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-   -   Mid Era Game (FRANK WINS) (http://forum.shrapnelgames.com/showthread.php?t=31190)

DrPraetorious November 30th, 2006 05:29 PM

Re: Stupid Error in Trade
 
I got 25 water gems and 1000 gold from you - I sent the skulls this turn. No air or death gems, though.

FrankTrollman November 30th, 2006 05:35 PM

Re: Stupid Error in Trade
 
Ah. Yeah, I got 25 Air Gems and 25 Death Gems from you, I was sending you a message about it wondering what was up. No problem, I'll send them to Oceania, it's not like we need the gems. http://forum.shrapnelgames.com/images/smilies/wink.gif

-Frank

Twan November 30th, 2006 05:37 PM

Re: Stupid Error in Trade
 
Cool, thanks a lot.

AdrianP December 2nd, 2006 06:05 PM

War in the south
 
Madness! Madness! A back-to-nature cult has taken over Ulm and is destroying our great nation. It's complete anarchy! Mobs are roaming around the nation destroying anything that resembles civilization and planting acorns.If only the army was here to save our great people.

-----

Good thing I am not playing this to win or I would have just screwed myself. Playing a suicidal game when it is not necessary is a first for me and I admit it's pretty funny, though I doubt c'tis appreciates my humor.

My huge battle against c'tis pitted 2 300+ man armies against each other. His side: his god, a lord of summer plague,several behemoths,sirrushes,vine ogres, and many many mandragoras; and of course recruitable troops and about a dozen mages(spamming skellies). He even had a bane lord.

My side had a ghost king(who was worthless since he didn't follow my script and just stood in the back instead of attacking),some ulmish meat shields and a half dozen crushers and about 200+ missile units with wind guided flaming arrows. Oh yeah, I almost forget, I also had 72 master smiths casting blade wind and magma eruption.

I lost 34 men while he lost over 300. I think I might have engaged in a tad bit of overkill. I seriously thought I might have lost this fight because I have so much inexperience fighting humans and I greatly overestimated the strength of his army.

I also must mention I am greatly disappointed in the fighting prowess of bane lords. I am making several in one of my other games and now I am reconsidering in how I was going to use them.

I thank zombie for a great battle and hope to engage him some more.

Meglobob December 2nd, 2006 06:47 PM

How many master smiths?!?!?
 
72 master smiths...eek

FrankTrollman December 3rd, 2006 12:34 PM

Re: How many master smiths?!?!?
 
When we chew our way through Ctis into Ulm, we'll keep that in mind. 72 Master Smiths is no joke.

-Frank

Reverend Zombie December 3rd, 2006 03:38 PM

Re: War in the south
 
Quote:

AdrianP said:

I lost 34 men while he lost over 300. I think I might have engaged in a tad bit of overkill. I seriously thought I might have lost this fight because I have so much inexperience fighting humans and I greatly overestimated the strength of his army.

...

I thank zombie for a great battle and hope to engage him some more.

My low-prot horde was no match for your Bladewind-casting Master Smiths. I think either the Smiths or the Flaming Arrows alone would have done the trick, actually. Both was probably overkill.

In any event, very well done!

