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Believe me I was totally amazed when the B-52s actually hit where they did. I usually count myself lucky if a level bomber manages to hit anything. |
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Gobsmacked. |
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http://gfx.dagbladet.no/labrador/100...ctive/960x.jpg
Ghowrmach discrict, northern Afghanistan, November 2007, After a period of increasing Taliban activity in the north of Afghanistan, ISAF and ANA forces go on the offensive. Backing up the effort near Ghowrmach is a reinforced Norwegian mech inf company. Previously the Norwegians have been held back somewhat, that is over now, time for the gloves to come off... |
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Excellent! More Afghanistan scenarios!
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Anyone started work on a siege of Hue scenario using the maps I made yet?
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Still waiting on the local area maps I requested RecruitMonty.
No sense using the entire map when half the scenarios take place south of the river. |
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You means these (see below), right? If so then I totally forgot about them. Sorry. Will do that now. Quote:
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Suhiir, how about making fictional scen which uses whole map area?
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I assume something like the entire Hue campaign on one map at one time taking only 90 turns to complete vice the closer to 90 days the real thing did? |
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Men In Green Faces.
I have added scenario here for consideration to the 2019 patch. Please find discussion here: http://forum.shrapnelgames.com/showp...46&postcount=1. <br> |
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It's already in the patch as 399 and if it wasn't it would be too late. The patch is closed to any new additions
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Is the scenario: "I Bring the Sword: Israeli Marines Beach Assault," included as well? <br> |
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No it's not and as I said it's too late to add new items
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Given the several changes included in a patch, with some changes to OOBs, I am pondering about the affect of a patch release upon the gameplay of a scenario. Would it be possible to allow a pre-patch release version to scenario developers, so that a developer may assure that his or her scenario plays as intended within the new release? <br> |
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No, we are not going to post a pre-patch release version to scenario developers. If you are not happy with it after release issue an update on the forums but all scenarios are checked for OOB change related issues when they go in and before the patch is released.
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Don told me one of my scenarios got pulled from the 2019 patch because of OOB issues (it used the AAV7-SU which turned out to be, like the EEV, a prototype only). So in some cases updating a scenarios is a LOT of work. I'm very impressed with Don/Andy for doing as much, and as well as they do.
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ANNOUNCING : "Battle In East Ukraine" (2022 Updated version!!)
A large-scale hypothetical battle, set in the winter of 2022, as Putin's mechanized battle groups, charge across the border with Ukraine; but the Russian Army is in for a warm welcome! This is a Meeting Engagement; if you want more of a challenge, play the Ukrainians, if you want an easier battle, pick the Russians. As always, comments and critiques are welcomed. An extensive set of scenario notes are provided as background for the battle... I STRONGLY recommend that you read these before starting to play. Note : It is Scenario # 550, so make sure to hit that "NEXT" button a few times to scroll the scenario list down to Slot # 550. Regards Mr. Bill |
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Reference "Battle In East Ukraine" (2022 Updated version), I have the following additional notes to provide (I would have put them in the scenario notes, but those are already long enough...)
