.com.unity Forums

.com.unity Forums (http://forum.shrapnelgames.com/index.php)
-   Multiplayer and AARs (http://forum.shrapnelgames.com/forumdisplay.php?f=145)
-   -   Alpaca: 10 player game to test new server(started) (http://forum.shrapnelgames.com/showthread.php?t=34189)

Tyrant May 26th, 2007 02:00 PM

Pythian gems
 
Though we appreciate your excellent and unexpected largess, we cannot detroy the orange fanatics for you at this time, for we are engaged in ripping the wings off of the winged rats of Caelum. Rest assured that all enemies will be destoyed in the fullness of time.

Xietor May 26th, 2007 06:50 PM

Re:Me! Me!
 
My kingdom for a staff of storms!

Digress May 26th, 2007 11:58 PM

Re:Me! Me!
 
You gave your store of gems to R'yleh ? That is just great ..... http://forum.shrapnelgames.com/image...s/rolleyes.gif

llamabeast May 27th, 2007 02:58 PM

Re:Me! Me!
 
Just waiting on R'lyeh now. If you've already sent your turn in Tyrant, can you send it again?

Many apologies for the mayhem this weekend. The website's gone haywire too. Unbelievable timing, just when I go away for the weekend... http://forum.shrapnelgames.com/image...s/rolleyes.gif

llamabeast May 28th, 2007 03:21 PM

Re:Me! Me!
 
It looks like the e-mail's probably working normally again. If anyone has a problem again, please let me know, and I may have to consider changing the company who administer llamaserver.net - it's pretty crucial that it's reliable I think.

They still haven't fixed the website. Grumble grumble...

Tyrant May 28th, 2007 04:02 PM

Re:Me! Me!
 
The website has been on/off all weekend. Can't hit it right now, but i could a couple hours ago. <shrug>

Except for this weekends problems the whole set up has been great.

Sieger May 29th, 2007 12:06 AM

Re:Me! Me!
 
I've sent two e-mails to turns@llamaserver.net, waited over an hour in between each, neither is recognized by the server. The website has been up and down, but last time it was up it hadn't recognized my submitted turns, either.

Digress May 29th, 2007 12:19 AM

Caelum\'s folly
 
Caelum is soon to be no more. I have been too clever by half. I thought Dark Skies would be the perfect sheild against rampaging Arcoscephalian elephants - don't need to buy many troops, just rely on my high dominion coupled with Dark Skies to see those animals off.

The clever bit was luring Arco's armies deep into my territory so that when I counter-attacked I could destroy them en-masse. But the elephants just won't rout.

Sieger May 29th, 2007 12:34 AM

Re: Caelum\'s folly
 
Looks like the server finally accepted my turn, third time's a charm!

Xietor May 29th, 2007 12:35 AM

Re: Caelum\'s folly
 
It just accepted my turn. It loves me!

GameExtremist May 29th, 2007 05:45 AM

Re: Caelum\'s folly
 
Quote:

Digress said:
Caelum is soon to be no more. I have been too clever by half. I thought Dark Skies would be the perfect sheild against rampaging Arcoscephalian elephants - don't need to buy many troops, just rely on my high dominion coupled with Dark Skies to see those animals off.

The clever bit was luring Arco's armies deep into my territory so that when I couter-attacked I could destroy them en-masse. But the elephants just won't rout.

Yeah I'm a little surprised they haven't routed. With a -1 morale you'd think they'd be a little more flighty. But I don't actually think they are making many morale checks due to them not actually taking many casualties.

I'll PM you a tactic that would have worked for sure though ; )

Digress May 29th, 2007 07:42 AM

Re: Caelum\'s folly
 
I thought the fear effect of the false horrors would do the trick. Obviously misread morale check mechanics - I thought being exposed to something causing fear was enough to force a morale check.

Maybe the fear aura has to cover more of the squad ? http://forum.shrapnelgames.com/image...s/confused.gif

When it didn't work the first time maybe I shouldn't have given it a second go ? http://forum.shrapnelgames.com/image...s/rolleyes.gif

Well you squashed the army I had planned to deal out casualties with early on - Blessed Mistform Pegasi and Temple Guards I thought would make a mess of you but it wasn't to be .... http://forum.shrapnelgames.com/images/smilies/Sick.gif

Digress May 29th, 2007 08:36 AM

Re: Caelum\'s folly continued
 
In a couple of those battles your estimate of -1 morale seems almost a little bit optimistic.