DrPraetorious December 3rd, 2006 04:19 PM

Re: War in the south
 
"Him that you would have placed above all, a new Lord of the World, this God is dead?" The village headman is trembling with sorrow and fury.
But a few days before he would have said "the True God," and meant it.
"Yes." says the crippled old man, who glows still with the holy mantle of the Prophet.
"But worry not, ye faithful. He will rule still - not in this world, perhaps, but our fallen brothers march still in the Land of the Dead, and we will make him King."
At a gesture from wssddd, one of the shambling corpses who had held down the village elder slits his throat. The soulless corpse rises a moment later.
Another dozen zombies are busy tilling salt into the fields - they hunt down the people of the village and slay them, and when they fall, they rise also to join the slaughter.
The great city of eldregate itself is in flames. All through the dominion of the True Dragon, there is wailing and death and gnashing of teeth.
aassdd gestures towards the mountain of treasures. Gold, yes, but a full thirty score gems of power, besides.
"Will we take this with us to the world of the Dead, brother adept?"
ssssdd grins. Stars spin in his eyes, for this one has reclaimed that power of the spheres which once made Eldregate so mighty - but it was not enough. "They will serve us better in this world, and in vengeance. The foes of the cursed Worm will turn them into weapons of death for a surety. Crystalmist has defeated our God and his legions, but we can yet ensure that the victory spawns only the blackest fruit."
He lifts a single perfect pearl in a clenched fist and crushes it. Two silvery portals open up in the nothingness. In each, very startled young women are strumming on stringed instruments, but in one they are accompanied by dancing goat men, and in the other they lounge on silk pillows in some manner of temple.
At first it seems they expect some horrible manner of necromancy, which seems to amuse ssssdd, but he bows. "Enjoy," he says.
A host of undead toss gems by the fistful into the gates. For the goat-men, onyx and emeralds - for the maidens of the cultured temple, pearls, diamonds, sapphires and tourmalines.
"The long months I walked the land, seeking the places of power, and it comes to this?" snarls aassdd.
ssssdd shrugs philosophically. "Between them, with the power of these gems, they should have no trouble splitting the kingdom of Man in half and destroying it utterly. When we chose to conquer the Jotuns, we knew one of our enemies might take advantage of that moment of weakness."
aassdd spits on the floor. "Folly. This will buy no mercy from the goats."
"All the works of men are folly, as we will soon discover. Come, the armies of Man are on the march. We go to join our brethren."
A last shattered remnant of legionaires forms into ranks. They are broken and crippled men, but none will be left behind. At the last, only a valient death will give them a stand beside their dead God.

Meglobob December 3rd, 2006 05:06 PM

End game...
 
The prophet had returned from the shattered lands of death in the west, he brought news of a great battle and finally a great victory for Crystalmist, man and the tower. It was the latest good news, in a seemingly never ending stream of good news.

Chuck Morris, Ermor's pretender had been killed in the heart of his dominion by half a dozen air mages, lightning bolted to death. The Praetorian guard slaughtered to nearly the last man, hundreds upon hundreds of undead burned to ashes and a dozen behemoths destroyed before they could even complete there charge.

What remained of Ermor would most likely fall back to there capital, to embrace death. The only question, would it be at the hands of man or pangaea?

It was almost certain that Ermor was where those two empires would meet, would it be a cold war between two titanic empires or instant war? Time would tell...

Crystalmist had shed her dragon form, some time ago and was in the heart of man. There, along with countless other mages across the empire of man, mighty conjurations were being cast. Host after host of magicial beings came into existence to fight for the tower of avalon. Hidden troops moved into position, eyes and hears sent a endless stream of information back to the tower.

In truth Man was far stronger now than ever before, Ermor had been eliminated using barely a third of the Tower's power. Also Man had command of every sphere of magic air, earth, fire, water, astral, nature and yes even blood and death. The empire was most active and full of industry. Crystalmist, Man, the Tower of Avalon was ready for what would come next...

Twan December 3rd, 2006 08:49 PM

Re: End game...
 
Coming with news of the north, Exadios was informed that the Mighty Antepelagyos had asked to have all these news directly transmited to him. Encountering the legendary Divine Smith was a great honor for an humble scout. The priestesses recommanded him to take a bath and adorn its most beautiful clothes during the realisation of the parchment at the size of the immense god on which his message will be written. Enjoying to read but probably a little myope, the Sword of Balance had ordonned to always deliver him messages on size 4 paper format.

Exadios accompanied by 8 slaves to carry the enormous letter reproduced by the priestesses on an elephant skin was finally allowed to enter the gardens of the Utonshire fortress, where the Prince of Craft was sculpting statues.

