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-   -   OT: Cyber Nation (http://forum.shrapnelgames.com/showthread.php?t=33362)

Randallw February 22nd, 2007 05:35 AM

Re: OT: Cyber Nation
 
I shall henceforth be adressed as "Glorious Leader"

After the recent war my streets descended into anarchy. Today I finally managed to restore order. Now as we all know the government stat says something like "the people are happy with the government but would prefer..." etc, not important. There seems to be no difference mentioned between government types leading me to wonder if it makes a difference unless you choose the one they want. Well I chose Totalitarian again and now my people adore me.

On a lesser note I tried delaying my tax collecting but only managed to make an extra $22.

Baron Munchausen February 22nd, 2007 02:29 PM

Re: OT: Cyber Nation
 
Yes, there are real differences between the various government types. Look at the wiki for some details.

President_Elect_Shang February 22nd, 2007 04:26 PM

Re: OT: Cyber Nation
 
I would be careful about spies myself. They seem to be pretty prevalent.

Any Aqua with Iron in need of Coal?

capnq February 22nd, 2007 07:24 PM

Re: OT: Cyber Nation
 
Quote:

Santiago said: a link to your alliance forums

Do we have an "alliance forum" on the Cybernations site? I was looking around yesterday, but all I could find seemed to be a general forum for messages from all alliances.

Renegade 13 February 22nd, 2007 07:40 PM

Re: OT: Cyber Nation
 
National religions are stupid. Does it make sense for my people, who are all of Norwegian descent and live in Northern Canada to want their national religion to be Jainism? I think not. http://forum.shrapnelgames.com/image...ies/tongue.gif

Atrocities February 22nd, 2007 09:36 PM

Re: OT: Cyber Nation
 
I think I have two trade slots open if any one is interested in Rubber and Sugar.

Will February 22nd, 2007 10:57 PM

Re: OT: Cyber Nation
 
Quote:

Randallw said:
There seems to be no difference mentioned between government types leading me to wonder if it makes a difference unless you choose the one they want. Well I chose Totalitarian again and now my people adore me.

Government Effects Chart. And it looks like having a government your people do not like is -1 Happiness.

Quote:

Randallw said:
On a lesser note I tried delaying my tax collecting but only managed to make an extra $22.

That's because the interest is collected on cash you already have. So, if you collect taxes today, then don't spend any of the cash except to pay bills for a few days, then collect taxes again, you'll get 12% of your on-hand cash per day. So, if you have 10k on hand, and your daily bills are 500, and you wait three days between tax collections, you'll get an extra 2,583. Still not too useful.

Quote:

Atrocities said:
I think I have two trade slots open if any one is interested in Rubber and Sugar.

I could go for that, but I have Fur and Spices, and it looks like you already have Spices... If you're ok with that (at least for now), send an offer to Jraenar, and I'll swap you with my current sugar supplier.

Randallw February 22nd, 2007 11:23 PM

Re: OT: Cyber Nation
 
The wiki entry goes into greater detail, including the effect on environment. As an Australian, where we have a Federal government, I find it amusing that a Federal government is little better than a dictatorship. It'd be more amusing if the communists were in power, although they are at a state level.

Atrocities February 23rd, 2007 12:51 AM

Re: OT: Cyber Nation
 
I have two pending trade offers... if they fall through I would happy to trade with your nation.

Forlorn_Hope February 23rd, 2007 01:24 AM

Re: OT: Cyber Nation
 
I wouldn't even bother with interest. You can probably get more money by investing in infrastructure and getting more taxable citizens, and getting even more money in taxes each day.

Will February 23rd, 2007 01:54 AM

Re: OT: Cyber Nation
 
Yeah, interest is only a nice thing when you're going to be away for a few days anyway. But then you also become a target for attacks, since other people will see inactivity and try to steal stuff from you.

Combat Wombat February 23rd, 2007 03:40 AM

Re: OT: Cyber Nation
 
Alright aparently the max ammount of wars you can be in is 3 http://forum.shrapnelgames.com/images/smilies/frown.gif

Will February 23rd, 2007 03:53 AM

Re: OT: Cyber Nation
 
Quote:

Combat Wombat said:
Alright aparently the max ammount of wars you can be in is 3 http://forum.shrapnelgames.com/images/smilies/frown.gif

Yeah. And don't bother trying to attack someone who has negative troops (national draft situation). You don't get anything out of it, and just end up destroying infrastructure/tech. Bleh.

