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-   -   Happiness in Darkness -An Argatha Ktonian Dead AAR (http://forum.shrapnelgames.com/showthread.php?t=29981)

Boron September 20th, 2006 02:32 PM

Re: Happiness in Darkness -An Argatha Ktonian Dead
 
Quote:

B0rsuk said:
Speaking about gold, income, blah blah... how about profits from Alchemy ? Were they increased, or has transforming gems to gold become comparatively useless ? Does it still matter that fire gems fetch best prices ?

Alchemy was not changed.
The prices are still the same as in Dom2, and alchemists have a 50% bonus.
That means that it is much less useful than in Dom2, roughly 50% less useful.

In Dom2 for Abysia this was nice e.g., they had ca. 150-225 Gold capitol income, so the 5 fire gems were a nice boost, +75 Gold. Now they only boost your 350-500 Gold income +75 too, so they are really much less significant.
Or to speak in terms of normal provinces, 5 firegems are only worth 1-2 provinces income whereas in dom2 they were worth rather 3-5 provinces.

Agrajag September 20th, 2006 02:38 PM

Re: Happiness in Darkness -An Argatha Ktonian Dead
 
A shame really, getting Fire or Earth was a nice boost for AE or SG, now I guess its less effective.
Although I hardly know how the balance has changed, so I'm in no position to comment beyong my mild disappointment.

NTJedi September 20th, 2006 03:01 PM

Re: Happiness in Darkness -An Argatha Ktonian Dead
 
Quote:

B0rsuk said:
Speaking about gold, income, blah blah... how about profits from Alchemy ? Were they increased, or has transforming gems to gold become comparatively useless ? Does it still matter that fire gems fetch best prices ?

Perhaps dominions_4 will add an option to play the game with a black market which manages the buying and selling of all gems. In multiplayer games the actions of each player would have an effect on the buying and selling of gems.

Boron September 21st, 2006 12:48 PM

Re: Happiness in Darkness -An Argatha Ktonian Dead
 
Warning:
This update is mainly about my planned midgame strategies and my reasoning why i plan to play midgame this way. If you want to explore Dom3 on your own better do not read this chapter, otherwise it might take away some SP fun from you while discovering Dom3.
So if you are new to dominions and want to explore some month on your own in SP better do not read this chapter.

Warning finished.


It is still "fall in the year 3 of the ascension wars":

We decide to already attack this turn because our research has progressed far enough and we have castled enough.
http://img124.imageshack.us/img124/4177/1jw7.jpg

All orders for this turn:
http://img150.imageshack.us/img150/1412/2vd8.jpg
After beeing quite peaceful the last couple of turns (only conquered some sea provinces) we feel ready to start some ambitious conquest programs.

More zoomed out:
http://img69.imageshack.us/img69/3777/3je7.jpg
To keep the visibility i just named the various for midgame important sectors with letters.
I will explain more detailed now what i plan for the different possible theaters:

A:
Ca. 15 land provinces still populated by Indies. I plan to conquer them slowly within the next ~10 turns.
B:
Ca. 10 indy sea provinces. I plan to conquer them slowly within the next 10-15 turns too.

A and B are the map borders, if i conquer them there is nothing more to conquer in these areas. So in the West and the South of the screenshot the map ends.
This is perfect, these hinterlands are then relatively save and not easily targetable by the AI, only via magic.
Since the AI does not build SCs and does only rarely use army teleportation spells this means that these hinterlands do not need too much forces to be guarded. PD will defend vs. weaker attack spells like call of the winds/wilds and 1 castle/medium army per ~10 provinces vs. i think occasionally occuring teleport attacks by the AI (the AI researches much better now, so these attacks can afaik indeed happen http://forum.shrapnelgames.com/images/smilies/happy.gif ) and vs. Indy Attacks via random events.

If this would be MP human enemies might also use SCs, so i would have to use even more resources on fortifying my hinterlands. In SP i can be more sloppy though http://forum.shrapnelgames.com/images/smilies/happy.gif.

C:
Lots of sea provinces. There might be somewhere Ryleh Dreamlands though. If i am lucky they are in the other big sea of the map which is not connected to this sea, if i am unlucky they are somewhere in this sea and eventually i will border them.

D:
Caelum territory. I hope to wipe them out in the next 10-20 turns. I have no idea how big caelum actually is, somehow i am always a bit thrifty when spending money for intelligence. I have only my starting scout, who is somewhere in nowhereland in A and i constantly forget to move him http://forum.shrapnelgames.com/images/smilies/happy.gif.

