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Re: Placeholder for new Megagame - Evermore
Why should a person with Lanka, LA Ermor, or LA Ryleh be free to play the same powerful races again, and the person with MA ulm perhaps be stuck with that race again?
Makes no sense to me in terms of fairness. I can honestly say I would go on ai before I would play ma ctis again. |
Re: Placeholder for new Megagame - Evermore
Perhaps the bid system I suggested earlier. That way you are going to pay heavily in terms of starting position if you want the best nations.
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Re: Placeholder for new Megagame - Evermore
Yeah, seems like it'd be more fun/strategic to be able to see what you have to bid for any given nation. It'd be nice if there was a way to try and get a weaker nation with a bonus rather than basically picking whoever you think is the strongest which is essentially what we did last time. Wouldn't really need to be unwieldy.
1) Lock the player list so we've got a set number of bidders. 2) Everyone post bids for the nations they'd like to play, in order of preference (ie 1st choice: LA Ermor with a 5% discount, 2nd choice: LA Mictlan no discount, etc) 3) Update the first post with the current high bidder, if one person is the high bidder for more than one nation only his highest preference bid is counted 4) Anyone not a high bidder needs to bid again, possibly dislodging a current high bidder, possibly bidding (cheaply) on a nation nobody has bid for yet. Since there is a set number of bidders which is less than or equal to the number of nations there will always be unclaimed nations to bid for and pick up cheaply. 5) You can't rebid unless you're not a current high bidder (to make sure this finishes relatively quickly) We'll want a minimum bid (maximum bonus) so that the last couple picks don't get ridiculous bonuses. This would prevent anybody from getting a bonus for a strong nation because nobody realized nobody was picking them. |
Re: Placeholder for new Megagame - Evermore
All I know is i want to see EH, Velusion, and K get
1. MA Ulm 2. MA Atlantis 3. MA Tien Chi Nothing personal guys, just like to see the great players overcome some adversity! |
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Re: Placeholder for new Megagame - Evermore
I'm very excited about this upcoming sequel to Perpetuality, many thanks for hosting!
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Re: Placeholder for new Megagame - Evermore
Yes, let's get this one rolling http://forum.shrapnelgames.com/images/smilies/happy.gif
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What do people think of homers system? atul's would work, but would be more work... |
Re: Placeholder for new Megagame - Evermore
I'd prefer something simpler tbh.
Also, this system breaks in case of LA Ermor http://forum.shrapnelgames.com/images/smilies/wink.gif Not that any system based on starting pop bidding is good for LA Ermor. Perhaps LA Ermor position should be an exception that's given randomly, while all other nations are given according to bidding system? |
Re: Placeholder for new Megagame - Evermore
Ermor might not need gold to buy troops or pay upkeep. They do need gold to hire mercenaries, buy temples and fortress however. If you recall the start of perpetuality, LA ermor snatched each mercenary troop for the first turns - speeding up his expansion.
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Re: Placeholder for new Megagame - Evermore
It's an interesting bid system. It reminds me somewhat of WiF's bidding system where you bid from -20 to +X victory points which if you win a bidding round, you add that number to the selected country's VPs to win. Is this a straight-up bid? I.e. if you would start with 30,000 pop and bid -20 you would start with 29,980? Or is it in a representative denomination of a higher number?
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Re: Placeholder for new Megagame - Evermore
1 point = 1,000
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Re: Placeholder for new Megagame - Evermore
Hmmm, very interesting. Would there be a cap on a positive bid then? The possibility of someone bidding a very large positive value on a 'bad' nation could be ugly.
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Re: Placeholder for new Megagame - Evermore
Bah, I'm blind sorry. Thanks for that link. http://forum.shrapnelgames.com/image...es/redface.gif
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Re: Placeholder for new Megagame - Evermore
If we do this I think the upper cap will probably be like 20 or 30.
Also if you fail to win a nation or select "random" you would get a random nation with an additional 10 points (10,000 pop) on top of the bid limit. Hopefully this will stop everyone from submitting a long list of nations exactly bid limit. |
Re: Placeholder for new Megagame - Evermore
In Empires in Arms, you bid on all 7 nations, but all your bids had to be a different number. We may want to do something like that here.
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Re: Placeholder for new Megagame - Evermore
In the start of the thread you said something about ending at turn 125.. well in my larger SP games by the time i'm getting my imprisoned pretender I've just barely started to interact with other players (mostly indie whacking till then) and that would be about 1/3 of the game already?
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Re: Placeholder for new Megagame - Evermore
In the start of the thread you said something about ending at turn 125.. well in my larger SP games by the time i'm getting my imprisoned pretender I've just barely started to interact with other players (mostly indie whacking till then) and that would be about 1/3 of the game already?
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Re: Placeholder for new Megagame - Evermore
If you have not encountered any other nations by the time your imprissoned pretender breaks free, then you are expanding very slowly. In most multiplayer games most indies has been conquered by turn 10-12 or so. By turn 125 you will see huge empires with all research already done. They will have access to most good summons, like seraphs etc and they will have access to almost all magic paths. By this time your turns can take 1h+ time to finish if you are one of the top nations - basically this turn limit is not at all unreasonable.
