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-   -   Victorious Nations/Hall of Honor (http://forum.shrapnelgames.com/showthread.php?t=33275)

Micah March 25th, 2008 04:18 AM

Re: Victorious Nations/Hall of Honor
 
Winner: Micah
Game: Rand
http://www.shrapnelcommunity.com/thr...;Number=562845
Players: 18
Nation: Fomoria
Mods: CB Scales and Gods, Worthy Heroes. No diplo, anonymous nations, random nation assignment.
Era: Early

djo April 7th, 2008 05:31 PM

Re: Victorious Nations/Hall of Honor
 
Game: Solstice
Thread: http://www.shrapnelcommunity.com/thr...o=&fpart=1
Winner: djo
Era: Early
Nation: Fomoria
Players: 8
Mods: none
Victory conditions: 7/16 VP (8 capitol, 8 non-capitol)

ano April 16th, 2008 11:37 AM

Re: Victorious Nations/Hall of Honor
 
Game: War of Dominion
Thread: http://www.shrapnelcommunity.com/thr...art=1&vc=1
Winner: ano
Era: Early
Nation: Lanka
Players: 12
Mods: none

Ironhawk April 20th, 2008 02:51 PM

Re: Victorious Nations/Hall of Honor
 
Game: Epotara
Thread: http://www.shrapnelcommunity.com/thr...o=&fpart=1
Winner: Ironhawk
Era: Late
Nation: Pythium (Serpent Cult)
Players: 17
Mods: CBM (Pretenders and Scales), WHM 1.8, Endoperez's "Quickfix", Streamers & Standards
Victory Conditions: 5/17 VP (cap VPs only)

Long live Fiddlesticks, Lord of Epotara!

Natpy April 21st, 2008 03:05 PM

Re: Victorious Nation Data
 
Lanka won three times.
Games: War of Dominion, The Gold Lion, Tyrande.

Twan April 22nd, 2008 09:24 AM

Re: Victorious Nation Data
 
Game : King of the Isle ( http://www.shrapnelcommunity.com/thr...o=&fpart=1 )
Middle Era
Mod : Worthy Heroes 1.8
Players : 12
Winner : Arcocephale (me)
Victory Condition : 3 Cumulative VP (one VP province)

Tyrant April 24th, 2008 03:14 PM

Re: Victorious Nation Data
 
Gratz on the first victory with Arco in any era! I believe that leaves only the monkeys winless in all eras among the original nations.

@Natpy- i arbitrarily set the minimum players for the HoH at 6 when i set it up so i have not counted Tyrande.

Twan April 25th, 2008 07:11 AM

Re: Victorious Nation Data
 
I think there were one or two unlisted victories for Arco, it was said in several threads.

(There is also Atlantis remaining without victories here, but it had one in EA and a quasi one in LA -game stopped before end when it was first by far- in francophone games)

Kadelake April 28th, 2008 10:34 AM

Re: Victorious Nation Data
 
Game: Strolling (game thread)
Early Era
Mod : Worthy Heroes 1.8
Players: 13
Winner: Sauromatia (me)
Victory Condition: VPs

Amhazair April 30th, 2008 12:52 PM

Re: Victorious Nation Data
 
Oh, right. I should add:

Game: Sloth ( http://www.shrapnelcommunity.com/thr...art=1&vc=1 )
Era: Late
Mods: none
Players: 19
Winner: R'lyeh (me)*

(* In fact this was a very close game, with Jazzepi's Ermor also still a contender. We decided to end it because ridiculously large freespawn army sizes started to seriously mess with mage scripts. )

Dimaz May 5th, 2008 02:29 AM

Re: Victorious Nation Data
 
Game: Question of Balance (thread)
Era: Early
Mods: conceptual balance 1.2 complete
worthy heroes 1.8
Players: 10
Victory Condition: VPs (4/10)
Winner: C'tis (me)

Wokeye May 6th, 2008 06:59 AM

Re: Victorious Nation Data
 
Game : Agouti
http://www.shrapnelcommunity.com/thr...o=&fpart=1
Era: Early Era
Map: Eight Gates, Version 2
Mods: none
Players : 10, 5 x teams of two
Winner : Abysia + Lanka (Wokeye and Everz/Gowb)
Victory Condition : Last team standing, Declared winners