I am pretty sure the majority of your elephants of were -2 or worse and the footsoldiers behind them not a great deal better.

llamabeast May 29th, 2007 11:39 AM

Re: Caelum\'s folly continued
 
Okay, I've now completely changed the setup for the llamaserver to entirely bypass the stupid company (123-reg.co.uk, in case anyone's interested). Apparently this will take 1-3 days to come fully into effect, but once that's done we'll hopefully be back to full reliability. Of course we might well be back to full reliability already, if they've fixed their problems - there's no way of knowing.

DrPraetorious May 29th, 2007 02:09 PM

Re: Caelum\'s folly continued
 
With my last, choking breath, I curse you, Marignon.

Our only consolation is that you have but two - TWO provinces to show for all the blood and treasure you lost defeating me. Pangaea, though first to feel my sting, got off comparatively lightly, which they wouldn't have done if I'd been free to mindhunt instead of needing to march all my magi around to serve as communion whores. The humiliation! Conquered by naked beastmen.

From the depths of hell I spit upon thee, Marignon. It seems that you have supborned R'lyeh with your silver-tongued lies - we can only hope that he betrays you with exemplary savagery.

Peace out,
Knife Bright Insight

Xietor May 29th, 2007 03:04 PM

Re: Caelum\'s folly continued
 
You were a worthy foe, good Dr., and I hope we can be friends in a future game.

You did win our 1st early clash, when i got a rude awakening with your 130 amazon archers, flaming arrows, and arrow fend, but you never defeated an army that contained my double 9 blessed white centaurs, and your soul slay spam hurt them not-and that was in your magic 3 dominion, not in my drain dominion.

After that 1st encounter, I was prepared for your magic-potent though it was. And you may have noticed, my troops were never clumped up in tailor-made formations for your aoe spells.



Lastly, I actually have quite a few astral mages, low level to be sure, but i am not sure that your mind hunts would have yielded the result to which you aspired.

llamabeast May 29th, 2007 07:31 PM

Re: Caelum\'s folly continued
 
Quote:

And you may have noticed, my troops were never clumped up in tailor-made formations for your aoe spells.

lol http://forum.shrapnelgames.com/images/smilies/happy.gif

Ah well, at least I learnt something from my thrashings (to those who didn't see/hear, I had huge numbers of mages massacred by Pythium due to, er, unwise battlefield placement).

I feel the pain of your curse, Dr P. I hope I will be able to recover from your embarrassing massacres of my greatly numerically superior armies.

Apologies for the turn delay. Arco hadn't got his turn in, and being as there've been a lot of troubles at my end in the last few I thought I should delay the turn rather than let Arco stale. I think (hope!) we will be back to normal after this turn though.

llamabeast May 30th, 2007 12:39 PM

Re: Caelum\'s folly continued
 
I'm mortified to discover that llamaserver.net now has popups! Euck! I'm really let down, the company I just started using (zoneedit.com) doesn't mention that anywhere. I tell you, trying to get this sorted has been like wading through internet evil, so many companies appearing to be nice then trying to screw you over. Anyway, I'll get it sorted ASAP, and sorry for the popups.

Hopefully my technical ramblings will cease shortly!

Digress May 31st, 2007 10:34 AM

Re: The Caelian Follies
 
Well Caelum is all about grand, all too late, gestures now. I hope my terribly portentous Sea of Ice has messed with somebody's plans. I will take anybody's plans http://forum.shrapnelgames.com/images/smilies/wink.gif.

Even people who had no part in my downfall - and yes that means everybody except Arcoscephale and R'yleh http://forum.shrapnelgames.com/images/smilies/fear.gif.

My most learned nation is to be, fittingly methinks, remembered in the following manner "remember the time I ever so slightly had to change my plans for a bare handful of turns when Caelum cast that terribly portentous Sea of Ice" http://forum.shrapnelgames.com/image...s/rolleyes.gif

With that Caelum will be remembered. Or at least something like that .....

llamabeast May 31st, 2007 10:39 AM

Re: Caelum\'s folly continued
 
1 Attachment(s)
Hello all!

Right, for many of you the battle reports for this turn will look wrong. Sorry.