(1.) The map has a few patches of Mud terrain in it. Watch out for these; there is nothing so annoying as getting your T-90M (or Oplot) stuck in the mud, miles behind the battle line, just sitting there impotently waiting out the rest of the battle. (Trust me... it WILL happen.) (2.) Both sides should treat the other side's infantry Chemical teams (anyone with a flame rocket weapon) with the greatest respect. I'm not sure exactly what the game mechanic is for this, but from what I have seen, about one in four direct hits from this kind of weapon can actually kill an otherwise very well-protected main battle tank (!). (3.) As far as man-portable (unguided) anti-tank rockets are concerned, players will find that the RPG-18s, Mulhas, Nettos and so on, are basically useless against the frontal armor of tanks of both sides. However, some of the other such weapons, notably the "Vampir", are very definitely capable of knocking out even a modern tank, for example with a shot to the front hull. Also, the "Vampir" seems to be significantly more accurate than the other ones, in the 3 to 8 hex range... so if you see an infantry unit armed with this thing, steer clear of it! (4.) Don't forget that even a hand grenade can immobilize a tank. The chances of this happening are obviously quite low... but they're more than "zero", so watch out! (5.) Particularly as the Ukrainians, you will have a very difficult set of decisions to make regarding use of your ATGMs. These (even, sort of, the Javelin) have next to no chance against the frontal defences of modern Russian tanks; however, remember that every VIRSS or CIWS shot used to negate an ATGM attack, is one less available to that tank. So "strategy #1" is to fire off enough ATGMs to use up all the target's active defence shots; then, go for the kill either with another ATGM or an airstrike (or, of course, a helicopter-fired ATGM). However there also is a "strategy #2". This is to avoid firing ATGMs against enemy tanks if you can possibly avoid having to do so (sometimes you can't), and instead use your missiles primarily against soft-skinned enemy units like APCs and so on. The choice is up to you. (6.) For the Ukrainians, I believe the only really viable strategy is to race forward toward the center of the map, seize as much as you can of the victory hexes around "Krasina Works" (and the other similar areas to its north and south) and then fight tenaciously for every inch of ground, from that point on. You have to do this mainly because the terrain further to the west is much more open than what's in the center of the map... which is bad news if your units get caught out in the open, they will be sitting ducks to Russian artillery, airstrikes and long-range weapons. (7.) I mentioned this in the scenario notes but it bears repeating : as the Ukrainians, expect to take a TERRIBLE pounding from the significantly superior Russian air force. Try to take this in stride; there is basically next to nothing that you can do about it, and (I believe) it very accurately reflects the actual force balance on the battlefield today. The fact is that the Russian air force is vastly improved compared to its state even 10 years ago... this is very evident in how the scenario will play itself out. (8.) Given the force balances, I would suggest that anything less than a "Marginal Victory" (for the Russians) should be considered a loss, whereas a "Draw" for the Ukrainians should be considered a "Marginal Victory" and a "Marginal Victory" (as judged by SPMBT) should be considered a "Full Victory". In practise, due to the extreme lethality of modern weapons, it will likely be extremely difficult for either side (even the Russians) to win a "Decisive Victory" as the game evaluates it. To sum up... I hope you like the scenario! Let's also hope that it remains just that (a hypothetical wargame scenario), as opposed to a foretaste of the real thing. Wars, though fun to simulate, are anything BUT "fun", in real life. Mr. Bill |
Re: Ukraine 2021(?)
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"The Outskirts of Mykolaiev"
A Steel Panthers MBT Scenario (Slot #551 in the "Scenarios" list) Location : Small town of Mykolaiev'ske just SE of Mykolaiev, Ukraine (small map), March 2022. Battle Type : Russia (east) Advance vs. Ukraine (west) Delay. Setting : Forward elements of Russian South Front battle forces, trying to cut off Ukraine's Black Sea coast from the rest of the country, try to take this small town, which is right on the way to the larger city of Mykolaiev (formerly Russian Nikolaev). As most of Ukraine's conventional army has had to be retained to defend the Kyiv / Kharkiv front up north, local Ukrainian infantry forces -- supplemented by a rag-tag force of Ukrainian "Territorial Guard" and "Foreign Legion" units -- attempts to hold off the advancing Russians as long as possible. For more of a challenge, I suggest that you play the Ukrainian side, although the scenario has been play-tested and is winnable as either side, with the caveat that a "Draw" based on points score should be counted as a "Marginal Victory" for the Ukrainians. Make sure to read the scenario notes, they are extensive! And let's all hope for a speedy and just end to this conflict. Far too many innocent people have died in it, already. War ain't a game, unfortunately. Sincerely Mr. Bill |
Re: Ukraine 2021(?)
