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-   -   Undertow - Winner: Micah as Shinuyama! (http://forum.shrapnelgames.com/showthread.php?t=32575)

Velusion February 1st, 2007 03:58 PM

Re: Random Info
 
Pythium has actually been pretty good about his turns until the last one. Can't really complain. He just did his now though.

I'm not sure about the differences between Bander Log and Patala... but biggest lessons for Bander Log:

1) Elephants are great against infantry but suck against anything bigger than that (i.e. spider mounts).

2) Longbows kick ***.

Velusion February 3rd, 2007 01:43 PM

Re: Random Info
 
Pythium missed another turn (2 out of the last 3)... so unless he turns it to AI I'll be force hosting if he is the only one left.

Velusion February 5th, 2007 02:22 AM

Re: Undertow - Random Nations (Started)
 
Status page has moved to here:

Undertow Status

Velusion February 6th, 2007 11:41 PM

Update
 
I've implemented a backup script, so we can go back to turn "X" if something gets hosed up.

The main host machine got a RAM update (not that dom3 really cares). But hey... I'm pretty damn happy!

Finally - due to the issues with the Status page I'm going to take it down for a little while. We'll be running some tests and hopefully it will come back soon! Email notification is, of course, still in effect for those who wanted it.

Hadrian_II February 11th, 2007 07:26 PM

Re: Update
 
The glorious nation of man has to announce, that even if all neighbours of us like abysia, caelum and arcoscephale decided to attack us, we will fight back to the last man.

Our castles are yet to be taken

FAJ February 11th, 2007 07:58 PM

Re: Update
 
O don't even bring that garbage. You attacked me. You attacked me without declaring war, sending a message WITH the first attack saying that you were just going to 'annihilate' me. You start a war; you deal with the consequences.

Velusion February 12th, 2007 03:10 AM

Update
 
And then there were six!

Alas I can't stand up to Shin's massive longbow & flame arrow assaults so, with no citadel to my name and only a few provinces, I'm putting myself on AI. No hard feelings Micah - well not much http://forum.shrapnelgames.com/image...ies/tongue.gif. I hope you have an answer to the "Fiery Death" by the time he turns on you!

So, since I'm not playing anymore feel free to PM me or (better yet) email me if something is up! Otherwise I'll watch this thread and make sure the server appears up.

Good luck everyone!

PS: LCH from my Eventide game fixed the scripts I took down: Undertow Status Page

Hadrian_II February 13th, 2007 03:20 PM

Re: Update
 
the leadership over man has turned to the AI, it is just too bad to have to fight 3 nations at the same.

FAJ February 13th, 2007 07:03 PM

Re: Update
 
Maybe you shouldn't have attacked me in the first place? I think you were a little agressive.

Hadrian_II February 13th, 2007 08:07 PM

Re: Update
 
well, i noticed that you are just bordering me, and so you would attack me sometimes, and i thought my chances would be better if i struck first. But as you are heavy armoured and fireproof, i had no chance.

johnarryn February 13th, 2007 09:41 PM

Re: Update
 
Watching the game, I have this comment:

FAJ - what's the approved method of declaring a war? The game's obviously about being the last god standing...given the difficulty of winning a war with an evenly matched opponent (due to reinforcement speed, PD and the knowledge the defender has of the opposing force, which is much more static due to aforementioned reinforcement issues) it doesn't seem prudent to give them overly much time to prepare. And attacking always will leave you vulnerable to other nations taking advantage of the opening that you present, but I don't see how you can fault him for taking the iniative there, especially since the conflict was inevitable if you didn't have any other bordering nations.

Breaking a treaty might be grounds for complaint, but even then that's more due to trying to taint the aggressor's relations with other nations to hurt them in the long run.

FAJ February 13th, 2007 10:12 PM

Re: Update
 
I didn't fault his action. (?)
He didn't declare anything wrong, he refused a NAP and put troops on my boarder. I didn't need to be spoonfed his intent.

I was only commenting on how he ended up being attacked by my ally while he attacked me, so he brought it upon himself. It wasn't a conspiracy against him, he made a valid choice and it didn't pay off. He is right, that i would have had to attack him eventually, but i think he was wrong to take the pre-emptive strike (for his own sake).
He would have gotten stronger than me using fire fend and other (anti-armor) spells over time, where as my armies would not really change. Over time he would have become stronger than me, but he chose to make his move early, before I grew at all.

I don't expect people to declare war by the way. That just something I do because being an oppurtunist is not a fun thing for me. Winning at all costs is really not the reason I play the game.

johnarryn February 14th, 2007 07:02 PM

Re: Update
 
I agree with your sentiments about not necessarily playing to win at all costs, FAJ.