E:
Ermors lands. If Caelum turns out to be a pushover i might start an offensive into their lands as well http://forum.shrapnelgames.com/images/smilies/happy.gif.

F:
Once i have conquered the seas i can use my Ichtyids for raiding the coastal areas http://forum.shrapnelgames.com/images/smilies/happy.gif

Planned battle tactics:
In SP i am always the lazy powergamer type. So i powergame, but in the laziest possible way. This means it is not as effective as if QM or Arch would do SP powergaming, but i only need a fraction of the time they need since i try to minimize micromanagement.

Because of that my battle tactics are really really boring. Sorry fellow readers.
In fact i simply abuse only 1 single spell, magma eruption.
Magma eruption is the best non-gem-needing battle spell vs. troop hordes. Hm maaaaaybe astral fires is even better in this field, but i cannot cast astral fires and astral fires has a MR savethrow.
So for ALL my necros the script is the same:
Summon Earthpower, blessing, 3x Magma Eruption, cast spells.

If it would be MP i would diversify more and use all D3 Necros for Banefire and all astral Necros for either Body Etheralizing my Blindfighters or for Gifts from Heaven.
And when fighting vs. troop hordes the missing 50% would still be scripted to magma eruption, if fighting rather vs. SCs or lots of enemy mages they would be scripted to skeleton spamming instead.

Since the AI doesn't use SCs though but troop hordes, i think the above script is hard to top. And it suits my lazyness well, so i do not have to script much. Once my troops get depleted i will throw in some skeleton spamming, but i do not plan to use any other spell than those 2 for the whole midgame.

There might still be tough monsters the ai summoned or quite tough gods they chose, which almost classify as SCs, but those should be dealt with after turn 5 then when the tactical ai picks the spells. So really no need to script vs. SCs and Thugs in SP imho.

Summon EP and the blessing gives me 8 reinvigoration, so this is almost like relief. And the blessing also blesses my blindfighters.
So my mages can cast spells much longer than usual and without equipment http://forum.shrapnelgames.com/images/smilies/happy.gif.

Finally noteworthy is also QMs favourite spell, blade wind. I could use this spell too, but i personally find magma eruption more useful in SP. In MP Bladewind would be probably better though.
But in SP i mainly fight troop hordes. And magma eruption works much better at killing troop hordes than bladewind.
Bladewinds big advantage is though the 5 greater range and the huge straying effect. Lucky bladewinds can stray so much that they hit enemy mages http://forum.shrapnelgames.com/image...es/biggrin.gif.
If you ever played with QM you know how annoying that is, especially when your mages are frail. So if you play e.g. Pythium vs. QM playing an earth nation your pain tolerance has to be immense http://forum.shrapnelgames.com/images/smilies/eek.gif.

Since most ranges were nerfed in Dom3 my 2 reinvigoration spells also serve the purpose to let the enemy get into range to get mowed down by magma eruption http://forum.shrapnelgames.com/images/smilies/happy.gif.

So for midgame i plan to mainly rely on the above mentioned strat. For lategame i plan to build a few SCs and lots of national summons and some good battlemages.

But midgame combat will be a bit boring, since i powergame too much. But it is imho necessary, otherwise there is the danger that i get bogged down too much and get killed by the AI in lategame then.

Sorry about this rather boring update, but i think it was necessary nontheless. Unfortunately you might get the impression that SP is boring by this update, but that is not the truth. No it is interesting.
See it this way: The AI is now imho so challenging that you are forced to abuse a lot to survive vs. the AI.
So if you draw the conclusion that the Dom3 AI sucks this conclusion is wrong, no it improved a lot compared to Dom2.
And i do not even play on the highest setting, i play only with very difficult AIs (60% bonus to gold/gems/supply/resources). There is still left the impossible setting where the AI gets +100% bonus.
And you can take a weaker nation for yourself http://forum.shrapnelgames.com/images/smilies/happy.gif.

Imho the AI is good enough for many joyful SP experiences http://forum.shrapnelgames.com/images/smilies/happy.gif.

Agrajag September 21st, 2006 02:13 PM

Re: Happiness in Darkness -An Argatha Ktonian Dead
 
Are you sure its a wise plan to attack Caelum with X-Bows and necroes? Wouldn't they just fly over and eliminate your weak X-Bowers in melee?

(Hehe, apparently XBow and Xbox aren't that far away on the keyboard http://forum.shrapnelgames.com/image...ies/tongue.gif )

Nerfix September 21st, 2006 02:25 PM

Re: Happiness in Darkness -An Argatha Ktonian Dead
 
I found the update interesting. How soon it will be untill we will be seeing more summons?

