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-   -   two v. two v. two v. two v. two (full) (http://forum.shrapnelgames.com/showthread.php?t=24395)

Zooko July 16th, 2005 08:29 AM

Re: two v. two v. two v. two v. two (one team want
 
I have just learned that for Alneyan to create the game for us and set the master password we would all have to e-mail our pretenders to him. I would rather he just set the starting positions and give me the map and I will create the game and start the server. That way people can register their Pretenders by connecting to the server instead of by sending e-mail to Alneyan.

Aku July 16th, 2005 01:38 PM

Re: two v. two v. two v. two v. two (one team want
 
Has Team QM chosen their nations yet?

And remind me again how I email my pretender file.

The Panther July 16th, 2005 02:37 PM

Re: two v. two v. two v. two v. two (one team want
 
They chose Arco/Pan yesterday in a well hidden post announcement...

Zooko July 16th, 2005 03:40 PM

Re: two v. two v. two v. two v. two (one team want
 
You do not need to e-mail a Pretender file.

Instead, Alneyan will make an inland.map file which has starting positions assigned for our teams. He/she/it/TheGreatOne will then send the inland.map file to me. I won't look at it, but I will set up the server and create a game with the right settings. Then we can all connect to the server, and when each of us connects to the server, the god we've chosen will be uploaded to the server (when you click to take control of your nation).

Zooko July 16th, 2005 04:08 PM

Re: two v. two v. two v. two v. two (one team want
 
Right now, before any of us knows what starting positions we will be in, seems like a good time to gossip about the starting positions.

I wonder if Team Purple is at a disadvantage since they are further from each other.

<font class="small">Code:</font><hr /><pre>
team # provinces separating them (shortest path)
red 2
blue 2
green 3
purple 4
yellow 4
</pre><hr />

Oh! Yellow is also separated four provinces, although they are smaller ones, so the yellow players are slightly closer to one another.

Anyway, when I laid it out I tried to keep partners near each other, but even more I tried to keep everyone equally distant from their enemies. Of course I couldn't make it perfect, but it came out like this:

<font class="small">Code:</font><hr /><pre>
team member # provinces separating enemies (shortest path)
red1 2, 3
red2 2, 3
blue1 2, 2
blue2 2, 3
green1 2, 3
green2 2, 3
purple1 2, 3
purple2 2, 3
yellow1 2, 3
yellow2 3, 4
</pre><hr />

Of course, there are other issues like the water, the different kinds of terrain, etc. I didn't worry too much about stuff since I had very little freedom after trying to get everyone equidistant from their enemies, and having only partial success at that.

Well, I hope you guys enjoy it!

arch_o_median July 18th, 2005 09:12 AM

Re: two v. two v. two v. two v. two (one team want
 
I'm ready!! What're we waiting for?

Zooko July 18th, 2005 10:03 AM

What are we waiting for?
 
1.a. Me to set up the server.
1.b. King Lear to get back on the Net (today late).
2. TOTAL CHAOS

Aku July 18th, 2005 01:02 PM

Re: What are we waiting for?
 
post when the server is up

Zooko July 18th, 2005 01:51 PM

Re: What are we waiting for?
 
The server is now up. Please keep your eyes open for screwups on my part, as I've only run a server once before.

People who sent me their e-mail address (including Tauren) should soon get a test mail from the server.

IP address: dom2s.zooko.com
port: 9999

quantum_mechani July 18th, 2005 02:21 PM

Re: What are we waiting for?
 
Well, if it is not to much trouble it might be nice to put my latest mod version (1.09) on the server.

Zooko July 18th, 2005 02:23 PM

Re: What are we waiting for?
 
Err, uh, right. stay tuned.

Zooko July 18th, 2005 04:32 PM

Re: What are we waiting for?
 
Okay, I upgraded to the latest Moderation mod. No idea how it differs from v1.05 or 1.04 or whatever it was when we adopted it.

quantum_mechani July 18th, 2005 04:48 PM

Re: What are we waiting for?
 
Quote:

Zooko said:
Okay, I upgraded to the latest Moderation mod. No idea how it differs from v1.05 or 1.04 or whatever it was when we adopted it.

Not a huge amount, mostly further downward price tweaks on units theat were determined still unusable during a blitz test, along with some fixed typos.

Aku July 18th, 2005 05:16 PM

Re: What are we waiting for?
 
did it get updated again because i just dled the moderation mod now and it says version 1.09

quantum_mechani July 18th, 2005 06:54 PM

Re: What are we waiting for?
 
Quote:

Aku said:
did it get updated again because i just dled the moderation mod now and it says version 1.09

Updated again since when? I have uploaded a few versions in between 1.04 and 1.09.

Aku July 18th, 2005 09:16 PM

Re: What are we waiting for?
 
so i am ok with version 1.09?

quantum_mechani July 18th, 2005 09:39 PM

Re: What are we waiting for?
 
Quote:

Aku said:
so i am ok with version 1.09?

Yes.

King Lear July 18th, 2005 11:45 PM

Re: What are we waiting for?
 
Ok, so my pretender is in. Sry for any delay. Go Team! =)

Zooko July 19th, 2005 06:55 AM

Re: What are we waiting for?
 
Whoo!

Turin July 19th, 2005 12:38 PM

Re: What are we waiting for?
 
ok Team Arco/pan is in.

Aku July 19th, 2005 12:56 PM

Re: What are we waiting for?
 
Team Hubris will work on our pretenders today.

Zooko July 21st, 2005 09:36 AM

Re: What are we waiting for?
 
Looks like we're waiting for Ermor (of Team Hubris &amp; Aku) and Machaka (of Team King Lear &amp; Ioticus).

Aku July 21st, 2005 11:41 AM

Re: What are we waiting for?
 
