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-   -   War is Hell - Ended. johnarryn wins as EA Ulm. (http://forum.shrapnelgames.com/showthread.php?t=33528)

GameExtremist March 16th, 2007 02:05 AM

Re: The story continues...
 
Anyone one know why Yomi is set to AI?

IF smuggler has quit, do we want to find a replacement...still only early in the game.

Methel March 16th, 2007 06:08 AM

Re: The story continues...
 
he had some personal stuff that needed sorting out.

johnarryn March 16th, 2007 08:50 AM

Re: The story continues...
 
Yes, I had meant to post about that. smu666ler had to quit because of some personal issues, and he set himself to AI. There is no way to reverse that. Regardless, he had said that Yomi was already on the way out, so rather than spend the time needed to search for a replacement I simply agreed to let him go AI.

Thrawn March 16th, 2007 09:46 PM

Re: The story continues...
 
Yomi is AI now? Good to know, since I am currently fighting him. http://forum.shrapnelgames.com/images/smilies/happy.gif

Szumo March 17th, 2007 07:26 AM

Re: The story continues...
 
In case turn 15 is out, i didn't get it...

Szumo March 17th, 2007 07:02 PM

Turn 16
 
I see dead Pretenders http://forum.shrapnelgames.com/images/smilies/wink.gif

Any stories?

johnarryn March 17th, 2007 07:21 PM

Re: Turn 16
 
Alas, our God was a bit less of a "super"combatant than w hd previously supposed.
Sigh.

Szumo March 17th, 2007 08:05 PM

Re: Turn 16
 
I am assuming it was Arco forces that proved that point?

Btw, Arcoscephalians, we Sauromatians are not really amused by fact that we have become neighbours. How about you move that army back north huh? http://forum.shrapnelgames.com/image...ies/tongue.gif

johnarryn March 17th, 2007 08:47 PM

Re: Turn 16
 
Arcoscephale and Ulm are not at war; our God fell in an unfortunate chance encounter. But The First Mountain cannot sleep. He will return.

Dedas March 17th, 2007 08:54 PM

Re: Turn 16
 
... reborn as The Second Mountain in White!

Digress March 18th, 2007 06:00 AM

Re: Turn 16
 
We feel think we have demonstrated quite conclusively that if the First Mountain cannot sleep he certainly is capable of the occasional nap http://forum.shrapnelgames.com/images/smilies/happy.gif

Arcoscephale will revere the scorched and broken pile rubble that once was the body of the the Ulmish demigod until the mountains of Ulm spawns a new body for their god.

CyborgMoses March 19th, 2007 10:33 PM

Re: Turn 16
 
Say, has anybody researched the spell "Kill All Goddamn Niefels" yet? I just sent in my army with all my big mages in support and wound up with one kill and over 100 casualties.

Micah March 20th, 2007 12:02 AM

Re: Turn 16
 
You killed your share of my giants last turn when I botched my scripting...why the AI decided holy avenger was a better choice than bless is beyond me though.

johnarryn March 20th, 2007 07:41 AM

Re: Turn 16
 
Niefelheim is ridiculous. Flaming arrows works against em ok...

Micah March 20th, 2007 03:38 PM

Re: Turn 16
 
Lies! Flaming arrows suck, they're worthless and certainly not worth the fire gem it takes to cast them. You're much better off casting frozen heart instead.

johnarryn March 20th, 2007 04:45 PM

Re: Turn 16
 
Haha! Nice, Micah.

johnarryn March 21st, 2007 08:25 AM

Re: Turn 16
 
Sorry for the late hosting... I have some personal issues going on right now that are going to slow down hosting to 48 hrs... this should only be for a week or two... please still try to get your turn in on time, but the game may move a little slower.
thanks.

GameExtremist March 21st, 2007 08:38 AM

Re: Turn 16
 
Take all the time you need JA and thanks again for hosting what has turned out to be two great games simultaneously.

BTW what happened to Bandarlover, I loved his stories, now Kalasia set to AI....somebody crunch him early on?

johnarryn March 21st, 2007 08:40 AM

Re: Turn 16
 
BandarLover had to quit due to some personal issues.. I set him to AI this turn.

CyborgMoses March 21st, 2007 08:42 AM

Re: Turn 16
 
Eh, I went all-out to get early Blade Wind for expansion... so, of course, I can't seem to stop my mages from spamming it at high-protection giants in close combat with all my low-protection troops. Thanks, mages.

GameExtremist March 21st, 2007 08:49 AM

Re: Turn 16
 
Ouch...sounds like tough times in Agartha, if you can research some Evocation fire spells they could come in handy, I would have thought your ancient ones and maybe a basic kitted up trog lord or two could help take out a few.

