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-   -   Did you know that? (Dominions trivia) (http://forum.shrapnelgames.com/showthread.php?t=38392)

Endoperez May 7th, 2008 07:41 PM

Re: Did you know that? (Dominions trivia)
 
When recruiting units, press Shift while selecting a unit to queue 10 at once.

Baalz May 12th, 2008 12:21 PM

Re: Did you know that? (Dominions trivia)
 
Berserking increases your encumbrance by the amount of the berserk. A E/N bless only nets you 2 reinvig for the troops which are berserk. This might actually be counterproductive if it leaves you open to critical hits.

Starshine_Monarch May 12th, 2008 05:19 PM

Re: Did you know that? (Dominions trivia)
 
Is there a hotkey to select all Diseased units in a squad?

Ironhawk May 12th, 2008 05:21 PM

Re: Did you know that? (Dominions trivia)
 
I dont know one for Disease specifically, but 'w' selects all units in a squad with afflictions (of which Disease is one).

capnq May 13th, 2008 12:03 AM

Re: Did you know that? (Dominions trivia)
 
Also, 's' will select all starving units.

Wick May 14th, 2008 02:45 AM

Re: Did you know that? (Dominions trivia)
 
A Great Boar of Carnutes calls about 0.2 boars/turn in a 2 dominion. Positive dominion is necessary, terrain doesn't seem to matter. Higher dominion wasn't tested.

MaxWilson May 17th, 2008 08:50 PM

Re: Did you know that? (Dominions trivia)
 
Death blessing increases affliction chance for overland and BE spells like Flames From the Sky and Flame Storm. (To be blessed outside of combat you need to either have a Shroud of the Battle Saint/Armor of Virtue or be a Prophet.)

Nature blessing (or any regeneration) prevents you from losing HP due to disease but does not prevent afflictions from accumulating. <font color="red"> Edit: Note, if you have a sacred which is diseased and not wearing a Shroud/etc., you have to throw him into combat to bless him and let him regenerate HP. </font>

Regeneration reduces your chance of getting afflictions in a fashion somewhat proportional to the regen percentage. 10% regen will get more afflictions than 70% regen.

-Max

moderation May 18th, 2008 01:07 AM

Re: Did you know that? (Dominions trivia)
 
Quote:

K said:
Did you know that....

Storm Demons are one of the few creature who aren't affected by Storms. Toss in a Gift of Reason and give them a Bow of War and you have Storm-immune archery (and as Commanders, they can be set to Fire Rear). The Precision of 14 doesn't hurt either.

I wonder if 100% Lightning Resistance would give the same effect.

Aapeli May 18th, 2008 10:26 AM

Re: Did you know that? (Dominions trivia)
 
Quote:

Sombre said:
If you make a Jotun Herse, Demonbred, Lizard King or Dwarf smith into a prophet, they get a special graphic.

Abysian warlocks get graphics too when prophetized. I think it was a red cloak and a crown.

Edi May 18th, 2008 10:55 AM

Re: Did you know that? (Dominions trivia)
 
There's a list of special prophet form changes somewhere. Good luck finding it from the mass of my posts.

100% shock resistance does not grant stormflying. It is a separate ability. from both flying and shock resistance.

quantum_mechani May 22nd, 2008 07:22 PM

Re: Did you know that? (Dominions trivia)
 
The Eyes of God enchantment allows you to view enemy heroes in the HoF.

MaxWilson May 24th, 2008 12:12 AM

Re: Did you know that? (Dominions trivia)
 
...stealthy units can <font color="red">participate in an</font> attack during the magic phase if they're already hiding in the province?

-Max

<font color="red">Edit: clarified in response to Renojustin's post. Yes, someone else has to initiate the attack, like a Teleporter or Call of the Winds.</font>

Renojustin May 24th, 2008 12:19 AM

Re: Did you know that? (Dominions trivia)
 
I think stealthy units attack in the magic phase when there is an additional friendly ritual cast on that province, like a remote summon. So they will fight with your summons.

AND/OR stealthy units attack in the battle phase when you have an army moving in, to combine forces with the army.

