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-   -   Evermore - MegaGame - Winner: AdmiralZhao! (http://forum.shrapnelgames.com/showthread.php?t=35902)

Xietor September 13th, 2007 03:27 PM

Re: Placeholder for new Megagame - Evermore
 
Why should a person with Lanka, LA Ermor, or LA Ryleh be free to play the same powerful races again, and the person with MA ulm perhaps be stuck with that race again?

Makes no sense to me in terms of fairness. I can honestly say I would go on ai before I would play ma ctis again.

Evilhomer September 13th, 2007 03:38 PM

Re: Placeholder for new Megagame - Evermore
 
Perhaps the bid system I suggested earlier. That way you are going to pay heavily in terms of starting position if you want the best nations.

Baalz September 13th, 2007 04:03 PM

Re: Placeholder for new Megagame - Evermore
 
Yeah, seems like it'd be more fun/strategic to be able to see what you have to bid for any given nation. It'd be nice if there was a way to try and get a weaker nation with a bonus rather than basically picking whoever you think is the strongest which is essentially what we did last time. Wouldn't really need to be unwieldy.

1) Lock the player list so we've got a set number of bidders.
2) Everyone post bids for the nations they'd like to play, in order of preference (ie 1st choice: LA Ermor with a 5% discount, 2nd choice: LA Mictlan no discount, etc)
3) Update the first post with the current high bidder, if one person is the high bidder for more than one nation only his highest preference bid is counted
4) Anyone not a high bidder needs to bid again, possibly dislodging a current high bidder, possibly bidding (cheaply) on a nation nobody has bid for yet. Since there is a set number of bidders which is less than or equal to the number of nations there will always be unclaimed nations to bid for and pick up cheaply.
5) You can't rebid unless you're not a current high bidder (to make sure this finishes relatively quickly)

We'll want a minimum bid (maximum bonus) so that the last couple picks don't get ridiculous bonuses.

This would prevent anybody from getting a bonus for a strong nation because nobody realized nobody was picking them.

Xietor September 13th, 2007 04:14 PM

Re: Placeholder for new Megagame - Evermore
 
All I know is i want to see EH, Velusion, and K get

1. MA Ulm
2. MA Atlantis
3. MA Tien Chi

Nothing personal guys, just like to see the great players overcome some adversity!

Salamander8 September 13th, 2007 04:40 PM

Re: Placeholder for new Megagame - Evermore
 
Quote:

2. I am fine with random nation selection that we had in perp, but i do think no one should play the same nation again. I also think people that played water races, should be forced to play a land race. In other words, i do not want to see musical chairs with same players still in the water, but with different nations.

Why I see some vaildity here, I think this is a bit much. While I don't have any intentions of always playing a water race (and in fact, 2 of my MP games with 'picking power' I chose Yomi and Agartha), trying to force people to not play 2 different water nations in a row doesn't really help anything. Some people don't even like water nations in the first place, others like the water or don't care. One thing my days of SFB campaigns showed me is that trying to force people to play an empire they don't like causes serious problems. I freely admit to some bias as I stated before that I would like to try my hand at EA R'Lyeh in the next megagame, but I can't see much of a reason for such an arbitrary restriction.

Yucky September 14th, 2007 10:35 AM

Re: Placeholder for new Megagame - Evermore
 
I'm very excited about this upcoming sequel to Perpetuality, many thanks for hosting!

Evilhomer September 14th, 2007 11:28 AM

Re: Placeholder for new Megagame - Evermore
 
Yes, let's get this one rolling http://forum.shrapnelgames.com/images/smilies/happy.gif

Velusion September 15th, 2007 01:07 PM

Re: Placeholder for new Megagame - Evermore
 
Quote:

Evilhomer said:
An easy bid system:

Each player submits a list of maximum ten nation bids, followed by a negative or positive number inside some interval, say between -30.000 and +10.000. A negative number means the population you are willing to give up, while a positive number is the bonus you want in order to play that nation.

An example: Homers list

1. LA Rlyeh -20.000
2. EA Lanka -15.000
3. MA Rlyeh -13.000
4. LA ermor -5.000
5. EA Caelum -2.000
6. LA patala -1.000
7. MA bandar Log +4.000
8. MA Jotunheim +7.000
9. MA ulm +10.000
10. EA marvereni +10.000

After that everyones bids are calculated and the winning bid is found for each nation. A winning bid is the largest negative value, or if no negative bids exist the lowest positive value. If one player wins several bids, he wins the bid with the lowest nation number on his list - the rest of the bids are removed, and the second highest bidder is found.

Example: say Homer above won the following bids

2. EA Lanka -15.000
4. LA ermor -5.000
8. MA Jotunheim +7.000

Then Homer plays EA Lanka with the starting population of 30.000-15.000= 15.000. The rest of his bid are removed, and the next highest bidder is found for LA ermor and MA Jotunheim.