The messenger didn't had the time to appreciate the beauty of the god's creation and how well Antepelagyos represented on them the face of his former ennemy Göran (no one except Antepelagyos himself, and perhaps his trade minister, know why he has decided to make statues at the image of another god).
As soon Antepelagyos closed the letter he threw it on the messenger's squad, killing 3 of the slaves. "We have waited too long. It shouldn't have been !" he said of his enormous voice. Then, suddenly calmed he started to dictate a never ending list of orders to Exadios who suddenly realised he had forgoten to bring something to write. By chance he could write on the back of the elephant skin with the blood of one of the slaves. There were detailed orders for all the fortresses. There were orders for a dozen of astrologer and the triple of mystics. There were new orders for near to all the commanders of the empire. Many of these orders were simple but mysterious "say to Hippomacho that the time has come", "say to Maiandros to prepare the bridge", "say to Master Mazes it's operation Greenfall". Some others included details of cabalistic formulaes the mages were supposed to use and Exadios couldn't understand. He noted that the Mighty Divine Smith asked many mages to make a bridge, and insisted a lot to have the more possible of his armies "rofen" and that adepts of a foreign order should be used for that, but that mystics could "fifen" at least.

Exadios didn't had time to think about the meaning of all these stranges sentences, as soon the gigantic Prince of Craft ended to dictate, he took suddenly the elephant skin parchment to reread it, ejecting Exadios who was sat on it to write, up to 12 meters high. The last vision of the scout, during his fall down, was his inattentive god searching where he could had disappeared.

Twan December 4th, 2006 09:05 AM

Re: End game...
 
The fall of an empire is often followed by the fall of its conqueror. The god of Jotunheim has been followed by the one of Ermor in the inferno. It's now the turn of the dragon of Man to see the river Styx. We are the ones destined by the Old Pantokrator to be the flail of Man, our only neighbor on land. We accept our destiny and will help Crystalmist to encounter his fate, as the time of it has now come.

Arkates, first follower of Antepelagyos.

Twan December 6th, 2006 03:20 PM

Re: End game...
 
I have a big technical problem (to resume I'll probably have to send back my unique pc for repair) and don't know if I will be able to play before a week or so. If I give no news in the following days host without me, sub me or turn me AI.

PS : it's really not the right moment for the Arco empire. http://forum.shrapnelgames.com/images/smilies/frown.gif I hope I will be able to find a solution and continue to fight.

DrPraetorious December 7th, 2006 10:42 AM

Re: End game...
 
Patching to 3.04.

Twan December 7th, 2006 10:44 AM

Re: End game...
 
A friend has found another pc for me, but I have a lot of things to do this afternoon. I bring it to my home tonight, install it and will probably able to play my turns this night or tomorrow morning (it's 14h in France

Twan December 8th, 2006 10:07 AM

Re: End game...
 
Grmbl... I have installed the other pc and could send my turns for pbem games but I have a strange bug for this one, when I log on the program start to download my turn and stop in the middle with a "got bad packet from server" error message.

Meglobob December 8th, 2006 10:37 AM

Re: End game...
 
Quote:

Twan said:
Grmbl... I have installed the other pc and could send my turns for pbem games but I have a strange bug for this one, when I log on the program start to download my turn and stop in the middle with a "got bad packet from server" error message.

I have had this before, just keep trying, eventually it downloads, took me 4 go's if I remember correctly. It downloads real slow as well, so have something else to do well it gets on with it.

Twan December 8th, 2006 12:03 PM

Re: End game...
 
It finally worked - it's strange I have recieved my full trn in the 300mp folder even if it crashed again during loading- (gg Man, for killing 6 commanders including my prophet + half an army with... 3 well sent seeking arrows).
Giving my orders....



Twan December 10th, 2006 02:04 PM

Re: End game...
 
"Sorry to interrupt your work but I have bad news my lord"

Antepelagyos stopped his sculpture to search who could have spoke. Not finding anyone in the Utonshire garden he realised that it was a telepathic message from one of his astrologers, probably using an astral cantrip.