I was only today wiped out on turn 11 by a early Jotunheim rush, playing Caelum...if you aren't prepared for them.....kind of hard to turn the tide.

CyborgMoses March 21st, 2007 09:05 AM

Re: Turn 16
 
Ah, I can't recruit anything, unfortunately; my capitol has been under siege for some time now. My mages much prefer casting Blade Wind and Flying Shards to any of those silly fire spells... and the last of my fire mages is about to be wiped out, since they wound up outside my capitol in the abortive 100-casualty Break Siege.

Hey, anyone want a vassal state? Agartha will help out with whatever you're doing and pay tribute for the low, low price of saving us from OH GOD GIANTS BEATING MY FACE ARGGGGH

Micah March 21st, 2007 09:50 AM

Re: Turn 16
 
Well, I hear hypothermia is a pretty decent way to go. If you would stop squirming around and just lie down and take a nap it could all be over quietly...

Peregrine42 March 21st, 2007 02:42 PM

Re: Turn 16
 
It appears that the vile nation of Sauromatia has decided to launch their forces against our noble Abysia. They will not find us to be easy prey. For those that are not aware, Sauromatia used a large mercenary army to expand dramatically. But, sanity restored, that same mercenary army has now abandoned their cause. Their national force is now massed against us in the south while the rest of their nation lies exposed. I encourage nations neighboring Sauromatia to attack now while they are vulnerable and before they can use their large provincial resources to replace their mercenary army. Needless to say, doing so will also garner the goodwill of Abysia and we will do what we can to repay the favor.

Szumo March 21st, 2007 02:49 PM

Re: Turn 16
 
Large mercenary army? Those were merely scouts, we're afraid...
Worry not though, Abyssians. Now that Jasmine of Kailasa has gone insane, we Sauromatians have more interesting lands to conquer.

LoloMo March 24th, 2007 10:04 PM

Re: Turn 16
 
... and so the dreams of the Great Pink Brocolli came to an end, as the harsh reality of the Oceanian army crumbled finally the once mighty fortress of R`yleh.

Hope I gave you two (Atlantis and Oceania) enough of a challenge with my first MP game. =)

johnarryn March 24th, 2007 10:13 PM

Re: Turn 16
 
LoloMo, I appreciate you playing... keep your eyes out for my next game, which i'll start whenever one of my games going now ends.

Also as a general announcement, Atlantis has been set to AI...

tromper March 24th, 2007 10:31 PM

Re: Turn 16
 
I wanna reserve a spot in your next hosted game, if possible, johnarryn. You've been doing a fantastic job. http://forum.shrapnelgames.com/images/smilies/happy.gif

And it's a shame us land lubbers couldn't help you out in the early game, LoloMo. Nice job Oceania!

Methel March 25th, 2007 09:04 AM

Re: Turn 16
 
what he gave up? hmm well I guess it was just a matter of time, but still would have appreciated some resistance http://forum.shrapnelgames.com/images/smilies/wink.gif
Still, well played both LoloMo and Atlantis(sorry cant remember your name atm) http://forum.shrapnelgames.com/images/smilies/happy.gif

johnarryn March 25th, 2007 01:38 PM

Re: Turn 16
 
No, Dedas didn't give up... I think he is just facing some time constraints.

Methel March 25th, 2007 06:03 PM

Re: Turn 16
 
ah well, hes as good as dead anyways. Look to the sea... Look to the sea and know terror!

Szumo March 25th, 2007 07:27 PM

Re: Turn 16
 
So the whole sea will belong to Ocenia soon?

This is a little unsettling.

johnarryn March 25th, 2007 07:29 PM

Re: Turn 16
 
Atreides has returned and has resumed control of Niefelheim.

Szumo March 25th, 2007 07:38 PM

Turn 22
 
Btw CyborgMoses, i'm curious if you consider using 50 fire gems to kill 25 light cavalry, worth 500 gold total, a worthwhile trade? http://forum.shrapnelgames.com/images/smilies/wink.gif

I understand you might have felt a little nervous in last few turns, but wouldn't alchemizing those and buying more forces instead be a better choice? http://forum.shrapnelgames.com/images/smilies/wink.gif

CyborgMoses March 25th, 2007 11:03 PM

Re: Turn 22
 
Huh? I haven't faced any light cavalry at all. Perhaps you have me confused with someone else?