JaydedOne September 21st, 2006 02:29 PM

Re: Happiness in Darkness -An Argatha Ktonian Dead
 
*smile* I really like the map, by the way. I think the possibilities of playing a water nation on it look like a lot of fun.

And thank you for the detailed write-up of strategy. I'm personally happy to see that much insight into how you're playing the game.

Boron September 24th, 2006 11:16 AM

Re: Happiness in Darkness -An Argatha Ktonian Dead
 
The comments are this time almost an update also.

Quote:

Agrajag said:
Are you sure its a wise plan to attack Caelum with X-Bows and necroes? Wouldn't they just fly over and eliminate your weak X-Bowers in melee?

(Hehe, apparently XBow and Xbox aren't that far away on the keyboard http://forum.shrapnelgames.com/image...ies/tongue.gif )

Hehe that might be true http://forum.shrapnelgames.com/image...es/biggrin.gif.

If Caelum had many fliers on my border http://forum.shrapnelgames.com/images/smilies/happy.gif. They AI is playing a ground based Caelum though on my border.
http://img228.imageshack.us/img228/4531/1ah9.jpg

So there are only a few fliers mentioned in the spy reports. The 2 fliertypes in the caelum castle are only mediocre.
http://img172.imageshack.us/img172/8424/2ab6.jpg
http://img87.imageshack.us/img87/7752/3dg5.jpg

So my X-bows should have 2-3 times higher numbers and should defeat them hopefully. At least i am taking this risk http://forum.shrapnelgames.com/images/smilies/happy.gif.


Quote:

JaydedOne said:
*smile* I really like the map, by the way. I think the possibilities of playing a water nation on it look like a lot of fun.

And thank you for the detailed write-up of strategy. I'm personally happy to see that much insight into how you're playing the game.

Yeah the map is done by Jason Lutes. He did some excellent Maps for Dom2 already, but this map he did for Dom3 is imho even better. It is fair and beautiful http://forum.shrapnelgames.com/images/smilies/happy.gif.

Glad that you and Nerfix liked my strategy chapter http://forum.shrapnelgames.com/images/smilies/happy.gif.

Quote:

Nerfix said:
I found the update interesting. How soon it will be untill we will be seeing more summons?

I am right now researching conjuration and have gathered ~15 Necros already in the gateway province, so in a few turns i should be able to summon umbrals http://forum.shrapnelgames.com/images/smilies/happy.gif.
And quite a horde http://forum.shrapnelgames.com/images/smilies/happy.gif. I have currently 195 deathgem, one umbral costs 2 deathgems, so 1 deathgem thanks to the gateway, so i can summon about 200 umbrals soon http://forum.shrapnelgames.com/images/smilies/happy.gif.

Nerfix September 24th, 2006 11:26 AM

Re: Happiness in Darkness -An Argatha Ktonian Dead
 
Interesting, Raptors are actually around in middle Caelum too?

Good luck. 200 Umbrals sounds like a force to be reckoned with!

Boron September 24th, 2006 12:40 PM

Re: Happiness in Darkness -An Argatha Ktonian Dead
 
Quote:

Nerfix said:
Interesting, Raptors are actually around in middle Caelum too?

Good luck. 200 Umbrals sounds like a force to be reckoned with!

No Raptors in middle era for Caelum.
In early era the raptors are around though.
Somehow it makes sense, since in dom2 the caelum theme was called return of raptors.
So in early era the raptors are there, in middle era gone, and in late era they are returned again http://forum.shrapnelgames.com/images/smilies/happy.gif.

Hm yeah, but i will only use them in emergencies since i want to wait till i have buffs (=battlefield enchancements) for the umbrals http://forum.shrapnelgames.com/images/smilies/happy.gif.

Endoperez September 24th, 2006 12:44 PM

Re: Happiness in Darkness -An Argatha Ktonian Dead
 
Quote:

Nerfix said:
Interesting, Raptors are actually around in middle Caelum too?

Good luck. 200 Umbrals sounds like a force to be reckoned with!

Firest, this is Late Age game.

Second, Umbrals are summoned one at a time, so I doubt Boron actually fields all of them at once.

Nerfix September 24th, 2006 01:00 PM

Re: Happiness in Darkness -An Argatha Ktonian Dead
 
Oh, sorry, I forgot this is LA.

