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Re: Did you know that? (Dominions trivia)
When recruiting units, press Shift while selecting a unit to queue 10 at once.
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Re: Did you know that? (Dominions trivia)
Berserking increases your encumbrance by the amount of the berserk. A E/N bless only nets you 2 reinvig for the troops which are berserk. This might actually be counterproductive if it leaves you open to critical hits.
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Re: Did you know that? (Dominions trivia)
Is there a hotkey to select all Diseased units in a squad?
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Re: Did you know that? (Dominions trivia)
I dont know one for Disease specifically, but 'w' selects all units in a squad with afflictions (of which Disease is one).
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Re: Did you know that? (Dominions trivia)
Also, 's' will select all starving units.
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Re: Did you know that? (Dominions trivia)
A Great Boar of Carnutes calls about 0.2 boars/turn in a 2 dominion. Positive dominion is necessary, terrain doesn't seem to matter. Higher dominion wasn't tested.
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Re: Did you know that? (Dominions trivia)
Death blessing increases affliction chance for overland and BE spells like Flames From the Sky and Flame Storm. (To be blessed outside of combat you need to either have a Shroud of the Battle Saint/Armor of Virtue or be a Prophet.)
Nature blessing (or any regeneration) prevents you from losing HP due to disease but does not prevent afflictions from accumulating. <font color="red"> Edit: Note, if you have a sacred which is diseased and not wearing a Shroud/etc., you have to throw him into combat to bless him and let him regenerate HP. </font> Regeneration reduces your chance of getting afflictions in a fashion somewhat proportional to the regen percentage. 10% regen will get more afflictions than 70% regen. -Max |
Re: Did you know that? (Dominions trivia)
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Re: Did you know that? (Dominions trivia)
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Re: Did you know that? (Dominions trivia)
There's a list of special prophet form changes somewhere. Good luck finding it from the mass of my posts.
100% shock resistance does not grant stormflying. It is a separate ability. from both flying and shock resistance. |
Re: Did you know that? (Dominions trivia)
The Eyes of God enchantment allows you to view enemy heroes in the HoF.
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Re: Did you know that? (Dominions trivia)
...stealthy units can <font color="red">participate in an</font> attack during the magic phase if they're already hiding in the province?
-Max <font color="red">Edit: clarified in response to Renojustin's post. Yes, someone else has to initiate the attack, like a Teleporter or Call of the Winds.</font> |
Re: Did you know that? (Dominions trivia)
I think stealthy units attack in the magic phase when there is an additional friendly ritual cast on that province, like a remote summon. So they will fight with your summons.
AND/OR stealthy units attack in the battle phase when you have an army moving in, to combine forces with the army. I THINK. Not too sure what would happen if you ritualed a province then attacked it... but then that's not such a terrific idea either, most of the time. |
Re: Did you know that? (Dominions trivia)
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Re: Did you know that? (Dominions trivia)
...you cannot create game named 'debug'
Anyone knows why? |
Re: Did you know that? (Dominions trivia)
While viewing research you can filter by path. N is nature E is earth and so on.
I just found this one and I have been playing dom fo years. http://forum.shrapnelgames.com/image...s/rolleyes.gif |
Re: Did you know that? (Dominions trivia)
Bracers of Protection / Kruppe's Braces double the protection bonus from an E9 blessing?
-Max |
Re: Did you know that? (Dominions trivia)
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Re: Did you know that? (Dominions trivia)
Apparently it stacks, too. Two Bracers of Protection get a triple bonus.
In a way this makes sense. Legions of Steel says it gives +3 to each "armor part", and I guess if you have multiple armor parts that apply to your whole body they each get the bonus. I guess I should check that this works for Legions of Steel as well as the E9 blessing. -Max Edit: I bet it makes shields thicker, too. Edit2: Yep, it works with Legions of Steel, too. Legions of Steel + E9 makes every armor "part" thicker by +7. That makes a Bracers of Protection effectively +9, and Krupp's Bracers are +11. |
Re: Did you know that? (Dominions trivia)
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Re: Did you know that? (Dominions trivia)
You can press 'h" as a shortcut to initiate hosting from the Play A Nation menu.
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Re: Did you know that? (Dominions trivia)
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Re: Did you know that? (Dominions trivia)
The filtering works everywhere, from battle scripting to rituals to research.
In case someone doesn't know already... You can copy and psate commanders' and units' orders. To paste, hover the mouse over the line of text that has the command and press Ctrl+number, and to paste hover mouse over the command and press a number. Commanders' orders can't be given to units and vice versa. You can use 'y' key to give battle orders to all armies moving INTO the target province (instead of the armies that already are in the province). |
Re: Did you know that? (Dominions trivia)
I still don't get the y key...
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Re: Did you know that? (Dominions trivia)
Left-Click on a province you're moving multiple armies to, then press 'y'...
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Re: Did you know that? (Dominions trivia)
I think right-click maybe, and then Y. http://forum.shrapnelgames.com/image...ies/tongue.gif
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Re: Did you know that? (Dominions trivia)
...if you lose a mercenary bid you get your money back the next turn?
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Re: Did you know that? (Dominions trivia)
...in addition to increasing heat aura, Fire magic also increases the strength of fireshield? But it does not do that consistently. Apparently creatures with Fire Power get +1 per level of fire magic, while all others get +1 per 2 levels of fire magic (rounded down), except Chayot and Seraph, who don't get anything.
Did you also know that updating the fireshield display formula for the DB to reflect that is a goddamn pain in the arse and then some? |
Re: Did you know that? (Dominions trivia)
...if a blood mage dies in a battle, any of his unused blood slaves who somehow survive the battle are counted as negative regular units killed in the battle summary message?