The reason for this is that I was persuaded by players in another game that it would be a good idea to upgrade Worthy Heroes to a new version. Because you can't change which mods a game is using, what I had to do is overwrite heroes1_6.dm with a copy of heroes1_7.dm, and then change the version numbers so that 1.7 looked like 1.6 (so that the game would be tricked into using it).

With hindsight this wasn't the best plan, because I forgot that other games (such as this one) were using the mod as well. I was going to suggest that you all download my fixed version of the mod, but I've just realised that will screw up all your other games.

So I think I will have to change back to worthy heroes 1.6.

If you want to view the current turn correctly please first backup your heroes1_6.dm file, then download and use the attachment to this post. The battles will then look correct. When you're done, switch back to your backed up copy of heroes1_6.dm.

If you didn't get any screwy battle reports this turn (or you don't feel the need to see the correct battles) you don't need to do anything.

I think the lesson I've learnt from this is that you can't really upgrade a widely used mod mid-game. Sorry for the mess-up.

llamabeast May 31st, 2007 02:28 PM

Re: Caelum\'s folly continued
 
I've decided to re-run the last turn, because of my screwup. There was at least one big battle (I don't know if there were more), and the results might well have worked out quite differently - it just doesn't seem fair to have a kind of 'alternate reality' turn when many important things are happening.

Also some people have lost items on their heros when the slots rearranged.

I'm very sorry, but everyone will have to redo their turns. I hope that isn't too annoying. I know they probably take a while at this point, but I don't want to compromise the feeling of it being a fair game.

I will resend the turn in a moment.

This means you can disregard all the above rambling - you don't have to do anything with mods, and the battle replays should now be accurate.

llamabeast May 31st, 2007 04:19 PM

Re: Caelum\'s folly continued
 
If you are one of the unlucky people who had already taken their turn, you must delete your 2h file before retaking it. Otherwise you will be in crazy land.

JayThomas June 3rd, 2007 02:16 AM

Re: Caelum\'s folly continued
 
Uggg, awful time to have to stale... Sorry about the stale guys. Unexpected work load hit me hard. Fridays and saturdays are usually kick back time but this time it was kick as (mine!!).

Sieger June 3rd, 2007 01:05 PM

Re: Caelum\'s folly continued
 
Quote:

JayThomas said:
Uggg, awful time to have to stale... Sorry about the stale guys. Unexpected work load hit me hard. Fridays and saturdays are usually kick back time but this time it was kick as (mine!!).

I suspected you had stale turned when your Army didn't move back north out of the Blackwater Ruins last turn.

Hopefully it hasn't hurt your war effort too much!

llamabeast June 4th, 2007 04:36 PM

Re: Caelum\'s folly continued
 
I notice at least Man staled again this turn. Would people like the turn time extended? It wouldn't be unreasonable to extend it to 48 hours now, we've lasted a long time on 24.

Xietor June 4th, 2007 05:04 PM

Re: Caelum\'s folly continued
 
If Man needs 48 hours, i would not be against it. But he needs to requests the move to 48. I am still doing my turns in 5-10 minutes.

Sieger June 4th, 2007 06:22 PM

Re: Caelum\'s folly continued
 
I don't have any problem with postponing a turn for a day or more if someone specifically needs extra time, however I'm not really sure it hurts to keep the general turn time at 24h since the game is starting to move somewhat towards a conclusion and we'll probably have 2-3 less players relatively quickly.

JayThomas June 4th, 2007 09:10 PM

Re: Caelum\'s folly continued
 
I didn't ask for more time. Just never got a chance to do so.

But ironically, I'll be needing less time now than before to complete a turn.. http://forum.shrapnelgames.com/images/smilies/shock.gif

GameExtremist June 9th, 2007 04:27 AM

Possible delays....
 
Just a heads up that I may not be able to get my turns in on time in the next few days...

We just had like the 50 year storm in Newcastle, Australia.....power was knocked out for 18 hours...It's only just come back...but no guarentees as another big front is about to hit.

Would it be possible to set the turn timer to 48 hrs temporarily? http://forum.shrapnelgames.com/images/smilies/frown.gif

Xietor June 9th, 2007 05:58 AM

Re: Possible delays....
 
I have no objection to the 48 hour. llama may be gone for the weekend though(: if you can get your turn done today, that may be useful. I am not sure he will get your message in time(:

llamabeast June 9th, 2007 09:58 AM

Re: Possible delays....
 
