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Re: Conceptual Balance (Discussion)
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Then, all those mages who are dying, you have to choose between research, and blood hunting. And then use your hard-earned blood slaves to save your mages, when even the petty mages need protection. |
Re: Conceptual Balance (Discussion)
Boots of Youth is not a fix for aging. Research is twice as difficult, sages are almost impossible to find (in 4 SP games I've seen one library), and most independent researchers require a lab and temple. With your good researchers old (and therefore not acceptable as researchers) you have to research with low-end researchers. It takes *forever* to get to Con 6 - 1040 research points with 4 point researchers is like bailing a bathtub with a teaspoon. It takes even longer if you want to have your mages *do* anything in the first 25 turns or so, because some have to come off the research line to, well, do something, and because you need to research whatever they're going to cast. My SP games are basically won by the time I get Con 6, and in MP, players will often be dead before that kind of stuff starts showing up.
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If you need a research boost to get there you can also take the Magic 1 or 3 scale and use Demonbreds who don't have to worry about old age at all realistically as they have like 200 years before they hit old age. Abysia actually has more tools available to deal with old age than most nations do. I think the only thing old age does with Abysia is pigeonholes it into take an imprisoned pretender so you can get good scales; you basically need Order, Productivity, Growth, and probably Magic to be successful. |
Re: Conceptual Balance (Discussion)
I would be extremely disappointed if Abysian mages were modded "younger". I realize losing mages is frustrating for players who try to make every gold piece and every blood slave count, but Abysia is hardly broken with old mages. Just because you can't play a nation the same as you used to doesn't mean that it's broken.
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Another thing I would like to see is ME Tien'Chi's conscription bonus for order territories be beter. I think it should give additional PD every season or year. |
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Growth and Luck have real proponents in Dom 3. It's a whole new world. -Frank |
Re: Conceptual Balance (Discussion)
I'm certainly biased towards luck, because I'd play it often SP in Dom2 just because it's more fun. But the things that happen to me in Dom3 even at flat or light luck make me totally terrified of Misfortune. I really notice the effects on conquered Misfortune provinces. I just had Bogus drop in on a critical bottleneck province (with my first outside temple, even), cutting my empire in two and leaving my pretender almost alone facing Ermor. In Dom2 I got the feeling - notwithstanding my preferences - that Order was ohsogood and Turmoil was asking for it, while Luck/Misfortune was flavor. Now, I feel it's reversed.
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Order is still ohsogood, but now Misfortune is asking for it as well. http://forum.shrapnelgames.com/images/smilies/wink.gif |
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Luck is quite random. Sometimes you can take Misfortune/Order with minimal harm, sometimes Plague will hit your capital, followed by Indy Knight Revolution.
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I suppose so. I've had enough plague/flood/earthquake hits capital/Barbarian carpet bombardment to make me wary of Misfortune.
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So perhaps I have had bad luck with Misfortune. I don't like bad random crap happening, so I don't like Misfortune.
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That's fine if YOU don't take the scale. Personally I don't mind people who don't abuse the current Order/Misfortune imbalance. It makes it easier to beat them. What I do mind is misinformation being spread to newbier players. Luck is no means "too powerful". In fact, I'd not even say it's "powerful". |
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What about changing luck/misfortune scale to +8% events chance and order to -3% ? (don't remember if it was done in CB for dom2 or another mod I've tested, but it was a good idea anyway). Also the chances of good/bad events may be increased, ie +15% / luck scale.
So with order 3 / misf 3, you' have +15% of having events (with 95% of bad events it's not really attractive), and +33% with luck 3 / turmoil 3 with 95% of good events (instead of +0% / +30%, and 89% of the events being good/bad). |
Re: Conceptual Balance (Discussion)
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-Frank |
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I'm sure you are right in saying order is clearly better in most cases, but:
Have you actually done math on how powerful luck is? Seems it would be rather complicated to calculate a thing like that, especially since you get more than money with good events (magic items, etc.). |
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Balance wise, Luck needs a buff, Order needs a nerf. It's obviously not as simple as simply saying that but I'm actually pretty convinced that some of the current imbalances we're seeing is simply because of the Order scale's existence. I'd like to really play some test MP games where you ban the Order scale and ONLY the order scale and seeing where it goes. Edit: Dom II. not III. |
Re: Conceptual Balance (Discussion)
The main difference between Luck and Order from Dom2 to Dom3, is that gold across the board was raised, and Order as a base % modifier was raised at the same rate as the general gold per population.