I THINK. Not too sure what would happen if you ritualed a province then attacked it... but then that's not such a terrific idea either, most of the time.

lch May 24th, 2008 12:55 PM

Re: Did you know that? (Dominions trivia)
 
Quote:

MaxWilson said:
...stealthy units can attack during the magic phase if they're already hiding in the province?

Same for Assassinations. I think it's the zero-move that does it.

Zeldor May 24th, 2008 03:07 PM

Re: Did you know that? (Dominions trivia)
 
...you cannot create game named 'debug'

Anyone knows why?

Cor2 May 26th, 2008 11:27 PM

Re: Did you know that? (Dominions trivia)
 
While viewing research you can filter by path. N is nature E is earth and so on.

I just found this one and I have been playing dom fo years. http://forum.shrapnelgames.com/image...s/rolleyes.gif

MaxWilson May 29th, 2008 02:01 PM

Re: Did you know that? (Dominions trivia)
 
Bracers of Protection / Kruppe's Braces double the protection bonus from an E9 blessing?

-Max

Endoperez May 29th, 2008 02:05 PM

Re: Did you know that? (Dominions trivia)
 
Quote:

MaxWilson said:
Bracers of Protection / Kruppe's Braces double the protection bonus from an E9 blessing?

This is a bug that affects all armors that aren't linked to a spesific bodypart (head, body, shield), like Skull Necklace, the bracers and Cat Charm.

MaxWilson May 29th, 2008 02:29 PM

Re: Did you know that? (Dominions trivia)
 
Apparently it stacks, too. Two Bracers of Protection get a triple bonus.

In a way this makes sense. Legions of Steel says it gives +3 to each "armor part", and I guess if you have multiple armor parts that apply to your whole body they each get the bonus. I guess I should check that this works for Legions of Steel as well as the E9 blessing.

-Max

Edit: I bet it makes shields thicker, too.

Edit2: Yep, it works with Legions of Steel, too. Legions of Steel + E9 makes every armor "part" thicker by +7. That makes a Bracers of Protection effectively +9, and Krupp's Bracers are +11.

lch May 29th, 2008 06:26 PM

Re: Did you know that? (Dominions trivia)
 
Quote:

Cor2 said:
While viewing research you can filter by path. N is nature E is earth and so on.

The same applies to ritual casting. There it is VERY useful for casters who have multiple magic paths.

moderation May 29th, 2008 06:34 PM

Re: Did you know that? (Dominions trivia)
 
You can press 'h" as a shortcut to initiate hosting from the Play A Nation menu.

secretperson May 29th, 2008 08:12 PM

Re: Did you know that? (Dominions trivia)
 
Quote:

lch said:
Quote:

Cor2 said:
While viewing research you can filter by path. N is nature E is earth and so on.

The same applies to ritual casting. There it is VERY useful for casters who have multiple magic paths.

Wow, that is immensely helpful!

Endoperez May 30th, 2008 03:28 AM

Re: Did you know that? (Dominions trivia)
 
The filtering works everywhere, from battle scripting to rituals to research.

In case someone doesn't know already... You can copy and psate commanders' and units' orders. To paste, hover the mouse over the line of text that has the command and press Ctrl+number, and to paste hover mouse over the command and press a number. Commanders' orders can't be given to units and vice versa.

You can use 'y' key to give battle orders to all armies moving INTO the target province (instead of the armies that already are in the province).

chrispedersen June 1st, 2008 12:03 AM

Re: Did you know that? (Dominions trivia)
 
I still don't get the y key...

Raiel June 1st, 2008 12:40 AM

Re: Did you know that? (Dominions trivia)
 
Left-Click on a province you're moving multiple armies to, then press 'y'...

JimMorrison June 1st, 2008 04:35 AM

Re: Did you know that? (Dominions trivia)
 
I think right-click maybe, and then Y. http://forum.shrapnelgames.com/image...ies/tongue.gif

MaxWilson June 5th, 2008 12:34 AM

Re: Did you know that? (Dominions trivia)
 
...if you lose a mercenary bid you get your money back the next turn?