Folket February 16th, 2007 06:14 PM

Re: Update
 
Seems like Owindea is loosing intrest of the game. Guess it is the turns taking more and more of a commitment. Could be that she has stuff to do and want to easen the burden.

Anyhow, she has asked me to sub for her until further notice.

Shovah32 February 16th, 2007 11:21 PM

Re: Update
 
Rlyeh is soon to start selling rings of wizardry and/or sorcery and now is the time to preorder. Current prices are 50 pearls for a ring of sorcery and 80 gems for a ring of wizardry but these prices can and quite possibly will rise depending on how many orders we recieve. We will forge many other astral, nature and water items for various prices that you should pm me about if you want something made to order. Other forms of payment such as items, other gems and possibly very large sums of money may be considered.

To preorder any item pm me right away because the first orders will be the first items sent and may also get lower prices than those who order later.

Micah February 17th, 2007 02:01 AM

Re: Update
 
Shinuyama will be happy to undersell those prices, as well as offering a much wider variety of magical paths to choose from. We will generally sell any magic item at base gem cost, or negotiate a trade for other gem types, please send a message along if you're interested.

Edit: We'd also be happy to trade some nature gems away for some A/W/F ones 1:1.

FAJ February 17th, 2007 10:46 AM

Re: Update
 
I am looking for nature and death boosting items. PM me.

FAJ February 20th, 2007 01:14 PM

Re: Update
 
Woah Caelum, was that a murdering winter or some other spell? What could hit so many units remotely?

Folket February 22nd, 2007 11:14 AM

Re: Update
 
Yes, it was murdering winter. 50 water gems to kill 3 units was a very very bad deal. On the other hand I got paid back today. I wasted less then 30 gems in that battle. Still your disease demons are really starting to annoy me. They are not powerful enough to take out my more powerful commanders but to get an important unit diseased is painful.

I found it interesting that my wizards did not cast off their gems in the first battle against your pd even though scripted to do so. That would have alerted you about my plans.

FAJ February 22nd, 2007 01:43 PM

Re: Update
 
I indeed was upset that you got to act first in that battle. Killing off my wizards that were going to cast fire storm that would have dealt with mistform, and the wizard that cast heat from hell. Does the defender always act first? It made a significant difference I think.

I am afraid to use my god in battle, because he is supporting two global enchantments, but I think I need him to deal with these friggen mammoths.

Also, why is it that my fliers that were scripted to attack rearmost decided instead to sit around in the mammoth orgy instead of doing what i told them to? NO WAY the AI could have thought that was a better idea. The AI apparantly likes to help you byt not wasting gems on PD, but likes to hurt me by just straight up ignoring what I script. A couple views of the battle revealed that one unit of mine did what it was scirpted to do, but only the first thing, then he just winged it from there.

Some things about Dominions are so frustrating!

Folket February 22nd, 2007 02:14 PM

Re: Update
 
Usually units in mêlée combat tend to defend them self instead of following the orders.

It is quite thematic that units fend for their lives instead of seeing the whole picture.

The defender always goes first in battle. that is why I hoped that you would attack. Fire storm would have been useful but not enough. Hitting a tenth of the units for minimal damage would not have turned the battle.

Velusion February 22nd, 2007 02:15 PM

Re: Update
 
Quote:

FAJ said:
Does the defender always act first? It made a significant difference I think.

My impression is that yes, the defender always moves first. And yes... it can make a big difference.

FAJ February 22nd, 2007 02:28 PM

Re: Update
 
Ok, good to know for the future http://forum.shrapnelgames.com/images/smilies/laugh.gif.

As for thematic, fending for their lives; I think a devil that can fly would rather hunt down mages than step back and forth as mammoths run over him for 1 damage.

Velusion February 22nd, 2007 02:56 PM

Re: Update
 
Yea - ordering flying units to attack the rear has never really worked for me either. I'm playing with a dragon pretender in another game and I've basically given up giving him anything but the simpliest orders (fire x5, attack closest).

Shovah32 February 22nd, 2007 05:22 PM

Re: Update
 
I think units need to tae a morale check to not attack the closest unit or something like that.

lch February 22nd, 2007 06:25 PM

Re: Update
 
Quote:

Velusion said:
Yea - ordering flying units to attack the rear has never really worked for me either. I'm playing with a dragon pretender in another game and I've basically given up giving him anything but the simpliest orders (fire x5, attack closest).

I might be wrong with this, but from my experience single commanders don't count when your units are assigned "attack rearmost" orders, they only go after somewhat large squads. The larger the squad at "rearmost", the bigger the chance that they go after it, perhaps.

And the thing about the defender moving first: yes, it's true and makes alot of difference when you take it into calculation, like when to cast which spell and where your and the enemy's units would be in a potential battle situation at a given time.