Boron September 24th, 2006 06:31 PM

Re: Happiness in Darkness -An Argatha Ktonian Dead
 
"Late fall in the year 3 of the ascension wars"

Lots of stuff happened:
http://img179.imageshack.us/img179/1016/4gd9.jpg

4 indy attacks: Tritons, they did of course win because as land nation you cannot buy underwater province defense, Barbarians and Villains, they were both defeated, and a Vampire Count.

http://img239.imageshack.us/img239/8537/5ge4.jpg
A rather big battle in Talito, ~200 caelian troops vs. ~ 50 argatha defenders + ca. 50 PD troops (PD strength of 25).
The caelian fliers luckily killed a necro.
http://img130.imageshack.us/img130/391/6jk8.jpg
It was a tough battle, but occasional lucky magma eruption hits from our surviving necro forced the caelian hordes finally to retreat after our pd troops have fled already.
The caelian troops look so strange because one of their mages casted arrow fend.
http://img170.imageshack.us/img170/8569/7ze5.jpg
Not many casualities, but if caelum had had about 100-150 more troops i think they would have slaughtered my force.

Caleum has a few more troops on the front than i thought. I will need to wait for reinforcements.
http://img182.imageshack.us/img182/1406/8py6.jpg

Boron September 24th, 2006 06:35 PM

Re: Happiness in Darkness -An Argatha Ktonian Dead
 
Quote:

Endoperez said:
Second, Umbrals are summoned one at a time, so I doubt Boron actually fields all of them at once.

I plan to simply set about 20 Necros to monthly summon and once i have battlefield buffs + teleporters i use them then to take down large AI armies. Maybe i move them via stygian paths, maybe with some lucky tartarians which can astral travel. I have not yet summoned a tartarian in Dom3, so i dunno which randoms they can get. I hope they still have linked randoms like in Dom2 and that i can this way get some that can astral travel http://forum.shrapnelgames.com/images/smilies/happy.gif.

ioticus September 24th, 2006 06:44 PM

Re: Happiness in Darkness -An Argatha Ktonian Dead
 
Can you sort your event messages now?

Boron September 24th, 2006 06:59 PM

Re: Happiness in Darkness -An Argatha Ktonian Dead
 
Quote:

ioticus said:
Can you sort your event messages now?

No, they are still like in Dom2 i think. There might have been some small overhaul, but i think they have been left unchanged.

quantum_mechani September 24th, 2006 11:35 PM

Re: Happiness in Darkness -An Argatha Ktonian Dead
 
Quote:

Boron said:
Quote:

ioticus said:
Can you sort your event messages now?

No, they are still like in Dom2 i think. There might have been some small overhaul, but i think they have been left unchanged.

Some reports that used to spam the screen have been combined, for instance blood hunt reports from the same province.

DominionsFan September 25th, 2006 07:10 AM

Re: Happiness in Darkness -An Argatha Ktonian Dead
 
Quote:

Boron said:
Yeah the map is done by Jason Lutes. He did some excellent Maps for Dom2 already, but this map he did for Dom3 is imho even better. It is fair and beautiful http://forum.shrapnelgames.com/images/smilies/happy.gif.


If you want to see screenshots from a good mapping software, take a look at here .

The screenies are in post #448776 - 06/09/25 06:00 AM

Nerfix September 25th, 2006 09:56 AM

Re: Happiness in Darkness -An Argatha Ktonian Dead
 
Hmm, mass attacks have never been Caelum's forte. Let's see how this all goes.

Agrajag September 25th, 2006 10:27 AM

Re: Happiness in Darkness -An Argatha Ktonian Dead
 
Quote:

Boron said:
Glad that you and Nerfix liked my strategy chapter http://forum.shrapnelgames.com/images/smilies/happy.gif

Not just Nerfix and him http://forum.shrapnelgames.com/images/smilies/wink.gif http://forum.shrapnelgames.com/images/smilies/happy.gif
Quote:

Boron said:
Maybe i move them via stygian paths

So Stygian Paths works now? :O

Nerfix September 25th, 2006 11:05 AM

Re: Happiness in Darkness -An Argatha Ktonian Dead
 
I thought a bit of funkiness is just WAD with Stygian Paths? http://forum.shrapnelgames.com/images/smilies/happy.gif

okiN September 25th, 2006 12:10 PM

Re: Happiness in Darkness -An Argatha Ktonian Dead
 
I once played a game with a friend of mine who was BE Ermor. In a last-ditch effort, he sent all his troops (Hundreds of them, pretender included) to attack my capital via Stygian Paths. Some 20 wights got through, only to dissolve without a commander when confronted by my PD. He lost the game that turn since he had literally nothing left after that. http://forum.shrapnelgames.com/images/smilies/happy.gif

Nerfix September 25th, 2006 12:12 PM

Re: Happiness in Darkness -An Argatha Ktonian Dead
 
OK, that's no more a bit of funkiness, it's lots of funkiness.