Edi June 5th, 2008 01:48 AM

Re: Did you know that? (Dominions trivia)
 
...in addition to increasing heat aura, Fire magic also increases the strength of fireshield? But it does not do that consistently. Apparently creatures with Fire Power get +1 per level of fire magic, while all others get +1 per 2 levels of fire magic (rounded down), except Chayot and Seraph, who don't get anything.

Did you also know that updating the fireshield display formula for the DB to reflect that is a goddamn pain in the arse and then some?

capnq June 11th, 2008 12:36 PM

Re: Did you know that? (Dominions trivia)
 
...if a blood mage dies in a battle, any of his unused blood slaves who somehow survive the battle are counted as negative regular units killed in the battle summary message?

I had a blood mage killed by a very lucky slinger, and the battle report showed -5 regular units killed.

ano June 11th, 2008 12:46 PM

Re: Did you know that? (Dominions trivia)
 
Mage doesn't need to die to receive this effect. If he moves too far from his slaves, they become units not "gems".
I'm not sure if the reverse change is possible, though. Probably not.

Falkor June 11th, 2008 05:31 PM

Re: Did you know that? (Dominions trivia)
 
Quote:

ano said:
Mage doesn't need to die to receive this effect. If he moves too far from his slaves, they become units not "gems".
I'm not sure if the reverse change is possible, though. Probably not.

Yes, it is possible. "Soldier" blood slaves will appear in the gem box again.

MaxWilson July 3rd, 2008 11:12 AM

Re: Did you know that? (Dominions trivia)
 
...being in enemy dominion causes unrest?

I had forgotten about this until recently. So the reasons you want a good Dominion score:

1.) It helps your pretender/immortal units.
2.) It gives a net +2 morale boost to your normal units.
3.) If you have good scales you need to push your dominion to benefit.
4.) Even if you don't you need to push your dominion to keep taxes at 100.
5.) Spells like Gift of Health, Lure of the Deep, etc., rely on it.

-Max

ano July 3rd, 2008 12:45 PM

Re: Did you know that? (Dominions trivia)
 
2) Does "net +2" mean "+2 compared to enemy dominion"?

One more point (very important one):
6) it makes scales work as intended: magic gives more research, luck increases the chance of good events etc. In hostile/neutral dominion positive scales effects (at least some of them) don't work

As for unrest: yes, enemy dominion causes unrest but that unrest doesn't increase with time (it is what I observed in my games). So if you have 3 unrest caused by enemy dominion, it won't increase the next turn. This means (important!!) that there's no sense to allow auto-lowering taxes for such provinces. If you keep taxes at 100 you won't get additional unrest, if you lower them to 90, you won't get rid of those 3 unrest points. So it is worth manually setting taxes to 100 for such provinces. Watch your money http://forum.shrapnelgames.com/images/smilies/wink.gif

MaxWilson July 3rd, 2008 01:06 PM

Re: Did you know that? (Dominions trivia)
 
Yes, +2 compared to enemy dominion. Except in the very early game there are no neutral-dominion provinces.

#6 is related to #3. The fact that you can sometimes benefit from good enemy scales is a quirk--but yeah, it's worth calling out explicitly.

That's interesting about the auto-tax rates.

-Max

MaxWilson July 31st, 2008 02:05 AM

Re: Did you know that? (Dominions trivia)
 
...Phoenix Pyre overrides #secondshape? Chayot who have Phoenix Pyre up will keep their firstshape if they are killed with less than 100 fatigue. If they have 100 or more fatigue they will die without entering their secondshape at all--astral Chayot will go straight to dead. Presumably this is true of dragons, skratti, etc., as well.

-Max

Zeldor July 31st, 2008 07:40 AM

Re: Did you know that? (Dominions trivia)
 
There is a thread with all summed up http://forum.shrapnelgames.com/images/smilies/happy.gif

And that thing with Phenix Pyre looks like a nasty bug, you should put it into bug thread so it can be clarified.

MaxWilson July 31st, 2008 01:17 PM

Re: Did you know that? (Dominions trivia)
 
I don't think it's a bug. I suspect that each unit has only one secondshape possible, and that Phoenix Pyre overrides it to make your #secondshape the same as your current shape. Even if it's not a bug, it's an important mechanic to know.

