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-   -   Jinxed Frechdachs (RUNNING 72h QH) (http://forum.shrapnelgames.com/showthread.php?t=30850)

Cainehill October 25th, 2006 12:05 PM

Re: Frechdachs Gangbang (running)
 
Bluebird, presume you mean that those three paragons of intellect didn't have passwords, not that they did and everyone else didn't? And that you'll be deleting non-password protected pretenders/nations before starting if they haven't updated them?

Bluebird October 25th, 2006 12:36 PM

Re: Frechdachs Gangbang (running)
 
"I have discovered that 3 players (...) did have pretenders without passwords." is the same as "I have discovered that 3 players (...) didn't have pretenders with passwords."

All other pretenders (thats 11) were fine.

I have removed the corresponding pretenders, coobe has already corrected his.

Shovah32 October 25th, 2006 01:42 PM

Re: Frechdachs Gangbang (running)
 
Sorry, could have sworn i protected my pretender. He is now uploaded and fully passworded.

freykin October 25th, 2006 11:08 PM

Re: Frechdachs Gangbang (running)
 
Sorry about that, uploaded with a password.

Bluebird October 26th, 2006 08:27 AM

Re: Frechdachs Gangbang (running)
 
Ok, check the md5 sums, I will start the game this evening ... http://forum.shrapnelgames.com/images/smilies/happy.gif

calmon October 26th, 2006 08:56 AM

Re: Frechdachs Gangbang (running)
 
Is it still possible to join this game? It would be my first dom3 game but i played many dom2 mps.

I could upload my pretender very shortly.

edit: i would play Mictlan if possible

Bluebird October 26th, 2006 01:29 PM

Re: Frechdachs Gangbang (running)
 
Sorry - it is too late. We have already delayed the start for too long.

Bluebird October 26th, 2006 01:32 PM

Re: Frechdachs Gangbang (running)
 
THE GAMES HAVE STARTED (hopefully for good)

JaydedOne October 26th, 2006 03:15 PM

Re: Frechdachs Gangbang (running)
 
Wow. My position and my nation just SCREAM "Most Likely To Be Quickly Steamrolled."

Here's hoping I get to enjoy this one for more than 20 turns. http://forum.shrapnelgames.com/images/smilies/happy.gif

KissBlade October 26th, 2006 08:19 PM

Re: Frechdachs Gangbang (running)
 
Hmm... an interesting development ... my sea nation has NO bordering sea provinces ...

Ektor October 26th, 2006 09:35 PM

Re: Frechdachs Gangbang (running)
 
is it the cursed game? http://forum.shrapnelgames.com/images/smilies/happy.gif

Cainehill October 27th, 2006 03:52 AM

Re: Frechdachs Gangbang (running)
 
Quote:

KissBlade said:
Hmm... an interesting development ... my sea nation has NO bordering sea provinces ...

Lol - guess that's one drawback to using the random maps for MP games. http://forum.shrapnelgames.com/images/smilies/wink.gif

Although actually, the drawback has to do with the horrible mechanism Dominions has always had for placing starting positions - doesn't pay much if any attention to how close nations start, even if half the map is empty, and doesn't pay attention to # of neighboring provinces and whatnot.

freykin October 27th, 2006 04:15 AM

Re: Frechdachs Gangbang (running)
 
My position is like.. VPs? You want VPs? Oh, I'm sorry, I thought you wanted to be as far away as possible ><

Bluebird October 27th, 2006 12:44 PM

Re: Frechdachs Gangbang (running)
 
[img]/threads/images/Graemlins/icon45.gif[/img] Well - it does not seem to be over yet. So, map starting location on 135 fixed, first turn reseted, game restarted, QH disabled (Atlantis cannot play on the weekend). http://forum.shrapnelgames.com/images/smilies/evil.gif

Here we go again ............ http://forum.shrapnelgames.com/images/smilies/laugh.gif

KissBlade October 27th, 2006 12:50 PM

Re: Frechdachs Gangbang (running)
 
Quote:

Bluebird said:
[img]/threads/images/Graemlins/icon45.gif[/img] Well - it does not seem to be over yet. So, map starting location on 135 fixed, first turn reseted, game restarted, QH disabled (Atlantis cannot play on the weekend). http://forum.shrapnelgames.com/images/smilies/evil.gif

Here we go again ............ http://forum.shrapnelgames.com/images/smilies/laugh.gif

Haha much appreciated. =) Though I was willing to simply play it out just for challenge factor. =)

tibbs October 27th, 2006 06:22 PM

Re: Frechdachs Gangbang (running)
 
Ill be gone for the next 48 hrs but I did post 1st turn after the map redo so maybe everyone can get one turn in over the weekend.

