occurs and that I remove one, that way my ships always travel at top speed.
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Re: Star Trek : Quadrants of Conflict 2
But about the game, someone has some problems with his PC and SEIV version. An replacement for the first few turn will join soon and upload the emp-file.
So that's 'why we still wait on our START |
Re: Star Trek : Quadrants of Conflict 2
To Atrocities
Our 1.9.0.9 emp-files will work with 1.9.1.2 ?? aren't they ?? So we could start this game in 1.9.1.2 right away ?? If so, I could ask someone from PBW to change the game to 1.9.1.2 ?? Am I right ? |
Re: Star Trek : Quadrants of Conflict 2
I think starting with 1.9.1.2 is a good idea if the emp files are good to go. (Mostly because I already installed it for my test game, and it'll save me the trouble of going back to the old version)
And Atrocities, I did read it the first time; I'd just forgotten about it by the time I started my second game. Surely you don't expect people to read the instructions *every* time they start a new game http://forum.shrapnelgames.com/images/smilies/happy.gif PS: Did you get my msg Intimidator from my new email? tbbj79 at yahoo dot com . I still need the map file. |
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