PsiSoldier August 3rd, 2008 02:32 AM

Re: Did you know that? (Dominions trivia)
 
Heres a trick.

When it starts to take a long time between turns you can open Dominions again and play 2 games at once in Windowed Mode alternating between them as the AI Thinks etc.

JimMorrison August 3rd, 2008 03:00 AM

Re: Did you know that? (Dominions trivia)
 
Hahaha, I was doing that for awhile, it started to make me completely insane. http://forum.shrapnelgames.com/image...ies/tongue.gif Same as playing 8 MP games at once, it's looney tunes.

Lingchih August 3rd, 2008 05:49 AM

Re: Did you know that? (Dominions trivia)
 
Four games is the absolute limit for normal human players Jim. To play eight games effectivly, you must have two brains.

JimMorrison August 3rd, 2008 02:02 PM

Re: Did you know that? (Dominions trivia)
 
Blast! You know my secret!

Reginald, find that man. Bring me his brain to add to my collection.

Baalz August 4th, 2008 02:17 PM

Re: Did you know that? (Dominions trivia)
 
Quote:

Edi said:
...in addition to increasing heat aura, Fire magic also increases the strength of fireshield? But it does not do that consistently. Apparently creatures with Fire Power get +1 per level of fire magic, while all others get +1 per 2 levels of fire magic (rounded down), except Chayot and Seraph, who don't get anything.

Did you also know that updating the fireshield display formula for the DB to reflect that is a goddamn pain in the arse and then some?

Same for cold aura and water magic - including the effect of the Rhime Haubrik. It has a larger cold aura worn by a water mage and it's protection changes with the temperature scale just like Caelum/LA Atlantis ice armors.

Taqwus August 4th, 2008 03:58 PM

Re: Did you know that? (Dominions trivia)
 
...that the Troll Archer adventurer combines a 'Fire at Commanders' order with a 30-precision magic bow?

...that 100-precision attacks work even if you're blind or it's dark?

...that the Rime Hauberk conveys well over 100 cold resistance?

...that MA Ulm has weapons which cause area-1 15-fatigue against enemy sacred units?

...that Sleep Vines provide multiple 33-fatigue attacks per turn, and often come in pairs?

...that a mercenary who dies while in the Hall of Fame can be brought back via Ritual of Rebirth?

...that not even national heroes (or Hinnom commanders...) are guaranteed to peacefully coexist?

chrispedersen August 5th, 2008 01:00 AM

Re: Did you know that? (Dominions trivia)
 
awwww.. thats one of my favorite tactics.. get a merc in the hall killed off.. to bring him back as a mummy.

shhh!

MaxWilson August 5th, 2008 02:25 AM

Re: Did you know that? (Dominions trivia)
 
Chris,

Why? You lose all his men, and he still won't give up items so he's a pain to use as an SC.

-Max

Gregstrom August 5th, 2008 02:45 AM

Re: Did you know that? (Dominions trivia)
 
Magic diversity?

chrispedersen August 5th, 2008 03:25 PM

Re: Did you know that? (Dominions trivia)
 
Exactly - some of make pretty ok SC's. Tupac Shakira - or whatever that ettin is, for example. Plus they come back with 0 Enc.

But magical diversity is definitely the big reason. Plus the ability to reanimate undead.

And a lot will depend on the heroic ability they had. Third Eye, Legendary researcher, Legendary Cruelty, Unimpressive Obesity.. theres a lot of niche uses for critters like that.

Taqwus August 5th, 2008 03:57 PM

Re: Did you know that? (Dominions trivia)
 
I'd think that this also lowers your payroll. http://forum.shrapnelgames.com/images/smilies/laugh.gif

Ewierl August 6th, 2008 01:11 PM

Re: Did you know that? (Dominions trivia)
 
If a single army engages in two battles during a single turn, not only will units not heal, archers won't replenish their ammunition.

ano August 6th, 2008 05:01 PM

Re: Did you know that? (Dominions trivia)
 
Wow! I'm really surprised with this.


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