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I will be interested in any feedback on how this plays
A new addition to both games this year is something I have long wanted and that is to have accurate information about actually total "troop strength" This report appears when you purchase units for a scenario, campaign or generated battle While the unit cost for the Russian forces vs Ukrainian is 8922/3415 The resulting troop strength for both sides is identical which is quite a feat to have done that without planning to https://forum.shrapnelgames.com/atta...1&d=1646740226 |
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"Ukraine / Russia : NATO Intervenes!"
A Steel Panthers MBT Scenario (Slot #0554 in the "Scenarios" list) Location : Fictionalized town and surrounding terrain in Western Ukraine, Late Summer 2022. Battle Type : Russia (east) Assault vs. Ukraine (west) Defend. Setting : Forward elements of Russian mechanized battle forces, try to take a well-defended town in wooded terrain. Ukraine's forces are a combination of regular army and "Territorial Guard" and "Foreign Legion" units; they're heavily outnumbered and out-gunned at first... although there are rumours that NATO is about to intervene, and come to the rescue! The Ukrainian commander must hold the town at all costs (while eliminating as many of the invading Russian "Orcs" as they can), as well as trying to avoid being outflanked to the north and south. Russia begins with a significant advantage in almost everything except manpower; but a wise Russian commander will conserve his forces as much as possible, just in case the NATO warmongers in fact do show up on the battlefield, later on. Both sides should be very careful not to deploy their forces (particularly AFVs) in concentrations that make a tempting artillery target; there's nothing like "having half a Tank Company, wiped out in one cluster round attack" to ruin your day. :hurt: For more of a challenge, I suggest that you play the Ukrainian side, although the scenario has been play-tested and is winnable as either side, with the caveat that a "Draw" based on points score should be counted as a "Marginal Victory" for the Ukrainians. Make sure to read the scenario notes, they are extensive! (Note : In reality, a situation like this would inherently have a very high risk of escalation to the use of nuclear weapons; so let's hope that it just remains a wargame scenario and does not predict future events.) Sincerely Mr. Bill |
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" In reality, a situation like this would inherently have a very high risk of escalation to the use of nuclear weapons" Why?
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i got my workstation back up with a huge TV monitor so i made an update to an old map of mine. it's a meeting engagement in a 200X160 set in 2012.
a bunch of loaded vehicles ready to go to battle over 21 victory hexes. it's utterly self explanatory and made for fun tactical gameplay. unzips to scenario 600. you know the drill. enjoy and thanks. the game plays great fullscreen. i finally kicked for the CD and glad of it. |
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Scenario: This is Particle Keep 2022. It's a meeting engagement and island conquest in one scenario.
America VS Russia in a huge map. 200X160 with 21 Victory hexes to battle over. This scenario provides no strike elements but lots of loaded transports and some observation helicopters. There are just a few heavy tanks per side and some lighter armor. There are some hovercraft loaded up and ready to invade but be careful! They can be fragile and painful to lose fully loaded. I made this scenario heavy on reinforcements, so keep an eye out. The Russian forces outweigh the Americans but the tanks seem invulnerable so justify the additions. If one side seems to easy, try the other. The rest is self explanatory, just take as many hexes as you can manage in 60 turns. Get your ATGM units in quick and watch for precision OB Artillery reinforcements. The modern weapons make for some surprising losses. This map was made with extreme topology and really tests the fields of fire so check the unit views often. Vis is 70 and weather is clear. Enjoy the huge map, and thanks. This one was made for fun tactics. |
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SCENARIO
Here is another scenario for the new year. This is Wine Country 2022 a meeting engagement in a 200X160 map. U.S.A. Vs Russia. There are 21 (V)ictory hexes to battle over in a huge map. The sides are fairly even and the modern weapons make for some brutal gameplay in this map of varied terrain. Each side get strike elements that reinforce later in the game. Each side gets unassigned airdrops available later in the game, so keep an eye out and select drop zones. Since the map is so large, loaded heavy helocopters are available on turn 1 to mix it up quick. Choose your drops wisely. There is no AA on the ground but precision OB artillery is reinforced mid game. 60 turns and vis is 70. This map has lots of hills so check the unit views often. This scenario was made for fun tactical gameplay. unzips to scenario 601. thanks and enjoy! Happy New Year. |
