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-   -   Artifacts Forgery (starting soon) (http://forum.shrapnelgames.com/showthread.php?t=39810)

konming August 19th, 2008 06:39 PM

Re: Artifacts Forgery (starting soon)
 
Quote:

Originally Posted by Zeldor (Post 632548)
Is it as tiny map as other artifact game? If it's big enough I could consider joining and filling that gap [assuming that place is free].

It is as tiny. However we have 3 less nations, so it will be much less crowded.

Zeldor August 19th, 2008 06:59 PM

Re: Artifacts Forgery (starting soon)
 
I am not touching anything with less than 15 provs per player. I think base map gave like 10 provs, so here it may be 12-13, way too small.

Dragar August 19th, 2008 08:48 PM

Re: Artifacts Forgery (starting soon)
 
its all good, will bring all those artifacts into play nice and early :)

WingedDog August 20th, 2008 10:57 AM

Re: Artifacts Forgery (starting soon)
 
I'm just afraid when the game finally starts we'd have a lot of staleing players, becouse peretenders are bieng uploaded for the second week, and I think many people have already forgotten about the game...

Jazzepi August 20th, 2008 07:05 PM

Re: Artifacts Forgery (starting soon)
 
Quantum, if you want this game to ever do anything besides take up space on the forums, you need to get it started ASAP. The more time between the game's initial post, and when it starts, the more people will either forget about it.

We might not have one or two nations. But it's time to start, now, not later.

Jazzepi

Janlm August 21st, 2008 05:20 AM

Re: Artifacts Forgery (starting soon)
 
Agreed, lets get this game started before its too late.. (it might already be)

Janlm August 22nd, 2008 08:29 AM

Re: Artifacts Forgery (starting soon)
 
Ok I think i'm going to assume that this game has died out already.

quantum_mechani August 22nd, 2008 01:18 PM

Re: Artifacts Forgery (starting soon)
 
Sorry, I've been away the last couple of days. I bit the bullet and hit start game.

WingedDog August 22nd, 2008 01:25 PM

Re: Artifacts Forgery (starting soon)
 
Well, let's hope people would remember the game, when they receive e-mail.

PsiSoldier August 22nd, 2008 03:40 PM

Re: Artifacts Forgery (starting soon)
 
This is dumb.. some of my best artifacts are cursed and I cant get them from this damn winged monkey they started on.. I got screwed.

fungalreason August 22nd, 2008 04:03 PM

Re: Artifacts Forgery (starting soon)
 
Select the monkeys and choose the "Change Shape" command in the list of orders. That will put all the artifacts they are carrying into the lab.

Unoptimized August 23rd, 2008 01:30 PM

Re: Artifacts Forgery (starting soon)
 
Hey guys, bit of an emergency came up and I don't think I can get this turn in on time. Considering the absurd degree of importance, would you folks mind pushing back the time by 24 hours?

konming August 23rd, 2008 01:47 PM

Re: Artifacts Forgery (starting soon)
 
The first turn is not due until around this time tommorow.

konming August 24th, 2008 04:23 PM

Re: Artifacts Forgery (starting soon)
 
Since Marignon staled the first turn, I guess we are in for a roll back. Otherwise Marignon is out of the game already. To ensure that no one gained information from his first turn, I guess QM can roll back and let Unoptimized send in his turn then immediately force host. This way, everyone's old 2h will be used.

DakaSha August 24th, 2008 04:36 PM

Re: Artifacts Forgery (starting soon)
 
ugh yes please rollback

konming August 24th, 2008 11:48 PM

Re: Artifacts Forgery (starting soon)
 
So what's the plan? Just continue and let Marignon drop?

Dragar August 24th, 2008 11:51 PM

Re: Artifacts Forgery (starting soon)
 
We might as well, be a shame to lose someone this early

konming August 24th, 2008 11:53 PM

Re: Artifacts Forgery (starting soon)
 
The thing is, he did request a delay. And the game admin was just not paying attention. I also feel partially responsible by posting after him saying there was plenty of time. Apperantly that was not enough for Unoptimized. It would be nice if QM read this thread since he is the game admin after all.

quantum_mechani August 25th, 2008 12:09 AM

Re: Artifacts Forgery (starting soon)
 
I'm sorry, I've been very busy lately, I read unoptimized's request but then I was under the impression the turn was going to take long enough anyway. If there are no objections I'll hand admining to jazzerpi who offered to take over.

Jazzepi August 25th, 2008 04:35 AM

Re: Artifacts Forgery (starting soon)
 
If you're going to have me admining, you'll need to PM me the password so that I can take over.

Jazzepi

AreaOfEffect August 25th, 2008 08:37 AM

Re: Artifacts Forgery (starting soon)
 
Sorry about the trouble guys. I will go with whatever resolution is more convenient to you lot.

Unoptimized August 25th, 2008 09:44 AM

Re: Artifacts Forgery (starting soon)
 
ACK! Sorry, my buddy AOE was over earlier, and I apparently wrote the reply in his name as opposed to my own. You guys can go with whatever solution is best for the game and all of you :).

konming August 25th, 2008 10:07 AM

Re: Artifacts Forgery (starting soon)
 
I would say roll back. It is not fair someone got dropped through admin negligence, and it is bad for the game when your two neighbors suddenly finds a lot more land to expand to than anyone else. And I do apologize for my misleading post.

