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Re: Mega Age II (Kingmaker) Sign Up!
my one VP game experience was Epotara - 17 players vying for 5 VPs. i thought that game worked fairly well. it was pretty challenging to get 5 capitals - once someone got within 2 everyone was on alert and it was only through some tricky diplomacy (to put it generously) that someone managed to grab the last 1.
the game did get into a bit of a quiet lull for awhile so i don't know if the same ratio would make sense, e.g. using ~ 1/3 of the # players as the target amount of VPs. that sounds a bit high to me - i think the game might be more interesting and exciting with a slightly lower total. of course this is based on a data set of one... http://forum.shrapnelgames.com/images/smilies/happy.gif |
Re: Mega Age II (Kingmaker) Sign Up!
Well, what if we compromised? 20 capitals is 1/3 the map, a reasonable number imo. Alternatively, could we say 15 capitals held consecutively for 3 full turns? That would give people a chance to respond if someone does manage it...
And I would really like to push for Very Hard research again. With Hard research, everyone is going to be finished researching like halfway through the game, long before the winner is found. Anyone seconding me--or strongly opposed? ; ) |
Re: Mega Age II (Kingmaker) Sign Up!
Very hard sounds good to me.
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Re: Mega Age II (Kingmaker) Sign Up!
I just finished playing a large game with Hard Research, and even with those settings bless nations have a huge advantage in the early game. I was playing with triple blessed jaguars, and the non-bless nations that I steamrolled in the first 2 years of the game did not have much of a chance or very much fun. I think that if with we play with Very Hard Research, we will see an initial phase of the game where all the non-bless nations are scoured from the face of the earth, and then a second phase of the game where the bless nations grudgingly turn to research in order to deal with their similarly blessed neighbors.
In an ideal world, I would like to see the research costs for levels 1-5 set to normal, and then after that have the costs scale far more quickly. That would give non-bless nations more of fighting chance, while still saving some spells for the late game. |
Re: Mega Age II (Kingmaker) Sign Up!
Hmm, that's a good point. One I hadn't thought of. It's too bad though; I *hate* Dom3 lategame. With Hard research, the entire back half of this game will consist of nothing but Mages and SCs, with individual military units useless as anything but meatshields. (Well okay, I exagerrate. But not by much!)
All right, consider me shifted back to neutral on Hard or Very Hard research. I will play either way (which probably means Hard ; ). |
Re: Mega Age II (Kingmaker) Sign Up!
I'm personally in favor of Hard.
I do however understand the concern people have for late game strategies arriving in the middle of the game's run. AdmiralZhao's "ideal world" does sound appealing, but isn't possible as far as I know in the way he would want it. My best suggestion would actually be to make an additional mod. It wouldn't be hard at all to take all the lower level spells and move them even lower by one rank and then set the research to very hard. |
Re: Mega Age II (Kingmaker) Sign Up!
If you still have room I'd like to join as a player or as an alternate if not.
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Re: Mega Age II (Kingmaker) Sign Up!
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Edit : some suggestions Air... has already false fetter a very good level 1 spell to immobilize ennemies (but only usable at short range) confusion may get reduced level (2 or 3 instead of 5, as thaumaturgy is not a very popular school for air nations) Astral... mind burn (level 2) already give a way to kill low hp sacreds paralyze level may be reduced to make easier to stop tramplers or other big creatures Earth... has already earth grip/meld at level 1 and 2 earth meld is fatigue heavy and earth 3 so lowering the cost or earth level may eventually be a good idea to give nations like Ulm more chances against an early rush Death... terror and ghost grip levels may be reduced Fire... Prison of fire and rage may get reduced levels Nature... has tangle vine/vine arrow in level 1/2 but range/precision are bad Sleep/Sleep Cloud and/or Panic are good candidates for -1 level Water... Slime (level 1) is a very good spell against low numbers of powerful units out of the seas (if they don't have high MR) ; making possible to use it underwater may reduce the Oceania's sacreds advantage among sea nations Numbness may get its level reduced to 2, offering a way to weaken high MR units (if they are not cold immune) |
Re: Mega Age II (Kingmaker) Sign Up!
