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-   -   Neo Xekinima - LA game of Mod nations (finished) (http://forum.shrapnelgames.com/showthread.php?t=34954)

HoneyBadger June 23rd, 2007 01:31 AM

Re: About to start the game - deadline this weeken
 
Size isn't as big of a factor as you may think, where strength is concerned. Bone and muscle mass-and more importantly, density are also big factors, and low gravity is actually an advantage.

Now if you're talking mass, they don't have it, but there's nothing that says a midget can't be very, very strong. For that matter, I'm one of the strongest people I've ever met, and I'm a big, tall guy at 6'2, but most of the other very strong people, including my wife who's around 5'4, have been short.

And if you read the stories about dwarves, not only do they live very active lifestyles doing labor intensive work, they're also superhumanly strong.

Tuidjy June 23rd, 2007 02:27 AM

Re: About to start the game - deadline this weeken
 
They also weight at least as much as humans, and are shorter. This would make
them at least as wide, thus no more of them would fit in a tactical square. They
would be no easier to trample than humans, and they would eat no less.

I.e. dwarfs who are as strong and healthy as humans should be size two.

HoneyBadger June 24th, 2007 12:55 AM

Re: About to start the game - deadline this weeken
 
Nah, birds are extremely strong for their size/weight, housecats even more so. You're thinking in Earth/human terms. Dwarves are different-not wide, not tall, not big at all, just strong strong strong. And who says they have to weigh as much? Titanium's stronger than lead and weighs a whole lot less.

Dwarves just have a different internal architecture from humans.

And they can probably survive on a diet atleast partly made up of dirt-after all they evolved from earthworms, not monkeys-check your Norse mythology. http://forum.shrapnelgames.com/images/smilies/happy.gif

lch June 24th, 2007 08:04 AM

Hoburgs are out, starting soon
 
Okay, since I haven't received anything from Dragonninjaakira and LoloMo sent me a pretender for Sanguinia I am going to create the final mod now without the Hoburgs and start the game. You'll get all the info via email as soon as it's up.

HoneyBadger June 25th, 2007 02:00 AM

Re: Neo Xekinima - LA game of Mod nations (recruit
 
Can we atleast include the Hoburgs as an AI? I think that's handicap enough, and fair to everyone, and that way, we can still keep the spirit of introducing as many mods as possible.

By the way, I've been playing the Horror Scourge the past two days, they're really interesting. I wouldn't call them balanced, or entirely finished, but with some work they could be a great nation.

Jazzepi June 25th, 2007 02:35 AM

Re: Neo Xekinima - LA game of Mod nations (recruit
 
I do not think we should include AIs. They simply get rolled in multiplayer, and whomever starts next to them gets a free new capital. They also can not conduct diplomacy, which is randomly bad.

Jazzepi

Sombre June 25th, 2007 07:19 AM

Re: Neo Xekinima - LA game of Mod nations (recruit
 
I don't know if AI hoburgs would get rolled as easily as most AIs, but I can see why you wouldn't want an AI in the mix.

As for the Hoburgs - I tested them quite briefly and made some balance changes, but I was rather hurried and was relying on the fact that they aren't /that/ different from the vanilla indy hoburgs. I think the problem is that those vanilla hoburgs actually have weird stats and are too good - I don't get where the ultra high Def comes from for instance. Nor do I understand why their crossbows are just as good. And the resource to size calculations still seem freaky to me, since size isn't even a real disadvantage.

This is stuff I can and probably will change in the next CBM Hoburg Kingdom version.

PS: Remember I didn't make the original mod in most cases. Only UR, JB and VH (sort of) are mine.

lch June 25th, 2007 03:29 PM

Re: Neo Xekinima - LA game of Mod nations (recruit
 
Well, as said before I decided that we keep the Hoburgs out for this game and in the next game they will be in.

I am waiting for confirmation from HoneyBadger on his pretender he PM'ed me (he has lots of unused points left).

Quote:

Cainehill said:
My fix was changing the weapon number for Dawn's Edge from 815 (shared with Dwarven Fire) to 829

I've changed it to 820 like Sombre now.


Quote:

Cainehill said:
and changing

#weapon "Light Lance"
#weapon 56
#armor "Elven Leather Hauberk"

to :

#weapon "Light Lance"
#weapon 56
#weapon "Eldar Blade"
#armor "Elven Leather Hauberk"

on the Glade Runner.

I agree with Sombre that the Lance Rider should not receive another melee weapon type. He'd then have three melee attacks, it's pretty unreasonable that somebody can use a lance and a sword at the same time (let alone the additional shield), and the graphic only shows the lance and the shield, too. The other rider has a sword because one of his weapons is ranged only and the cavalry that (like Ulm) has a lance in addition to the morningstar has the lance as one-shot item only. I'd rather let these things stay like they are.