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The scenario Battle in the East 2022 is unwinnable by Ukraine. AD for Ukraine is useless. Hordes of Russians everywhere & you don't have enough troop transports to get where you need to be. Just my opinion š
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2nd Fallugah
Date: November 2004 Battle Type: USMC assault vs. Mujahideen defend The killing of five American soldiers in Habbaniyah followed days later by the death and mutilation of four Blackwater military contractors in Fallugah led to moral outrage in the United States. Operation Vigilant Resolve (April 2004) was intended to pacify the city of Fallugah. Afterwards the city was transferred to the control of the Iraqi Fallugh Brigade. By November the number of insurgents in the city had more then doubled. The Marines staged ammunition, fuel, and other supplies in the area; launched a series of feints and raids intended to test the enemyās capabilities, identify their command and control nodes, and gather intelligence. Unmanned aerial vehicles (UAVs) monitored the city 24 hours a day, watching as insurgents reinforced positions, set mines and IEDs, and stockpiled weapons in homes and mosques. They also saw a precision air strike on insurgent fortifications set off not only a series of explosions from a daisy-chained improvised explosive devices (IEDs) along a primary road but also a series of explosions in the adjoining streets as well. Marine Public Affairs conducted an information campaign arguing that the insurgent presence and activities kept locals from receiving humanitarian aid, halted the restoration of essential services and investment that wouldrevitalize the city. To counter al-Qaedaās claims that precision attacks killed only innocent noncombatants the Marines broadcast information about what the attacks had targeted and why. By the end of October, the cumulative effects of ongoing operations and Public Affairs had convinced the majority of Fallujahās population to leave the city. The Marines believed there were fewer than 500 civilians remaining in the city. And 3,500 to 5,000 insurgents. Intelligence also concluded that 33 of 72 mosques were used by insurgents to conduct meetings, store weapons and ammunition, interrogate and torture kidnap victims, and conduct Sharia court sessions. Two US Army armored battalions and an armored brigade reinforced the 1st Marine Division. And were used primarily to seal off the city and prevent insurgents from fleeing and reinforce the insurgentsā belief that the attack would come from the south. The Marines asked for assurance from the Iraqi prime minister that he would not suspend the assault once it had begun. "Donāt think about calling us and telling us to stop, because once we get going, weāre not gonna stop ātil we hit the southern end of the town. At 1900 November 8th 2004, under the cover of darkness and amid pouring rain, the 1st Marine Division began its assault of Fallujah. |
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2nd Fallaujh UPDATE
Fixed a couple errors (notably one USMC squad being armed with a 90mm cannon primary weapon). |
Can't upload a .zip of a scenario I designed
Hello,
I have designed a Ukraine / Russia scenario entitled "Assault on Armiansk". The .zip file containing it is only about 2.2 megabytes but when I try to upload it, the .com.unity forums file uploader consistently tells me "upload failed". There seems to be no good reason for this. What if anything am I doing wrong here? I have uploaded other scenarios successfully in the past from the same PC with no problems. Is something broken at your end? |
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Footfall
Date: June 1946 Battle Location: West Germany Battle Type: USA defend/advance vs. Aliens?!? Design by: Suhiir. Scenario description: Science Fiction based on the book "Footfall" by by Larry Niven and Jerry Pournelle. A couple days ago there was a large meteor shower in the Soviet controlled sector of Germany. The following day the Soviet Sector devolved into chaos. Radio intercepts and limited aerial observation by the Allies showed massive movements of Soviet forces and battles raging in a few areas. Intercepts about Martians, unstoppable tanks, infantry that can see in the dark, artillery that can pinpoint and destroy entire grid squares, aircraft flying faster then the speed of sound using magical weapons to destroy anything in their path,airborne or on the ground. An initial trickle of fleeing, not retreating, fleeing, Soviet troops has turned into a tidal wave. Allied High command is barely beginning to make sense, if any is to be made, of the reports they're receiving Your infantry regiment, just yesterday keeping an eye on the Soviets is about to gain first-hand knowledge of what has the Soviets in a panic. Hold your ground and if possible counterattack to drive the ?aliens? back into the Soviet Sector! Note: If played against the AI, the human player should play the US Army side. Note: This is one of the oddest battles you'll probably ever play in WinSPMBT. 