Or just restrict the awesome power of the heavy bless strategies. None of these nations become hopeless if their bless is slightly weakened.
Just don't allow more than one 9+ path on a Pretender. Or don't allow any Imprisoned Pretenders. That will still allow powerful blesses but just weaken them a little. |
Re: Mega Age II (Kingmaker) Sign Up!
i'd like to play if there is still space.
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Re: Mega Age II (Kingmaker) Sign Up!
The game is full, but is is almost guaranteed some players will not like their race, or real life crops up between now and when the game actually starts.
So Janim, while you are a 1st alternate, I would be absolutely shocked if all 60 players in front of you all end up playing. |
Re: Mega Age II (Kingmaker) Sign Up!
If someone is willing to make a "layered research mod" i will endorse it and put it up for vote.
Otherwise I think we should use the hard level. The layers should be as follows: research paths 1-2=normal research paths 3-6=hard research paths 7-9 very hard |
Re: Mega Age II (Kingmaker) Sign Up!
jeez that was fast, ok i'll wait and hope there will be space.
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Re: Mega Age II (Kingmaker) Sign Up!
If someone gives up I would be glad to take his place http://forum.shrapnelgames.com/image...ies/tongue.gif I am late but thought sign up would open on 1st may :-/
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Re: Mega Age II (Kingmaker) Sign Up!
Another possibility is to remove divine blessing, and lower the area of bless. Then you'll need a bunch of priests to bless your army.
Or cap research at lvl 7. No lvl 8 or 9 spells. |
Re: Mega Age II (Kingmaker) Sign Up!
Ser, I think as the 2nd alternate you are in great shape as well.
My apologies for starting sign up early, but i feared a rush of new games starting on 4/27 when llamabeast got back from his Thailand trip. And since we needed 60 players, I did not want to risk too many people getting overextended with other games before they realized this game was coming. I like the idea of a mod making the lower paths easier and working up to very hard for paths 7-9. With the 1st 2 levels being normal. That gives you a few decent spells(lighting, and also a few buffs if you have an awake sc(personal regen, summon earth power, alt spells). |
Re: Mega Age II (Kingmaker) Sign Up!
A layered research mod is not exactly doable.
It's possible to reduce by one research levels of all spells under a done level, then use very hard research, but it would mean there will be an empty level somewhere (and all level 1 spells would be known from start, or levels 1 and 2 spells merged in level 1). |
Re: Mega Age II (Kingmaker) Sign Up!
I'd like to play in this game if possible. I suppose that makes me 2nd alternate?
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Re: Mega Age II (Kingmaker) Sign Up!
3rd actually. Though a few players only listed a couple nations and said they were only interested in playing those. And they may not get them. And in most bigger games at least a couple players need replaced at the pretender selection stage.
So there is a good chance for 3-5 alternates getting in-as long as you are not terribly picky about the race. |
Re: Mega Age II (Kingmaker) Sign Up!
Apparently a tiered research tree cannot be achieved through a mod. Good idea though.
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Re: Mega Age II (Kingmaker) Sign Up!
Heh, lets not hit bless nations too hard. How many bless nations made it through to the last 10 or so in the last megagame?
Probably best to settle on hard research, it seemed to work out very well in the last megagame. Are we going for 20 capitals, 1/3 of the total on the map? Or of course as many as anyone can get 1st of May next year. |
Re: Mega Age II (Kingmaker) Sign Up!
I agree with MegloBob, I think this is a paper tiger issue as despite the general sentiment dual bless nations to not dominate games in general, nor the previous mega games with hard research.
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On another note I can sign up me and folket (yes we will share one nation between us due to time/internet restrictions) |
Re: Mega Age II (Kingmaker) Sign Up!