FAJ February 22nd, 2007 08:12 PM

Re: Update
 
They count, At least his mammoths counted them :/

I guess it proves that elephants are smarter than ArchDevils.

Folket February 23rd, 2007 02:31 PM

Re: Update
 
My mammoths did not attack your commanders, but given that they were 50 they cover a lot of space and some of your commanders were close to the rearmost group.

Velusion February 23rd, 2007 03:52 PM

Re: Update
 
For those of you that will wonder why the server timer might increase slightly on my games.

Forum thread detailing the issue here: here.

This will NOT stop my games from progressing. The game will continue with a 48 hour hosting (though the server will read 54 hours). I'm not sure if this affected anyone else in the past (I don't think it affected anyone recently)... if so - my apologies! Eventually the IP will change and these games will move to a different box.

Shovah32 February 23rd, 2007 06:53 PM

Re: Update
 
Im going ai now guys, ok? Been fun playing with you all.

FAJ February 25th, 2007 01:16 PM

Re: Update
 
Ok, i have to ask this:

How the heck do you get 90% regeneration without items? or is it barrier that gives it?

Also, how do you get a guy who, when hit, deals 999 damage to the attacker while taking zero for himself?

This used to be my most enjoyable mp, but now it has completely and utterly sucked the love for dominions out of me. Super-combants simply ruin the game for me. When I bought it, I was under the impression that dominions was about using troops, and tactics, and magical support to conquer provinces. What it is actually about is making a character that cannot be beaten, then fly around at take provinces with one man (how does ONE guy attack a country and claim it as his own anyways?). Either that or using high levels spells with extremely powerful effects, where there is no dispel function in the game. This game plays more like M:TG than a strategy game. The whole thing seems very futile.
Its like the game is telling me: " Hey, I know you were having fun, building armies and strategizing and being engulfed in the fantasy environment, but it doesn't matter; player A has chosen to do Action B and there is nothing you can do about it. I guess you should have done action B too, huh? Then that would have been lots of fun for you! o wait, no it wouldnt be! Sorry but you cant get your 50 dollars back."
If any of you will get the warhammer analogy, I thought this game would be like 7th edition, but its actually like 5th edition.
There should be a warning label on the box: "WARNING: This game stops being a strategy game after turn 30".

Shovah32 February 25th, 2007 03:41 PM

Re: Update
 
Some creatures have natural regeneration, high level nature bless helps, there are regeneration items and a high level nature mage castng personal regen will get alot of regen.

That would either be a gorgon or a commander with the aegis, however the petrification is MR negatable and im not sure if it paralyzes like the spell if you pass the test. EVERY super combatant CAN be beaten, even commanders with full resistances, awesome stats, survival buffs, high regen ect have plenty of weaknesses and there are also plenty of ways to make your army resistant to almost all(cant think of any mass effect spells you cant atleast reduce the damage from) spells, or atleast ones that will affect many troops.

Also, creating and using super-combatants is just another form of strategy, you need to figure out how to get the various mages to forge the items and summon the super combatants themselves and in the case of the most powerful SCs(unique summons with artifacts) you need to find a way to get them before other people without dying.

FAJ February 25th, 2007 03:53 PM

Re: Update
 
I was just upset when I wrote that post. I don't really regret buying Dom3.

SuperCombatants just piss me off. I don't really consider it a tactic. It is certaintly a strategy to win, but I try to play games for fun and to stimulate my brain, not just to win with a sure thing to get some sort of internet honor.

Shovah32 February 25th, 2007 04:00 PM

Re: Update
 
What im trying to say is that itis fun and that it does require alot of thinking and planning to make good SCs and even then, none are invincible(although a fairly survivable SC with amazing reinvig and phoenix pyre can seem like it)

Micah February 25th, 2007 05:58 PM

Re: Update
 
You've also got blood magic..spam a few Life for a Life spells at it.

FAJ February 25th, 2007 07:30 PM

Re: Update
 
I am only blood 7. Even if I could manage blood 8, My mages burn my slaves to death, and the mages themeselves dont last longer than a round or two :/.

Shovah, i am not saying that it isnt fun for others to make an SC, but in all seriousness, it doesnt require as much thought as you say. What I am saying is that I wish Dominions was more about troops and tactics, and less about spell/item combinations. I tried wishing for that, and it didn't work. Worst 100 pearls ever spent http://forum.shrapnelgames.com/images/smilies/wink.gif.

Micah February 26th, 2007 10:16 AM

Re: Update
 
Life for a life is range 100 though, so neither the slaves or the mages need to last longer than 1 round to get that to work.