Karlem May 6th, 2008 09:12 AM

Re: Victorious Nation Data
 
Game: Vampirebat (Game thread)
Late Era, no Ryleh, no Ermor
Mod : Worthy Heroes 1.8
Players: 8
Winner: Mictlan (me)
Victory Condition: None
Special: Newbie game, Dead seas (seas give no income and have no special)

Tuidjy May 14th, 2008 03:04 PM

Re: Victorious Nation Data
 
Winner: Tuidjy
Game: DangerPudding
Thread: Post#http://www.shrapnelcommunity.com/threads/showflat.php?Cat=&Number=563069&page=0&amp ;view=collapsed&sb=5&o=&fpart=1
Players: 12
Nation: Niefelheim
Mods: none
Era: Early Age

Niarg May 16th, 2008 12:42 PM

Re: Victorious Nation Data
 
Game : Khaldun
Era : Early
Mods : None
Players : 6
Winner: C'Tis (me)
Thread : Here

IndyPendant May 17th, 2008 04:51 AM

Re: Victorious Nation Data
 
Winner: IndyPendant (R'lyeh)
Game: Swarm 2.5
Map: Lonely Mermaid
Era: Middle
Mods: Conceptual Balance v1.2
Players: 8
Victory Condition: Control 81 of 120 provinces

Xietor May 21st, 2008 11:05 PM

Re: Victorious Nation Data
 
Game: Epic Heroes II
Game Thread: http://www.shrapnelcommunity.com/thr...o=&fpart=1
Players: 18
Mods: Epic Heroes, WH, mod to increase cost gem producing items
Winner: Lolomo
Era: Middle
Race: Caelum

ano May 23rd, 2008 12:00 PM

Re: Victorious Nation Data
 
Winner: ano
Game: Highlander
Map: Alexander
Special: only in-game diplomacy and public discussions in the game thread
Mods: none
Players: 19
Era: Late
Nation: R'lyeh

Zeldor June 11th, 2008 04:13 PM

Re: Victorious Nation Data
 
Game: EpikBattel [newbie team game]
Game Thread:here
Players: 12
Mods: WH
Winner: Zeldor [+moderation]
Era: Middle
Race: Mictlan [+R'lyeh]
Victory condition: cumulative VPs [3] - one VP province in the middle
Map: World of Geometry by Twan


Game: Urapara [newbie game]
Game Thread: here
Players: 8
Mods: -
Winner: draw between Zeldor and parcelt [so 0.5 points]
Era: Middle
Races: T'ien Ch'i/Abysia
Map: Uraparrand

Valerius June 15th, 2008 05:42 AM

Re: Victorious Nation Data
 
Game: TigerCat
Game Thread: http://www.shrapnelcommunity.com/thr...?Number=578828
Players: 15
Mods: Worthy Heroes
Winner: Velusion
Era: Middle
Race: Abysia

zenphos June 18th, 2008 05:40 AM

Re: Victorious Nation Data
 
Game: VesperBat
Game Thread: http://www.shrapnelcommunity.com/thr...o=&fpart=1
Players: 15
Mods: Worthy Heroes
Winner: Profanicus
Era: Late
Race: Midgard

Tyrant June 18th, 2008 04:29 PM

Four games recorded
 
I seem to have neglected my duties and missed a few games, my apologies.

Gratz to Profanicus and Zeldor for being first on the board with Midgard and Mid TC.

Should i put the team game winning nations in the winning nation tally? I didn't before, but i can't really think of a reason not to.

Xietor June 19th, 2008 01:48 PM

Re: Four games recorded
 
tyrant, you have done a great community service by maintaining this list.

The more diluted it gets, however, the less useful a tool it becomes.

If it is not too great a burden, my personal suggestion would be to maintain 3 categories:

1. Team Games

2. Games for newer Players

3. Normal mp games

A breakdown into 3 categories allows some conclusions be drawn about the relative capabilities of various races in the large mp game setting.

A team game really does not serve this goal, and newer players may be able to win games with races without facing communions, reverse communions, and the assortment of nastier things that experienced players will throw at you if they have the reigns of an s nation in the endgame.

regardless of your decision, thank you for keeping the thread.

ano June 19th, 2008 02:02 PM

Re: Four games recorded
 
I completely agree with Xietor.
It will require a quite big amount of work though.

fantasma June 20th, 2008 04:46 AM

Re: Four games recorded
 
Game Fruitbat
Players: 8,
new players, dead seas.
Mods: Worthy Heroes
Age: Early
Winner: fantasma
Race: Marverni

Tyrant June 20th, 2008 10:28 PM

Re: Four games recorded
 
Would not mind doing it, but other than self-declaration how would I differentiate the newbie games? For instance, should the first n games recorded be considered newbie games? When i first created this i combed through the forum for all the completed games that had threads that i could decipher, and I'd say those games were all newbie games. What about games with a bunch of inexperienced players and one or two ringers? There are a fair number of those.

