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Re: Allegiances (Team Game, Experimental - Recruit
I sent the turn again. I'm sure that I sent the 2h file this time.
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Re: Allegiances (Team Game, Experimental - Recruit
Is there anyone else using hotmail here? Perhaps it is a problem with that service?
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Re: Allegiances (Team Game, Experimental - Recruit
Sorry, im on hotmail. You sure your sending you .2h file to the llama turn server?
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Re: Allegiances (Team Game, Experimental - Recruit
I just did turn 2, so folket managed to get his turn in? I also use hotmail, haven't got any problems so far.
Did anyone else got hit by the scale bug? It's quite annoying. Especially when your misfortune inceases, but order doesn't http://forum.shrapnelgames.com/images/smilies/mad.gif. |
Re: Allegiances (Team Game, Experimental - Recruit
Is that a bug?
I always thought it had something to do with patrolling and overtaxing your capital on turn 1. |
Re: Allegiances (Team Game, Experimental - Recruit
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Re: Allegiances (Team Game, Experimental - Recruit
Oh - and Burnsaber - yeah, I too was hit by the 'dominion bug'. And again, it was with misfortune being cranked to 3. *shrug* Ergh. I don't see why fixing that darned weirdness isn't prioritized by the Illwinter guys as being needing immediate fixation in the next patch. Or the last patch. Are there ever any POSITIVE scale bugs? heh
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Re: Allegiances (Team Game, Experimental - Recruit
Well, my production and magic scales were buffed two levels.
Not really. http://forum.shrapnelgames.com/images/smilies/happy.gif |
Re: Allegiances (Team Game, Experimental - Recruit
I got the scales bug, staled a turn AND got a rather unlucky event in my capitol.
Not my lucky day. |
Re: Allegiances (Team Game, Experimental - Recruit
Are we all good with the 48 hour timer?
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Re: Allegiances (Team Game, Experimental - Recruit
I'm usually a big fan of a 24 hour host for the first dozen turns or so (with a slowdown if anyone's going to be gone for a day over a weekend or something and requests it) but some people seem to be having trouble keeping up with the 1/day schedule, so go ahead and slow it up if we have to.
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Re: Allegiances (Team Game, Experimental - Recruit
I'm sorry for the stale. I thought I did play my turn yesterday =P.
I should have no problems with 24h. |
Re: Allegiances (Team Game, Experimental - Recruit
Well, llamaserver does 48 hours by default, which is what it is now. Let's just keep it at that. If you guys need to pause play for going out of town, etc, just let me know. We all seem relatively accomodating. http://forum.shrapnelgames.com/images/smilies/happy.gif
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Re: Allegiances (Team Game, Experimental - Recruit
I was having trouble keeping up(to my suprise) as the last few days have been hectic and my other current games were at a slower pace.
Ive recently been hit by a suprise holiday and will be heading to spain 24 hours from now, returning early on monday the 20th. Sorry for any inconvenience. edit: I will also need a slight time extension on the currnet turn due to packing. |
Re: Allegiances (Team Game, Experimental - Recruit
Huh. Well perhaps it may be a good opportunity to start up a second version of this interesting team mechanic while Shovah32's off getting a tan, eh Thrawn? http://forum.shrapnelgames.com/images/smilies/wink.gif
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Re: Allegiances (Team Game, Experimental - Recruit
Remember, this turn(7) is that last that I will be able to complete before returning on Monday.
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Re: Allegiances (Team Game, Experimental - Recruit
Um, the llamaserver does 24 hours by default, which is what this game is still on. Just so you know. It's easy to change though.
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Re: Allegiances (Team Game, Experimental - Recruit
Oh, thought it was 48. Okay, Shovah, I'll pause the timer until Monday. Have a good trip.
Darn, was looking forward to lots of turns this weekend. http://forum.shrapnelgames.com/images/smilies/happy.gif |
Re: Allegiances (Team Game, Experimental - Recruit
Hosting postponed for Allegiances by 120 hours. The game will now host at 16:05 GMT on Tuesday August 21st.
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Re: Allegiances (Team Game, Experimental - Recruit
Thrawn: Click on "Admin options" on the Allegiances page and you can see and change the current hosting schedule.
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Re: Allegiances (Team Game, Experimental - Recruit
Yeah, I did. What I pasted up there is the result from changing it using the admin options. http://forum.shrapnelgames.com/images/smilies/happy.gif
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Re: Allegiances (Team Game, Experimental - Recruit
Yeah, sorry, I must have missed your post.
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Re: Allegiances (Team Game, Experimental - Recruit
I fought we was going to play without score graphs.
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Re: Allegiances (Team Game, Experimental - Recruit
So did I. *sigh*
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Re: Allegiances (Team Game, Experimental - Recruit
Sorry, I meant for this to be no graphs. http://forum.shrapnelgames.com/images/smilies/frown.gif
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Re: Allegiances (Team Game, Experimental - Recruit
OK guys, turn has hosted.
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Re: Allegiances (Team Game, Experimental - Recruit
Yay!
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Re: Allegiances (Team Game, Experimental - Recruit
Gah! I've had two invasions by knights and I absent mindedly sent one of my stacks of spiders the wrong frickin' way.
This has been one of my most frustrating starts to date.... http://forum.shrapnelgames.com/images/smilies/mad.gif still, could be worse. I haven't taken any actual losses. |
Re: Allegiances (Team Game, Experimental - Recruit
Turn 13...the forced peace is over! Nations may attack at will.