HoneyBadger June 25th, 2007 05:21 PM

Re: Neo Xekinima - LA game of Mod nations (recruit
 
Technically speaking, a mounted lancer should fight with the lance until the lance is lost.

I would use a formula where there would be a 5% chance of losing or intentionally dropping the lance per combat round, increased by 5% every time the lance is used, and 10% every time the lance strikes an opponent.

The 10% should be accumulative-the rest wouldn't be. If anyone with a Length 1 weapon strikes the lancer though, the lance should automatically be lost.

After the lance is lost, a sword or a mace would be used.

lch June 25th, 2007 08:42 PM

Re: Neo Xekinima - LA game of Mod nations (recruit
 
LoloMo, Cainehill, please send me the passwords for your pretender files via email, too. Thanks.
Reverend Zombie, the password you PM'ed me for Teutanion isn't working. If you forgot it, then please redo your pretender and send it to me via email together with the password again.

P.S.: I think the map might be a little big for 7 players. But that's your problem now... http://forum.shrapnelgames.com/images/smilies/yawn.gif
P.P.S.: Received a revised pretender from HB and the password from LoloMo and Cainehill. Only waiting on Reverend Zombie now.

lch June 26th, 2007 02:40 PM

We have started!
 
Okay, the game is up and running. I had to start the game on my local computer and then transfer the files to the server because somehow it was not possible to start the game remotely.

Everybody should have received an email from the server where it is detailed how to connect to the game. If you haven't, please check your spam folders and whitelist the sender!

The final mod that we are using is here: http://www.mediafire.com/?11b0zcymhem

Jazzepi June 26th, 2007 05:05 PM

Re: We have started!
 
Okay, I logged in and took my turn. Good luck everyone.

Jazzepi

Sombre June 26th, 2007 07:50 PM

Re: We have started!
 
I'm subbing for Bandar until he can get his connection sorted out.

Sent my first turn.

Cainehill June 27th, 2007 03:44 AM

Re: We have started!
 

New turn is up.

lch June 28th, 2007 07:33 AM

Re: We have started!
 
Hmm, New Ulm and New Jomon have both a black color in the graphs. Can that be modded away?

llamabeast June 28th, 2007 08:22 AM

Re: We have started!
 
It can, according to the modding manual.

Sombre June 28th, 2007 09:36 AM

Re: We have started!
 
Yep, you can mod it. I just never bothered. Vaetti is black in the graphs too. You can still see which is which by toggling them on and off, just not at a glance.

I sent Sanguinia a penny for their poor dead god.

lch June 28th, 2007 10:08 AM

Re: We have started!
 
Sanguinia should look out. With their god dead and their dying dominion, they need to preach or sacrifice blood slaves to stay alive, otherwise they're going to get dom killed. Teaches you to scout provinces before you attack them, or just wait one turn to see the troop types in the province you're attacking, huh?

LoloMo June 28th, 2007 10:20 AM

Re: We have started!
 
Ha ha ha, yes, lesson learned! We picked the one province that contained 20 Heavy Cavalries of the armored type =)

Tuidjy June 28th, 2007 12:43 PM

Re: We have started!
 
It would have not mattered. The curse of their bloody ways had doomed the
false Pretender even before he stepped out of his castle. I hope that the
population of Sanguinia throws off its oppressors before too many of them
fall to the vile bloodsuckers.

We of the reborn Ulm are sure that our righteous forces, together
with the noble knights of Teutanion and the fair elves of Sylvania
will cleanse the world from vampires, demons and pirates.

Reverend Zombie June 28th, 2007 12:52 PM

Re: We have started!
 
Quote:

Tuidjy said:
We of the reborn Ulm are sure that our righteous forces, together
with the noble knights of Teutanion and the fair elves of Sylvania
will cleanse the world from vampires, demons and pirates.

Yes, let's! http://forum.shrapnelgames.com/images/smilies/happy.gif

Sombre June 28th, 2007 04:17 PM

Re: We have started!
 
To the 'coalition of good guys': Have we Vaetti mentioned recently how fundamentally different we are from pirates, demons and vampires? All we want to do is spread our unique brand of racial harmony across the land, that wolves, wolfkin, trolls and Gygjor might find a peaceful place to live in any region.

To the 'axis of evil' (or weevil, in the case of the pirates): There's plunder, slaves, blood and souls to be found in the lands of the wretched do gooders. Why should we be exiled to the wastes, the blasted isles, the bitter cold of the mountains? We are strong and the strong deserve what the weak cannot hope to protect!

