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-   -   New Dawn - EA Dawn of Dominions (http://forum.shrapnelgames.com/showthread.php?t=33390)

lch March 9th, 2007 05:04 PM

Re: New Dawn - EA Dawn of D - FULL
 
One should never underestimate Independents, it seems... http://forum.shrapnelgames.com/image...es/redface.gif

Covenant March 9th, 2007 05:44 PM

Re: New Dawn - EA Dawn of D - FULL
 
They're mean. You occasionally get one of those deadly piles and they'll murder you. Some nations start off with the most godawful crap units at the beginning--I know I did. Being able to kill some Indies, and being able to continue sweeping through them after you wipe our a neighboring territory is a different thing. I bet some of the Gods who died tried to keep a sweep going and lost it.

StrictlyRockers March 9th, 2007 05:48 PM

Re: New Dawn - EA Dawn of D - FULL
 
The independents are being mean this game. I found some measly little Bear Tribe Warriors that were rather ferocious.

Amhazair March 9th, 2007 06:50 PM

Re: New Dawn - EA Dawn of D - FULL
 
Grrr.... mean indeed. While they didn't manage to kill my god, they did manage to drive him off with a heavy chest wound, as well as beating my regular army in another province... http://forum.shrapnelgames.com/images/smilies/frown.gif

Dedas March 9th, 2007 07:04 PM

Re: New Dawn - EA Dawn of D - FULL
 
Dang, I got to ambitious... losing my pretender suits me fine as a punishment. And yes, respect is the word.

Covenant March 10th, 2007 09:20 PM

Re: New Dawn - EA Dawn of D - FULL
 
These turns are going nice and fast. That's good to see! The beginnings are always pretty boring.

lch March 11th, 2007 06:05 PM

Re: New Dawn - EA Dawn of D - FULL
 
Yep, we had all the turns in except for Vanheim only 17 hours after hosting, very nice. Keep it up while the game is fuss-free like it is now.

Covenant March 14th, 2007 06:32 PM

Re: New Dawn - EA Dawn of D - FULL
 
Blanked! Nevermind, I found my email.

StrictlyRockers March 15th, 2007 02:12 AM

Re: New Dawn - EA Dawn of D - FULL
 
I didn't have computer access for a couple of days earlier this week. That's why I was a little behind everyone on one turn. Things are moving remarkably smoothly in this game so far. I really like the quick host-constant server set up. It is way, way more fluid and easy than the regular email turns to host method.

lch March 15th, 2007 03:06 PM

Re: New Dawn - EA Dawn of D - FULL
 
Covenant, have you tried the things suggested in the link from the last page? So that Hotmail doesn't filter out the mails from the server?

StrictlyRockers March 15th, 2007 06:57 PM

Re: New Dawn - EA Dawn of D - FULL
 
Your move, Ich.

The wizards perch atop their mountain redoubt. Deeply engrossed in dusty, arcane tomes, they can hardly be bothered with martial affairs and earthy matters.

"Yes, yes, stick with the plan I gave you, general. No changes, of course. Foolish knave, do not disrupt my incantaions further lest I turn you into a newt on an evil whim!"

Covenant March 15th, 2007 09:33 PM

Re: New Dawn - EA Dawn of D - FULL
 
Hotmail no longer considers it junk, but I think it may have junked an older mail. No biggie, I got ahold of who I needed to.

Covenant March 16th, 2007 03:46 PM

Re: New Dawn - EA Dawn of D - FULL
 
Goddamn you Caelum!

If there's one thing about this game I absolutely despise, it's the lack of diplomacy options. It fits themeatically, but it's sure annoying.

lch March 16th, 2007 07:23 PM

Re: New Dawn - EA Dawn of D - FULL
 
Lack of diplomacy? This game is all about diplomacy, with a little splash of magic.

StrictlyRockers March 16th, 2007 07:29 PM

Re: New Dawn - EA Dawn of D - FULL
 
"Diplomacy is the art of saying "nice doggie" while you look for a bigger stick."