Agrajag September 25th, 2006 01:00 PM

Re: Happiness in Darkness -An Argatha Ktonian Dead
 
Quote:

okiN said:
I once played a game with a friend of mine who was BE Ermor. In a last-ditch effort, he sent all his troops (Hundreds of them, pretender included) to attack my capital via Stygian Paths. Some 20 wights got through, only to dissolve without a commander when confronted by my PD. He lost the game that turn since he had literally nothing left after that. http://forum.shrapnelgames.com/images/smilies/happy.gif

What he was probably aiming for was getting the game so funked up it won't be able to host, thus getting a draw due to technical difficulties http://forum.shrapnelgames.com/image...ies/tongue.gif
Last time I sent so many troops with so many stygian paths, it made the game hang while hosting.

NTJedi September 25th, 2006 02:11 PM

Re: Happiness in Darkness -An Argatha Ktonian Dead
 
Quote:

okiN said:
I once played a game with a friend of mine who was BE Ermor. In a last-ditch effort, he sent all his troops (Hundreds of them, pretender included) to attack my capital via Stygian Paths. Some 20 wights got through, only to dissolve without a commander when confronted by my PD. He lost the game that turn since he had literally nothing left after that. http://forum.shrapnelgames.com/images/smilies/happy.gif

Yes I once sent my bog mummy pretender via 'stygian paths' with a powerful army. The spell description says you might be attacked by forces from the underworld... and well I was looking forward to see if any unique creatures would attack. Needless to say there are no attacks... units and commanders are just killed without a fight. The spell is also bugged as the spell told me I had over 9 million units die. http://forum.shrapnelgames.com/image...s/confused.gif

I'm sure the spell has been tweaked somewhat, but if the spell description still says you can be attacked then an actual battle should happen instead of the game just killing units. Just never use this spell while playing Dominions_2.

Boron September 25th, 2006 05:30 PM

Re: Happiness in Darkness -An Argatha Ktonian Dead
 
At least i hope stygian paths works now http://forum.shrapnelgames.com/image...es/biggrin.gif.
Somewhere was mentioned i think that they are fixed http://forum.shrapnelgames.com/images/smilies/happy.gif.

quantum_mechani September 25th, 2006 06:21 PM

Re: Happiness in Darkness -An Argatha Ktonian Dead
 
Quote:

Boron said:
At least i hope stygian paths works now http://forum.shrapnelgames.com/image...es/biggrin.gif.
Somewhere was mentioned i think that they are fixed http://forum.shrapnelgames.com/images/smilies/happy.gif.

I've checked it, it works now.

DominionsFan September 25th, 2006 06:30 PM

Re: Happiness in Darkness -An Argatha Ktonian Dead
 
Quote:

quantum_mechani said:
Quote:

Boron said:
At least i hope stygian paths works now http://forum.shrapnelgames.com/image...es/biggrin.gif.
Somewhere was mentioned i think that they are fixed http://forum.shrapnelgames.com/images/smilies/happy.gif.

I've checked it, it works now.

Good to hear, thanks for the info.

Boron September 25th, 2006 08:09 PM

Re: Happiness in Darkness -An Argatha Ktonian Dead
 
"Late fall in the year 3 of the ascension wars"

http://img162.imageshack.us/img162/7365/1id0.jpg
This turn we are quite defensive, the indy attacks have disturbed us. I try to catch the small caelum raid group.
From my side no major orders for this turn.

We reached conjuration 5 though, so we can start umbral summoning. No astral 2 mage in sight http://forum.shrapnelgames.com/images/smilies/frown.gif.

"Early winter in the year 3 of the ascension wars"

Yay, 1000 Gold event (and a barbarian attack event, another province lost temporarily ^^).

Especially for Nerfix:
http://img47.imageshack.us/img47/4348/3jo9.jpg
Quite good. The Glaive is magic, 11 Dam, +1 to attack, -1 to defense, length 4.
So a good SC killer if he hits. If you take a fire 9 dragon this might work.

And now the real bad boy, the umbral http://forum.shrapnelgames.com/image...es/biggrin.gif.
http://img106.imageshack.us/img106/4199/4jn2.jpg
They are almost like thugs and cost only 2 Deathgems http://forum.shrapnelgames.com/images/smilies/happy.gif.
Their lifedrain attack is also magic and armor piercing.