-drums fingers-

Eeeexcellent.

Jazzepi June 28th, 2007 05:57 PM

Re: We have started!
 
We just want to eat your childern. Send them to us, and we'll leave you alone.

Jazzepi

LoloMo June 28th, 2007 07:10 PM

Re: We have started!
 
Yes, sweet juicy little morsels...

HoneyBadger June 28th, 2007 08:16 PM

Re: We have started!
 
WHART'S WIR COMPARIN' PIRATES TEW VAMPIYAS AN DAEMONS??? ARRRR!!!

Besides, um...*cough* who says we're pirates? we're-er-lawful representatives of the Naval Maritime Authority. We have lawyers, we have documents, signed by the queen o'er land and sea herself. We tax our happy citizens in lawful ways. No blood-drinkers here, no sir!

Now sign right here, and here, and here, initial here...and sign here. Date it. Don't forget to date it.

I SAID DATE IT YE SCUM!!!!!

Jazzepi June 28th, 2007 08:17 PM

Re: We have started!
 
I DEMAND PARLEY!

Jazzepi

Sombre June 30th, 2007 02:43 AM

Re: We have started!
 
Our scouts today reported strange behaviour from the Elves of Sylvania. Their sacred and very ornate looking royal guard appear to be cloaked in some sort of miraculous wind which buffets incoming projectiles away. Coupled with their splendid armour, any would-be william tell or robin hood would be hard pressed to harm them. However the lighter fay folk, with little in the way of protection, were too eager to see off intruders to their beloved woods and advanced ahead of the guard, taking many casualties to arrow fire.

It is always sad to see fellow forest dwellers harmed in such a manner.

Jazzepi July 1st, 2007 03:40 PM

Re: Neo Xekinima - LA game of Mod nations (running
 
Kharam Dzu, Hoist the Black Flag by Zepath (played by HoneyBadger) has 6 hours till stale.

Jazzepi

lch July 1st, 2007 05:22 PM

Re: Neo Xekinima - LA game of Mod nations (running
 
Whoops, I got the nations in the game status page all wrong it seems, why didn't anybody tell me? http://forum.shrapnelgames.com/image...ies/tongue.gif

HoneyBadger July 2nd, 2007 03:06 AM

Re: Neo Xekinima - LA game of Mod nations (running
 
I staled anyway...I'm just too damn busy lately, between my wife, my job, our house, our pets, etc etc etc. If anyone wants to take this one over, please be my guest. I hate not being able to commit to this, but life is just getting in the way lately.

lch July 2nd, 2007 05:37 PM

Re: Neo Xekinima - LA game of Mod nations (running
 
I guess I'm going to stop the game timer before Reverend Zombie / HoneyBadger are going to stale (again), then.

Jazzepi July 2nd, 2007 11:29 PM

Re: Neo Xekinima - LA game of Mod nations (running
 
Reverend is kinda out for a bit. I don't mind waiting for him to return though.

Jazzepi

Tuidjy July 3rd, 2007 01:52 AM

Re: Neo Xekinima - LA game of Mod nations (running
 
I also vote to wait for him to return. It does not seem that he will
find a substitute, and I do not want him handicapped by stale turns.

And no, this has nothing to do with the fact that I consider his
nation a natural ally of Ulm. Well, maybe a tiny little bit http://forum.shrapnelgames.com/images/smilies/smirk.gif

lch July 3rd, 2007 02:21 AM

Rev. Zombie out of town
 
Okay, the timer is off now.

Jazzepi July 3rd, 2007 02:24 AM

Re: Rev. Zombie out of town
 
Thanks Ich, you're the man. Or the fly thing. Or was that icon just for perpetuality?

Jazzepi

Sombre July 3rd, 2007 12:10 PM

Re: Rev. Zombie out of town
 
No, he's actually a fly thing.

Sombre July 6th, 2007 07:09 AM

Re: Rev. Zombie out of town
 
So what's going on in this game?

We're waiting for rev,.. what about HB? Any sub found?

LoloMo July 6th, 2007 08:14 AM

Re: Rev. Zombie out of town
 
I vote that we freeze the game until rev is back and we get a sub for HB.

Or we restart and fill up all the Mod nations and I swear I will never attack with my awake pretender again on the first turn http://forum.shrapnelgames.com/image...es/biggrin.gif

lch July 6th, 2007 09:01 AM

Re: Rev. Zombie out of town
 
Quote:

LoloMo said:
Or we restart and fill up all the Mod nations and I swear I will never attack with my awake pretender again on the first turn http://forum.shrapnelgames.com/image...es/biggrin.gif

Nahhhh. Rev. is back on Monday or something and I already posted an application for a replacement player. I could try to look a little more, but maybe some of you know some player who would be interested in taking over, too?

lch July 6th, 2007 02:29 PM

Found a replacement for Kharam Dzu
 
Morkilus is taking over Kharam Dzu. I forgot that he already said that he'll sub or take over a nation in case there is an opportunity for that...