Dedas March 16th, 2007 08:13 PM

Re: New Dawn - EA Dawn of D - FULL
 
Yes, and when you turn your back searching for big sticks the "nice doggie" suddenly bites you in the neck. http://forum.shrapnelgames.com/images/smilies/happy.gif

The obvious solution to this is of course to not have a neck which to bite. Another one is to say, "bad doggie, sit!" while you pretend that you are holding a whole forest of sticks.

Amhazair March 16th, 2007 08:35 PM

Re: New Dawn - EA Dawn of D - FULL
 
Quote:

Dedas said:
The obvious solution to this is of course to not have a neck which to bite.

So that's why oceania went with a kraken pretender then... http://forum.shrapnelgames.com/image...es/biggrin.gif

Covenant March 17th, 2007 02:49 AM

Re: New Dawn - EA Dawn of D - FULL
 
I mean the lack of diplomatic options in-game, like treaties that let you combine forces or move through allied terrain.

StrictlyRockers March 19th, 2007 03:02 PM

Re: New Dawn - EA Dawn of D - FULL
 
Yawn. 72 hours is kinda slow. I don't want to change it, though.

We did a blitz session yesterday for a new game and finished 11 turns in two hours. It's taken us a month to reach the same point in this game.

72h is slow, but I don't want to speed it up. I'm content with this game as it is. We should consider that it may take six months or a year to finish, though.

Covenant March 19th, 2007 07:22 PM

Re: New Dawn - EA Dawn of D - FULL
 
I think it's just a few people dragging their asses. Really, this isn't rocket science. There should be some degree of urgency. One turn every other day is hardly a hard thing to manage.

StrictlyRockers March 20th, 2007 03:44 PM

Re: New Dawn - need players and server
 
Amhazair has been holding us up for the last day. He gets the turtle prize this turn.

Amhazair March 20th, 2007 03:51 PM

Re: New Dawn - need players and server
 
Thanks for the honor.. http://forum.shrapnelgames.com/image...ies/tongue.gif

The cause is a combination of work, having turned my attention to another MP where "the end-game war to and all wars" has broken out, and simply not being in any rush in this game since I thought everyone wanted a slow-paced game, even in the beginning. (I've seen some other people taking their time on other turns too). I'll see if I can speed up a bit though, since it seems to be bothering you. (I had no idea everyone else had played their turn already either btw)

StrictlyRockers March 20th, 2007 04:42 PM

Re: New Dawn - need players and server
 
No worries, mate. These early turns are pretty easy, though.

Mind Elemental March 20th, 2007 06:14 PM

Re: New Dawn - need players and server
 
I originally wanted a 72h game precisely to accommodate busy players. http://forum.shrapnelgames.com/images/smilies/happy.gif I'm happy with the pace, though obviously it's great if people can get their turns in early.

lch March 21st, 2007 01:53 PM

Re: New Dawn - need players and server
 
I originally only signed up for this especially because of the lenient 72h timer. Trust me, after turn 25 to 30 you will really need that time for preparation of your turns. Since I am currently in Italy for a few weeks with limited access to the internet, have lots of work in front of me, and catched a cold aswell (damn!), I am quite happy with the timer. I think I had my turn in just some hours after the last turn hosted and I was already the second-last person to upload the turn. http://forum.shrapnelgames.com/images/smilies/shock.gif Currently waiting on Sauromatia/Dedas. http://forum.shrapnelgames.com/images/smilies/wink.gif

StrictlyRockers March 22nd, 2007 03:30 PM

Re: New Dawn - need players and server
 
Yep, Dedas gets a turtle prize for this turn.

StrictlyRockers March 22nd, 2007 05:49 PM

Re: New Dawn - need players and server
 
The turtle prize is just a friendly reminder for people to try to get these early turns done quickly if they can. It is all meant in good fun. There is no sense of rush here. It's a funny prize and a reminder for people to try to attend to these early turns as soon as they can since they usually only take a few minutes. The turtle prize gets awarded to whoever takes a day or so longer than anyone else to do their turn.

