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-   -   Mod: Conceptual Balance Mod (and summary file) 1.1 (http://forum.shrapnelgames.com/showthread.php?t=34609)

llamabeast January 3rd, 2008 01:33 PM

Re: Conceptual Balance Mod (and summary file) 1.
 
I've not actually seen the things yet http://forum.shrapnelgames.com/image...es/redface.gif

Sombre January 4th, 2008 01:23 AM

Re: Conceptual Balance Mod (and summary file) 1.
 
1 Attachment(s)
Attached is a graphic for QM.

krawn January 15th, 2008 04:52 PM

Re: Conceptual Balance Mod (and summary file) 1.
 
How's this mod going?

Any idea what the release date is looking like?

Endoperez January 15th, 2008 04:54 PM

Re: Conceptual Balance Mod (and summary file) 1.
 
The discussion has been active on the IRC channel. I don't think the next version will appear before the next patch, and we don't know when that's going to appear.

Sombre January 21st, 2008 04:27 AM

Re: Conceptual Balance Mod (and summary file) 1.
 

Star of heroes - 172 - secondaryeffect - Armor Dest 173

#selectweapon 172
#secondaryeffectalways 173
#end

#selectweapon 173 -- might need an explspr as well
#aoe 1
#end

Evening star - 304 - secondaryeffect1 - Fire and Weakness - 305 - secondaryeffect2 - weakness 306 (not used by anything else, either of these)

#selectweapon 304
#secondaryefectalways 305
#end

#selectweapon 305 -- explspr? Something fire and weaknessy
#aoe 1
#end

#selectweapon 306
#aoe 1
#end


Star of Thraldom - 218 - secondaryeffect - False Fetters 219

#selectweapon 218
#secondaryeffectalways 219
#end

#selectweapon 219
#aoe 1
#end

iceboy January 23rd, 2008 05:05 AM

Re: Conceptual Balance Mod (and summary file) 1.
 
Is this mod compatible with patch 3.10? Possible to put patch compatible version in the readme? Thanks!

Endoperez January 23rd, 2008 05:47 AM

Re: Conceptual Balance Mod (and summary file) 1.
 
It's waiting for the next patch to come out. No details on the release date yet, but http://ulm.illwinter.com/dom3/dom3progress.html progress page is back up.

iceboy January 23rd, 2008 11:14 PM

Re: Conceptual Balance Mod (and summary file) 1.
 
Quote:

Endoperez said:
It's waiting for the next patch to come out. No details on the release date yet, but http://ulm.illwinter.com/dom3/dom3progress.html progress page is back up.

Thanks looking forward to it! But is that a yes or a no? It is or isnt compatible with 3.10?

Endoperez January 24th, 2008 05:01 AM

Re: Conceptual Balance Mod (and summary file) 1.
 
There's an attachment at the end of page 6 of this thread. I didn't test it myself, but it worked for some people and didn't for others.

You'll probably want to try the complete version. The CB is divided into parts, so that you can choose to only enable scale effects, or only changes to the pretenders, or changes to the scales and spells but not pretenders, etc. The Complete version of CB enables everything, and while it can be pretty overwhelming you get a good idea of all the things that change. I don't know if the .rar file has all the versions. (And .rar is just like .zip, except that you need a program named WinRAR instead of WinZip, in case you didn't know.)

MKDELTA January 24th, 2008 05:46 AM

Re: Conceptual Balance Mod (and summary file) 1.
 
The 3.10 compatible version works for me. Seems like fun.

iceboy January 31st, 2008 03:31 AM

Re: Conceptual Balance Mod (and summary file) 1.
 
Any timeframe for the update to CBM for 3.14? Looking forward to it!

quantum_mechani January 31st, 2008 03:38 AM

Re: Conceptual Balance Mod (and summary file) 1.
 
Yes, now that I can no longer lean on my 'waiting for Illwinter' excuse, I'm going to try and have it out by this weekend. http://forum.shrapnelgames.com/images/smilies/happy.gif

iceboy February 2nd, 2008 06:20 PM

Re: Conceptual Balance Mod (and summary file) 1.
 
Quote:

quantum_mechani said:
Yes, now that I can no longer lean on my 'waiting for Illwinter' excuse, I'm going to try and have it out by this weekend. http://forum.shrapnelgames.com/images/smilies/happy.gif

Great! Cant wait! http://forum.shrapnelgames.com/images/smilies/happy.gif

Starshine_Monarch March 10th, 2008 11:08 AM

Re: Conceptual Balance Mod (and summary file) 1.
 
There seems to be a serious bug here. I was using this mod to create a new pretender, but when it asked me to choose which age, no matter which one I picked, I ended up getting an error. I think it said "Bad #selectarmor command". This could be just a minor bug, but I think it's more of this simply isn't compatible with 3.15 yet. I hope we can get the CBM fixed soon.

Humakty March 10th, 2008 12:59 PM

Re: Conceptual Balance Mod (and summary file) 1.
 
I was able to continue a Shinuyama game after having patched to 3.15... And there is a new thread for 1.21 and subsequent versions. http://forum.shrapnelgames.com/images/smilies/happy.gif

Endoperez June 15th, 2008 10:18 AM

Re: Conceptual Balance Mod (and summary file) 1.
 
Worthy Heroes gives Ratherik the Ulmish hero Star of Heroes. Conceptual Balance gives Star of Heroes AoE 10. Using Raterik in an army of Ulmish heroes kills both Raterik and his soldiers, since their armor is destroyed and prot 0 Ulmish troops are like barbarians, except slow to produce.

Raterik should have some other morningstar instead, perhaps Evening Star. Its armor-piercing damage will hurt his friends, but he's almost immune and even Bracers of Protection should protect him most of the time. The strength loss is annoying, but that's still better than Star of Thraldom whose effect is magic resistance negates...


There's a bug with Evening Star:

#selectweapon 304
#secondaryefect 0
#end

#selectweapon 304
#secondaryefectalways 305
#end

Sombre June 15th, 2008 10:37 AM

Re: Conceptual Balance Mod (and summary file) 1.
 
I'm guessing they aren't supposed to be aoe 10.

Endoperez June 15th, 2008 11:04 AM

Re: Conceptual Balance Mod (and summary file) 1.
 
Quote:

Sombre said:
I'm guessing they aren't supposed to be aoe 10.

Evening Star and Star of Thraldom have AoE 5 or 6 or so, and thugs/SCs fighting indies or national units wouldn't mind having large AoE specialties. Thugs would have magical armor (i.e. armor item), good magic resistance and/or fire immunity, negating the negative effects of their own weapon.

If non-item armors could be magical, and Ulmish Black Plate was such, Star of Heroes would be great for Ulm. Unfortunately, that's not the case and Raterik is more dangerous to his pals than the enemy, especially since Ulmish armors need so many resources before they're fixed.


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