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-   -   The map that will never be (http://forum.shrapnelgames.com/showthread.php?t=35349)

Kristoffer O March 18th, 2008 07:23 AM

Re: The map that will never be
 
I'm having an easter break, and since JK is working on his day time job he can't prevent me from working on Gath instead of working on our new project http://forum.shrapnelgames.com/images/smilies/happy.gif. Actually, he doesn't try to, but it is more fun to work together on that project, so when I'm free I tend to switch back and forth between dom3 and our other project.

I'm proud to say I almost succeeded in making the tartarian 'shattered soul' mechanics work without aid from JK. It didn't work all the way though, and he has to take a look at it, and also add the special stuff.

The first units take some time. I spent several hours on the first of the Gittites and the Kohen Gadol, but then it gets easier, changing equipment and colors and stuff. Giving them stats is just a matter of minutes once the sprites are made.

Simple sprites (human units) might take half an hour for the first one and then about 5-10 min for the rest. Unless I want them to differ more.

Gath is as Gregstrom said the home of Goliath. The nation will be a near eastern nation of giants with influences from Israelites, Canaanites and Philistines. It will be based on accounts of giants in the bible and near eastern texts, such as the Ras Shamra Rephaim texts, Book of Enoch and the like.

Since the Rephaim are huge of stature (size 4) I get stuck in details (I tend to evaluate sprites pixel by pixel even when the sprite is 80 pixels high) and the first ones took a lot of time. Once you have a warrior template and a mage template things tend to go faster.

Gath was a bit quicker than the earlier eras, since they have a larger human population. It was also clever to begin with them since I could rezoom them to make crude Rephaim templates to work from. Making a size 4 unit from scratch is a bit more time consuming.

Descriptions were finished four weeks ago when I has a spring break from school. It was about when 3.15 was about to be released, so I didn't want to make new units that would end up half finished in the map, so I made descriptions instead. It really helps with creativity. You should try it.

Gregstrom March 18th, 2008 09:46 AM

Re: The map that will never be
 
Mmm, I wonder if we'll get Nephilim as well? Not to be asking a leading question or anything, really. I like the sound of the word, mostly.

Kristoffer O March 18th, 2008 03:39 PM

Re: The map that will never be
 
There will be Nephilim in the early era. The Rephaim are their descendants.

HoneyBadger March 26th, 2008 11:01 PM

Re: The map that will never be
 
So, Kristoffer, how *is* Dominions in Space coming along? http://forum.shrapnelgames.com/images/smilies/wink.gif

Kristoffer O March 27th, 2008 02:10 PM

Re: The map that will never be
 
Tzing! Tzing! Banzai! [img]/threads/images/Graemlins/MusicalNote.gif[/img] [img]/threads/images/Graemlins/MusicalNote.gif[/img]

llamabeast March 29th, 2008 03:48 PM

Re: The map that will never be
 
Was that a reference to Star Control? Or just general bizarreness? http://forum.shrapnelgames.com/images/smilies/happy.gif

Kristoffer O March 29th, 2008 05:50 PM

Re: The map that will never be
 
Star Control?

HoneyBadger March 29th, 2008 06:20 PM

Re: The map that will never be
 
Star Control 2, actually.

You might know it better as The Ur-Quan Masters. That's the free (and best) version. The source code is also free, I believe.

It's basically the most complete gaming experience you can get in a space game. It's got role-playing, good story, really evil villains, a few dozen fairly fleshed out unique/interesting/bizarre alien races, actiony space combat, a sense of ownership, a great sense of humor, some strategy (a bit too light for my tastes, but it's there), a comfortable level of graphics, and a heck of a lot of depth. It's even free. I just wish it A: didn't have a time limit, B: wasn't a click-fest when it comes to combat, and C: had more strategy and open-ended sandboxness (it has them, I just want more, because I'm greedy).

If Master of Orion is a 4X game, then Star Control is, like, 9X. It really gives you a sense of being inside of a good classic space opera.

quantum_mechani March 29th, 2008 06:27 PM

Re: The map that will never be
 
Quote:

HoneyBadger said:


If Master of Orion is a 4X game, then Star Control is, like, 9X.

Exploration, Expansion, Exploitation, Extermination... then Excursions, Examinations, Excellence, (fatal) Exceptions, and finally Exhaustion?

Kristoffer O March 29th, 2008 06:44 PM

Re: The map that will never be
 
http://forum.shrapnelgames.com/images/smilies/happy.gif

HoneyBadger March 29th, 2008 07:20 PM

Re: The map that will never be
 
I think you forgot Erotic Extraterrestrials [img]/threads/images/Graemlins/icon27.gif[/img] http://forum.shrapnelgames.com/images/smilies/heart.gif

Amhazair March 30th, 2008 06:51 PM

Re: The map that will never be
 
Quote:

HoneyBadger said:
I think you forgot Erotic Extraterrestrials [img]/threads/images/Graemlins/icon27.gif[/img] http://forum.shrapnelgames.com/images/smilies/heart.gif

Ooh! You just convinced me, I have to check this out. http://forum.shrapnelgames.com/image...es/biggrin.gif
Where can I find it?