To my mind, the number of players in the game is probably an even more important variable and i should have set the bar at 8 or 10 instead of 6. A nation that defeats five opponents has not been compared to even a third of the others. Then there's Mods. Should Mod games really be compared to regular ones? Also,many games go unreported, and many many games "stop" instead of ending and the reported winner is the leader at that point, as is determined by that group of players. I got no problem with that, but does it really say anything about the strength of a nation if it wins 'cause a particular small group of players decided the game should go to the person with, say, the best global or the biggest army? <shrug> I could go on at great length here, but i think that my point is close to obvious.

The fact is that this list has curiosity value, but it ain't really the sort of hard data that permits either fine or definite conclusions.

I often have dead time a work these days, so I will have a go at a revised list with obvious newbie games and smaller games combed out and post it separately.

Slobby June 21st, 2008 08:16 AM

Re: Ladder system?
 
I remember when I played homm3 online years ago, they had a ladder system, that may help. I think the civ community had something similar, and a fella proposed one to the kohan community.

Tyrant June 21st, 2008 07:36 PM

Re: Ladder system?
 
There was an attempt at a ladder once, but the large number of players in a proper Dom3 game plus the long duration makes it dodgey except for duels.

yandav June 29th, 2008 06:40 AM

Re: Ladder system?
 
Game: Manatee
Game thread: http://www.shrapnelcommunity.com/thr...art=1&vc=1
Players: 17 ( newbies )
Mods: no
Winner: me
Era: Early
Race: Kalaisa

calmon June 30th, 2008 06:00 AM

Re: Ladder system?
 
Game Fracture
Players: 16
Mods: Worthy Heroes
Age: Late
Winner: calmon
Race: Marignon

Amhazair July 14th, 2008 04:22 PM

Re: Ladder system?
 
Game: Uakari
Thread: http://www.shrapnelcommunity.com/thr...o=&fpart=1
Players: 12
Mods: Arga Dis, Skaven, and Tomb King nations, Worthy heroes.
Era: Middle
Winner: Amhazair
Race: Arga Dis (Hurray! Go Arga Dis!)

Rathar July 25th, 2008 04:20 PM

Re: Ladder system?
 
Hmm don't see it here so I thought that I would mention that Corwin won Figment

DonCorazon July 26th, 2008 02:16 PM

Re: Victorious Nation Data
 
Game: Alexandria
Thread: Here
Players: 12
Mods: CBM 1.21
Age: Late
Winner: DC
Race: Tien Chi
Misc: Graphs Off

Micah July 31st, 2008 01:57 AM

Re: Victorious Nation Data
 
Winner: Micah
Game: The End of Time (repeat name)
Link: http://www.shrapnelcommunity.com/thr...t=4#Post629533
Players: 10
Nation: Ermor
Mods: Worthy Heroes
Era: Late

K August 2nd, 2008 03:16 AM

Re: Victorious Nation Data
 
Game: DarkParadise
Era: EA
Winner: Baalz/Hinnon
Eight players
No mods.

Renojustin August 6th, 2008 09:26 AM

Re: Victorious Nation Data
 
Game: Peccary
Era: EA
Players: 8
Mods: None
Winner: Renojustin - Sauromatia
Game Thread: http://www.shrapnelcommunity.com/thr...=&fpart=11

Valerius August 7th, 2008 02:10 AM

Re: Victorious Nation Data
 
Game: Loemendor
Era: LA
Players: 9
Mods: Worthy Heroes 1.8
Winner: DryaUnda - Ermor
Game Thread: Here

IndyPendant August 9th, 2008 03:40 AM

Re: Victorious Nation Data
 
Game: Silvan
Era: MA
Players: 8
Mods: CBM 1.21 Pretenders and Scales, Worthy Heroes 1.8
Settings: Graphs Off, Hard Research
Winner: IndyPendant - MA Ermor
Game Thread: here.

Tyrant August 13th, 2008 04:49 PM

Re: Victorious Nations/Hall of Honor
 
I can no longer edit the first post. Looks to me like I can do new posts, but not ones from the old forum.