Atrocities February 23rd, 2007 04:43 AM

Re: OT: Cyber Nation
 
Well my economy just took a dive for no reason other than I have had my nation for a week now. I like peace but I think it wants me to accept war now. http://forum.shrapnelgames.com/images/smilies/frown.gif I do that and I will be crushed within a few days.

Randallw February 23rd, 2007 05:19 AM

Re: OT: Cyber Nation
 
My nation just celebrated it's birthday (1 week) and gained +2 happiness. My people seem to adore me even more , showing it by paying more taxes http://forum.shrapnelgames.com/images/smilies/happy.gif

There are some rebellious elements however that only saw the birthday celebrations as an opportunity to blow up a building http://forum.shrapnelgames.com/images/smilies/mad.gif. I have had to send a squad from State Security to hunt them down. This reduced my soldiers below am adequate level, however I could easily afford training another squad to take over thus keeping the average income high. The other option was either to reduce income by upgrading security or do nothing and end up with unhappy subjects.

Santiago February 23rd, 2007 12:30 PM

Re: OT: Cyber Nation
 
I set my options to war is an option the day before my 1 week birthday and it worked out ok

Combat Wombat February 23rd, 2007 01:03 PM

Re: OT: Cyber Nation
 
Atrocities, leave peace mode you won't be destroyed. If someone attacks you, you have the alliance to back you up. You take a 30% hit to productivity in peace mode I believe, its not worth it.

JeffGeorge February 23rd, 2007 01:26 PM

Re: OT: Cyber Nation
 
May my nation of Ferenczia join the Protectorate?

Combat Wombat February 23rd, 2007 01:58 PM

Re: OT: Cyber Nation
 
Quote:

JeffGeorge said:
May my nation of Ferenczia join the Protectorate?

Yep http://forum.shrapnelgames.com/images/smilies/happy.gif

JeffGeorge February 23rd, 2007 02:02 PM

Re: OT: Cyber Nation
 
Quote:

Combat Wombat said:
Quote:

Jeff George said:
May my nation of Ferenczia join the Protectorate?

Yep http://forum.shrapnelgames.com/images/smilies/happy.gif

Thanks. Done. Let me know if there's anything I can do to help the cause.

JeffGeorge February 23rd, 2007 02:10 PM

Re: OT: Cyber Nation
 
Here's my country. We prefer to be left alone for the most part.

Ferenczia is a small and new nation at 0 days old with citizens primarily of Bulgarian ethnicity who follow no religion. It is a backwards nation when it comes to technology and many refer to it unkindly as a 'Third World Nation'. Its citizens pay moderately high tax rates and they are somewhat unhappy in their work environments as a result. The citizens of Ferenczia work diligently to produce Iron and Gems as tradable resources for their nation. It is an aggressive country that some say has an itch for war. It believes nuclear weapons are necessary for the security of its people. The military of Ferenczia has been positioned at all border crossings and is arresting all drug traffickers. Ferenczia does not allow any form of government protests. Its armed police forces work quickly at "dissolving" any and all government protests. It's borders are closed to all forms of immigration. Ferenczia detains individuals who participated in the slanderous comments about the government. The government of Ferenczia has no compassion for other people of the world and does not contribute to foreign aid. The government of Ferenczia will trade with any other country regardless of ethical consequences.

JeffGeorge February 23rd, 2007 02:12 PM

Re: OT: Cyber Nation
 
My iron and gems are open to trade offers from any alliance members. First come, first served.

Combat Wombat February 23rd, 2007 02:45 PM

Re: OT: Cyber Nation
 
Iron and Gems good resources. All you need to do to help the alliance right now is to build up your nation and trade those resources.

Alliance News:
I am in contact with the Blue Turtle Alliance and are discussing a possible treaty with them. I will post updates about this as it progresses.

Sala-ma-Sond has broken 1000 nation strength. http://forum.shrapnelgames.com/images/smilies/happy.gif

Also I will have at least 1 Aid slot opening soon. This means I can offer aid to someone in the alliance. If you want aid send me a proposal for what you want and why you need it and I will pick the best one. You can send me mails in the game or a PM here on the forums with your application for aid.

Renegade 13 February 23rd, 2007 06:56 PM

Re: OT: Cyber Nation
 
Quote:

Atrocities said:
Well my economy just took a dive for no reason other than I have had my nation for a week now. I like peace but I think it wants me to accept war now. http://forum.shrapnelgames.com/images/smilies/frown.gif I do that and I will be crushed within a few days.