Luck's events, max number of events per turn (3) have not been scaled, like the gold per population or even resources. So bad events are a drop in the bucket of gold (what is 100 gold as a bad or good event in Dom3's rich gold world, gem events while nice, have less of an impact since Magic (especially summons) has less of a total gamewide impact as opposed to Dom2). Also, Order not only gets you the gold you want, but allows at the very least a free 40 points (Misfortune 1, with order 3, is pretty standard when hunting for points as it's overall impact is very low). Luck with a different eventlist would be as strong as in Dom2, if it scaled to the changes that were made between Dom2 to Dom3. |
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Well, I think the problem with Luck/Misf is rather with ..events themselves !
As Zen said they were not scaled to new gold standard Plus we still get the damned Militia as "good" event And then some gamebreaking events (such as Plague) can occur even with Luck and Growth on the first game turn !! So the best solution is to have the less possible events (Order3) and just hope the bad won't occur too soon - after that they're not that bad. With that there's really few point in taking Luck, the good'ol O3/M3 combo is still the thing to do. But no amount of balance tweaking will solve the real issue, the real solution would be that events become moddable... |
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I don't know the numbers but I certainly think the percentages for luck have been changed. My luck scale certainly seems to make way more of a difference than it used to. The number of bad events certainly decreases with luck - "is good" goes up faster than "% events". There's also some tweaking to the severity. I just had a 6000-gold event on Luck 3 and I've never seen that with less luck.
Luck becomes more useful over the long term. A significant number of the good and bad events involve permanent income changes - gaining mines, population, and occaisionally sites, versus losing population. Eventually a luck country would pass an order country. |
Re: Conceptual Balance (Discussion)
There's a maximum of three random events per turn. This means means that luck is luck can only be more useful than order in the long term if the number of provinces you control is at or below the point where you receive your three events per turn.
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But really, the only big advantage that Luck/Turmoil gives is you'll have a lot more gems that route, it's not even close. Nations that need a lot of summons/battle magic gems would probably do better with Luck than Order IMO. |
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Mm... I'm not sure you'll get constantly attacked with M2. I never take M3 though since it does seem a little risky and not to mention you'll never get a hero. Also while Luck is better late game since gold isn't as important, you need to factor in that Order gives you a very strong early/mid game which transitions into a stronger late game compared to turmoil/luck. Though I could see a possible argument for Luck/Turmoil in a low magic sites setting.
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A possible simple solution to implement by IW would just be to create dedicated unit ids for those event guys so they could be modded without impacting national and indy unit pools. |
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Still, I tend to be a fan of Luck over Misfortune, even though I do get the occasional bad events. With Luck 1, I get enough gem events, or additional gold events, or "free mage/assassin/item" events, or even permanent gold boost events, that it seems well worth the points. Now, this is SP, but still, SP vs good numbers of Impossible AIs... |
Re: Conceptual Balance (Discussion)
Here I am again, back for a repeat performance as "the newbie with a question." Thank you for the applause, I'm here all week.
Today, I have a question related to the AI balance of the game (and, I think, this thread). My question is this: Is there a way to set up an "AI Smackdown" with Dom3? What I mean and where I am coming from is this: in Space Empires IV, with a little bit of work, a person could set up a game with only AI empires, and run that on their machine until one of the AIs won. If you do this enough times (taking care to be statistically/analyitcally honest, so keeping the same difficulty, skill, era, maps, and other settings for the AIs in play), you can come up with a pretty defensible and statistically signficiant understanding of which empire or empires is/are 'better' than the others, and to what degree. So, I wonder if there is a way to run Dom3 games using all the AIs (and only the AIs) on a given map, with a given era, and the same skill levels etc...It seems that Dom3 is much more command-line friendly than SE4, and so might even allow this to be done with graphics turned off, thereby making any single AI smackdown game take just a few minutes...and so perhaps hundreds if not thousands of games could be run to test the balance of the empires...and that would certainly give some statistics on how balanced the empires are... Just curious. |
Re: Conceptual Balance (Discussion)
Gandalf ran a few tests with all nations of all ages in the same game.