I've stealthily switched to 48 hours http://forum.shrapnelgames.com/images/smilies/wink.gif

llamabeast June 10th, 2007 07:52 AM

Re: Possible delays....
 
I just postponed the turn by 24 hours because it occurred to me I might have caused confusion by saying I'd switched to 48 hours (which doesn't currently postpone the next hosting time, although I think I wlil change that because it is confusing). Only Vanheim and R'lyeh to go though.

Turin June 10th, 2007 04:58 PM

Re: Possible delays....
 
For your info, I had a nasty bug with one of the heroes( the sentient hydra) in Version 1_7 of my worthy heroes mod that gave him the wrong and pretty overpowered domsummon. It affects EA Sauromatia, MA Cītis and Pythium.
The fixed version is uploaded here:
http://www.shrapnelcommunity.com/thr...o=&fpart=1

edit: Just read that you are still using 1_6 so this doesnīt affect this game.

llamabeast June 12th, 2007 05:17 AM

Re: Possible delays....
 
GameExtremist says things are good again post-storm, so I'll switch us back to 24 hours (unless people want to stay on 48). The current turn's hosting time won't be affected though.

llamabeast June 13th, 2007 08:07 PM

Re: Possible delays....
 
All the Righteous of the world mourn, for Shemael, Killer of More Than Anyone Else and mighty Angel of Marignon, has been cut down at the last by the dying armies of Man.

Fear not though, for already the angel Ariel has reached the world and struck down the army that killed Shemael. And yet more angels approach from the celestial realms...

llamabeast June 14th, 2007 01:34 PM

Re: Possible delays....
 
I'm afraid I won't have a chance to take my turn tonight (I'm in a play, and tonight's the last night + after-show party). So, I've requested (and graciously granted myself http://forum.shrapnelgames.com/images/smilies/wink.gif ) a 12-hour extension.

GameExtremist June 15th, 2007 10:16 AM

Re: Possible delays....
 
Well I gotta say this is turning into one of the more interesting games I've played. The diplomacy in itself is smokin'!

And Caelum! Were'nt you supposed to be dead and gone like 10 turns ago! Man talk about thorns in ones side.

But the main reason for the post (besides being a little drunk - Friday night in Oz) is to clear the air with Xietor, Xietor man I hope your not taking my IC (In character) actions IG in an OOC (Out of Character) way. I tend to try and play a nation according to what I think they nations overall alignment might be, in Arco's case NG (although I could be way off here) a society that is concerned with carrying out the letter of the law and nothing more or nothing less.

At any rate I OOC'ly apologize for any OOC grief or frustration this may have caused, IC'ly though Arcoscephale will never apologize or bow down to the Savage halfmen from the North!

Cheers and game on! http://forum.shrapnelgames.com/images/smilies/happy.gif

Digress June 15th, 2007 10:48 AM

Re: Caelum triumphantly plumbs new depths
 
While Glom rolls on and our dominion remains flickering Caelum will fight on.

We imagine you are as happy as we are that R'yleh is stewing under the ice given your high (astral) spendin' ways http://forum.shrapnelgames.com/images/smilies/eek.gif

Imagine how much more trouble we could cause if we had the gold to purchase a point or two of province defence every now and then http://forum.shrapnelgames.com/images/smilies/wink.gif

Xietor June 15th, 2007 11:58 AM

Re: Caelum triumphantly plumbs new depths
 
A play! Cool! Who are you in the play?

And no Arcos., diplomacy in its various forms does not bother me outside the game. Though races in this game have, for the most part, strange ways of trying to gain favor with the Lord of the Forest.

Tyrant June 15th, 2007 12:48 PM

Re: Caelum triumphantly plumbs new depths
 
Quote:

We imagine you are as happy as we are that R'yleh is stewing under the ice

We ain't stewing, we be chillin'. http://forum.shrapnelgames.com/images/smilies/wink.gif

It has been an interesting game. A notable paucity of early game kills and a long period of peace over most of the world has brought us to a face off of mature empires. It's like we fast forwarded through the mid game.

I suppose I would have been better off (and warmer) if I had responded to Caelum's seizure of my lands more promptly, but i was set on conquering the entire sea before i fought on land. I also think i may have set some kind of record for most gems wasted on site search spells that found nothing- the sea is a magic wasteland.

llamabeast June 15th, 2007 12:53 PM

Re: Caelum triumphantly plumbs new depths
 
I've been at war the entire game! I just seem to have been a little slow to actually win the things.