You must go to war mode. Don't worry, I've been in "War is an option" mode for about 4 days now, nothing's happened http://forum.shrapnelgames.com/images/smilies/happy.gif

Forlorn_Hope February 23rd, 2007 10:39 PM

Re: OT: Cyber Nation
 
Nothing happens in War Mode my arse. Just look at Wilhelmia (my nation) and "Search Wars"!

Baron Munchausen February 23rd, 2007 10:55 PM

Re: OT: Cyber Nation
 
Noticing that many of them have no alliance or team membership I presumed that you picked those fights yourself. http://forum.shrapnelgames.com/images/smilies/laugh.gif

Will February 23rd, 2007 10:58 PM

Re: OT: Cyber Nation
 
Quote:

Forlorn_Hope said:
Nothing happens in War Mode my arse. Just look at Wilhelmia (my nation) and "Search Wars"!

Instead, I looked at the nation Wilhelmia and checked out troop losses:
Quote:

Number of Soldiers Lost in All Wars.
393 Attacking + 0 Defending = 393 Casualties

If you haven't even lost any troops defending, I wouldn't say you've been suffering too many ill effects from war http://forum.shrapnelgames.com/images/smilies/wink.gif

Forlorn_Hope February 24th, 2007 12:30 AM

Re: OT: Cyber Nation
 
Shhhhhhh http://forum.shrapnelgames.com/images/smilies/wink.gif And I won't mention the $15,000 gained in combat so far, let alone the land... http://forum.shrapnelgames.com/image...ies/tongue.gif

Baron Munchausen February 24th, 2007 02:48 AM

Re: OT: Cyber Nation
 
Well then! You've got to let us in on the M.O. -- How do you choose your victims? How do you go about attacking? (Do you 'deploy' your military first or just declare war?) Obviously you don't attack nations that are stronger, but are there any good methods for deciding who among the weak(er than you) would be a juicy target or is it just pot luck?

Randallw February 24th, 2007 03:17 AM

Re: OT: Cyber Nation
 
You can follow a link to see what nations are about your level. I believe you can DoW someone between 200% and 50% of your strength.

Forlorn_Hope February 24th, 2007 11:08 AM

Re: OT: Cyber Nation
 
Alright, alright.

First: I generally make sure the person isn't in an alliance.
Second: I make sure that 2x their infrastructure + their soldiers !> my deployed soldiers
Third: I look for nations that don't look to be spending much money (An alternative option is to look for a nation that just got aid, and doesn't look like they've spent it yet)
Fourth: I kick my DEFCON to 1
Fifth: I attack... AGGRESSIVELY!

Atrocities February 24th, 2007 04:05 PM

Re: OT: Cyber Nation
 
What is a good defending level for your army? right now I have 118 soldiers with 12.5 infrastructure and 193 citizens.

President_Elect_Shang February 24th, 2007 05:12 PM

Re: OT: Cyber Nation
 
Wow you guys are way to aggressive for my likes.

Forlorn_Hope February 24th, 2007 05:16 PM

Re: OT: Cyber Nation
 
@ Atrocities: I prefer to keep ~1/3rd of my army on defense, sometimes as much as 2/3rds if I'm not doing much in the line of war.

@ PES: Don't worry about it. We're just bringing more land, money, and glory into the Wombat Protectorate ;o

aegisx February 24th, 2007 05:32 PM

Re: OT: Cyber Nation
 
I've got a few hundred troops to spare, just need a target http://forum.shrapnelgames.com/images/smilies/happy.gif

Renegade 13 February 24th, 2007 07:08 PM

Re: OT: Cyber Nation
 
Bwahaha, my first battle!

Battle Type: Aggressive Ground Attack
Battle Outcome: Victory
Tyyria Casualties: 15 soldiers
Wilderian Casualties: 60 soldiers

Battle Details:

Your soldiers were triumphant and decisively defeated your enemy in this battle. Your soldiers owe their lives to your hard work as their leader. In your victory your forces captured 1.200 miles of land from Wilderian. They also destroyed 0.640 infrastructure within Wilderian. There was no technology stolen in this battle. The value of your equipment abandoned in the battle was $0.00. Your forces looted $146.63 from the nation of Wilderian.

Atrocities February 24th, 2007 08:40 PM

Re: OT: Cyber Nation
 
Thanks for the tips. Will deploy for defense

Will February 24th, 2007 09:21 PM

Re: OT: Cyber Nation
 
Just to clarify, "deploying" troops are NOT defending troops. Deployed troops are those that you have available to attack others. If you don't plan on attacking anyone, just buy troops (keep between 20%-80% at home at all times). Also, I believe you have to deploy troops before you can send them as aid.