1946 US Army with a handful of Brits and Russians vs 2025 US Marines representing the aliens. You have a significant numerical advantage, will that be enough? ################################################## ######################## I need a volunteer playtester (or ten) for this HUGE LONG DIFFICULT scenario. As it's designer I know what appears where, when, and in what numbers thus I cannot accurately judge the difficulty, or if, the scenario goals of defend then counterattack are even possible for someone without my knowledge of the scenario. Given the time needed to play the scenario, hours if not days, I need someone without a life that understands WinSPMBT mechanics to give it a try and give me feedback. |
Assault on Armiansk : Ukraine Assaults Russia, June 2023
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2023 CANGAMES SP-MBT CONVENTION TOURNAMENT SCENARIO
The appended scenario was the basis of the Steel Panthers MBT tournament held over the May Long Week-end, at the annual CanGames games convention, in Ottawa, Ontario. An extensive set of game notes was prepared for the players of the tournament, however the rules regarding uploads for this Forum do not permit the upload of a large (~2.2 Mb) .pdf of this type, so if you want to see these notes, please message me and I'll try to find some way to get it to you. The scenario was very well-received and all the players commented on how realistic it seemed. Details of the scenario, which occupies slot #560 in the SP-MBT Scenario List, can be seen below. ---------------------------------------------------- Assault on Armiansk depicts a Ukrainian attempt, in mid-Spring 2023, to dislodge entrenched Russian forces just outside and in the north-west parts of the north Crimean town of Armiansk, which sits astride the main highway running from inside Crimea to Kherson on the western side of the Dneipro River. Taking Armiansk will be vital to Ukraineās military objectives in Crimea, as this region is connected to the Ukrainian mainland only by a few narrow isthmus (this is one of them) and without a break-through, Ukraine would have to try a very dangerous and likely futile amphibious invasion elsewhere on the Crimean coastline to advance on the #1 objective, the port city of Sevastopol. Unfortunately, the Russian High Command staff are very well aware of the areaās importance, and they have taken steps to fortify it so as to make Ukrainian advances, very difficult and costly. So... āPokolvnyk (Colonel) Fedeorsuk of Ukraineās Glorious Armed Forces, here is your intelligence briefing for this important battle. |
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Footfall
Date: June 1946 Battle Location: West Germany Battle Type: USA defend/advance vs. Aliens?!? Design by: Suhiir. Scenario description: Science Fiction based on the book "Footfall" by by Larry Niven and Jerry Pournelle. A couple days ago there was a large meteor shower in the Soviet controlled sector of Germany. The following day the Soviet Sector devolved into chaos. Radio intercepts and limited aerial observation by the Allies showed massive movements of Soviet forces and battles raging in a few areas. Intercepts about Martians, unstopable tanks, infantry that can see in the dark, artillery that can pinpoint and destroy entire grid squares, aircraft flying faster then the speed of sound using magical weapons to destory anything in their path,airborne or on the ground. An initial trickle of fleeing, not retreating, fleeing, Soviet troops has turned into a tidal wave. Allied High command is barely beginning to makes sense, if any is to be made, of the reports they're receiving Your infantry regiment, just yesterday keeping an eye on the Soviets is about to gain first-hand knowlege of what has the Soviets in a panic. Hold your ground and if possible counterattack to drive the ?aliens? back into the Soviet Sector! Note: If played against the AI, the human player should play the US Army side. Note: This is one of the oddest battles you'll probably ever play in WinSPMBT. 1946 US Army with a handful of Brits and Russians vs 2025 US Marines representing the aliens. You have a significant numerical advantage, will that be enough? This scenario has not been independently tested. It should be winnable by the US Army side but it won't be easy and no guarantees. Any feedback would be more then welcome. |
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Footfall is one of my favorites by Niven / Pournelle. I re-read it roughly every decade and I'm overdue. The other is Lucifer's Hammer.