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Re: Placeholder for new Megagame - Evermore
In a game like this the pace is going to be a bit faster. For comparision in Perpetuality the first nations had been reduced to their capitals by the time dormant pretenders started to wake up. That's like, after first ten turns. http://forum.shrapnelgames.com/images/smilies/wink.gif (EDIT: Beaten by evil, evil Homer.)
After thinking about bidding, I must say I don't like it. In the way that if you want something, you have to take a beating to get it. The lottery system in Perp was nice in the way that you either got what you wanted, or a consolidation prize (pop bonus). Easier for likes of me who actually don't know about nations enough to comfortably take negatives on them. But, just my opinion. |
Re: Placeholder for new Megagame - Evermore
I have encountered them but usually I prefer not to attack them right away.. I guess I'm expanding reasonably well cus I'm usually nr 1 or 2
I guess you are placing pplz closer together than I'm used to ( I play with 8-9 on 250 province maps) |
Re: Placeholder for new Megagame - Evermore
I know that we aren't choosing nations yet, but could we just sign up for the spots or something.I don't want to have read this forum for more than a month and then miss out on the game.
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Re: Placeholder for new Megagame - Evermore
Well, what about the idea of bidding with pretender points? Do you think it could work?
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I guess if you can get 66 players experienced enough to tackle any of 66 different factions then you wouldn't need me anyhow. -Ubercat |
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I dunno. I sorta like Homer's suggestion in that it's sort of a game before the the game, but I guess I'm leaning back to some version of the standard selection both because it's very simple and it doesn't reward experience as much. If I don't use Homer's suggestion here I'll probably use it in the next smaller game I host http://forum.shrapnelgames.com/images/smilies/happy.gif. |
Re: Placeholder for new Megagame - Evermore
I'll probably officially open the forum for sign-ups in a week or so. The sign-up process will last exactly 1 week and then the players will have an additional 72 hours to upload their pretenders.
I'm sort of expecting that we won't fill up completely so I'll wait to reveal/create the map until I get a much better idea of how many we will have. Expect the map to have approximately 15 provinces per player and for the amount of water provinces to be proportional to the amount of water players. |
Re: Placeholder for new Megagame - Evermore
I am not interested in joining a game with an arbitrary time limit on it. That said, there was more discussion in this thread and never a final conclusion posted about what the game would be. Could you please make some sort of determination about that so that I can stop watching this thread if there is going to be one?
Jazzepi |
Re: Placeholder for new Megagame - Evermore
I've decided the game will now have a victory condition of holding 400 provinces for three turns.
As a reference, Perpetuality has a victory condition of the first player to hist 650 provinces wins. I'll update the first post. |
Re: Placeholder for new Megagame - Evermore
I'm fine with the province win condition. I think that one works a lot better.
Jazzepi |
Re: Placeholder for new Megagame - Evermore
Province win should be good. But maybe we should set it as a percentage since you don't know how big the map will be. I really think 30% to 40% wouldn't be a bad number to shoot for.
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Re: Placeholder for new Megagame - Evermore
perpetuality has no victory condition.
If you have imposed one unilaterally, since you are in the game, I would suggest setting yourself to ai. I certainly will not recognize any victor in perpetuality if he achieves a victory condition imposed after the fact. Most especially one imposed by a current player who is near the lead in provinces. |
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Re: Placeholder for new Megagame - Evermore
When was that added? I could have sword the game had zero victory conditions when the game started.
As a practical matter, if a race is a clear winner, people will concede anyway. But I am against victory conditions before a clear winner is established. The player with 65% may not be able to win a victory over then player with 35% if they fought it out. Which makes it arbitrary. |
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Re: Placeholder for new Megagame - Evermore
I apologize then. My memory is failing. I cannot remember voting on victory conditions. I do remember voting against arcane nexus, utterdark and bot however.
But I was not following the thread as closely then as I have been since. |
Re: Placeholder for new Megagame - Evermore
We are now accepting sign-ups! See the first post in this thread for details.
Nation Preferences/passwords will be due Oct 1st Noon Pretenders will then be due on Oct 4th 9pm Reminder: Don't sign up in this tread. See the first post for how to sign-up. |
Re: Placeholder for new Megagame - Evermore
Sure we should go with hard research ? People will have reached level 9 in all paths by turn 70 or so.
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Re: Placeholder for new Megagame - Evermore
Nah, you just expand fast = lots of gold income. Then you spam castles and mages.
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Re: Placeholder for new Megagame - Evermore
hard=difficult.
Thats what Perp is set to. |
Re: Placeholder for new Megagame - Evermore
I would like to join this game, but I don't have the time to sift through 10 pages; is this game still open? Is there any critical information not not held in the first post?
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Re: Placeholder for new Megagame - Evermore
First post is all that matters. We have plents of spots.
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Re: Placeholder for new Megagame - Evermore
My point is that it's doable in that time to reach level 9 in all paths. Many nations however will have level 9 in several paths, and basically the magic that they need.
Point was just that for a more epic feel maybe very hard should be used. But I'm fine with the current,was just a thought.... |
Re: Placeholder for new Megagame - Evermore
But now there are just 20 nations left, if you put the research to very hard, most nations will be death, before they can use their strongest weapons.
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Re: Placeholder for new Megagame - Evermore
I've heard a number of complains about it taking too long to research things - so I'm not really inclined to make research even harder...
Don't worry Evilhomer - we'll make sure it takes you longer to max out on research this time http://forum.shrapnelgames.com/image...ies/tongue.gif |
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