Thanks,
Chris aka Atlantis

Cainehill October 28th, 2006 01:03 AM

Re: Frechdachs Gangbang (running)
 

Bloody hades. I'll see how it looks after the first turn, but I suspect I'm going to quit playing games with random maps -- too many unplayable positions, too many restarts, and I'm now looking at a probably unplayable position.

Illwinter? It's be _real_ nice if you made sure no one's starting positions too many, or too few, neighbors, given how important the capitol is now. One hint : If a province has too many neighbors and is chosen for a start/capitol, either look again, or reduce the number of neighbors.

And if someone has too few viable neighbors (something like water province start, 2 or 3 water province, land start, 3 or 4 minimum) either throw out the starting positions, or add a connection to somewhere.

freykin October 28th, 2006 09:50 AM

Re: Frechdachs Gangbang (running)
 
This is the first time I've seen a problem with it.. though this is my first game with this many people.

May the best Machaka win http://forum.shrapnelgames.com/images/smilies/wink.gif

Cainehill October 29th, 2006 03:44 PM

Re: Frechdachs Gangbang (running)
 
New turn is up, with two stales.

KissBlade October 30th, 2006 02:04 AM

Re: Frechdachs Gangbang (running)
 
Quote:

Bluebird said:
[img]/threads/images/Graemlins/icon45.gif[/img] Well - it does not seem to be over yet. So, map starting location on 135 fixed, first turn reseted, game restarted, QH disabled (Atlantis cannot play on the weekend). http://forum.shrapnelgames.com/images/smilies/evil.gif

Here we go again ............ http://forum.shrapnelgames.com/images/smilies/laugh.gif

Umm... it seems that this is the reason why there were two stales =\

Cainehill October 30th, 2006 12:58 PM

Re: Frechdachs Gangbang (running)
 

You think Atlantis got _both_ stales? http://forum.shrapnelgames.com/images/smilies/wink.gif

Bluebird October 30th, 2006 01:23 PM

Re: Frechdachs Gangbang (running)
 
No, Atlantis just staled once. I had times Atlantis to have 48 hours of time (by restarting the server - which I had to do anyway), but obviously it looked like this was not sufficient. Well - all will be fine, I hope, though "Ag" is still missing and there are only 3h left. I will just continue with 24h, one or two stale turns should not kill anybody and I want to keep this game going.

JaydedOne October 30th, 2006 01:25 PM

Re: Frechdachs Gangbang (running)
 
Is it on 24h quickhost? Because, given that most of y'all are on European schedules and I'm working days, that makes it -very- difficult to time when I need to be available to hand in a turn.

*sigh* I should have paid closer attention when signing up. 48h generally gives me plenty of time to adjust and handle turns. 24h, given my schedule, is a bear.

tibbs October 30th, 2006 06:25 PM

Re: Frechdachs Gangbang (running)
 
Luckily only 1 stale. A few stales will only affect how quickly a noob like myself will lose.

Bluebird October 31st, 2006 06:41 AM

Re: Frechdachs Gangbang (running)
 
Ok - switching to 36h quickhost to make it easier.

Bluebird November 1st, 2006 12:15 PM

Re: Frechdachs Gangbang (running)
 
I have added a status page (see initial posting) where you can easily check the current game status.

tibbs November 2nd, 2006 12:46 PM

Re: Frechdachs Gangbang (running)
 
***BREAKING NEWS***

Atlantis wins first Tournament of Champions!

Pretender Nations fear to challenge the might of the Champion of Atlantis.

The reputation of the mighty champion of Atlantis precedes him. The cowardly opposition has failed to field any challengers, knowing that they had no chance of success. This has resulted in a glorius victory for our champion and for all of Atlantis.

All praise the new Tournament Champion!

KissBlade November 2nd, 2006 11:36 PM

Re: Frechdachs Gangbang (running)
 
Argatha and Jomon seems to be running into problems. =(

Bluebird November 4th, 2006 05:55 AM

Re: Frechdachs Gangbang (running)
 
I am away Sunday and Monday. As a result, this evening (Saturday) after hosting, I will switch to 72h QH. Also, I will apply patch 3.01 to the server. SO ALL FUTURE TURNS HAVE TO BE COMMITTED USING PATCH 3.01.

jeffr November 5th, 2006 01:52 AM

Re: Frechdachs Gangbang (running)
 
Oops, I just played my turn before reading this. I guess I should patch and then replay my turn? There is 58 hours till the next hosting, so there is time.

okiN November 5th, 2006 04:19 PM

Re: Frechdachs Gangbang (running)
 
Quote:

Bluebird said:
I am away Sunday and Monday. As a result, this evening (Saturday) after hosting, I will switch to 72h QH. Also, I will apply patch 3.01 to the server. SO ALL FUTURE TURNS HAVE TO BE COMMITTED USING PATCH 3.01.

