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-   -   The Grand Anti-SC competition! - Results! (http://forum.shrapnelgames.com/showthread.php?t=22988)

Oversway March 16th, 2005 12:23 PM

Re: The Grand Anti-SC competition! - Results!
 
Quote:

Even so, I think it might have turned out differently if more people had come in with good Mindless SCs. The only thing close was a gargoyle, and it wasn't even fully equipped.


Yeah, I forgot that gargoyles had a boot slot http://forum.shrapnelgames.com/image...es/redface.gif Plus the low MR (12!) was extra humiliting. I think it was the cheapest (or close to) SC out there. You could field that way before many of the others. Still, I think I would have been better off with

Nataraja, 3 astral
Two gloves of gladiator
starshine skull cap
cloak of invulerability
boots of quickness
flying carpet
ring of warrior
script: astral weapons, attack large monsters

20 still might not be enough mr, but overall this would be better. I enjoy the concept of 16 armor negating attacks against a still-buffing sc.

Another way to do this contest would be to design an SC with a fixed number of gems - 500 astral maybe? You have to account for alchemy. No limit on number combatants, etc.

Chazar March 16th, 2005 03:10 PM

Re: The Grand Anti-SC competition! - Results!
 
Very nice work, though the results were a bit disappointing too... http://forum.shrapnelgames.com/image...es/redface.gif

So you said you've repeated the match several times, but the result were all the same, right?

It would also be interesting to see the combatants printed together here for an easy reference. Do you have them all already typed in anway so that you can cut and paste them here?

Boron March 16th, 2005 03:28 PM

Re: The Grand Anti-SC competition! - Results!
 
New rule could be that you may cast only self-buffs and you have to design a melee SC .

Another idea could maybe be to let the SCs participate in the Arena Fight . Then i don't think that the SCs keep the mind enslaved other SCs .

Or you make the fight in several turns , only 1 vs. 1 and take away mind enslaved SCs during the combats .
If you take 16 SCs for the next competition then it would be 4 rounds :
1.round : 8 1on1 fights
2.round : 4 1on1 fights with the winners
3.round : 2 1on1 "
4.round : 1 1on1 "

Or you could make it like in Football with 4 groups were all 4 groupmembers fight once against each other and then the 2 best of each group participate in the final rounds http://forum.shrapnelgames.com/images/smilies/happy.gif

Boron March 16th, 2005 03:32 PM

Re: The Grand Anti-SC competition! - Results!
 
Yvelina was there any reason btw. why you did it with Enslave Mind and not with Charm ?
According to the rules you could have made a 14 Nature Tartarian also ? You would have had exactly the same penetration this way but also have kept enemy equipment imho .

Jurri March 16th, 2005 04:08 PM

Re: The Grand Anti-SC competition! - Results!
 
Charm has a range of only 20.

The deathmatch is a great idea. It removes any dominion-related problems from the organizer and isn't the fight order random in the Arena? Can't remember when I last saw one http://forum.shrapnelgames.com/image...es/redface.gif

quantum_mechani March 16th, 2005 04:13 PM

Re: The Grand Anti-SC competition! - Results!
 
Well, I'm pretty happy with my SC entry, Bam. He wracked up the second highest kills, while being probably the easiest to create in a normal game.

sushiboat March 16th, 2005 04:39 PM

Re: The Grand Anti-SC competition! - Results!
 
If there is a second contest, I would like to see Yvelina and Bam return without any changes. That way, we can see how the first contest's winner and runner-up do against the new creations.

FrankTrollman March 16th, 2005 04:40 PM

Re: The Grand Anti-SC competition! - Results!
 
In an arena the matches are random. Also, I think that enslave/hellbind heart/etc. are disabled in the arena. And I know for a fact that running away is disabled - so that would be the way to do it.

-Frank

Tuna March 16th, 2005 06:19 PM

Re: The Grand Anti-SC competition! - Results!
 
And you can wish for arena...