Excuse me
Xietor ¿what is your email? I don´t found it Thanks |
Re: Mega Age II (Kingmaker) Sign Up!
This is awesome that there are so many new guys expanding the community that this game is already got a queue of alts! Very much welcome guys!
@Cidi: if you click on anybody's name it'll bring you to a screen with an option to send a private message to that user. |
Re: Mega Age II (Kingmaker) Sign Up!
Reasoning is a bit flawed on the bless nations. The last megagame is not a great indicator for these reasons:
1. Player skill is not equal 2. Just because the bless nations did not do well over the long haul does not mean they did not kill off their 1st victim rather quickly. Lanka had killed 2-3 nations before he ran into me, and the only reason i stopped him was i was number 4 on his list, and not number 1 or 2. By the time K attacked me i had several banelords in constr 6 and in some cases 8 gear. EA Mictlan was tearing through 2 nations until both ma ryleh and I lent a hand. 4 against 1 and their triple blessed jags finally were vanquished. 3. LA Ermor and LA Ryleh-the free spawn nations killed off some of the more potent bless nations. And they will not be in this game to eat Niefel giants, vanheims etc(tough prenerf). So yes, once a nation that has good scales gets its research kicking, it can fight off a good bless nation. It is making it to that point that is hard if you are unlucky and start next to a triple blessed jaguar nation. That said, we will not nerf in any way the bless nations. I think taking away divine bless would lead to more micromanagement-something a long game certainly needs no more of. So we will just use the hard research, and maybe a down the road patch for next year's game will have a game option to adjust the research levels by each of the 9 paths, and not just all or nothing. |
Re: Mega Age II (Kingmaker) Sign Up!
Could I be put down as an alternate please?
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Re: Mega Age II (Kingmaker) Sign Up!
Kingmaker Cast of Characters(so far)
Kingmaker 1. Xietor 2. Dr. P 3. KristopherO 4. Baalz 5. Indypendant 6. ComTrav 7. Herode 8. Meglobob 9. Zenzei 10. Salamander8 11. Yandav 12. Cupido2 13. Unoptimized 14. Amhazair 15. Twan 16. Bernardo 17. Falkor 18. DonCorazon 19. Zoshan 20. Hoplosternum 21. Slobby 22. Dryaunda 23. Digress 24. Shigure 25. Areaofeffect 26. Hadrian_2 27. Lolomo 28. Chrispedersen 29. Cicadian 30. Lingchih 31. Foodstamp 32. Revolution 33. Fal 34. Admiralzhao 35. Coobe 36. Otthegreat 37. Dedas 38. Tichy 39. Tyrant 40. James243 41. Moderation 42. DaveCG 43. Darkwind 44. Cor2 45. Reay 46. Drake49 47. Mazel 48. Cidi 49. Hellkor 50. Ossa 51. Cleveland 52. Firewalker 53. Jazzepi 54. BigandScary 55. Llamabeast 56. Atul 57. Sum1lost 58. Zeldor(almost missed you!). 59. GWAR 60. Mr. Sparkle 1st alternate- Janim 2nd alternate- seryozha 3rd alternate- baruk 4th alternate- Evilhomer/Folket team 5th alternate Gregstrom |
Re: Mega Age II (Kingmaker) Sign Up!
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Re: Mega Age II (Kingmaker) Sign Up!
Nations that have had 3 people pick them as their number one:
EA Sauromatia MA Mictlan Others are free to select these nations as their number one pick, but it is only a 1 in 3 chance now. I will roll 2 dice on the morning of May 8 for each player in a "tie." Hopefully I will be able to post race selections by the next morning. I may be sending messages to people to ask them if they are ok with a certain race. But I may not have time. My main goal is to get each person with a race that is on their list, if at all possible. For those with only 2 races on your list and "I do not really care to play anyone else" I hope you get a good roll on your 2 races. Nothing I can do if you do not. That is the reason we have alternates. For those who said they will play any race, I will see who is left after the 1st round is done, and see if you have a preference among those races that are left. Though i do believe the pickings will be slim after the 1st round. With a few exceptions, there has been a pretty good spread so far of people picking different races. |
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Re: Mega Age II (Kingmaker) Sign Up!