"... after the death of Akates, and the destruction of the little army waiting for him, we have lost a new battle, continued the voice, the fast forces of Crystalmist engaged our third army before it could leave Fanligia"

- The third army was supposed to attack him anyway and show to the dragon the courage of my followers. This army had two squads of elephants to trample the miserable wolves and archers he uses, and astrologers with the best penetration gear to paralyze him. It wasn't the best force he may have encountered, we expected to meet him in Obalshim, but he must at least have suffered heavy casualties fighting it.

- Sorry our Mighty Divine Smith, but it wasn't really the case, except lots of expandable wolves, his clockwork horrors and a little number of horsemen he lost nothing in the battle. All his archers and mages survived.

- How is it possible ?

- Crystalmist didn't divide his forces to protect Obalshin or the lab province, all his southern army was on the battlefield couting 27 commanders mostly mages against 17 on our side. The third army was powerful but a little smaller but it isn't the main reason of our failure. As I've said our army couldn't live Fanligia and, positioned for attack most of our mages ended in the middle of the provincial militia, we lost some of the key mages very fast when his horde of crones and illusionists started to chain cast thunder strike and lightnings on these troops. Our mages were supposed to be lucky, but luck wasn't sufficient to save them. The survivors, confused by the damn militia casted fire fend on the local peltasts instead of buffing our heart companions and hoplites, condemning our best units to die fast against the wind guided flaming arrows Man used as expected. Our cavalry could have saved the day, but when the first squad trampled lots of clockwork horrors before routing, the second one, our supposed to be lucky and ethearal elephants and chariots were engaged by Crystalmist himself during their preparation phase, who was sufficiently lucky to resist many paralyzation attempts. Of course some of our mages succeeded to inflict many casualties to the lots of light troops he have, blade wind being as expected the most efficient spell against their kind of army but it wasn't sufficient against their flaming arrows and chain casted lightnings. A kamikaze giant eagle using a medaillon of vengeance was the cherry on the cake in Man's strategy, killing half our last squad of elite heart companions, the remaining troops being forced to flee to save their lives. I'm the only astrologer who survived.

- Annoying...

- My lord I'm sorry to say that but I think this defeat is not the last, we stand no chance against this kind of army without good air mages to protect our slow and heavy soldiers, and our scriers report that Man has far more and better troops to come. You should open negociations with them.

- Young Depylos, your knowledge of astral secrets should have learned you that we are all here to be the agents of the fate, and can do nothing to escape it. The Old Pantokrator with his strange humor doomed us since the beginning, giving us only one neighbor on land, Man, but in the dozens of provinces of our empire, many of them explored with acashic record, not one producing the right tools to counter their magic. It was known since the beginning that this war was going to be a desesperate one. But what else can we do ? Staying in peace waiting for the return of the oreiads or spending years trying to conquer Oceania, letting Man concentrate his forces in the west and conquer the places of power ? Crystalmist would be near his ascension now. This war is the only way to slow him, and continuing it the only choice we can make. Even if we ask for he would be stupid to accept peace with us, knowing that all we may do is waiting to have more assets to attack him again. And if our chances are small we may finally win, the numbers may matter in the end. We have a greater gems and gold income, we may produce far more troops, and finally we may have some cards we don't have used yet that may be efficient even against hordes of air mages. Don't worry about the losses, don't worry about the defeats, we are all only here to accomplish our destiny, and only the final result matters.

Meglobob December 10th, 2006 04:07 PM

Re: End game...
 
Can you please bring me better magic items next time please? Crystalmist was not impressed with the pendants of luck and shrouds of the battle saints (why?!?), my commanders will wear those trinkets to celebrate my victory.

