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Re: The Grand Anti-SC competition! - Results!
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Nataraja, 3 astral Two gloves of gladiator starshine skull cap cloak of invulerability boots of quickness flying carpet ring of warrior script: astral weapons, attack large monsters 20 still might not be enough mr, but overall this would be better. I enjoy the concept of 16 armor negating attacks against a still-buffing sc. Another way to do this contest would be to design an SC with a fixed number of gems - 500 astral maybe? You have to account for alchemy. No limit on number combatants, etc. |
Re: The Grand Anti-SC competition! - Results!
Very nice work, though the results were a bit disappointing too... http://forum.shrapnelgames.com/image...es/redface.gif
So you said you've repeated the match several times, but the result were all the same, right? It would also be interesting to see the combatants printed together here for an easy reference. Do you have them all already typed in anway so that you can cut and paste them here? |
Re: The Grand Anti-SC competition! - Results!
New rule could be that you may cast only self-buffs and you have to design a melee SC .
Another idea could maybe be to let the SCs participate in the Arena Fight . Then i don't think that the SCs keep the mind enslaved other SCs . Or you make the fight in several turns , only 1 vs. 1 and take away mind enslaved SCs during the combats . If you take 16 SCs for the next competition then it would be 4 rounds : 1.round : 8 1on1 fights 2.round : 4 1on1 fights with the winners 3.round : 2 1on1 " 4.round : 1 1on1 " Or you could make it like in Football with 4 groups were all 4 groupmembers fight once against each other and then the 2 best of each group participate in the final rounds http://forum.shrapnelgames.com/images/smilies/happy.gif |
Re: The Grand Anti-SC competition! - Results!
Yvelina was there any reason btw. why you did it with Enslave Mind and not with Charm ?
According to the rules you could have made a 14 Nature Tartarian also ? You would have had exactly the same penetration this way but also have kept enemy equipment imho . |
Re: The Grand Anti-SC competition! - Results!
Charm has a range of only 20.
The deathmatch is a great idea. It removes any dominion-related problems from the organizer and isn't the fight order random in the Arena? Can't remember when I last saw one http://forum.shrapnelgames.com/image...es/redface.gif |
Re: The Grand Anti-SC competition! - Results!
Well, I'm pretty happy with my SC entry, Bam. He wracked up the second highest kills, while being probably the easiest to create in a normal game.
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Re: The Grand Anti-SC competition! - Results!
If there is a second contest, I would like to see Yvelina and Bam return without any changes. That way, we can see how the first contest's winner and runner-up do against the new creations.
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Re: The Grand Anti-SC competition! - Results!
In an arena the matches are random. Also, I think that enslave/hellbind heart/etc. are disabled in the arena. And I know for a fact that running away is disabled - so that would be the way to do it.
-Frank |
Re: The Grand Anti-SC competition! - Results!
And you can wish for arena...
Anyway, i have made up my mind about the spell research: I will simply give all players enough research power to get to level 9 in all paths you have on your pretenders in just a couple of turns, and discard tech caps alltogether. |
Re: The Grand Anti-SC competition! - Results!
This was a lot of fun to think about and watch Tuna -- thanks a lot for the time you spent! Maybe if some simple to maintain automations can be built, someone can setup some ongoing king-of-the-hill sort of matches, with a new battle every week, even with a couple of different hills with different rules (low-magic, w/ artifacts, no-pretenders, magic only, ...) ? Anyone recall corewars days? http://forum.shrapnelgames.com/images/smilies/happy.gif
I really expected someone to have sent an astral tempest golem, but I don't have the experience to know how to best equip him (SoS, Skullcap, Bone armor, regen, AMA, ???). I guess keeping enough pearls for a long series of 1 on 1's would be the biggest problem. Sill |
Re: The Grand Anti-SC competition! - Results!
I suspected someone taking high-ish astral and casting Magic Duel. Against that 1 or 2 many had, it might have been worth the hassle... It would still have been risky, though.
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Re: The Grand Anti-SC competition! - Results!
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link The .zip contains research level limiter mods also. |
Re: The Grand Anti-SC competition! - Results!
What about ensuring some kind of all-round-sc capability? Each SC/Anti-SC is required to fight against 60 Militias, 30 Crossbows and 10 Knights before meeting the other SCs...
Of course, this would require a custom .map file and probably an artificial map containg 35 white dots linked like a wheel, but that shouldnt be much work to do... |
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I can always add a province there somewhere. |
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Sill |
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Re: The Grand Anti-SC competition! - Results!
I have a great idea for a nature - blood forgable item: Warrior's Arm. A misc item, it gives you an additional hand slot and +2 ambidextrity http://forum.shrapnelgames.com/images/smilies/happy.gif You could even put them on Sphinxes and Great Bulls and Fountains of Blood http://forum.shrapnelgames.com/images/smilies/happy.gif
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Re: The Grand Anti-SC competition! - Results!
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Do you mean that the extra attacks from Jade don't cost extra fatigue each round? Thats a big surprise to me, since I only ever use Jade on undead because I thought it would double fatigue (and heavy to start with). Is that also true for the quickness spell? Sill |
Re: The Grand Anti-SC competition! - Results!
Attacking costs your encumbrance score and uses all of your various attacks on a particular grid square. Attacking a second time through quickness adds your encumbrance to fatigue again, and lets the unit target a different grid square with all of its various attacks. As an example, the Ettin Mandragora with 3 sleep vines and three arms attacks one grid square each time it acts. Each weapon can only target a single unit in that grid square, so the three hits from a single sleep vine all will attack a single unit.
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