No major battles happened this turn, but Caelum has castled and Ermor has drawn a few undeads to my border. I am not making real progress grmbl.
http://img181.imageshack.us/img181/8951/5zy3.jpg

http://img228.imageshack.us/img228/2822/6ieoo5.jpg
HMPF i need bodyguards. I tend to forget stuff in dominions http://forum.shrapnelgames.com/image...es/biggrin.gif. A caelum flier army on hold + attack rearmost did kill my 2 necros who where the only commanders and thus won a major battle. It was a pyrhic victory for Caelum, but they won nontheless.
http://img222.imageshack.us/img222/7461/7tq9.jpg

http://img83.imageshack.us/img83/4738/8lw9.jpg
Caelum has now 300 or more troops there, and they did win the victory at our upper castle. Probably they will try to siege the castle this turn.
I might need to use the umbrals already.

JaydedOne September 25th, 2006 08:28 PM

Re: Happiness in Darkness -An Argatha Ktonian Dead
 
Wow. Thanks for sharing those two new summons. They rule. But Endo hinted there was something beyond the sepulchrals and the umbrals... Any hints?

Boron September 25th, 2006 08:52 PM

Re: Happiness in Darkness -An Argatha Ktonian Dead
 
Quote:

JaydedOne said:
Wow. Thanks for sharing those two new summons. They rule. But Endo hinted there was something beyond the sepulchrals and the umbrals... Any hints?

Yeah there are some more nation specific summons, but they all are only mediocre, i.e. they are not as powerful as the umbral.

I will show you all the missing new summons for Argatha LE now because i am not going to summon them in the game i think.

Iron Ancestor:
Ench 3, reanimate ancestor, 2e 2d, 5 earthgems
http://img174.imageshack.us/img174/6559/9vu0.jpg

Iron Corpse:
Ench 3, iron corpse reanimation, E D, 3 corspes, 4 earthgems
http://img50.imageshack.us/img50/994/10ld9.jpg
At ench 6 there is ktonian legion, there you get 17 iron corpses for 20 earthgems, 2e 2d required to cast.

Hm good that you asked, i misremembered the tomb orcale:
Conj 5, awaken tomb oracle, 3D 2E, 30 deathgems.
http://img95.imageshack.us/img95/9730/11kx9.jpg

They seem neat, i think i am summoning some. They should be useable as SCs, especially with my bless. Soul vortex, invulnerability, summon ep, maybe some cheap gear http://forum.shrapnelgames.com/images/smilies/happy.gif.

Nerfix September 26th, 2006 03:18 AM

Re: Happiness in Darkness -An Argatha Ktonian Dead
 
Goodnes, those Agaratans sure seem to pack a punch, especially TO and Umbrals. Pity about the battle though.

And the iron corpses seem pretty lame. http://forum.shrapnelgames.com/images/smilies/frown.gif Sepulchrals and Umbrals are cool though. http://forum.shrapnelgames.com/images/smilies/happy.gif

DominionsFan September 26th, 2006 06:05 AM

Re: Happiness in Darkness -An Argatha Ktonian Dead
 
Yeah the Tomb Oracle will be a very good unit.
The Iron Corpses are not that bad at all imho. Their protection is decent.

Nerfix September 26th, 2006 08:08 AM

Re: Happiness in Darkness -An Argatha Ktonian Dead
 
True, but they are kinda expensive for what they do for, hmmm, 1.25 gems per corpse?

Umbrals are interesting...I wonder if LA Agartha has sneaky commanders. A task force of even 10 Umbrals could be bad new for most provinces defence, especially if led by a stealthy mage.

Sepulchrals look also very good, but I do not know how much they cost. They are propably decent with Water 9 blessing, and Fire 9 will give them a powerful offensive edge. A W9/E4 Olm could be good for Agarta throughout the ages.

DominionsFan September 26th, 2006 10:04 AM

Re: Happiness in Darkness -An Argatha Ktonian Dead
 
Quote:

Nerfix said:
True, but they are kinda expensive for what they do for, hmmm, 1.25 gems per corpse?

Umbrals are interesting...I wonder if LA Agartha has sneaky commanders. A task force of even 10 Umbrals could be bad new for most provinces defence, especially if led by a stealthy mage.

Sepulchrals look also very good, but I do not know how much they cost. They are propably decent with Water 9 blessing, and Fire 9 will give them a powerful offensive edge. A W9/E4 Olm could be good for Agarta throughout the ages.

Yep they are a bit expensive, however..
1. we gotta wait and see the magic gem income changes in Doms 3.
2. maybe higher luck will grant more summoned units? [example: high luck scale = 20 summoned units, instead of 17]
3. units like these can be handy in certain battles, regardless of their cost.