My hastly gathered force designed just to slow you down has performed much better than expected...your in soooo much trouble when my main forces arrive... http://forum.shrapnelgames.com/image.../firedevil.gif http://forum.shrapnelgames.com/image...es/biggrin.gif

Twan December 14th, 2006 12:19 PM

Pace
 
I hope nobody is disturbed by a rhytm of about 1 turn / 3 days. I'm at war in the 5 games I play, with big empires in 4 especially this one, and start to have difficulties to find time (ok it's my fault I've spent far too much time these last days finishing my Oeridia map). Anyway I've not finished my orders for this turn, and won't be able before some hours as I have some urgent RL things to do, and it will probably be worse the next weeks as I have an army of nephews coming to my home for christmas holidays.

Meglobob December 14th, 2006 01:37 PM

Re: Pace
 
Quote:

Twan said:
I hope nobody is disturbed by a rhytm of about 1 turn / 3 days. I'm at war in the 5 games I play, with big empires in 4 especially this one, and start to have difficulties to find time (ok it's my fault I've spent far too much time these last days finishing my Oeridia map). Anyway I've not finished my orders for this turn, and won't be able before some hours as I have some urgent RL things to do, and it will probably be worse the next weeks as I have an army of nephews coming to my home for christmas holidays.

I am ok with this. http://forum.shrapnelgames.com/images/smilies/smile.gif

My turns take ages to do in this game, I have a HUGE empire and am fighting a 2 front war. Also I am in 6 MP games and at war in all of them. 2-3 turns a week is more than fine by me.

Twan December 14th, 2006 05:32 PM

Re: Pace
 
Finally I'm not the last, so I think everybody agree.

DrPraetorious December 14th, 2006 06:02 PM

Re: Pace
 
It is nice to remind people that this game is still going, though http://forum.shrapnelgames.com/images/smilies/happy.gif

Meglobob December 14th, 2006 07:18 PM

Re: Pace
 
Quote:

DrPraetorious said:
It is nice to remind people that this game is still going, though http://forum.shrapnelgames.com/images/smilies/happy.gif

Is it possible to put this game on a 72hr quickhost? This works out 2-3 turns a week, so hopefully Twan should be okay. I like a deadline, I tend to be very good at working to a deadline but rubbish when I am allowed to get my turn in whenever.

I think we are entering the end game now, everyone is at war with each another and the results should determine the winner. I reckon another 20-40 turns should see a winner...hopefully...I had a cunning plan to win by the way but Arco spoiled it by attacking me, now I lack resources to carry it out.

What does everyone else think about having a hosting deadline? It will make us finish the game quicker...

DrPraetorious December 15th, 2006 12:15 AM

Re: Pace
 
When my machine is working again I'll consider it http://forum.shrapnelgames.com/images/smilies/happy.gif.

DrPraetorious December 15th, 2006 03:08 PM

Ready to form Voltron!
 
Activate Interlock! Dynatherms Connected! Infracells Up! Megathrusters Are Go! Let's Go Voltron Force!

IPaddr: 160.39.37.111
port: 11111

Note that only the last byte of the IP addr has changed.

Twan December 16th, 2006 07:51 AM

Re: Ready to form Voltron!
 
I agree a 72h quickhost would be a good idea.

DrPraetorious December 17th, 2006 12:10 PM

Re: Ready to form Voltron!
 
I am instituting a 48 hr host interval.

Twan December 17th, 2006 01:02 PM

Re: Ready to form Voltron!
 
Hum considering I've sent the current turn after 3 days (and another player the same), Man after 4, and the two last players have still to send their orders 2 days after, we risk to have mostly staled or rushed turns with a 48h limit. I'm for a limit to avoid to have just 1 turn/week like this one, but 48h is really short for this kind of monster game, especially in this period (I doubt there will be more than 2 or 3 persons finding the time to play properly if there are 2 days long turns the christmas or new year days).

Meglobob December 17th, 2006 02:35 PM

Re: Ready to form Voltron!
 
We really do need a deadline to keep this game moving. I personally would like a 72hr host, I could play to that and Twan has said he could as well. Is 72hr possible?