*In the unlikely event two players gives the exact same bid, luck will decide between them who gets the nation.

*Players that doesnt win any bid or signs up for random nations are given a random nation among the remaining nations with the maximum pop bonus (here: +10.000).

I belive this will add a bit to the start since you are basically forced to evaluate at what price you are willing to play the stronger nations. Also the work for those setting up this game will not be that hard.

This looks workable (though we will drop the .0000 at the end of every number http://forum.shrapnelgames.com/image...ies/tongue.gif )

What do people think of homers system?

atul's would work, but would be more work...

Szumo September 15th, 2007 01:38 PM

Re: Placeholder for new Megagame - Evermore
 
I'd prefer something simpler tbh.
Also, this system breaks in case of LA Ermor http://forum.shrapnelgames.com/images/smilies/wink.gif
Not that any system based on starting pop bidding is good for LA Ermor. Perhaps LA Ermor position should be an exception that's given randomly, while all other nations are given according to bidding system?

Evilhomer September 15th, 2007 01:43 PM

Re: Placeholder for new Megagame - Evermore
 
Ermor might not need gold to buy troops or pay upkeep. They do need gold to hire mercenaries, buy temples and fortress however. If you recall the start of perpetuality, LA ermor snatched each mercenary troop for the first turns - speeding up his expansion.

Velusion September 15th, 2007 01:58 PM

Re: Placeholder for new Megagame - Evermore
 
Quote:

Szumo said:
Also, this system breaks in case of LA Ermor http://forum.shrapnelgames.com/images/smilies/wink.gif
Not that any system based on starting pop bidding is good for LA Ermor. Perhaps LA Ermor position should be an exception that's given randomly, while all other nations are given according to bidding system?

I'm not sure this matters at all. You'll be bidding against other players. Unless more than one player bidding on LA Ermor thinks it is ok to play with Zero pop (which, if they think that, they are crazy) there shouldn't be a problem.

Salamander8 September 15th, 2007 02:21 PM

Re: Placeholder for new Megagame - Evermore
 
It's an interesting bid system. It reminds me somewhat of WiF's bidding system where you bid from -20 to +X victory points which if you win a bidding round, you add that number to the selected country's VPs to win. Is this a straight-up bid? I.e. if you would start with 30,000 pop and bid -20 you would start with 29,980? Or is it in a representative denomination of a higher number?

Velusion September 15th, 2007 02:52 PM

Re: Placeholder for new Megagame - Evermore
 
1 point = 1,000

Salamander8 September 15th, 2007 03:28 PM

Re: Placeholder for new Megagame - Evermore
 
Hmmm, very interesting. Would there be a cap on a positive bid then? The possibility of someone bidding a very large positive value on a 'bad' nation could be ugly.

Evilhomer September 15th, 2007 03:29 PM

Re: Placeholder for new Megagame - Evermore
 
Quote:

Each player submits a list of maximum ten nation bids, followed by a negative or positive number inside some interval, say between -30.000 and +10.000. A negative number means the population you are willing to give up, while a positive number is the bonus you want in order to play that nation.


Salamander8 September 15th, 2007 03:30 PM

Re: Placeholder for new Megagame - Evermore
 
Bah, I'm blind sorry. Thanks for that link. http://forum.shrapnelgames.com/image...es/redface.gif

Velusion September 15th, 2007 03:41 PM

Re: Placeholder for new Megagame - Evermore
 
If we do this I think the upper cap will probably be like 20 or 30.

Also if you fail to win a nation or select "random" you would get a random nation with an additional 10 points (10,000 pop) on top of the bid limit. Hopefully this will stop everyone from submitting a long list of nations exactly bid limit.

Salamander8 September 15th, 2007 04:42 PM

Re: Placeholder for new Megagame - Evermore
 
In Empires in Arms, you bid on all 7 nations, but all your bids had to be a different number. We may want to do something like that here.

Aezeal September 16th, 2007 09:29 AM

Re: Placeholder for new Megagame - Evermore
 
In the start of the thread you said something about ending at turn 125.. well in my larger SP games by the time i'm getting my imprisoned pretender I've just barely started to interact with other players (mostly indie whacking till then) and that would be about 1/3 of the game already?

Aezeal September 16th, 2007 09:29 AM

Re: Placeholder for new Megagame - Evermore
 
In the start of the thread you said something about ending at turn 125.. well in my larger SP games by the time i'm getting my imprisoned pretender I've just barely started to interact with other players (mostly indie whacking till then) and that would be about 1/3 of the game already?