So far, that's one turtle prize for me, one for amhazair and one for dedas. hehehe http://forum.shrapnelgames.com/images/smilies/happy.gif good times

Amhazair March 22nd, 2007 06:18 PM

Re: New Dawn - need players and server
 
After the game is over we could have 'old-turtle pals' get-together reunions and stuff, where everyone drinks too much beer and gets sentimental over old times. Only for turtles of course... http://forum.shrapnelgames.com/images/smilies/happy.gif

StrictlyRockers March 22nd, 2007 06:24 PM

Re: New Dawn - need players and server
 
lmao!

Sure, sounds good, only don't serve any turtle soup at the reunions. That's cannibalism!

Amhazair March 22nd, 2007 06:36 PM

Re: New Dawn - need players and server
 
http://forum.shrapnelgames.com/image...es/biggrin.gif

Covenant March 25th, 2007 10:58 PM

Re: New Dawn - need players and server
 
Excuse me, did I just get attacked without warning OR provocation by Vanheim? That's pretty low class.

If not, I'd like to know now, before I launch into a retaliatory assault on Vanheim's forces. I thought it was at least somewhat customary to give a same-turn notification if an attack was intentional or a mistake.

StrictlyRockers March 26th, 2007 06:34 AM

Re: New Dawn - need players and server
 
The attack was intentional. I'm sorry I didn't send you a postcard first. http://forum.shrapnelgames.com/image...ies/tongue.gif

Covenant March 26th, 2007 06:43 AM

Re: New Dawn - need players and server
 
I figured it was at least common courtesy to say "Avast! We dislike the cut of your jib!" along with an invasion force so I know if it's an error, your turnfile being cut off or corrupted, or something worth drafting a letter to my neighbors about.

StrictlyRockers March 26th, 2007 03:18 PM

Vanheim DOW on Ulm
 
You are quite right, sir. Things have been somewhat disorganized in the Vanheimigian nation of late. Somehow this diplomatic missive was lost in the shuffle...


http://forum.shrapnelgames.com/image...es/biggrin.gif


Haroog, Knights of Ulm! The Vanheimigian Vanir of Vanheim respectfully take issue with your recent hostile actions. Not only have you sent hordes of troops to the very edge of our border, announcing your OBVIOUS hostile intentions and your totally unquestionable desire to invade our lands, you have also seen fit to include a very powerful Pretender God among this offensive force.

This aggression will not be tolerated! Vanheim cannot sit idly by and watch these offensive military excercies being conducted on our border. We had to take defensive action by launching a pre-emptive counterstrike to your invasion. (Also, we believe there may be some weapons of mass destruction over here...somewhere...um, we're still looking.)

This menacing and belligerent act was accompanied by no correspondence or assurances of any kind from your nation. The Vanheimigians were forced to act from a sense of self-preservation only. The Vanheimigian Vanir are a piece-loving people. We only want a little piece of your land...to compensate us for your aggressive actions. It was very aggressive of you to try to fool us this turn by not attacking us, too. That was extra-aggressive because by moving away and doing the opposite, you are obviously just trying to trick us.

We have been forced to put away our plowshares and picked up broadswords. We will repel the Ulmish Knights from our lands, and from any lands adjacent to our lands where they can continue to leer at us threateningly. As if these hostile acts were not enough, also, late at night, down across the river, some of our citizens heard Ulmish knaves singing disparaging comical songs about Vanheimigian maidens! Yeargh!!! It is to be war for centuries!! Helga and Hurkeh or not to be compared with anything but delicate wildflowers, certainly not with farm animals! Haroog!

The peasants have taken up arms and the Vanir intend to teach the Ulmish squires a lesson. Leering at our sisters and looming at us menacingly, and with obvious intent to launch sorties to steal our pigs and other less valuable family members, will not be tolerated. Long live the Vanheimigians! War upon the Order and the Knights of Ulm! Long live Vanheim!


http://forum.shrapnelgames.com/image...es/biggrin.gif

Amhazair March 26th, 2007 03:35 PM

Re: Vanheim DOW on Ulm
 
Quote:

StrictlyRockers said:
We will repel the Ulmish Knights from [...]any lands adjacent to our lands where they can continue to leer at us threateningly.