I had a blood mage killed by a very lucky slinger, and the battle report showed -5 regular units killed. |
Re: Did you know that? (Dominions trivia)
Mage doesn't need to die to receive this effect. If he moves too far from his slaves, they become units not "gems".
I'm not sure if the reverse change is possible, though. Probably not. |
Re: Did you know that? (Dominions trivia)
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Re: Did you know that? (Dominions trivia)
...being in enemy dominion causes unrest?
I had forgotten about this until recently. So the reasons you want a good Dominion score: 1.) It helps your pretender/immortal units. 2.) It gives a net +2 morale boost to your normal units. 3.) If you have good scales you need to push your dominion to benefit. 4.) Even if you don't you need to push your dominion to keep taxes at 100. 5.) Spells like Gift of Health, Lure of the Deep, etc., rely on it. -Max |
Re: Did you know that? (Dominions trivia)
2) Does "net +2" mean "+2 compared to enemy dominion"?
One more point (very important one): 6) it makes scales work as intended: magic gives more research, luck increases the chance of good events etc. In hostile/neutral dominion positive scales effects (at least some of them) don't work As for unrest: yes, enemy dominion causes unrest but that unrest doesn't increase with time (it is what I observed in my games). So if you have 3 unrest caused by enemy dominion, it won't increase the next turn. This means (important!!) that there's no sense to allow auto-lowering taxes for such provinces. If you keep taxes at 100 you won't get additional unrest, if you lower them to 90, you won't get rid of those 3 unrest points. So it is worth manually setting taxes to 100 for such provinces. Watch your money http://forum.shrapnelgames.com/images/smilies/wink.gif |
Re: Did you know that? (Dominions trivia)
Yes, +2 compared to enemy dominion. Except in the very early game there are no neutral-dominion provinces.
#6 is related to #3. The fact that you can sometimes benefit from good enemy scales is a quirk--but yeah, it's worth calling out explicitly. That's interesting about the auto-tax rates. -Max |
Re: Did you know that? (Dominions trivia)
...Phoenix Pyre overrides #secondshape? Chayot who have Phoenix Pyre up will keep their firstshape if they are killed with less than 100 fatigue. If they have 100 or more fatigue they will die without entering their secondshape at all--astral Chayot will go straight to dead. Presumably this is true of dragons, skratti, etc., as well.
-Max |
Re: Did you know that? (Dominions trivia)
There is a thread with all summed up http://forum.shrapnelgames.com/images/smilies/happy.gif
And that thing with Phenix Pyre looks like a nasty bug, you should put it into bug thread so it can be clarified. |
Re: Did you know that? (Dominions trivia)
I don't think it's a bug. I suspect that each unit has only one secondshape possible, and that Phoenix Pyre overrides it to make your #secondshape the same as your current shape. Even if it's not a bug, it's an important mechanic to know.
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Re: Did you know that? (Dominions trivia)
Heres a trick.
When it starts to take a long time between turns you can open Dominions again and play 2 games at once in Windowed Mode alternating between them as the AI Thinks etc. |
Re: Did you know that? (Dominions trivia)
Hahaha, I was doing that for awhile, it started to make me completely insane. http://forum.shrapnelgames.com/image...ies/tongue.gif Same as playing 8 MP games at once, it's looney tunes.
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Re: Did you know that? (Dominions trivia)
Four games is the absolute limit for normal human players Jim. To play eight games effectivly, you must have two brains.
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Re: Did you know that? (Dominions trivia)
Blast! You know my secret!
Reginald, find that man. Bring me his brain to add to my collection. |
Re: Did you know that? (Dominions trivia)
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Re: Did you know that? (Dominions trivia)
...that the Troll Archer adventurer combines a 'Fire at Commanders' order with a 30-precision magic bow?
...that 100-precision attacks work even if you're blind or it's dark? ...that the Rime Hauberk conveys well over 100 cold resistance? ...that MA Ulm has weapons which cause area-1 15-fatigue against enemy sacred units? ...that Sleep Vines provide multiple 33-fatigue attacks per turn, and often come in pairs? ...that a mercenary who dies while in the Hall of Fame can be brought back via Ritual of Rebirth? ...that not even national heroes (or Hinnom commanders...) are guaranteed to peacefully coexist? |
Re: Did you know that? (Dominions trivia)
awwww.. thats one of my favorite tactics.. get a merc in the hall killed off.. to bring him back as a mummy.
shhh! |
Re: Did you know that? (Dominions trivia)
Chris,
Why? You lose all his men, and he still won't give up items so he's a pain to use as an SC. -Max |
Re: Did you know that? (Dominions trivia)
Magic diversity?
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Re: Did you know that? (Dominions trivia)
Exactly - some of make pretty ok SC's. Tupac Shakira - or whatever that ettin is, for example. Plus they come back with 0 Enc.
But magical diversity is definitely the big reason. Plus the ability to reanimate undead. And a lot will depend on the heroic ability they had. Third Eye, Legendary researcher, Legendary Cruelty, Unimpressive Obesity.. theres a lot of niche uses for critters like that. |
Re: Did you know that? (Dominions trivia)
I'd think that this also lowers your payroll. http://forum.shrapnelgames.com/images/smilies/laugh.gif
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Re: Did you know that? (Dominions trivia)
If a single army engages in two battles during a single turn, not only will units not heal, archers won't replenish their ammunition.
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Re: Did you know that? (Dominions trivia)
Wow! I'm really surprised with this.
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