Are you certain we want to patch in light of the 3.01 bug of doom horrors attacking HoF heroes without horror mark or warning?

tibbs November 6th, 2006 03:26 PM

Re: Frechdachs Gangbang (running)
 
Well, the other 4 MP games I'm playing are patched so I guess I will be submitting 3.01 turns whether the server is patched or not.

okiN November 6th, 2006 04:32 PM

Re: Frechdachs Gangbang (running)
 
Quote:

tibbs said:
Well, the other 4 MP games I'm playing are patched so I guess I will be submitting 3.01 turns whether the server is patched or not.

I for one am not comfortable with the idea of having a death warrant out for every HoF commander, pretenders included.

I think we should revert the game back to unpatched, especially since JK said a hotfix is not on the way.

Bluebird November 7th, 2006 06:35 AM

Re: Frechdachs Gangbang (running)
 
Ok, after DDD has also decided not to use the patched version of the game, I think it is fair to stay with the unpached version as well. I have no clue what happens if we use turns created with the patched version. I have changed the timer back to 36h QH, please redo your turns 7 with 3.00 !!!

tibbs November 7th, 2006 01:47 PM

Re: Frechdachs Gangbang (running)
 
Ok, so I will probably need to install a second instance of the game. That should take care of the problem.

jeffr November 8th, 2006 12:56 AM

Re: Frechdachs Gangbang (running)
 
I saved my dom3.exe before patching. I patched and created a dom3.exe(this is v3.01), dom3_300.exe and dom3_301.exe. So, you can play some games with v3.00 and some games with v3.01.

Bluebird November 8th, 2006 06:10 AM

Re: Frechdachs Gangbang (running)
 
I know that it is a nuisance, but there is little that I can do. As already said, the game is jinxed and it is just getting better and better. http://forum.shrapnelgames.com/images/smilies/laugh.gif

Ektor November 10th, 2006 10:28 PM

Re: Frechdachs Gangbang (running)
 
wait a minute, are we refusing the patch because of one bug ???
when this patch does solve all these bugs :
* Great Lion size 3.
* Atlantian spearmen correct age and darkvision.
* Shark knight have correct resource cost
* Doom horrors less common.
* Indep lizard warriors base prot ->3
* Curse of stones affects only enemies in accordance with the manual
* Wands no longer gives Chest Wounds
* Sharpest tooth has correct stats
* Nagini seduction fix
* Polypal mother no longer ethereal
* Event gives city and not motte-and-bailey
* Mesmerize confuses/enrages target instead of enslaving
* Triton recruitable in coastal kappa province fixed
* Blessing can affect sacred undead.
* All era gians gets longdead giants and soulless with reanimation and similar spells.
* All era caelum soulless fix
* All era ctis undead fix
* Eater of the dead fix
* Darkvision fixed
* Some nation description fixes
* Tungalik dagger -> quarterstaff
* No uw conscription for tien chi
* Mod commands for sites: #gold, #res
* Mod command: #ressize
* Building of cave castle no longer produces simple hillfort
* #castledef, #maxage, #startage, #older mod commands work properly
* #owner fixed. Limit 25 removed
* Weapon modding #cold, #fire, #shock, #secondaryeffect, #secondaryeffectallways didn't work properly
* New weapon mod command: #poison
* Lava warrior also had prec and enc swapped
* Polypal Mother and some more are now female.
* Nethgul no longer tries to kill his wielder.
* More visible up/down arrow for scrolling commanders.
* Fixed bug with cheat detection and alchemist's stone.
* God epitet's could be cut off, fixed.
* Ardmon's Soul Trap didn't work as advertised.
* Tempest would crash the game if used in meele.
* Possible to enter site ou ydon't own, fixed.
* Max possible Dominion victory value increased.
* S?s and Kirke and Kurgi have correct name.
* Alcastor has correct priest lvl.
* No more free kappas in UW fortresses
* Watcher darkvision -> 100
* Hog knight is now mounted.
* Atlantis hero size -> 4
* Flame corpse construction works now.
* Azure mages are amphibious
* Leviathan only castable under water
* No longer possible to recruit city of tombs units if you're not ctis
* Helhirding only recruitable from site (and double display removed)
* Dwarven smith only recruitable from site (and double display removed)
* Stargazer no feet
* Burning one had prec and enc switched
* ***** queen crone shape has nature 1
* Ram's Head got prot 2
* Tribe warriors increased to 10 gold
* Jaguar tribe slinger hide shield
* Druids had low stats and age - stats increased a bit
* Map editor fixes.
* GUI performance improvments.
* Improved spell modding.
* New mod commands #uwfort, #deepfort.
* Modding manual updated.
* Map edit manual updated.
* Guru gets rid of all afflictions when he gets a new body.
* Message for guru reincarnation into new body.
* Lure of the deep was castable over water, fixed.
* Modding command #nratt didn't work.
* When Charcoal Shield is replaced by the Champion's Trident, Fire Shield effect isn't removed. Fixed.
* 't' screen got top right exit button as well.
* On the F1 Nation Overview screen, clicking on a province name with a province number higher than 1000, causes a magic site description to be displayed, fixed.
* The Mummification spell available from Amon Hotep shows as no description available, fixed.
* Windows alt-tab improvements.
* Knights only attack in mid or late age
* 60 gold event -> 100 gold
* Merman scout cost -> 25
* Utg岤 cold preference -> +1
* Daidalos got hammer
* 10+ new gold generating events.
* Horror Seed spell could lock up the game.
* Correct game name in credits.
* No more snowfall events under water.
* Gateway fixed.
* VP crowns disappeared at edges, fixed.
* More than 1 VP / province wasn't displayed properly, fixed.
* Glamour ability doesn't give mirror images to PD units or leaders at the start of combat, fixed.
* If you use a 5 digit port for hosting a game the port number is not saved correctly, fixed.
* Starting a new game with a random map but with same name as last game resulted in a bad map, fixed.