Amhazair August 13th, 2008 06:02 PM

Re: Victorious Nations/Hall of Honor
 
Yeah, there's a discussion about the editing issue in the Shrapnel general forum. The people of Shrapnel have been made aware of how important the ability to edit is for this community, and they're currently considering how they'll deal with the issue.

Valerius August 20th, 2008 12:57 AM

Re: Victorious Nations/Hall of Honor
 
Game: Feohtan
Era: EA
Players: 12
Mods: Worthy Heroes 1.8
Winner: Digress - Sauromatia
Game Thread: Here

Hoplosternum August 20th, 2008 06:27 PM

Re: Victorious Nations/Hall of Honor
 
Game: Newbtopia
Age: Early
Players: 8
Mods: Worthy Heroes
Winner: Hoplosternum (Me!) playing Fomoria

Link: http://forum.shrapnelgames.com/showthread.php?t=38126

ano August 22nd, 2008 04:07 PM

Re: Victorious Nations/Hall of Honor
 
Winner: karnoza
Nation: Mictlan
Era: Late
Game: Alexander
Map: Alexander
Players: 18
Mods: none
Thread: here

Psycho August 26th, 2008 03:21 PM

Re: Victorious Nations/Hall of Honor
 
Game: LeafNosedBat
Winner: Psycho
Race: Kailasa
Age: Early
Players: 8
Mods: Worthy Heroes
Game Thread: here

Executor August 27th, 2008 02:14 PM

Re: Victorious Nations/Hall of Honor
 
Game: Sha_Bay
Winner: Executor
Race: Hinnom
Age: Early
Players: 4
Mods: CBM 1.3
Misc: Graphs off
Game Thread: http://forum.shrapnelgames.com/showthread.php?t=39972

Xietor September 7th, 2008 09:32 PM

Re: Victorious Nations/Hall of Honor
 
Game: Fallacy
Winner: Xietor
Race: Pythium
Age: Middle
Players:22
Mods: Velusion's Big Game Mod(clam nerf)
Misc:Hosts: Velusion/Gandalf
Game Thread: http://forum.shrapnelgames.com/showthread.php?t=37408

sum1lost September 28th, 2008 02:20 PM

Game: Aquarium
Winner: Sum1lost
Race: Mictlan
Age: Middle
Mods: Worthy Heroes
Players: 15
Game Thread: http://forum.shrapnelgames.com/showthread.php?t=38642

Calahan September 29th, 2008 06:48 PM

Re: Victorious Nations/Hall of Honor
 
Game: FreshMeat
Winner: Calahan
Race: Fomoria
Age: Early
Map: Cradle of Dominions
Players: 10 (newbies)
Host: PBEM on llamaserver
Thread: http://forum.shrapnelgames.com//showthread.php?t=39462

Notes: I'm not sure if this should be counted as a win, since I was in an equal power struggle with another nation, Lanka (the only other nation that had any realistic chance of winning), right until the very end. But Lanka had to be set to AI after the original player went AWOL, and the sub that was found decided not to continue playing. So I was declared the winner as the AI was my only rival. There's every chance I would still have won if the game had been played out properly, but every chance I wouldn't have won as well. Thought I'd mention it, since I'm not sure what the call is on this type of thing.

JimMorrison October 9th, 2008 10:50 PM

Re: Victorious Nations/Hall of Honor
 
Game: BraveNewWorld
Winner: JimMorrison
Nation: Fomoria
Age: Early
Map: Large, random.
Players: 15
Host: Private TCP/IP by ChrisPedersen
Thread: http://forum.shrapnelgames.com/showthread.php?t=39028

It was a troubled game, with people going AI at the strangest times. But the final race for domination was fun and interesting! :up:

chrispedersen October 9th, 2008 11:11 PM

Re: Victorious Nations/Hall of Honor
 
Game: Glory
Winner: ChrisPedersen/Jim Morrison
Nation: Marignon/Agartha
Age: Middle
Map: Glory
Mod: Worthy Heros.
Players: 15
Host: Private TCP/IP by ChrisPedersen
Thread: http://forum.shrapnelgames.com/showthread.php?t=38813

Game was called when we (disbelievingly) hit the 9k commander limit after turn 76. Game had many hightlights including Arcane Nexus that almost the entire game. Marignon successfully conquering Oceania and Ryalla underwater. At the end, Marignon held 4 capitals and was sieging the 5. Agartha had 5 globals up.

Thanks to all players.


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