Evilhomer September 16th, 2007 11:24 AM

Re: Placeholder for new Megagame - Evermore
 
If you have not encountered any other nations by the time your imprissoned pretender breaks free, then you are expanding very slowly. In most multiplayer games most indies has been conquered by turn 10-12 or so. By turn 125 you will see huge empires with all research already done. They will have access to most good summons, like seraphs etc and they will have access to almost all magic paths. By this time your turns can take 1h+ time to finish if you are one of the top nations - basically this turn limit is not at all unreasonable.

atul September 16th, 2007 11:59 AM

Re: Placeholder for new Megagame - Evermore
 
In a game like this the pace is going to be a bit faster. For comparision in Perpetuality the first nations had been reduced to their capitals by the time dormant pretenders started to wake up. That's like, after first ten turns. http://forum.shrapnelgames.com/images/smilies/wink.gif (EDIT: Beaten by evil, evil Homer.)

After thinking about bidding, I must say I don't like it. In the way that if you want something, you have to take a beating to get it. The lottery system in Perp was nice in the way that you either got what you wanted, or a consolidation prize (pop bonus). Easier for likes of me who actually don't know about nations enough to comfortably take negatives on them. But, just my opinion.

Aezeal September 16th, 2007 05:46 PM

Re: Placeholder for new Megagame - Evermore
 
I have encountered them but usually I prefer not to attack them right away.. I guess I'm expanding reasonably well cus I'm usually nr 1 or 2

I guess you are placing pplz closer together than I'm used to ( I play with 8-9 on 250 province maps)

BigandScary September 16th, 2007 10:42 PM

Re: Placeholder for new Megagame - Evermore
 
I know that we aren't choosing nations yet, but could we just sign up for the spots or something.I don't want to have read this forum for more than a month and then miss out on the game.

Szumo September 17th, 2007 01:59 AM

Re: Placeholder for new Megagame - Evermore
 
Well, what about the idea of bidding with pretender points? Do you think it could work?

Ubercat September 17th, 2007 02:57 PM

Re: Placeholder for new Megagame - Evermore
 
Quote:

BigandScary said:
I know that we aren't choosing nations yet, but could we just sign up for the spots or something.I don't want to have read this forum for more than a month and then miss out on the game.

I agree. I'd love to get into this game but the only factions I feel that I have any kind of grip on are EA Mictlan, or maybe EA C'Tis or MA Marignon. If I got stuck with any of the others I wouldn't have much of a clue how to play them.

I guess if you can get 66 players experienced enough to tackle any of 66 different factions then you wouldn't need me anyhow.

-Ubercat

Velusion September 17th, 2007 04:00 PM

Re: Placeholder for new Megagame - Evermore
 
Quote:

Szumo said:
Well, what about the idea of bidding with pretender points? Do you think it could work?

I think that would work, but it would require a third party to do it and check *all8 the submitted pretenders - something I'm not willing to ask someone to do.

Velusion September 17th, 2007 04:05 PM

Re: Placeholder for new Megagame - Evermore
 
Quote:

atul said:
Easier for likes of me who actually don't know about nations enough to comfortably take negatives on them.

Thats true. I would imagine this would put newbies in a worse position than the old method.

I dunno. I sorta like Homer's suggestion in that it's sort of a game before the the game, but I guess I'm leaning back to some version of the standard selection both because it's very simple and it doesn't reward experience as much.

If I don't use Homer's suggestion here I'll probably use it in the next smaller game I host http://forum.shrapnelgames.com/images/smilies/happy.gif.

Velusion September 17th, 2007 04:12 PM

Re: Placeholder for new Megagame - Evermore
 
I'll probably officially open the forum for sign-ups in a week or so. The sign-up process will last exactly 1 week and then the players will have an additional 72 hours to upload their pretenders.

I'm sort of expecting that we won't fill up completely so I'll wait to reveal/create the map until I get a much better idea of how many we will have. Expect the map to have approximately 15 provinces per player and for the amount of water provinces to be proportional to the amount of water players.

Jazzepi September 17th, 2007 04:47 PM

Re: Placeholder for new Megagame - Evermore
 
I am not interested in joining a game with an arbitrary time limit on it. That said, there was more discussion in this thread and never a final conclusion posted about what the game would be. Could you please make some sort of determination about that so that I can stop watching this thread if there is going to be one?

Jazzepi

Velusion September 17th, 2007 05:03 PM

Re: Placeholder for new Megagame - Evermore
 
I've decided the game will now have a victory condition of holding 400 provinces for three turns.

As a reference, Perpetuality has a victory condition of the first player to hist 650 provinces wins.

I'll update the first post.

Jazzepi September 17th, 2007 05:12 PM

Re: Placeholder for new Megagame - Evermore
 
I'm fine with the province win condition. I think that one works a lot better.

Jazzepi

tibbs September 21st, 2007 04:30 PM

Re: Placeholder for new Megagame - Evermore
 
Province win should be good. But maybe we should set it as a percentage since you don't know how big the map will be. I really think 30% to 40% wouldn't be a bad number to shoot for.