Kristoffer O September 26th, 2006 04:04 PM

Re: Happiness in Darkness -An Argatha Ktonian Dead
 
Boron, you have forgotten the flame corpses http://forum.shrapnelgames.com/images/smilies/happy.gif

Nerfix September 26th, 2006 04:11 PM

Re: Happiness in Darkness -An Argatha Ktonian Dead
 
Quote:

Kristoffer O said:
Boron, you have forgotten the flame corpses http://forum.shrapnelgames.com/images/smilies/happy.gif

Does this sudden burst of posts mean the demo is done? http://forum.shrapnelgames.com/image...ies/tongue.gif

Kristoffer O September 26th, 2006 04:31 PM

Re: Happiness in Darkness -An Argatha Ktonian Dead
 
It means that I am back from some days away with about 100 students. It also means that I have managed to look away from Dwarf Fortress for a while http://forum.shrapnelgames.com/images/smilies/happy.gif

okiN September 26th, 2006 04:36 PM

Re: Happiness in Darkness -An Argatha Ktonian Dead
 
Quote:

Nerfix said:Does this sudden burst of posts mean the demo is done? http://forum.shrapnelgames.com/image...ies/tongue.gif

As a matter of fact... http://forum.shrapnelgames.com/image...es/biggrin.gif

Boron September 26th, 2006 08:22 PM

Re: Happiness in Darkness -An Argatha Ktonian Dead
 
Quote:

Kristoffer O said:
Boron, you have forgotten the flame corpses http://forum.shrapnelgames.com/images/smilies/happy.gif

I did leave them out on purpose, i'll post why on the beta forum http://forum.shrapnelgames.com/images/smilies/happy.gif.

Boron September 26th, 2006 08:33 PM

Re: Happiness in Darkness -An Argatha Ktonian Dead
 
Quote:

Nerfix said:
True, but they are kinda expensive for what they do for, hmmm, 1.25 gems per corpse?

Umbrals are interesting...I wonder if LA Agartha has sneaky commanders. A task force of even 10 Umbrals could be bad new for most provinces defence, especially if led by a stealthy mage.

Sepulchrals look also very good, but I do not know how much they cost. They are propably decent with Water 9 blessing, and Fire 9 will give them a powerful offensive edge. A W9/E4 Olm could be good for Agarta throughout the ages.

The sepulchrals cost 4 deathgems.

Dominionsfan is correct i think, the iron corpses have a niche. But eventually they will get replaced by mechanical men. But since you need enchantment 3 for skelspam anyways, so in times of need in a blitz e.g. you could use them.
But they are very niche imho, the earth could also be invested in items e.g., like dwarfen hammers http://forum.shrapnelgames.com/images/smilies/happy.gif.

Boron September 26th, 2006 10:44 PM

Re: Happiness in Darkness -An Argatha Ktonian Dead
 
"Late winter in the year 3 of the ascension wars"

A rather uneventful turn.
http://img211.imageshack.us/img211/4404/1fm3.jpg
Caelum did only attack the castle province where we expected them to attack and sieges it now with ca. 100 troops.
Noteworthy though is the 400 troop strong ermor army that showed up this turn on our border there.
Time for a "strategische Frontbegradigung". We have to give up that border province with Ermor since we cannot hold it with our insignificant border guard army there.
But fortunately the castle that is besieged by caelum currently is the only access for ermor from this route to our territory. Unfortunately this also means that we have to protect this castle at all costs because it is in a strategically so important chokepoint. These forces will be missed in offensive operations vs. caelum http://forum.shrapnelgames.com/images/smilies/frown.gif.

http://img166.imageshack.us/img166/6835/2if5.jpg
Old age starts to take it's toll btw. Our mages start getting afflictions. Only 1 of the loremasters got the diseased affliction, the others have only stuff like crippled,lost an arm and the like, so nothing lethal http://forum.shrapnelgames.com/images/smilies/wink.gif.

Kristoffer once said that death mages are less likely to get disease from old age, good that my necros all have death magic http://forum.shrapnelgames.com/images/smilies/happy.gif.

I lost my patience, no S2 mage has showed up. I will empower a necro with S1 now. We have almost researched thaumaturgy 6 for wither bones.
Now we aim for conjuration 7 for earth kings as next target.

