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Re: Random Picks and Modding...
No, but I'd guess around 200g.
After all, this assumes the base 30g commander. And considering the Seraph's 'plusses', I can't see many commanders having more than that. |
Re: Random Picks and Modding...
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As for the rest, I can definetly see that there will be more mages around. Looking at the actual costs in this case, I'd say that some of them are probably too cheap. It would make an interesting game, but not one that everyone would want to play. Did you not count physical stats that much in this case? |
Re: Random Picks and Modding...
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I figured that if the Seraph's base body was only 30g, not many others could have a cost above 30g (what with their innate flying and cold immunity). Vanheim and Tuatha mage-commanders had a base cost of 50. |
Re: Random Picks and Modding...
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I had setup a huge blood hunting empire and tartarians factory. The combination is making for very large armies of fiends ( since contracts are cost inefficient on this map ) supported by army of gold/lead and weapons of sharpness. The combination is very effective. However the armies soapy is making ( I was planning on making them 50 fiends strong ) are much larger than I was planning ( he is going for 150-250 strong armies ) and so the weapons of sharpness is not covering all of the fiends. So SC's are able to living sometimes. However sopay's huge armies are far more intimidating and they break down walls of any fort in 1 turn so it's a trade off ( he also does not have enough tartarians with 5E to make 50 fiend armies ). |
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