This is from memory, so it might be wrong, but... The nations that did best were LA Ermor in the early game, but Oceania got past, and much later Arcoscephale got to the first place. I'm not sure which era of Oceania or Arcos was the one that got the upper hand. |
Re: Conceptual Balance (Discussion)
I don´t think that those AI tests say much about the relative strength, since the AI still seems to have only a very poor understanding of magic and no understanding of bless strategies.
Both of those aspects are probably far more important to find out the true strength of a nation than to determine who has the better national troops. |
Re: Conceptual Balance (Discussion)
Not a balance problem per say but perhaps Lady of Love should have Fire instead of Water magic? As of now she is pretty close to that spring goddes with Water/Nature. Fire seems to be a more passionate element anyway.
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She is a literal picture of Aphrodite, a goddess who is most famous for rising out of a sea shell.
So it is of no surprise that the "Lady of Love" is designed to, among other things, make clams. http://www.cuttingedge.org/seashell-aphrodite.jpg |
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Mmm, that's true. But she is still very close to Lady of Springs. http://forum.shrapnelgames.com/image...ies/tongue.gif
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I'd prefer a solution in which the Lady of Springs gets a new job. For example, if her magic was changed to WND, she would be able to put together both kinds of Naiads (the WN Naiads and the WD Naiads), which means that she'd be able to cast all the appropriate "springs" spells.
-Frank |
Re: Conceptual Balance (Discussion)
Zen - I'd consider trying to do something myself, but I'm notoriously _not_ impartial or well balanced. http://forum.shrapnelgames.com/images/smilies/wink.gif Oh, and working almost two full jobs. http://forum.shrapnelgames.com/images/smilies/frown.gif Any chance you might follow past history, come out early with a pretender CB mod that also fixed blatant mistakes? ( IE, accuracy / encumbrance for Aby, Oceania's roadkill "stealth" commanders? ) |
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So - thanks, definately looking forward to it. http://forum.shrapnelgames.com/images/smilies/laugh.gif |
Re: Conceptual Balance (Discussion)Drakaina
Hi all,
Iwas browsing the web and came accross your forum and had the surprise to discover my name (and registered trademark http://forum.shrapnelgames.com/images/smilies/wink.gif) in your game... I am very honored thanks.. I've been a professional fantasy art model and actress for 6+ years and was already featured on a non official Magic the Gathering card (named DrakainaŽ) and as many fantasy characters but i had no idea I was part of D3 too lol Cheers Drakaina http://drakaina.com Official Drakaina website |
Re: Conceptual Balance (Discussion)Drakaina
Since this thread has been brought back to the forefront, I thought I'd point out that I've made some CBM versions of popular LA nation mods.
http://www.shrapnelcommunity.com/thr...o=&fpart=1 More are on the way too. I'm also considering making a modified version of CBM that addresses some stuff that bothers me (improving or reducing the cost of more national troops that are 'useless' among other changes). It would also probably incorporate rejuvenation for all pretenders, the strength based slingmod and maybe some bits from other mods. |
Re: Conceptual Balance (Discussion)Drakaina
Welcome, Drakaina! Nice to have you here.
It was a "Drakaina" (or "Dracaena")-part woman from the waist up, part serpent-who was the first ruler of Scythia. Another one made a bargain with Herakles after she stole the cattle of Geryon, that she'd only give them back if he'd sleep with her-effectively treating the mightiest of Greek heroes as a prostitute. She eventually had 3 sons by him-Agathyrsos, Gelonos, and Skythes. The older two were banished from Scythia, but the youngest, Skythes, became king and founded the royal line of Scythia. |
Re: Conceptual Balance (Discussion)Drakaina
This is by far the strangest thread resurrection evar. http://forum.shrapnelgames.com/images/smilies/shock.gif
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Re: Conceptual Balance (Discussion)Drakaina
I thought Zen posted again -.-.
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Re: Conceptual Balance (Discussion)Drakaina
Thanks HoneyB http://forum.shrapnelgames.com/images/smilies/wink.gif
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