![]() |
Re: All Emails
Lol, sorry it's NTJedi fault he convinced me that light infantry stats weren't thematic.
If you want I re-post the light infantry version. But should a heroe unable to kill a 1hp false horror really be allowed to live ? |
Re: All Emails
Well, a poor commander without a magic weapon shouldn't die to a bug IMO http://forum.shrapnelgames.com/images/smilies/wink.gif
CharonJr |
Re: All Emails
1 Attachment(s)
Ok here is the LI version (I even gave the hunter attack 1 so he shouldn't be able to kill Cainehill's heroes with his spear).
But everyone need to re-load the mod if we want to use it. |
Re: All Emails
I'm fine either way, but the false horror thing isn't really thematic either. Hunter of Heroes is quite the opposite of a false horror. http://forum.shrapnelgames.com/image...ies/stupid.gif
|
Re: All Emails
|
Re: All Emails
So which are we using?
|
Mod
Ok. We'll use the Light Infantry version of the Mod.
|
Re: Mod
I mail the LI version to everyone to avoid to have half the players with the first one.
|
Re: Mod
Since I have everyone's email, I will do it right now. (I am not sure if you have everyone's email, because the email I sent earlier today was missing at least 1 address.)
Pasha |
Re: Mod
Sorry, all players but one will receive it 2 times (mail already sent :/ ).
|
Re: Mod
I have a quick question, what is the "ftherlnd" file that is present in all my singleplayer game directories? It isn't present in my network games. Will it be present for a PBEM game?
|
Re: Mod
No, only the host needs it.
|
Re: You received my pretender?
Quote:
|
Vanheim
I have not heard from Stossel. Anybody want Vanheim? I hope to start the game by 9pm Boston time (in 2.5 hours).
Pasha |
Turn 1
Turn 1 is out.
Deadline is Wednesday night at 9pm Boston time. Pasha |
Re: Turn 1
Excellent, not a farmlands in sight...
|
Re: Turn 1
All according to your plan!
|
Restart
Ooops! I need to restart the game.
I forgot to make a master password for the game, which is needed in case a player disappears. That way, the players can agree to turn the missing player to AI. Sorry. Pasha |
Re: Restart
So long you didn't restart because some players have silly start positions... http://forum.shrapnelgames.com/images/smilies/wink.gif
It a great pity that i'd a good start position. I see trouble coming with old/new game turns files come together etc. |
Re: Restart
Nah. It has nothing to do with player positions. I actually like my starting position. However, I think it is a bad idea to play the game with this number of players without being able to turn a missing player AI. That could ruin the fun.
|
Re: Restart
You're not alone I had probably the best possible start, a capital with 6 neighbours and 2 vp close. http://forum.shrapnelgames.com/images/smilies/Sick.gif
Anyway let's restart. :cry: |
Re: Restart
Restarted turns sent out!
If players can play their turns by tonight, then we can keep on schedule! Otherwise, I will host tomorrow. Pasha |
Re: Restart
Yea I had a good starting position as well...
Oh well, never mind, at least u remembered on turn 1... http://forum.shrapnelgames.com/image...es/biggrin.gif |
Restart
Starting location is 3 times better now!
Now nothing can stop me. http://forum.shrapnelgames.com/images/smilies/laugh.gif |
Re: Restart
Must be nice - mine went from 5 land neighbors to 3. http://forum.shrapnelgames.com/images/smilies/frown.gif
|
Re: Restart
I have not, and will not, look at my first turn so as to avoid any remorse.
|
Re: Restart
I have the same starting positon essentially.
|
Re: Restart
Haha ... looking at my restart turn, I suppose it's thematic that Yomi be surrounded by barren mountains in the beginning =).
|
Re: Restart
I 2nd not even looking at my initial starting position... http://forum.shrapnelgames.com/images/smilies/wink.gif
CharonJr |
Re: Restart
Dawnstrike....