HoneyBadger March 31st, 2008 01:11 AM

Re: The map that will never be
 
It's an Infinite Universe, so they must be out there, somewhere...just keep looking up! [img]/threads/images/Graemlins/icon10.gif[/img] [img]/threads/images/Graemlins/icon10.gif[/img] [img]/threads/images/Graemlins/PointUp.gif[/img]


In the meantime, go to Google or Wikipedia (or both) and type in "The Ur Quan Masters".

Just don't forget to sign the petition http://forum.shrapnelgames.com/images/smilies/happy.gif

Endoperez March 31st, 2008 01:45 PM

Re: The map that will never be
 
Quote:

Amhazair said:


Ooh! You just convinced me, I have to check this out. http://forum.shrapnelgames.com/image...es/biggrin.gif
Where can I find it?

[/quote]

Admiral Zexx and his Shofixti Maidens aren't what you think they are, though, and I never found the Syren homeplanet.

sc2.sourceforge.net

lch April 4th, 2008 10:38 AM

Re: The map that will never be
 
Wait for it... wait for it...

llamabeast April 4th, 2008 11:52 AM

Re: The map that will never be
 
(double post)

llamabeast April 4th, 2008 11:53 AM

Re: The map that will never be
 
Quote:

Tzing! Tzing! Banzai! [img]/threads/images/Graemlins/MusicalNote.gif[/img][img]/threads/images/Graemlins/MusicalNote.gif[/img]

Tzing sounded like the kind of noise some of the ships make when firing in Star Control. One of the ships (the Shofixti) is kamikaze, and I could imagine it saying "Banzai!" as it shot in to its own destruction (I'm not actually sure what banzai means). Finally, the winning ship always played its own theme tune after every battle. So you see, it was a perfect fit!

Incidentally you should all definitely download the Ur-Quan Masters. It's awesome. Especially for an open-source game (it was originally commercial but later the code was made available).

lch April 4th, 2008 01:51 PM

Re: The map that will never be
 
Quote:

llamabeast said:
I'm not actually sure what banzai means

The Banzai charge was the infantry equivalent to the Kamikaze airborne attacks.

llamabeast April 4th, 2008 07:55 PM

Re: The map that will never be
 
Okay, thanks.

Zorax April 7th, 2008 02:05 AM

Re: The map that will never be
 
April Bump

Lingchih April 7th, 2008 03:10 AM

Re: The map that will never be
 
I want to change this post to "The map that will certainly be"

Cor2 April 7th, 2008 03:15 AM

Re: The map that will never be
 
'''Imagine a beautiful woman saying this''''
I want the map that will never be. It looks so cool.

Now will you finish the map? pleeeease http://forum.shrapnelgames.com/images/smilies/happy.gif [img]/threads/images/Graemlins/Martini.gif[/img] http://forum.shrapnelgames.com/image.../beerglass.gif

lch April 7th, 2008 05:02 AM

Re: The map that will never be
 
Quote:

Zorax said:
April Bump

There it is! But... that's not Edratman! http://forum.shrapnelgames.com/images/smilies/shock.gif

Edratman April 8th, 2008 07:57 AM

Re: The map that will never be
 
Quote:

lch said:
Quote:

Zorax said:
April Bump

There it is! But... that's not Edratman! http://forum.shrapnelgames.com/images/smilies/shock.gif

Can I sue? Who and for how much? :grin http://forum.shrapnelgames.com/image...es/Injured.gif

If this was a union shop I would at least get a grievance and 4 hours pay. http://forum.shrapnelgames.com/images/smilies/happy.gif

I am still holding onto my self-bestowed semi-offical title of PITA. As the late, great Charlton Heston once said "From my cold, dead hands." http://forum.shrapnelgames.com/images/smilies/cool.gif

Kristoffer O April 8th, 2008 01:03 PM

Re: The map that will never be
 
Charlton http://forum.shrapnelgames.com/images/smilies/rant.gif

Aezeal April 8th, 2008 01:14 PM

Re: The map that will never be
 
Some threats should be locked for general being boring and to much useless posts of KO in particular.. look at his last replies...

NTJedi April 9th, 2008 04:24 AM

Re: The map that will never be
 
Quote:

Aezeal said:
Some threats should be locked for general being boring and to much useless posts of KO in particular.. look at his last replies...

KO needs to vent in the forums... he's suffering internally because his subconcious mind hungers to work on Dominions_4, yet he's currently enslaved working a new project.