Atrocities February 24th, 2007 09:29 PM

Re: OT: Cyber Nation
 
Eye C that. Thanks Will.

Baron Munchausen February 25th, 2007 02:26 AM

Re: OT: Cyber Nation
 
I just pummeled a nation called Bondostan who has his own alliance (of which he is the sole member! http://forum.shrapnelgames.com/image...ies/tongue.gif ) and sent him into anarchy. Came away with 3 miles of land, and about $1,000 credits.

Now of course we should all be paranoid that someone else will try to do this to us... http://forum.shrapnelgames.com/images/smilies/shock.gif

Edit:

Hmm, the loss of tax revenue due to population unhappiness is rather large. Apparently you need to have some very good targets to make it worth while to go to war. I'd say my 'experiment' is a break-even rather than a profit.

Atrocities February 25th, 2007 03:19 AM

Re: OT: Cyber Nation
 
Baron how many troops did you have before you attacked him?

Forlorn_Hope February 25th, 2007 02:52 PM

Re: OT: Cyber Nation
 
See, I just made off with $50,000 from the two wars I just involved myself in. I just looked for people with a lot more nation stength than their purchases would suggest, checked their aid, and lo and behold, they had gotten tens of thousands, or hundreds of thousands of dollars in aid.

Baron Munchausen February 25th, 2007 04:31 PM

Re: OT: Cyber Nation
 
Aha! That's the key. You were examining aid. I didn't do that, I just looked for nations that were somewhat weaker than me and didn't have many troops. This naturally means that they tended to have more infrastructure and land since it takes something to make nation strength... http://forum.shrapnelgames.com/images/smilies/happy.gif But I didn't think to check public records of aid.

Now I've got the key. Look for trust fund brats, beat them up and take their candy. http://forum.shrapnelgames.com/images/smilies/happy.gif

The next question is, how hard is it to end a war? They 'expire' after seven days, but if you offer peace do the victims tend to accept or do they try to counter attack? http://forum.shrapnelgames.com/images/smilies/happy.gif I haven't seen any reaction in my two test cases yet.

Baron Munchausen February 25th, 2007 05:14 PM

YIKES!
 
I have just run across a 'new' nation that was given $400,000 in cash and 25 levels of technology! This has got to be someone's private piggy bank. I would attack but I am afraid that whoever set it up will not care that this is not in an alliance or team and stomp me for messing with his stash. Not to mention, as a nation with level 25 tech I think its soldiers will be far more effective than mine.

But it is a tempting target. Only 66 soldiers. Hmm, hmm...

Will February 25th, 2007 05:22 PM

Re: OT: Cyber Nation
 
Hey, for anyone wanting to flex their muscles in the war system, and has a Nation Strength between 138.9 and 555:

One of our own seems to have been attacked. The nation land of conman has declared war on Tyrria. It would be nice if anyone with open war slots within that strength range could beat up the guy http://forum.shrapnelgames.com/images/smilies/happy.gif I would, but I have no slots open, need to wait either for people to come back and declare/accept peace, or until March 3 for the wars to expire.

aegisx February 25th, 2007 05:33 PM

Re: OT: Cyber Nation
 
Well, we cannot have that. I'll attack.

aegisx February 25th, 2007 05:41 PM

Re: OT: Cyber Nation
 
"In your victory your forces captured 0.727 miles of land from land of conman. They also destroyed 1.115 infrastructure within land of conman. There was no technology stolen in this battle. The value of your equipment abandoned in the battle was $0.00. Your forces looted $564.17 from the nation of land of conman."

aegisx February 25th, 2007 05:48 PM

Re: OT: Cyber Nation
 
Ok, I put him down to -1 soldiers. I lost 183 in the process though.

Baron Munchausen February 25th, 2007 06:09 PM

Re: OT: Cyber Nation
 
The thing to do when you don't have the ability to attack the enemy directly is send aid to the attacked member of the alliance. Since 'conman' has been stomped, I guess we don't need to now. But remember this for next time. It's fairly simple to send military aid to someone else.

Baron Munchausen February 25th, 2007 06:17 PM

Re: OT: Cyber Nation
 
Quote:

aegisx said:
"In your victory your forces captured 0.727 miles of land from land of conman. They also destroyed 1.115 infrastructure within land of conman. There was no technology stolen in this battle. The value of your equipment abandoned in the battle was $0.00. Your forces looted $564.17 from the nation of land of conman."

If you really want to 'grind him into the dust' keep attacking. Every day he remains in anarchy he loses more infrastructure, 20 percent or so. Just don't give him a peace treaty for a few days and he'll be set waaay back.


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