Szumo March 26th, 2007 02:51 AM

Re: Turn 22
 
Indeed i have, nevermind. Abyssia and Agartha sound so alike http://forum.shrapnelgames.com/images/smilies/wink.gif

CyborgMoses March 30th, 2007 11:33 PM

Re: Turn 22
 
And that's it for me, I guess. I wish that the cold aura effect wasn't so ridiculously resource-hogging; I can't even view my final battle, as it was taking five minutes per round to display. I did watch far enough, though, to see my pretender run out of orders on the sixth turn... and promptly start casting Blade Wind, when I had just barely finished researching Falling Fires in time for the battle specifically so that he could cast it. Way to go, Hollow Ataraxia. I guess the thing I did that contributed the most to killing me was placing the hundred Magma Children that I had summoned while under siege behind my other troops, with the expectation that the giants would have slaughtered everything else by the time they arrived at the front lines; they wound up smothering all my guys to death as they sat, waiting, behind the lions, cave drakes and earth elementals. I have no idea how they fared once they did reach the enemy, but apparently it wasn't good enough to keep my army from breaking and running. Do you have any idea what the casualties were like on your side, Atreides? I'd like to know how far my boys managed to carve into your fighting glacier before succumbing, and there aren't any after-action reports on castle fights.

tromper March 30th, 2007 11:44 PM

Re: Turn 22
 
I witnessed the battle, and Agartha did well. There was no overcoming the regeneration of the giants. Fire clouds and other attempts to damage them had no chance when they're gaining 4hp per turn and have a large amount of hitpoints. Awesome job with rust mist and darkness though. I learned a lot. Thank goodness I have scouts. Frankly, I don't think there's a proper counter to Nief (if there is, I'd love to hear one), but then again, I'm a moronic newbie. http://forum.shrapnelgames.com/images/smilies/happy.gif

GameExtremist March 31st, 2007 01:40 AM

Re: Turn 22
 
Raiding works well, basically you have to starve them so that they can't throw hordes of those nasty giants at you.

johnarryn March 31st, 2007 04:35 PM

Re: Turn 22
 
I would like to return the game to a hosting every 24 hours... please let me know if you will have difficulty with this speed.

johnarryn March 31st, 2007 04:37 PM

Re: Turn 22
 
Looking for a newish player who would like to take over as Abysia... let me know if you're interested.

CyborgMoses April 1st, 2007 01:15 AM

Re: Turn 22
 
Why, thank you for the compliment, Tromper. I can't really claim credit for the darkness, as that was due to Agartha's capital being in a cave, but the rust mist was an attempt to counteract the regeneration by increasing the damage the giants would take in a turn.

Szumo April 1st, 2007 09:33 AM

Re: Turn 22
 
I'm not able to keep up with 24h hosting yet, as i still don't have internet access at home.

johnarryn April 1st, 2007 11:58 AM

Re: Turn 22
 
Ok, Szumo... we'll keep it slower for now.

johnarryn April 2nd, 2007 11:17 AM

Re: Turn 22
 
Herbacious will be taking over Abysia from Peregrine42.

Herbacious April 3rd, 2007 02:32 PM

Re: Turn 22
 
Just wanted to say hi to everyone. I just started subbing for Abysia last turn and I'm already hooked on this game. I'm quite newbish but MA Abysia is already now one of my favorites

I hope you'll all forgive me, I'm not used to actual diplomacy with other players in strategy games and I tend to want to fight more than make friends if I think it'll help me =)

Szumo April 6th, 2007 02:30 PM

Re: Turn 22
 
Tell me GameExtremists, do you think getting your Pretender cursed, horror marked 4 times and killed was worth those few raids? http://forum.shrapnelgames.com/image...ies/tongue.gif

This is getting fun, though fighting 2 front war is kind of tiring.

Any news from the north? After Agartha's fall, who's next target for giants?

And for good news, i have internet at home back, so as far as i'm concerned we can go back to 24h hosting anytime.

johnarryn April 6th, 2007 02:35 PM

Re: Turn 22
 
Ok... we're back on 24 hour hosting then. Please get your turns in to me by 5 pm EST (GMT-5) if at all possible.

tromper April 6th, 2007 02:42 PM

Re: Turn 22
 
The backpedaling forces of Ermor are the next target for the giants (or one of them rather), as Mictlan isn't worth the effort, acts as a convenient barrier from Eastward threats, and will be easily subsumed at any given time by the burgeoning Niefel forces. Oceania has done little of note from the sea, leaving the majority of the giants' coastal domains without fear. Unless the forces of C'tis and whomever is in the far North take action, this game is Niefelheim', without doubt. http://forum.shrapnelgames.com/images/smilies/wink.gif

Szumo April 9th, 2007 08:50 AM

Turn 29
 
Only thing i see myself is that Niefelheim is starting to monopolize hall of fame. I'm assuming all those heroes are SC/thug Niefel Jarls, right?

Come on, whoever is fighting Niefelheim, give us a story http://forum.shrapnelgames.com/images/smilies/happy.gif


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