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The Alien Small Drones make the wonky Alien Zappy noise when they retreat. Had it happen twice. Not sure what caused it.
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I will look into it..........OTOH it may be deliberate since it's an "alien" sound |
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"Mystery solved". ( maybe.......) What version is your game?
The unit in the OOB is assigned sound 19 ( USMC unit 288 ) ... ALL small drones use that sound Sound 19 is set up in the Sound.INI as "Drone19.WAV" sound019="Drone19.WAV" "Drone19.WAV" IS in the game and went in March 26 2022. I just checked my "virgin" game I use to check installers and it's there and sounds like a very large buzzing insect. If you are using an older version of the game that 19 will set off " Null. wav" because sound 19 was not assigned before winSPMBT ver 16 any call for that sound will generate the " wonky Alien Zappy noise" ( "Null.WAV") The only weird thing about this is you say they make that sound when they retreat....... 19 is the only sound they should be using forwards or backward If you are up to date and you have checked your sound folder for 19 and 19 shows in Sound.ini then try to get a save game of this happening EDIT FWIW I opened that scenario and pushed a small UAV over the lines and had it shot down..... no weird sound FX |
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I've noticed during my testing that the small drones don't seem to make any sound when they advance. But they use the "proper" sound when they retreat.
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From which side are you playing when you hear this ? I just tested a small drone in that scenario and it makes the correct sound moving forward
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US Army and getting touched. The small drones swarmed around some of the dug infantry, got shot at then pulled back; the zap laser gun sound happen on one when the computer pulled it back right before its turn end it.
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Post a save game that shows this happening and I will look at it. Right now I don't hear what either of you are hearing.
How many turns had been played? |
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Here is the saved game. As requested. And 11 turns.
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I ran that save three times. Saw varying numbers of small alien UAV's attacked and 3 or four were shot down.... None moved anywhere but the hex they were attacked in NONE played any sort of sound FX
I am in agreement the small drones blowing up animation needs to be toned down a bit This is for Karagin and Suhiir Go to your MBT Game Date/Sounds folder. Confirm to me you have a Drone19.wav in that folder and that the Sounds.INI has this entry -- sound019="Drone19.WAV" ALSO Go to your in game Preferences....... what is your animation level set to ? |
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For me, the animation is at max level. And yes I have the Drone19.wav file. It has Drone for Title and Artist list cws, about 574-kb in size.
I have only heard the Null laser sound three times, and only when the computer is retreating routed Alien Small Drones, they move like two or three hexes and make that sound. They are "Aliens," after all. LOL. Right now, I am trying to hang on as it's taking lucky hits to kill things. And I still have one Soviet unit alive, so that's a plus, maybe... |
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HOPEFULLY! |
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I will retest this later today with Animation 4. I was set to 2 and that may be why I don't hear what you are hearing
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FYI
I have run that save game at least 8 times , now with animation level 4 set, and still have not heard or seen anything unusual beyond the number of drones I have seen shot down with small arms. In my last test, I did hear the normal drone sound FX but I have not heard the "null" sound. I will run it again few more times over the next week |
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