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Re: Allegiances (Team Game, Experimental - Recruit
The Eastern Empire dictates that you crumble beneath the scintillating boots of our valorous warriors while becoming sit-com stars for the astral mage audience everywhere.
We also ask that you don't bring any Abysians or spiders, as they screw up the dance floor. Our Theurgs have gotten hammered and wish to point out to the watery depths that if they have incursion on their minds, they'd best be prepared to drive the dead Velites home. |
Re: Allegiances (Team Game, Experimental - Recruit
Speak plain, boy. You plan on rumbling with the Knights of the West right out the gate? I reckon I got a 12 foot lance around here somewhere that'll about fit your back side if you insist.
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Re: Allegiances (Team Game, Experimental - Recruit
Our scouts have recently discovered the Chalice in Penetheste's sigmoid. The Theurgs remain unsure as to veracity of this dire news. However, they do appreciate being called boys.
Don't use your lances on boys. That's illegal in Pythium. |
Re: Allegiances (Team Game, Experimental - Recruit
All the geographical locations as team descriptions (western empire and such) mess with our head, cuz team Water is in the west on the real map, dammit.
The new methods of address that shall be used in the court of R'lyeh are team Water, team P, team Heat, and team Crossbow (formerly known as team You'll Have to Tell Us Why You Picked Ulm Over Ermor. But it was too lengthy, and team YHTUWYPUOE was unpronounceable by the messengers of the lesser races despite how well it flows off the...tongues of the worthy). So let it be written! |
Re: Allegiances (Team Game, Experimental - Recruit
I figured the forge bonus would be twice as good in a team game. If either one of us can manage to find a construction magic site it could prove pretty ugly. Now all I have to do is stay away from the astral mages...there aren't any of those in this game, are there?
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Re: Allegiances (Team Game, Experimental - Recruit
"Team Water"? That's the best you could do? http://forum.shrapnelgames.com/images/smilies/happy.gif
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Re: Allegiances (Team Game, Experimental - Recruit
It's short and descriptive, what more do you want?
Besides, I thought team We're Gonna Win was a bit much. |
Re: Allegiances (Team Game, Experimental - Recruit
Hello guys, sorry about the score graphs issue, that was a cockup on my part. Apologies.
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Re: Allegiances (Team Game, Experimental - Recruit
Marignon has fallen, its armies decimated by the invading, heathenous minotaur hordes. Surely darkness and evil will consume the world, without the lantern of Marignon to guide people to the light...
Next team game, after this one, I am going to add a new rule which states it is illegal to eliminate the game host before turn 25. http://forum.shrapnelgames.com/images/smilies/happy.gif GL to the remaining players. I'll keep monitoring this forum, so post here if you need a suspension of the hosting, etc, and I will take care of it. Also, think of lessons learned from this game to make the next team game even better. |
Re: Allegiances (Team Game, Experimental - Recruit
Obviously my days are numbered at this point, but it will take a legendary pile of dead bodies to force the forges of Ulm to cool. Come all four of you, so hungry for blood. I sit my throne, sharpening my axe and wait to see who first will knock on my castle gate that the Ulmish kingdom ride to its fate headlong.
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Re: Allegiances (Team Game, Experimental - Recruit
How is this game going? What's happening? http://forum.shrapnelgames.com/images/smilies/happy.gif
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Re: Allegiances (Team Game, Experimental - Recruit
Could we lengthen the host timer? My turns are getting complicated and I've been making mistakes (forgetting to pick up armies, forgetting to teleport in an astral mage when I faery trodded and then indeed I did get mindhunted albeit not by Pythium as I expected, etc. etc.)
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Re: Allegiances (Team Game, Experimental - Recruit
I'm uncertain if I will be able to play my turns on Wednesday and Thursday. Could we turn off the turn timer and only play QH till I get back on Thurday night?
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Re: Allegiances (Team Game, Experimental - Recruit
I second DrPraetorius's suggestion. I think we should move straight to 48 hour timer. I'm getting my turns in fine, but I really don't have any life. Besides, this game takes time outside the game since you have to do diplomacy once in a while.
Thrawn, if you move the timer forward, I'll tell you what's happening. http://forum.shrapnelgames.com/images/smilies/laugh.gif |
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Re: Allegiances (Team Game, Experimental - Recruit
I vote for a 48 hour timer as well. I've staled twice during the game not being able to keep up with the staggering 'turn due times' and basically just throw out crappy moves when I'm pressured for time on some other days.
Thank god I'm one of the smaller nations, whew, though Folket sure isn't. *snicker* |
Re: Allegiances (Team Game, Experimental - Recruit
I vote for puting it in 100h QH till I return.
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Re: Allegiances (Team Game, Experimental - Recruit
Is anyone actually addressing the host timer? It's getting on to the host deadline (6 or 7 hours left) and, well, that's kind of the problem.
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Re: Allegiances (Team Game, Experimental - Recruit
Hmm. It seems that Trawn is preoccupied with something at this moment. I'm sure llamabeat could do something with his awesome radioactive-admin powers.
I send him a PM. |
Re: Allegiances (Team Game, Experimental - Recruit
Awesome radioactive powers deployed!
Turn timer is now on 48 hours, and the current turn's been postponed by 24 hours so Folket won't stale. Sorry I missed this guys, wasn't watching the thread. Maybe one of you would like to take over as admin since Thrawn got knocked out? |
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