So, every mid-summer turn, VP's are accumulated. This is going to be a fairly quick game? Any theories on the turn count at game's end? My guess is 48 turns if the game is starting at summer, or 54 turns if the game starts in the winter. Thoughts? -yc |
Re: Restart
It starts in spring... I think VPs tick over in four months (between turns 4 and 5)! Or maybe even a month earlier, I forget... Turn 52 is my guess, which puts me in idealogical agreement with YellowCactus... http://forum.shrapnelgames.com/images/smilies/happy.gif
|
Re: Restart
I was sort of thinking the game would end around Turn 60 or 72. I think it will be hard for a player to get 3 VP provinces early in the game, but we shall see. My hope is that the game ends while it is still fun and not a mega turn chore.
|
Turn 2
Turn 2 is out.
Deadline is Thursday at 9pm Boston time. Pasha |
Re: Turn 2
I definitly read the rules wrong. I thought you need 13 from 18 VP to win. Maybe because i had in mind that dominions is an epic game and my mind clarified the accumulated clause in a wrong way.
So the game lasts only for 3-4 years. However i planned for a longer game and my strategy isn't fast... http://forum.shrapnelgames.com/images/smilies/Sick.gif |
Re: Turn 2
calmon,
I had the same idea as you. http://forum.shrapnelgames.com/images/smilies/frown.gif I was looking forward to a long game with (almost) all the nations, but I guess this will be fun too. |
Re: Turn 2
Sounds familiar, since I haven't played with VPs before I would have thought that it will last longer, too... http://forum.shrapnelgames.com/images/smilies/wink.gif
CharonJr |
Re: Turn 2
We are for in this situation, I've also missed that the vp were *cumulative*, I should have read more carrefully (and used a death 3 scale http://forum.shrapnelgames.com/images/smilies/happy.gif ).
|
Re: Turn 2
At least i'm not alone who missed that point.
Quote:
|
Re: Turn 2
Y'all will have tons of fun! http://forum.shrapnelgames.com/images/smilies/happy.gif
I think it is more likely the game will last approx. 5 - 8 years (through turn 88 approx.) It will be hard for any particular player to control 3-4 VP provinces for long unless the other players are not paying attention. There is 1 VP province per player. So, players need to scramble to prevent any particular player from grabbing too many of them. http://forum.shrapnelgames.com/images/smilies/happy.gif |
Re: Turn 2
I noticed in the game emails you have me playing Malverni!
Isn't it Marverni, as in say, Marvelous? |
Re: Turn 2
Well, Dr. Freud at work it seems since IMO it should be Malverni, as in say, Malicious http://forum.shrapnelgames.com/images/smilies/wink.gif
CharonJr |
Re: Turn 2
Wow!
What luck finding a ring of wizardry and 1,000 on turn 2! Woot!!! -yc |
Re: Turn 2
Someone took luck scale, eh? http://forum.shrapnelgames.com/images/smilies/wink.gif
|
Re: Turn 2
Migaaresno:
Every email I send to you comes back, even when I respond to your email to me. Is there a problem? (I sent you a PM earlier today, too.) Pasha |
Re: Turn 2
YellowCactus, it's not okay to talk about such good luck in public. This forum is for whining, administrative stuff, and trash talk only.
Thanks for your cooperation. http://forum.shrapnelgames.com/images/smilies/wink.gif |
Re: Turn 2
Oh....*cough*...sorry.
Which way to the 'I'm going to tell lies just to F*ck with people' forum? -Yc |
Re: Turn 2
Oh, shoot, the scales bug... Guess my evil deeds have finally caught up with me.
|
Re: Turn 2
See, that's a much more appropriate post! Thanks, Jurri, for bringing this thread back on track.
|
Re: Turn 2
Quote:
I wonder if our host might forward the savegame file for this turn to the developers...? I read in another thread that this bug hadn't been documented in Dom3 yet. |
Re: Turn 2
If they could/intended to fix it, wouldn't they have done so a loong time ago? http://forum.shrapnelgames.com/images/smilies/wink.gif Well, be it as it may, at the moment they have much worse bugs to fix anyways.
That Meglobob has balls, btw. Doesn't bode well for the other two dudes with gills. |
All times are GMT -4. The time now is 07:20 AM. |
Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.