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-   -   SE:V, I'll be honest (http://forum.shrapnelgames.com/showthread.php?t=30529)

Captain Kwok October 2nd, 2006 09:13 PM

Re: SE:V, I\'ll be honest
 
The demo will be updated when the game is released, so that should help with the bugginess of the current demo.

Noble713 October 3rd, 2006 01:02 AM

Re: SE:V, I\'ll be honest
 
I'm always surprised reading about crashes, graphical glitches, and show-stopping bugs. I haven't had a single problem at all. *shrugs*

Kamog October 3rd, 2006 01:18 AM

Re: SE:V, I\'ll be honest
 
You are very lucky! http://forum.shrapnelgames.com/images/smilies/happy.gif

Kana October 3rd, 2006 02:17 AM

Re: SE:V, I\'ll be honest
 
No problems here either...

Q October 3rd, 2006 05:51 AM

Re: SE:V, I\'ll be honest
 
With the exception of game crashes with combats involvolving large number of top technology fighter I had no technical problems either.

Barnacle Bill October 3rd, 2006 09:17 AM

Re: SE:V, I\'ll be honest
 
Quote:

Kana said:
Well there is a computerized version of SFB, its called Star Fleet Command. It is bascially an RTS tactical engine, on top of a hex-based strategic engine. Sound familiar? It was programmed with a majority of the SFB rules, except that instead of turns, they used time. Again sound familiar? While I enjoyed it, especially if you slowed down the timer (again familiar), it still in the end wasnt the SFB you play on a table top.

I played it, too. You are right - it wasn't really a computer SFB but a computer game based on SFB material - because of the RTS combat. It kind of illustrates the point I'm trying to make, though. A clever TBS implimentation of SFB on the computer could have eliminated much of the tedium & speeded game play without changing it into an entirely different game. Similarly the issues with SEIV combat could have been resolved without going RTS - via a clever implimentation of a SFB-like proportional movement system and the ability to order formations to procede to a designated location (vs a click-fest of moving it individual hex by individual hex).

Xrati October 3rd, 2006 09:51 AM

Re: SE:V, I\'ll be honest
 
Ah, Yes! I think they used to call it Strategy? http://forum.shrapnelgames.com/image...s/confused.gif

Thermodyne October 3rd, 2006 02:40 PM

Re: SE:V, I\'ll be honest
 
Quote:

Noble713 said:
I'm always surprised reading about crashes, graphical glitches, and show-stopping bugs. I haven't had a single problem at all. *shrugs*

What environment are you running it under?

System specs

Video card and driver version

Thermodyne October 3rd, 2006 02:44 PM

Re: SE:V, I\'ll be honest
 
Quote:

Q said:
With the exception of game crashes with combats involvolving large number of top technology fighter I had no technical problems either.

Same question for you, what environment are you running it under?

System specs

Video card and driver version


I’ve tried it on three systems now and get the same memory errors on the two XP systems, and a lock up on the Vista system. The Vista problems seem to be Video driver of DX related, but on the XP systems it looks like sloppy code. I’m thinking that I might try it on an old 845 Intel system and see how it does there.

Q October 3rd, 2006 03:34 PM

Re: SE:V, I\'ll be honest
 
Athlon 64 3400+, 512 MB RAM, Nividia GeForce FX 5500.
And your little gadget knows already that I have Windows XP (home edition). http://forum.shrapnelgames.com/images/smilies/wink.gif
I just have the usual automated updates for Windows XP.
And I use the video memory usage on "auto" in the SE V setup.
I never cared about the graphic card driver until now, but it says it is version 6.1.7.2.

Thermodyne October 3rd, 2006 05:36 PM

Re: SE:V, I\'ll be honest
 
Quote:

Q said:

And your little gadget knows already that I have Windows XP (home edition). http://forum.shrapnelgames.com/images/smilies/wink.gif


LOL the little gadget is for your enjoyment only. It exists only in your mind, well actually on your computer. No one else sees the info besides you.

Noble713 October 3rd, 2006 06:18 PM

Re: SE:V, I\'ll be honest
 
Quote:

Thermodyne said:
What environment are you running it under?
System specs
Video card and driver version

Windows XP Professional Service Pack 2
Asus Pentium-4 2.8GHz motherboard
1 GB of RAM
NVidia Geforce 6200 OC 256MB AGP graphics card
-drivers version 6.14.10.9131 (I think)
-Forceware (??) version 91.31
DirectX 9.0c
SiS on-board sound chip (piece of crap)
30GB and 120GB hard drives
plus CD burner, DVD burner, joystick, and pimptastic case with extra fans and flashy LEDs http://forum.shrapnelgames.com/images/smilies/cool.gif

I used to keep up with the various Windows Automatic Updates until a few months ago, when it tried to install some "anti-piracy" junk. I had to do a System Restore to get rid of it, and have since turned the Auto-Update off.

Santiago October 6th, 2006 10:56 AM

Re: SE:V, I\'ll be honest
 
I'd post over at Strategy First but the site fails again to recognize my login and its just too slow.

Anyway, I have tried the demo on 3 pc's. I know I'm not the only one who's been having crashes, turns that lock-up on processing, access violations, range errors etc. Never actually made a full 100 turns yet.

2 have ATI Radeon and one is intel based graphics. None of the pc's have ever had problems playing any game, even online games.

I can't quite put my finger on it. But the game in most areas does not quite seem as responsive as it should be.
If it was an online game, its almost like lag or memory leak issues.

I just hope that with release upon us, and most people worrying about mods and how the game works, that just being able to play the game is a big issue that I hope is being looked into and not put on a back burner.

Devnullicus October 6th, 2006 11:31 AM

Re: SE:V, I\'ll be honest
 
I'm with Thermodyne - I get a lot of crashes as well with the demo.

Thermodyne October 6th, 2006 04:21 PM

Re: SE:V, I\'ll be honest
 
Well I hear some peeps down under have the full game, we’ll just have to wait and see what their early reports are.

Elsemeravin October 7th, 2006 02:52 PM

Re: SE:V, I\'ll be honest
 
Don't you think that when comparing early stock SEIV (without patches) and "stock" SEV (demo...) and then checking current SEIV with mods, you can dream about what SEV will become.

On my list of impossible-to-do modding wishes from SEIV, I expect more than 70% to be done without problems from what I see in the data files. I guess more will become available latter on (like sensors types :p)

So for me SEV is going straight into the right direction with more potential than SEIV had.

Of course if I would compare current SEIV with adamant mod and SEV demo ... http://forum.shrapnelgames.com/images/smilies/wink.gif


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