You just gotta love this kind of diplomacy http://forum.shrapnelgames.com/image...es/biggrin.gif

Sir_Dr_D March 26th, 2007 05:54 PM

Re: Vanheim DOW on Ulm
 
Vanheimigians http://forum.shrapnelgames.com/image...es/biggrin.gif

The term is usually just Vanir, but I like Vanheimigians better. I am not even going to try to pronounce it though.

Covenant March 26th, 2007 06:11 PM

Re: Vanheim DOW on Ulm
 
Ulm has no knights, as horses are for sissies!

StrictlyRockers March 27th, 2007 03:35 AM

Re: Vanheim DOW on Ulm
 
I'm tellin' the Vanherse you said that.

Covenant March 27th, 2007 04:28 AM

Re: Vanheim DOW on Ulm
 
Feel free. Their 'glamour' obsession plus their sissy horses just reinforces the notion. It's a wonder they can even go to battle at all. I hope they've all properly accessorized with handbags and new heels.

Sir_Dr_D March 27th, 2007 10:29 AM

Re: Vanheim DOW on Ulm
 
The druids of marverni dissapprove of such snide remarks, and glaring sneers. They suggest that the leaders of the vanir and the ulmishmen meet with them in the sacred druid groove. The druids will act as mediators, and perhaps such hostilities could be resolved,

StrictlyRockers March 27th, 2007 03:28 PM

Re: Vanheim DOW on Ulm
 
Handbags?!

HANDBAGS??!!!

Haroog! The Vanir do not carry handbags. Those are COIN PURSES! Vanheimigian equestrians would never deign to carry handbags!

They are special magical coin purses which muffle the sound of the jangling coins so that we remain stealthy.

And we can't help being all glamorous. It just comes naturally to us.

Vanheim

lch March 27th, 2007 07:32 PM

Re: Vanheim DOW on Ulm
 
I guess I'm the next one to receive the turtle award, sorry for the holdup - I have a very busy week. Fortunately, this will change after Thursday. New turn is up!

lch March 30th, 2007 03:57 PM

Re: Vanheim DOW on Ulm
 
Ermor has about 4h left to do his turn, so I'll send him a PM...

lch March 30th, 2007 05:43 PM

Re: Vanheim DOW on Ulm
 
ROTFL, I should have looked how many men Grom Bravebreaker has before I hired him for a ludicrous amount of money... who the hell trashed his merry little band? http://forum.shrapnelgames.com/images/smilies/mad.gif

Covenant March 30th, 2007 06:10 PM

Re: Vanheim DOW on Ulm
 
Heh, I wouldn't know. I thought it was pretty funny myself, seeing how tiny few guys he had.

lch March 30th, 2007 06:19 PM

Re: Vanheim DOW on Ulm
 
To think that I even paid extra to outbid possible others just adds to the damage... http://forum.shrapnelgames.com/images/smilies/laugh.gif

StrictlyRockers March 30th, 2007 09:33 PM

Re: Vanheim DOW on Ulm
 
Those three guys are gonna be rich!

lch April 2nd, 2007 03:42 PM

Re: Vanheim DOW on Ulm
 
Those three guys are going to be very dead soon... http://forum.shrapnelgames.com/images/smilies/evil.gif

Huh, I almost managed to miss the turn in my own game... Had it done on my laptop, but it seems I forgot to upload it. When I had a look which player to remind playing his turn, it was me! http://forum.shrapnelgames.com/images/smilies/laugh.gif

Now I have done two turns in a row... http://forum.shrapnelgames.com/images/smilies/wink.gif

lch April 5th, 2007 07:57 AM

Re: Vanheim DOW on Ulm
 
The turtle price goes to Ermor and Oceania this round - you guys have about 7 hours left. Or are you all on easter vacation and should I turn off the timer?

lch April 7th, 2007 12:34 PM

Re: Vanheim DOW on Ulm
 
Oceania might miss the second turn in a row here... anything that we/I should do about that?


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