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How's this? Still needs a great deal more prettying, which I will do steadily until the game starts.
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Re: Mega Age II (Kingmaker) Sign Up!
Lanka joins the list of nations picked by 3 persons as their number one choice.
EA Sauromatia MA Mictlan EA Lanka That does not mean others cannot select them one. It does mean your chance of winning a roll off is not good. |
Re: Mega Age II (Kingmaker) Sign Up!
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Jazzepi |
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I wish you two the very best of luck. http://forum.shrapnelgames.com/images/smilies/happy.gif |
Re: Mega Age II (Kingmaker) Sign Up!
I'll sign up as well for the alternatives list, or if someone decides they can't make it, etc.
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Re: Mega Age II (Kingmaker) Sign Up!
Oh no I am another person who missed signup! I was waiting for a new thread, and not reading the existing ones. Alternates are for replacing players who don't ever begin the game right, and are not intended to be mid-game substitutions? Anyway I guess I'm volunteering to be an alternate. http://forum.shrapnelgames.com/images/smilies/happy.gif
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Re: Mega Age II (Kingmaker) Sign Up!
won't be long before we can make a second 60 player game with us latecommers...
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Re: Mega Age II (Kingmaker) Sign Up!
45/60 have sent in their pretender picks, or stated in a pm that they have no preference. When I get 50 I will list those who i do not have picks from just to make sure I have no missed someone's picks through inadvertence.
Plenty of time left though. May 7 is the deadline. |
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Jazzepi |
Re: Mega Age II (Kingmaker) Sign Up!
i have no race preference, hope you counted that in =)
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Re: Mega Age II (Kingmaker) Sign Up!
I have you coobe.
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Re: Mega Age II (Kingmaker) Sign Up!
thx for managing this game, will be fun
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Re: Mega Age II (Kingmaker) Sign Up!
Xietor, would you mind putting me down as an alternate as well? I desperately want to play this game but I also desperately fear the micro http://forum.shrapnelgames.com/images/smilies/happy.gif Might be fun to sub for people tho, perhaps doomed nations if those players walk away?
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Re: Mega Age II (Kingmaker) Sign Up!
I want IN!!
You asked me goddammit.. |
Re: Mega Age II (Kingmaker) Sign Up!
IH, you have to get in. Fiddlesticks should not be content to just rule Epotara.
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Re: Mega Age II (Kingmaker) Sign Up!
Xietor, you didn't fix the capital start locations for land nations yet, or did you? If you haven't, seeing how much intrest there is in the game, I see no harm in starting with 63 players instead of 60. That would give an average of 14.29 provinces/player instead of 15. Not like that's exageratedly cramped.
Just an idea. |
Re: Mega Age II (Kingmaker) Sign Up!
I can add more people as alternates, but I have 5 already. It is unlikely more than 5 will not submit a pretender due to real life time issues or not liking their race. In the event that does happen, I will look at the thread to see who is next in line.
Yes, I did alert as many as possible that sign ups were ongoing, but i cannot make more spots than there are(: It is a first come basis. I sent about 50 messages out to players who were in my other games, were in last year's mega game, or who were actually mentioned in this thread by their friends. But I did not guarantee anyone a spot in the game, other than the person whose server we are using, the map editor, and KO, the game designer. Sorry if anyone got that impression. Though to be honest, I am quite surprised at how quickly the game slots filled up. There will likely be ample opportunities to sub in this game, but I realize that is not the same as actually starting it. I could have made the map a little bigger and added a slot for every race, but I am very wary of the unit cap. There is already 14.68 provinces for each land nation(107 water). I have not yet done starting spot, but I will soon. Well before May, 7. I want, if at all possible, to give each capital 4 starting adjoining provinces. |
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