Sorry, working on pretender right now.

Zooko July 21st, 2005 01:10 PM

Re: What are we waiting for?
 
Whoo! Nine out of Ten pretenders have connected. The one that is still missing is Machaka.

ioticus July 21st, 2005 04:45 PM

Re: What are we waiting for?
 
I'm not sure about the using the mods. I have pretender mod 2.2. Would that work? What is QM's moderation? Do I need to enable all mods before creating a pretender?

quantum_mechani July 21st, 2005 04:52 PM

Re: What are we waiting for?
 
Quote:

ioticus said:
I'm not sure about the using the mods. I have pretender mod 2.2. Would that work? What is QM's moderation? Do I need to enable all mods before creating a pretender?

Pretenders 2.2 is the latest version. My mod makes small changes (mostly in gold cost) of light/unusued troops, slightly boosts the mages of weak themes, and somwhehat nerfs Caelum's mages. The overall effect is hopefully to create more viable options. I think only turning on the pretender mod for pretender creation is really needed, but you might as well do the rest to be on the safe side.

ioticus July 21st, 2005 05:02 PM

Re: What are we waiting for?
 
So would I be OK to use pretender mod 2.2 or do I need to hunt down 2.1?

Aku July 21st, 2005 05:03 PM

Re: What are we waiting for?
 
just need the most current so pretenders 2.2 is fine

ioticus July 21st, 2005 05:09 PM

Re: What are we waiting for?
 
I can't find the QM mod. Where is it?

Zooko July 21st, 2005 05:11 PM

Re: What are we waiting for?
 
Search in the text of this thread for "Moderation mod".

ioticus July 21st, 2005 05:15 PM

Re: What are we waiting for?
 
Quote:

Zooko said:
Search in the text of this thread for "Moderation mod".

Still can't find it. Could someone provide a link or attach it to a post?

quantum_mechani July 21st, 2005 05:18 PM

Re: What are we waiting for?
 
Here.

ioticus July 21st, 2005 05:27 PM

Re: What are we waiting for?
 
I uploaded my pretender. Am I supposed to select "start game" now?

Zooko July 21st, 2005 05:49 PM

Re: What are we waiting for?
 
Sure! Click "start game"! :-)

Zooko July 21st, 2005 06:17 PM

Re: What are we waiting for?
 
Whoops, I apparently forgot to set magic research to Hard.

Do you guys want to go ahead and play with default magic research levels, or do you want me to restart and everyone will have to reupload their Pretender?

Zooko July 21st, 2005 06:21 PM

Re: What are we waiting for?
 
Also I see that the world richness level is "2". I don't know what the default value of richness is. Sorry about that.

quantum_mechani July 21st, 2005 07:31 PM

Re: What are we waiting for?
 
2 is default. I don't care one way or the other on research.

Aku July 21st, 2005 08:27 PM

Re: What are we waiting for?
 
just leave the research, it really doesnt matter much

if we were playing very difficult research then i would say lets upload again but between normal and hard isnt a big deal

ioticus July 21st, 2005 08:57 PM

Re: What are we waiting for?
 
I went to start the game and all positions are open again. Was the server reset?

The Panther July 21st, 2005 09:39 PM

Re: What are we waiting for?
 
All you have to do is select your nation and go.

And by the way, that is very annoying to have the game on normal research. I definitely would have used a different pretender under those settings. Yet another reason why PBEM is better than TCP/IP...

Zooko July 21st, 2005 09:42 PM

Re: What are we waiting for?
 
Well, I didn't restart the server.

When the game started then next time I connected I had to choose which of the 10 nations to play. I think that's the way the game is designed.

Zooko July 21st, 2005 09:43 PM

Re: What are we waiting for?
 
Panther: your point about designing your Pretender for the settings that we had agreed on is a compelling point. I will restart the game with the agreed settings.

Sorry for the delay.

Zooko July 21st, 2005 09:48 PM

Re: What are we waiting for?
 
Okay, now everybody has to reconnect and re-upload their Pretenders. The last person to do so should click "Start Game" and take their first turn!

ioticus July 21st, 2005 10:01 PM

Re: What are we waiting for?
 
I agree PBEM is much superior to TCP/IP. I'm surprised more people don't use it.

quantum_mechani July 21st, 2005 10:07 PM

Re: What are we waiting for?
 
Quote:

ioticus said:
I agree PBEM is much superior to TCP/IP. I'm surprised more people don't use it.

eh, the only advantage I see of PBEM is if no-one has a 24h online computer to host.

Cainehill July 21st, 2005 10:46 PM

Re: What are we waiting for?
 

And if people hosting server-based games would back up the pretenders before starting the game, it would be possible to back things up and restart with the proper settings.

Whereas even PBEM won't help, if the host saves the .2h files containing the pretenders in the game directory and throws away the email after.

Zooko July 22nd, 2005 07:16 AM

Re: What are we waiting for?
 
Good idea. I'll back up the .2h files as they arrive.

I wonder what all these .2h files in the newlords/ subdirectory are for... They are not identical to the .2h files that people have uploaded. Hm.

Zooko July 23rd, 2005 09:22 AM

Re: What are we waiting for?
 
Okay we now have eight of ten Pretenders re-uploaded. I will make backups of the pretender .2h files before starting the game, so if we have to restart again you will not re-upload your Pretenders.

The two Pretenders that haven't been re-uploaded yet are for Man and C'tis.

King Lear July 24th, 2005 07:31 PM

Re: What are we waiting for?
 
Uploading Man's today

ioticus July 25th, 2005 12:47 AM

Re: What are we waiting for?
 
I tried to start the game and I got an error of conceptp201.dm could not be found. What do I have to do next?


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