Anyhow, even if you can't pull it off this game, it is a viable counter to an SC, which I'm assuming is at least a conjuration 8 chassis, likely with construction 6 or 8 items on top of it, so there's research parity there, to address the more general concern of SCs killing the game. They're powerful, even nearly unstoppable, but so are a lot of other, easier tactics earlier in the game...a few hundred archers with flaming arrows is pretty brutal, and ask any Ulm player what it's like to start next to a nation with elephants. As I said to one of my friends regarding elephant rushing: "Recruiting units and telling them to attack is not a 'tactic'"

Maybe I'll change my mind on the balance issue once I run into whatever Caelum's tossing around though, we'll see.

FAJ February 26th, 2007 11:50 AM

Re: Update
 
Hehe, I woke up this morning and realized that I had made a terrible mistake. So i jumped on my computer as quickly as possible to try and fix it before the host. The dreaded downloading turn bar showed up and I knew it was over.

So I am now out of the game completely. I will probably go AI in a turn or two, after I use up the rest of my blood slaves harassing caelum.

FAJ February 28th, 2007 10:41 PM

Re: Update
 
Caelum, how did you get youre water queen to have such high regen?

It says she should have UnderWater regen of 70. But she seems to be getting this on land. Is this a bug? She has 90% regen, on land, as far as I can see.

Folket March 1st, 2007 02:34 PM

Re: Update
 
I'm pretty certain that two out of three water queens comes with 90% regen.

Don_Corleone March 1st, 2007 05:32 PM

Re: Update
 
Finally have I defeated a shinuyaman army!
Even though I will lose badly in the end atleast I have inflicted some casualities before I'm gone.
Felt good considering my humiliating loss in the first clash. http://forum.shrapnelgames.com/images/smilies/happy.gif

Arcoscephale will fight until the end!

FAJ March 1st, 2007 06:45 PM

Re: Update
 
It is a bug though, that they retain their regen outside of the water, right? The book says they have "UW regeneration". Seems kind of weird that a being made out of water would regenerate so fast on the hot dry land of abysia http://forum.shrapnelgames.com/images/smilies/happy.gif.

Micah March 1st, 2007 07:09 PM

Re: Update
 
Yes, the book does say UW regen, but it and the in-game documentation are far from error-free. (Dominion spread via temples, the arrow formla, and Abysia's income and the growth scale all come to mind...) At least they fixed Miasma.

Folket March 2nd, 2007 06:10 AM

Re: Update
 
Still, the manual only lists one of the three queens just as it lists only one of every unique summon. The queen listed is the aquatic queen which have less regen then the others. It has only 50%. Could be that it is 70% under water.

FAJ March 11th, 2007 01:13 PM

Re: Update
 
Is Arco staleing?

How many provinces does he have left?

Don_Corleone March 11th, 2007 07:32 PM

Re: Update
 
Nah, I'm still playing

So far as I know I'm keeping myself within the 48h timeframe.

Got 27 provinces left.

Cheers

FAJ March 11th, 2007 10:20 PM

Re: Update
 
27 huh? You'll outlast me by a mile http://forum.shrapnelgames.com/images/smilies/laugh.gif.

Caelum is almost in complete control of my lands, but I like to think I am at least being a nuisance to them, if not a pain in the *** http://forum.shrapnelgames.com/images/smilies/laugh.gif.

I at least killed his god (albiet an economy/cheap SC). That battle would have been nicer if a damned horror didn't come and eat the other archdevil http://forum.shrapnelgames.com/images/smilies/frown.gif.

Don_Corleone March 13th, 2007 03:29 AM

Re: Update
 
Hahaha good work! http://forum.shrapnelgames.com/images/smilies/happy.gif

Shinujama is slowly grinding through my fortresses but I still got some tricks up my sleave for him http://forum.shrapnelgames.com/images/smilies/wink.gif

lch March 13th, 2007 01:37 PM

Re: Update
 
Quote:

Folket said:
Still, the manual only lists one of the three queens just as it lists only one of every unique summon. The queen listed is the aquatic queen which have less regen then the others. It has only 50%. Could be that it is 70% under water.

The Dom2 info from http://www.freewebs.com/dominions2/spells.html is probably still valid:
Quote:

Queen of Elemental Water: they will not "heal all their wounds at the end of each round" as expected. The Queen of the Lake regenerates 50%, The Queen of the Sea regenerates 70% and the Queen of the Deeps regenerates 90%.


FAJ March 13th, 2007 01:54 PM

Re: Update
 
yeah, thats not really what I was talking about. She is said to have UW regen, and she cant leave the water, but its pretty easy to get her items to get her out of the water and the regen stays. i am wondering if it is intended or if the developers just forgot that aquatic commanders can leave the ocean.


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