Xietor September 21st, 2007 05:02 PM

Re: Placeholder for new Megagame - Evermore
 
perpetuality has no victory condition.

If you have imposed one unilaterally, since you are in the game, I would suggest setting yourself to ai. I certainly will not recognize any victor in perpetuality if he achieves a victory condition imposed after the fact. Most especially one imposed by a current player who is near the lead in provinces.

Velusion September 21st, 2007 05:15 PM

Re: Placeholder for new Megagame - Evermore
 
Quote:

Xietor said:
perpetuality has no victory condition.


Yes it does. Look at the first post.

Velusion September 21st, 2007 05:16 PM

Re: Placeholder for new Megagame - Evermore
 
Quote:

tibbs said:
Province win should be good. But maybe we should set it as a percentage since you don't know how big the map will be. I really think 30% to 40% wouldn't be a bad number to shoot for.

It will be 40% unless we are significantly lacking in players.

Xietor September 21st, 2007 06:03 PM

Re: Placeholder for new Megagame - Evermore
 
When was that added? I could have sword the game had zero victory conditions when the game started.

As a practical matter, if a race is a clear winner, people will concede anyway. But I am against victory conditions before a clear winner is established.

The player with 65% may not be able to win a victory over then player with 35% if they fought it out. Which makes it arbitrary.

Velusion September 21st, 2007 06:39 PM

Re: Placeholder for new Megagame - Evermore
 
Quote:

Xietor said:
When was that added? I could have sword the game had zero victory conditions when the game started.


It's been like that since before the game started.

Xietor September 21st, 2007 08:32 PM

Re: Placeholder for new Megagame - Evermore
 
I apologize then. My memory is failing. I cannot remember voting on victory conditions. I do remember voting against arcane nexus, utterdark and bot however.

But I was not following the thread as closely then as I have been since.

Velusion September 22nd, 2007 07:13 PM

Re: Placeholder for new Megagame - Evermore
 
We are now accepting sign-ups! See the first post in this thread for details.

Nation Preferences/passwords will be due Oct 1st Noon
Pretenders will then be due on Oct 4th 9pm

Reminder: Don't sign up in this tread. See the first post for how to sign-up.

Evilhomer September 23rd, 2007 09:52 AM

Re: Placeholder for new Megagame - Evermore
 
Sure we should go with hard research ? People will have reached level 9 in all paths by turn 70 or so.

Ubercat September 23rd, 2007 10:29 AM

Re: Placeholder for new Megagame - Evermore
 
Quote:

Evilhomer said:
Sure we should go with hard research ? People will have reached level 9 in all paths by turn 70 or so.

Turn 70? I've never finished all research by then on regular research. But then I'm a newb. How do you manage that? spend all your gold on mages instead of armies? http://forum.shrapnelgames.com/image...s/confused.gif

Evilhomer September 23rd, 2007 10:34 AM

Re: Placeholder for new Megagame - Evermore
 
Nah, you just expand fast = lots of gold income. Then you spam castles and mages.

Velusion September 23rd, 2007 10:50 AM

Re: Placeholder for new Megagame - Evermore
 
hard=difficult.

Thats what Perp is set to.

FAJ September 23rd, 2007 11:00 AM

Re: Placeholder for new Megagame - Evermore
 
I would like to join this game, but I don't have the time to sift through 10 pages; is this game still open? Is there any critical information not not held in the first post?

Velusion September 23rd, 2007 11:11 AM

Re: Placeholder for new Megagame - Evermore
 
First post is all that matters. We have plents of spots.

Hadrian_II September 23rd, 2007 11:42 AM

Re: Placeholder for new Megagame - Evermore
 
Quote:

Evilhomer said:
Sure we should go with hard research ? People will have reached level 9 in all paths by turn 70 or so.

In perpetuality only you will have level 8 in all paths by turn 70. If i calculated it correct, it will cost 52080 research points to reach it and there are only 3 nations that crossed the border of 32000 rp where the stats stop.

Evilhomer September 23rd, 2007 11:59 AM

Re: Placeholder for new Megagame - Evermore
 
My point is that it's doable in that time to reach level 9 in all paths. Many nations however will have level 9 in several paths, and basically the magic that they need.

Point was just that for a more epic feel maybe very hard should be used. But I'm fine with the current,was just a thought....

Hadrian_II September 23rd, 2007 02:13 PM

Re: Placeholder for new Megagame - Evermore
 
But now there are just 20 nations left, if you put the research to very hard, most nations will be death, before they can use their strongest weapons.

Velusion September 23rd, 2007 04:31 PM

Re: Placeholder for new Megagame - Evermore
 
I've heard a number of complains about it taking too long to research things - so I'm not really inclined to make research even harder...

Don't worry Evilhomer - we'll make sure it takes you longer to max out on research this time http://forum.shrapnelgames.com/image...ies/tongue.gif


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