I'm sorry but I prefer have one that all these others

Cainehill November 11th, 2006 01:44 AM

Re: Frechdachs Gangbang (running)
 

Um - given that a lot of those "fixes" only refer to documentation / descriptions, sizes, other trivial matters, or things that can't do anything for a game that's already started (all the modding stuff, pretender changes, etc), _yes_? Especially given that some of the "fixes" are lies - "fewer doom horrors (more unique horrors, yay!)".

tibbs November 13th, 2006 12:25 PM

Re: Frechdachs Gangbang (running)
 
My Pretender was just ganked by the Hunter of Heroes. I guess I should have just left it patched afterall! http://forum.shrapnelgames.com/image...ies/tongue.gif

Shovah32 November 13th, 2006 02:48 PM

Re: Frechdachs Gangbang (running)
 
Jeffr (pangaea) just had a nasty run in with some fire (he lost 28 f9a9 white centaurs or so).

The moral of the story: dont screw with the inquisition

Bluebird November 14th, 2006 04:46 AM

Re: Frechdachs Gangbang (running)
 
Ui - 28 f9a9 on one side? What was on the other side?

tibbs November 14th, 2006 11:52 AM

Re: Frechdachs Gangbang (running)
 
Quote:

Bluebird said:
Ui - 28 f9a9 on one side? What was on the other side?

Shadows and Flame?

Shovah32 November 14th, 2006 02:36 PM

Re: Frechdachs Gangbang (running)
 
Well i killed 28 units (and 1 commander) and i dont remember any other units being there (but there may have been, it was msotly white centaurs though) so im guessing it was 28 f9a9 blessed white centaurs. On my side i had a bunch of crossbows (pretty poor since the air shield makes most miss and those that hit just make them berserk) and a couple of middle class mages.

jeffr November 14th, 2006 11:34 PM

Re: Frechdachs Gangbang (running)
 
Well, that didn't turn out too well for the home team, did it? http://forum.shrapnelgames.com/images/smilies/happy.gif Maybe it's time for plan B.

Shovah32 November 15th, 2006 02:19 PM

Re: Frechdachs Gangbang (running)
 
Well seeing as it was a battle in MY home province i think it went well for the home team http://forum.shrapnelgames.com/images/smilies/laugh.gif

Bluebird November 18th, 2006 01:33 PM

Re: Frechdachs Gangbang (running)
 
JadedOne is obviously not playing anymore. I will try to contact him. If I do not get an answer, I will turn him to AI starting next turn.

<font color="green"> UPDATE: DONE </font>

KissBlade November 20th, 2006 06:05 PM

Re: Frechdachs Gangbang (running)
 
Hey I have exam week, can I request an extension?

Bluebird November 20th, 2006 06:25 PM

Re: Frechdachs Gangbang (running)
 
As requested by KissBlade, and because we are getting ahead in the game, I have adjusted the turn time to 48h.

KissBlade November 20th, 2006 07:48 PM

Re: Frechdachs Gangbang (running)
 
Thanks! =D


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