Otherwise, I am prepared to get on with a 48hr host just to keep the game going and get it completed. At the moment this game is 'drifting', I suppose a 48hr host is fair in that we will all after do 'rushed' turns every now and again...

DrPraetorious December 17th, 2006 02:54 PM

Re: Ready to form Voltron!
 
72 hrs if people prefer, sure.

FrankTrollman December 17th, 2006 04:05 PM

Re: Ready to form Voltron!
 
Deleted

Twan December 17th, 2006 04:27 PM

Re: Ready to form Voltron!
 
Thanks Dr.

(ps : in fact we perhaps have an abandon, has anyone had news of the Ulm player since a week ?)

Twan December 19th, 2006 08:54 AM

AdrianP...!? yoohoo wake up
 
(8 days)............................................. ...!?

Folket December 19th, 2006 09:34 AM

Re: AdrianP...!? yoohoo wake up
 
Ulm has told me that he was going to quit. Never said when. Let him stale once then set him to comp if he does not return til next host.

DrPraetorious December 19th, 2006 01:05 PM

Re: AdrianP...!? yoohoo wake up
 
I'll set him to comp an hour before he would otherwise stale. I don't generally like stale turns.

Meglobob December 19th, 2006 03:57 PM

Re: AdrianP...!? yoohoo wake up
 
I have reason to believe Ulm may have dropped out of the game...

Reverend Zombie December 19th, 2006 04:54 PM

Re: AdrianP...!? yoohoo wake up
 
Quote:

Meglobob said:
I have reason to believe Ulm may have dropped out of the game...

Thank goodness he sacked me first!

DrPraetorious December 22nd, 2006 05:03 PM

Re: AdrianP...!? yoohoo wake up
 
Time limits on turns are disabled until January.

Meglobob December 23rd, 2006 06:39 PM

All turns are in!
 
Everyone has uploaded there turn, sorry I was so slow...

The game is not hosting, however.

Can it be hosted? Then we can ponder our next moves over the festive break...

DrPraetorious December 23rd, 2006 06:56 PM

Re: All turns are in!
 
Oh, oops.

Turned off QH by accident.

DrPraetorious December 23rd, 2006 06:59 PM

Re: All turns are in!
 
It's hoting now. Remote desktop isn't nearly as good as ssh but at least it works.

Meglobob December 24th, 2006 05:57 AM

Re: All turns are in!
 
Quote:

DrPraetorious said:
It's hoting now. Remote desktop isn't nearly as good as ssh but at least it works.

Thanks. http://forum.shrapnelgames.com/images/smilies/smile.gif

DrPraetorious December 31st, 2006 04:19 AM

Re: All turns are in!
 
Game will be down overnight.

DrPraetorious December 31st, 2006 02:20 PM

Re: All turns are in!
 
Server is back up.

FrankTrollman January 3rd, 2007 02:07 PM

Re: Mid Era Game, 30prov/player, processed map
 
Deleted

DrPraetorious January 3rd, 2007 06:53 PM

Re: Mid Era Game, 30prov/player, processed map
 
I'll start the timer as soon as I get back from work.

DrPraetorious January 3rd, 2007 08:35 PM

Re: Mid Era Game, 30prov/player, processed map
 
72 hr host interval is now up.

Twan January 6th, 2007 08:36 AM

Re: Mid Era Game, 30prov/player, processed map
 
Is the server up ? I have a problem with my modem and I'm trying to play from a friend's home but I can't reach the server even if all numbers seem right.

I hope I'll find a solution before staling.

Meglobob January 6th, 2007 09:13 AM

Re: Mid Era Game, 30prov/player, processed map
 
Quote:

Twan said:
Is the server up ? I have a problem with my modem and I'm trying to play from a friend's home but I can't reach the server even if all numbers seem right.

I hope I'll find a solution before staling.

Servers working fine for me Twan, we have 50 hrs left on the timer at the moment. I after do my turn this weekend as well.


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