At this time we can pray for him... and maybe capture him some blood slaves.
http://forum.shrapnelgames.com/images/smilies/happy.gif

Kristoffer O April 9th, 2008 01:05 PM

Re: The map that will never be
 
My subconscious mind also tells me there is so much that would have to be done to make dom4 good it would only make me sad http://forum.shrapnelgames.com/images/smilies/happy.gif

I prefer prayers. Blood slaves tend to get icky when sent by postal services. They are also difficult to discard, since there is no gore-waste-bin in the local recycling station.

Gregstrom April 9th, 2008 01:19 PM

Re: The map that will never be
 
That's okay, we'll send them dehydrated - that way they're only 4 inches high and don't struggle in the parcel (that's how blood mages carry them around while teleporting/Cloud Trapezing/flying - they sprinkle a little water on them just before battles start). As for the gore afterwards, just dig it into the garden. It'll bring your dahlias up a treat.

Kantha April 17th, 2008 08:19 AM

Re: The map that will never be
 
Bump! Bump-bump-bump..!

Rathar April 25th, 2008 04:57 AM

Re: The map that will never be
 
Bump! Almost about to fall off the first page!!

/crackswhip!

Edratman2 May 19th, 2008 01:22 PM

Re: The map that will never be
 
May bump.

Edratman June 10th, 2008 12:35 PM

Re: The map that will never be
 
June bump.

Note that I've got my original name back in the last month.

wazawak June 20th, 2008 11:20 PM

Re: The map that will never be
 
How about releasing a playable beta? Even if it isn't perfect, it's still a damn sight better than the generator.

Lingchih June 21st, 2008 02:10 AM

Re: The map that will never be
 
KO will release it eventually. It will probably be in a game udpate.

Kristoffer O June 23rd, 2008 05:01 AM

Re: The map that will never be
 
My summer vacation has just started. That is probably good news for the map.

Gregstrom June 23rd, 2008 06:02 AM

Re: The map that will never be
 
And a huzzah to that.

Endoperez June 23rd, 2008 06:15 AM

Re: The map that will never be
 
Huzzah! Huzzah! Huzzah!

DigitalSin June 23rd, 2008 07:39 AM

Re: The map that will never be
 
Huzzah! Huzzah! Huzzah! Huzzah!

Lingchih June 23rd, 2008 11:53 PM

Re: The map that will never be
 
Vacations are for mapmaking. Hurrah.

Ballbarian June 24th, 2008 12:12 AM

Re: The map that will never be
 
Good news for the map is great news for us. http://forum.shrapnelgames.com/images/smilies/happy.gif

HoneyBadger June 24th, 2008 12:27 AM

Re: The map that will never be
 
"...after eighty-three days in the wilderness of Zambizi, our food supplies cut drastically short, with barely enough clean water to keep us alive, our only companion the constant drumbeats of the Tsutsuwanna tribe, I began to realise that, for some of us, the Map, the great impossible Map, was becoming our God. And then I knew fear, for where would this map possibly lead us, if not to our graves?"

Lingchih June 24th, 2008 02:00 AM

Re: The map that will never be
 
Did you really quote that from some writing? Or did you just make it up?

NTJedi June 24th, 2008 02:33 AM

Re: The map that will never be
 
Quote:

Kristoffer O said:
My summer vacation has just started. That is probably good news for the map.

Anytime you wish to retire early and devote more time for playing and developing games... we're here for support !

llamabeast June 24th, 2008 05:36 AM

Re: The map that will never be
 
Hmm, I wonder if Honeybadger's quote is from King Solomon's Mines or something.

Sombre June 24th, 2008 06:12 AM

Re: The map that will never be
 
It's rare to be so happy about a Finn taking a holiday. Uusually that sort of news makes me resentful, angry and slightly hungry.

HoneyBadger June 24th, 2008 01:54 PM

Re: The map that will never be
 
No I just made it up http://forum.shrapnelgames.com/image...ies/tongue.gif

HoneyBadger June 24th, 2008 01:57 PM

Re: The map that will never be
 
But thanks!!! It's not every day my writing gets compared to the incomparable H Ryder Haggard http://forum.shrapnelgames.com/images/smilies/happy.gif http://forum.shrapnelgames.com/images/smilies/happy.gif http://forum.shrapnelgames.com/images/smilies/happy.gif

I did base the name of the "Tsutsuwanna" on the Kukuana tribe in King Solomon's Mines, so there is some connection, apart from any writing style I may have borrowed.

djo June 24th, 2008 05:30 PM

Re: The map that will never be
 
That's a nice, evocative quote. I thought it sounded like it could have come from "Heart of Darkness". Which I have admittedly not read.

If Yarnspinners 3 ever happens, we now know who to recruit. But that would be madness, pure madness.

HoneyBadger June 24th, 2008 10:41 PM

Re: The map that will never be
 
We really ought to do something like that for Dominions 3.

Maybe have a contest to see who can write the best story set within the Dom3 "universe"?


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