Anyway, i have made up my mind about the spell research: I will simply give all players enough research power to get to level 9 in all paths you have on your pretenders in just a couple of turns, and discard tech caps alltogether.

silhouette March 16th, 2005 07:39 PM

Re: The Grand Anti-SC competition! - Results!
 
This was a lot of fun to think about and watch Tuna -- thanks a lot for the time you spent! Maybe if some simple to maintain automations can be built, someone can setup some ongoing king-of-the-hill sort of matches, with a new battle every week, even with a couple of different hills with different rules (low-magic, w/ artifacts, no-pretenders, magic only, ...) ? Anyone recall corewars days? http://forum.shrapnelgames.com/images/smilies/happy.gif

I really expected someone to have sent an astral tempest golem, but I don't have the experience to know how to best equip him (SoS, Skullcap, Bone armor, regen, AMA, ???). I guess keeping enough pearls for a long series of 1 on 1's would be the biggest problem.

Sill

Endoperez March 16th, 2005 08:14 PM

Re: The Grand Anti-SC competition! - Results!
 
I suspected someone taking high-ish astral and casting Magic Duel. Against that 1 or 2 many had, it might have been worth the hassle... It would still have been risky, though.

tka March 17th, 2005 06:03 AM

Re: The Grand Anti-SC competition! - Results!
 
Quote:

Tuna said:
And you can wish for arena...

Anyway, i have made up my mind about the spell research: I will simply give all players enough research power to get to level 9 in all paths you have on your pretenders in just a couple of turns, and discard tech caps alltogether.

Lot easier if you use my All Researched -mod.
link

The .zip contains research level limiter mods also.

Chazar March 17th, 2005 06:47 AM

Re: The Grand Anti-SC competition! - Results!
 
What about ensuring some kind of all-round-sc capability? Each SC/Anti-SC is required to fight against 60 Militias, 30 Crossbows and 10 Knights before meeting the other SCs...

Of course, this would require a custom .map file and probably an artificial map containg 35 white dots linked like a wheel, but that shouldnt be much work to do...

Tuna March 17th, 2005 06:59 AM

Re: The Grand Anti-SC competition! - Results!
 
Quote:

Chazar said:
What about ensuring some kind of all-round-sc capability? Each SC/Anti-SC is required to fight against 60 Militias, 30 Crossbows and 10 Knights before meeting the other SCs...

Of course, this would require a custom .map file and probably an artificial map containg 35 white dots linked like a wheel, but that shouldnt be much work to do...

Why not just do like I did? Check the neighbour data in the save...
I can always add a province there somewhere.

Vicious Love March 17th, 2005 07:09 AM

Re: The Grand Anti-SC competition! - Results!
 
Quote:


I think I would have been better off with

Nataraja, 3 astral
Two gloves of gladiator
starshine skull cap
cloak of invulerability
boots of quickness
flying carpet
ring of warrior
script: astral weapons, attack large monsters

20 still might not be enough mr, but overall this would be better. I enjoy the concept of 16 armor negating attacks against a still-buffing sc.


Confused. Wouldn't four Swords of Swiftness be superior to two sets of Gloves of the Gladiator in every conceivable way?

Saber Cherry March 17th, 2005 07:49 AM

Re: The Grand Anti-SC competition! - Results!
 
Quote:

Vicious Love said:
Confused. Wouldn't four Swords of Swiftness be superior to two sets of Gloves of the Gladiator in every conceivable way?

Yeah, GotG are pretty bad. Throwing in a Lucky Sword and Herald Lance might be wise too. A Stone Bird, Horned Helmet, Chi Boots, Jade Armor, 4x Sword of Switness Nataraja with Astral Weapon would be pretty impressive, though I doubt it would win. 30 armor-negating attacks per turn are hard to avoid http://forum.shrapnelgames.com/images/smilies/happy.gif

Chazar March 17th, 2005 08:29 AM

Re: The Grand Anti-SC competition! - Results!
 
Quote:

Tuna said:Why not just do like I did? Check the neighbour data in the save...
I can always add a province there somewhere.

Why? Well, I guess because you are just more clever than I am... http://forum.shrapnelgames.com/image...es/redface.gif http://forum.shrapnelgames.com/images/smilies/happy.gif You're completely right, sorry!