Nasty Pythium managed to give me "one last stab in the eye" as he went down (as he said in a PM) horribly effectively, and it's been quite a major setback to my momentum. Considering I've been fighting wars that I've been winning (with a little help from my friends) for the whole game I seem to be disappointingly small.

Xietor June 15th, 2007 01:04 PM

Re: Caelum triumphantly plumbs new depths
 
Our complaint is we have 3 other capitals within spitting distance of our own, while Ermor and other races wandered blindly for 30 turns trying to find a sign of another civilization.

Diplomacy was necessary to avoid an early exit. Had Rlyeh alone been on the other side of the map, that would have made things considerably more comfortable.

While the Lord of the Forest favors peace above all things, he has been the subject of countless threats, attacks, and deceits. It is a miracle our peaceful people still draw breath.

Tyrant June 15th, 2007 01:38 PM

Re: Caelum triumphantly plumbs new depths
 
Yea you have, but IIRC there were but 2 wars before, what, like turn 35? When's the last time you saw that?

All glory to you for your victory btw. Pythium's a strong nation and TDNP's on my short list of truly excellent D3 players. Your victory cements your own place on that list. I know beat him last game as well, but in my book six vs one doesn't count and two vs one does.

llamabeast June 15th, 2007 02:08 PM

Re: Caelum triumphantly plumbs new depths
 
Er, I'm afraid I can't really claim that much credit for defeating Pythium.

Basically the course of the war from my point of view was
- I turn up with a huge army and scare Pythium into getting all his men in one place to fight me
- Pythium wipes me out, while Pangaea overwhelms the rest of his provinces
- I turn up with another big army
- Pythium wipes me out again with his puny remnants (aaargh!)
- Pangaea cleans up, and wipes out the last of Pythium's army with minimal casualties

I'm not sure whether it looked the same to Xietor, but it wasn't really my finest hour! Xietor on the other hand was very efficient in fact.

TDNP is excellent though. I made some bad mistakes (well, mainly I huddled my mages, which let them get killed off by Magic Duel - why is it AOE1?!), but he still did extremely well to fight off my armies twice.

Tyrant June 15th, 2007 02:26 PM

Re: Caelum triumphantly plumbs new depths
 
Very well then, i shall remove you from my list!

(Kind of a poorly turned phrase there at the end of your last sentence, ahem)

Tyrant June 15th, 2007 02:29 PM

Re: Caelum triumphantly plumbs new depths
 
Quote:

Xietor said:
Had Rlyeh alone been on the other side of the map, that would have made things considerably more comfortable.



Hey!~ What did we ever do to you? We have never harmed a hair on the butt of any of your cute lil forrest critters. In fact,having lost both battles we'vwe been in, we've never hurt much of anybody except indies.

llamabeast June 15th, 2007 02:36 PM

Re: Caelum triumphantly plumbs new depths
 
Reworded http://forum.shrapnelgames.com/image...es/redface.gif

Xietor June 15th, 2007 02:43 PM

Re: Caelum triumphantly plumbs new depths
 
Rlyeh has been a good neighbor, but your presence next to my capital took away 2 land provinces that I dearly wanted, as well as prevented my early entry into the water, which i had the ability to do.

And your threats of attacks, interwoven with your claims of eternal friendship bewilder me. heh. Do you realize that you have twice claimed that your interests lay elsewhere, while in the very next sentence claim that you may "have no choice" but to attack me?

(This is sort of a private joke between myself and the Lord of Water).

llamabeast June 15th, 2007 05:17 PM

Re: Caelum triumphantly plumbs new depths
 
Good: Last turn I managed to conquer Man's capital with a solitary scout. Muwahaha!

Bad: I'd very much like to know the fire resistances from Phoenix Power and Army of Gold don't stack - I just lost 10 mages for no reason because of that! Aaargh!

Tyrant June 15th, 2007 08:23 PM

Re: Caelum triumphantly plumbs new depths
 
Army of Gold you say? I am so behind the curve this game. I am surprised about that, i thought pretty much all resistences excpet magic stacked.


All times are GMT -4. The time now is 03:54 PM.

Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.