"Early spring in the year 4 of the ascension wars"

http://img144.imageshack.us/img144/559/3hj8.jpg
Not much happened. Ermor did attack as expected, but the bulk of their force there are only ghuls+soulless.
My break seige attempt succeeded, and i am besieging a caelum castle. I decide to counterattack ermor on the other front a bit, the key of this minor attack is to reach the chokepoint mountains there and then dig in there (=build a castle and defend ^^). I use my last reserves on the caelum front for another army group, ca. 5 necros, 100 x-bows and 50 blindfighters.
Because caelum has castled every province on their border with me my progress there will be slow and painful, like medieval siege wars.

http://img224.imageshack.us/img224/7958/4kz9.jpg
Army size report looks not too bad. We are ranked ca. as 5th place. 10% of those troops should be our umbrals though and 40% our ichtyids, which are only useful for underwater conquest and minor coast raiding, but for land warfare they have imho too bad stats. On land they are at best MI.
So all in all we are not as powerful as this graph suggests.
But we are in a comfortable position nontheless since we lead in provinces (unfortunately http://forum.shrapnelgames.com/images/smilies/frown.gif ).
http://img152.imageshack.us/img152/6584/5cg8.jpg

I am only in this comfortable position though because i was so lucky to find the ichtyids in a province with many resources and my corner starting position. At least 33% of my empire are sea provinces!
So normally i would be in a very challenging game by now, but because of my huge luck it seems a bit too easy currently. If i would generate this game 10 times i think i would at maximum be as lucky as i am till now in this game in 1 of the 10 games.

Nerfix September 27th, 2006 03:22 AM

Re: Happiness in Darkness -An Argatha Ktonian Dead
 
Well ouch. Two-front war is never nice, but you handled it smoothly. Let's just hope all goes well in the future...

DominionsFan September 27th, 2006 04:18 AM

Re: Happiness in Darkness -An Argatha Ktonian Dead
 
Quote:

Boron said:
Old age starts to take it's toll btw. Our mages start getting afflictions. Only 1 of the loremasters got the diseased affliction, the others have only stuff like crippled,lost an arm and the like, so nothing lethal http://forum.shrapnelgames.com/images/smilies/wink.gif.



Eh! Units can loose an arm because of old age? That is a bit....odd. http://forum.shrapnelgames.com/image...s/confused.gif http://forum.shrapnelgames.com/images/smilies/shock.gif ,,and yes I know that is counts as an affliction but still.. http://forum.shrapnelgames.com/image...ies/stupid.gif

Nerfix September 27th, 2006 05:13 AM

Re: Happiness in Darkness -An Argatha Ktonian Dead
 
Quote:

DominionsFan said:Eh! Units can loose an arm because of old age? That is a bit....odd. http://forum.shrapnelgames.com/image...s/confused.gif http://forum.shrapnelgames.com/images/smilies/shock.gif ,,and yes I know that is counts as an affliction but still.. http://forum.shrapnelgames.com/image...ies/stupid.gif

It can seem a bit odd, but perhaps the mage slipped, broke his arm and the arm never healed or got infected and had to be amputated.

A bit of a stretch I admit. http://forum.shrapnelgames.com/images/smilies/happy.gif

Daynarr September 27th, 2006 06:32 AM

Re: Happiness in Darkness -An Argatha Ktonian Dead
 
Well, lose an arm does not necessarily mean that if fell off. It just means that his arm is unusable. Maybe his arm broke and can't heal (as nerfix said) but I bet its more common that there was some infection or problems with bloodstream in that arm that made it 'wither off' and unusable (look at me, I'm sounding like bad version of dr. House http://forum.shrapnelgames.com/images/smilies/happy.gif). He may still have it 'attached' to his torso you know. http://forum.shrapnelgames.com/image...ies/tongue.gif

Agrajag September 27th, 2006 10:09 AM

Re: Happiness in Darkness -An Argatha Ktonian Dead
 
More like Dr. Zoidberg than Dr House http://forum.shrapnelgames.com/image...ies/tongue.gif
Either way, its much funnier to imagine the arm just randomly falling off http://forum.shrapnelgames.com/images/smilies/happy.gif

Caduceus September 27th, 2006 11:50 AM

Re: Happiness in Darkness -An Argatha Ktonian Dead
 
Consider it debilitating rheumatoid arthritis.

Kristoffer O September 27th, 2006 12:08 PM

Re: Happiness in Darkness -An Argatha Ktonian Dead
 
Or perhaps the fellow got insane in the brain and chewed his arm off http://forum.shrapnelgames.com/images/smilies/happy.gif
Happens a lot.

Nerfix September 27th, 2006 12:17 PM

Re: Happiness in Darkness -An Argatha Ktonian Dead
 
Quote:

Kristoffer O said:
Or perhaps the fellow got insane in the brain and chewed his arm off http://forum.shrapnelgames.com/images/smilies/happy.gif
Happens a lot.

Ftaghn.


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