Oversway March 17th, 2005 11:05 AM

Re: The Grand Anti-SC competition! - Results!
 
Quote:

Confused. Wouldn't four Swords of Swiftness be superior to two sets of Gloves of the Gladiator in every conceivable way?

Ah, you are right.

Quote:

Yeah, GotG are pretty bad. Throwing in a Lucky Sword and Herald Lance might be wise too. A Stone Bird, Horned Helmet, Chi Boots, Jade Armor, 4x Sword of Switness Nataraja with Astral Weapon would be pretty impressive, though I doubt it would win. 30 armor-negating attacks perturn are hard to avoid

I think you really want flying so that you can make sure you get to the sc quickly, before it buffs. The nat's strength is good but the base attack is only 11, which is why I threw a ring of warrior on it. Maybe change it it 2f1a since a higher astral weapons fatigue cost probably isn't going to kill you. It'll be the petrification or enslave mind http://forum.shrapnelgames.com/images/smilies/happy.gif

silhouette March 17th, 2005 05:19 PM

Re: The Grand Anti-SC competition! - Results!
 
Quote:

Saber Cherry said:
... A Stone Bird, Horned Helmet, Chi Boots, Jade Armor, 4x Sword of Switness Nataraja with Astral Weapon would be pretty impressive, though I doubt it would win. 30 armor-negating attacks per turn are hard to avoid http://forum.shrapnelgames.com/images/smilies/happy.gif

Impressive to watch... vigorously fanning in the direction of the opponent with myriad blows each having an attack score of about 2 ... ok, so not real hard to avoid http://forum.shrapnelgames.com/image...es/biggrin.gif Of course the rapid fainting like an octogenarian marathoner limits the entertainment duration. http://forum.shrapnelgames.com/images/smilies/Sick.gif

Sill

Graeme Dice March 17th, 2005 08:05 PM

Re: The Grand Anti-SC competition! - Results!
 
Quote:

silhouette said:
Of course the rapid fainting like an octogenarian marathoner limits the entertainment duration.

He'll only get his normal 6 fatigue per turn, and the Nataraja has a very impressive ambidexterity score.

Saber Cherry March 17th, 2005 11:42 PM

Re: The Grand Anti-SC competition! - Results!
 
I have a great idea for a nature - blood forgable item: Warrior's Arm. A misc item, it gives you an additional hand slot and +2 ambidextrity http://forum.shrapnelgames.com/images/smilies/happy.gif You could even put them on Sphinxes and Great Bulls and Fountains of Blood http://forum.shrapnelgames.com/images/smilies/happy.gif

silhouette March 18th, 2005 06:02 PM

Re: The Grand Anti-SC competition! - Results!
 
Quote:

Graeme Dice said:
He'll only get his normal 6 fatigue per turn, and the Nataraja has a very impressive ambidexterity score.

Wow, thx, lots for me as non-MP player to learn. I use the Nat a lot in SP, so just Indy9 provinces and AIs (usually hydraskin, defensive weapon/shield, reinvig, scripted 5xbuff and attack). In a 1on1 like this, all that damage focus is pretty scary! Make him better and use strength boots instead of 2 kicks, add bear claw, lycanthrope amulet and get +12 damage on all the attacks!
Do you mean that the extra attacks from Jade don't cost extra fatigue each round? Thats a big surprise to me, since I only ever use Jade on undead because I thought it would double fatigue (and heavy to start with). Is that also true for the quickness spell?

Sill

Graeme Dice March 18th, 2005 06:12 PM

Re: The Grand Anti-SC competition! - Results!
 
Attacking costs your encumbrance score and uses all of your various attacks on a particular grid square. Attacking a second time through quickness adds your encumbrance to fatigue again, and lets the unit target a different grid square with all of its various attacks. As an example, the Ettin Mandragora with 3 sleep vines and three arms attacks one grid square each time it acts. Each weapon can only target a single unit in that grid square, so the three hits from a single sleep vine all will attack a single unit.


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