So I'll turn on the timer again on Monday.

Morkilus July 6th, 2007 03:25 PM

Re: Found a replacement for Kharam Dzu
 
Arrrggh, me furry little hearties. I be in charge of this ship now.

Tuidjy July 6th, 2007 05:23 PM

Re: Found a replacement for Kharam Dzu
 
If the High Priesthood of Ulm ever had any doubts about the dwarves, that avatar
cinches it. Bloodsuckers, all of them... demons, vampires and pirates, what's
the bloody difference.

Sombre July 8th, 2007 11:56 AM

Re: Found a replacement for Kharam Dzu
 
That's not a bloodsucker in his av, it's just a bald man eating liquorice.

Yum yum.

Tuidjy July 11th, 2007 05:06 PM

Re: Found a replacement for Kharam Dzu
 
A pirate band attacked our forces. It was as dust under the Prophet's feet.
Any raiding around the Black Sea, any pirates advancing towards Ulm,
any disrespect to Lady Elena will be considered a declaration of war.

Sombre July 11th, 2007 10:09 PM

Re: Found a replacement for Kharam Dzu
 
The Vaettir would suggest that any who call the woodlands their home should be wary of the Ulmish war machine. To support their vast armies they are surely cutting down great swathes of forest land.

Tuidjy July 12th, 2007 02:47 PM

Re: Found a replacement for Kharam Dzu
 
Nonsense. We do not use charcoal. Not because we do not hold forest
provinces, but because we have long ago mastered mining coal.

We respect the land. Our lands are fertile, and Lady Elena holds no
no magic school higher than nature.

Furthermore, we have made the unilateral pledge not to attack any
nation that is not under the sway of evil overlords. Elves and
humans have nothing to fear from us.

On the other hand, Demons and Vampires cannot expect any mercy from
us, and the Pirates are being observed with suspicion...

As for the Vaettir, The Priesthood is divided. Racial harmony is
a worthy goal, but the recent proclamations are aimed at stirring
enmity between Ulm and our elven neighbors.

Sombre July 13th, 2007 06:01 AM

Re: Found a replacement for Kharam Dzu
 
The Vaettir are, as is commonly known, exiles. We know the horror of being driven from our homes by the foolish wars of the 'greater' races. We would hate to see the same fate befall any of our fellow forest dwellers through lack of attention to Ulm's military juggernaut.

Jomon has been known in the past to employ the ever hungry Gaki, which share a bond with our cousins the long passed Bakemono. We are consulting the Gygja for council in this matter - perhaps they are our cousins too, or mere mockeries of our race.

Tuidjy July 13th, 2007 08:00 PM

Re: Found a replacement for Kharam Dzu
 
We would not like to see to see any peaceful people driven away from their homes.
We have already stated quite clearly that we will not attack the elves or the
knights unprovoked. We would very much appreciate it if you were to stop
expressing doubts in the veracity of our proclamations.

The Reborn Ulm will not coexist with evil, and will certainly not engage in evil
actions itself. Vampires exist only by murdering and feeding on innocents. The
demon wives have enslaved their husbands, and turned them into an affront to any
sentient being. The miracle of the Aufklarung saved us from a similar fate, and
we consider it our destiny to stand in defense of anyone suffering under the
yoke of the undead or infernal forces.

We understand that our uncompromising stance places us in a vulnerable position.
We would rather die proud and true to our ideals than compromise with evil.

LoloMo July 13th, 2007 09:56 PM

Re: Found a replacement for Kharam Dzu
 
Ahh, but our thralls willingly submit themselves to us, just ask them! Be free of your worries, live a stress free and happy life, with no responsibilities at all! We will make all decisions for you. That's Nirvana!

Morkilus July 14th, 2007 04:40 PM

Re: Found a replacement for Kharam Dzu
 
Quote:

Tuidjy said:
A pirate band attacked our forces. It was as dust under the Prophet's feet.
Any raiding around the Black Sea, any pirates advancing towards Ulm,
any disrespect to Lady Elena will be considered a declaration of war.

Lies! We attacked the province at the same time; it was just that your entire force was there where mine was more appropriate for the "indie" situation.

We would appreciate if the land in question, which is right next to our capitol, was ceded to us. Arghgg.


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