Dragar August 25th, 2008 10:18 AM

Re: Artifacts Forgery (starting soon)
 
yep lets roll it back

Janlm August 25th, 2008 02:29 PM

Re: Artifacts Forgery (starting soon)
 
so did we roll back? I just received turn 3...

Jazzepi August 25th, 2008 03:12 PM

Re: Artifacts Forgery (starting soon)
 
I don't have admin access as QM has never PMed me the password.

If I'm assuming role of the admin, I don't see how we can roll back two turns at this point, so we're not going to roll back.

Jazzepi

konming August 25th, 2008 03:49 PM

Re: Artifacts Forgery (starting soon)
 
Technically it is doable. You can even restart game. Whether or not we will do this, however, is probably best left to all players to decide.

DakaSha August 25th, 2008 03:49 PM

Re: Artifacts Forgery (starting soon)
 
then why dont we just restart. this game is already pointless

Jazzepi August 25th, 2008 10:08 PM

Re: Artifacts Forgery (starting soon)
 
Quote:

Originally Posted by DakaSha (Post 633951)
then why dont we just restart. this game is already pointless

Only one person (Marignon) has even had a single stale. Everyone else has gotten their turns in on time. I'll get it setup so that Marignon is set to AI, and we can move on with the game.

I know it sucks for unoptimized, but I'd rather keep the game moving then restart now.

Jazzepi

konming August 25th, 2008 10:53 PM

Re: Artifacts Forgery (starting soon)
 
His stale killed all his artifacts so there is no point for him to continue. Besides, his stale is not his fault. This map is so interconnected that removing one player benefits two neighbors tremendously.

fungalreason August 25th, 2008 11:11 PM

Re: Artifacts Forgery (starting soon)
 
My vote would be to continue.

Rytek August 25th, 2008 11:49 PM

Re: Artifacts Forgery (starting soon)
 
Oh hell I dont care. Since my fat *** Minotaur champion with the sickle got the one heroic ability which makes him nearly useless. Heroic Fatness really ticks me off!

Jazzepi August 26th, 2008 04:07 AM

Re: Artifacts Forgery (starting soon)
 
Quote:

Originally Posted by Rytek (Post 634114)
Oh hell I dont care. Since my fat *** Minotaur champion with the sickle got the one heroic ability which makes him nearly useless. Heroic Fatness really ticks me off!

You can always stick the scythe on a guy casting magic. My understanding is that it works even if they don't attack with it!

Jazzepi

DakaSha August 26th, 2008 04:36 AM

Re: Artifacts Forgery (starting soon)
 
well u can count me out of this game

Janlm August 26th, 2008 05:15 AM

Re: Artifacts Forgery (starting soon)
 
Quote:

Originally Posted by DakaSha (Post 634146)
well u can count me out of this game

how lame..

DakaSha August 26th, 2008 05:25 AM

Re: Artifacts Forgery (starting soon)
 
no its lame that that the game is just continued because the admin refuses to roll back a single turn (the most crucial turn by far) without even having a vote.

the players bordering marignon are going to have at least 1/4 more expansion room + 1 of them will get a capital fairly early,. (this is a vp game if you havnt noticed.. also the gem and sacred bonus would come into affect)

no point anymore... for all i know IM bordering marignon but thats just messed up.

Janlm August 26th, 2008 06:24 AM

Re: Artifacts Forgery (starting soon)
 
noone refused a rollback of a single turn, jazzepi simply hadn't received the admin password yet...

WingedDog August 26th, 2008 11:04 AM

Re: Artifacts Forgery (starting soon)
 
Will the independants be the same in the neighboring provinces if the game restarts? I think it's wrong if they are...

konming August 26th, 2008 11:07 AM

Re: Artifacts Forgery (starting soon)
 
It will be the same if we roll back turns, it will not if we restart. But I guess neither is going to happen since turn 4 is about to be out.

Unoptimized August 26th, 2008 11:24 AM

Re: Artifacts Forgery (starting soon)
 
Oh dear. It seems I've caused a bit of a mess. I thought we were just letting turns roll untill the turn rollback. If we don't want to wait, I can turn myself AI, although there seems to be some trepedation about that.

Again, I'm really sorry about all this.

WingedDog August 26th, 2008 12:02 PM

Re: Artifacts Forgery (starting soon)
 
No point to continue since we've lost two players in the very beginning. I vote for restart.

archaeolept August 26th, 2008 12:24 PM

Re: Artifacts Forgery (starting soon)
 
christ what a mess :)

the best solution, since all the players are at least playing, or wanting to play, is for Jazzepi to recreate the game and use the already submitted pretenders to get it rolling again - I believe he has that option, if QM has pm'ed him the admin info.

The non-sea indies should be random again, though that might not be the case.

personally, I think the map is a bit unbalanced, but running around w/ artifacts can be fun, even if they're mostly not so helpful :)

Jazzepi August 26th, 2008 01:03 PM

Re: Artifacts Forgery (starting soon)
 
Quote:

Originally Posted by DakaSha (Post 634153)
no its lame that that the game is just continued because the admin refuses to roll back a single turn (the most crucial turn by far) without even having a vote.

the players bordering marignon are going to have at least 1/4 more expansion room + 1 of them will get a capital fairly early,. (this is a vp game if you havnt noticed.. also the gem and sacred bonus would come into affect)

no point anymore... for all i know IM bordering marignon but thats just messed up.

I didn't roll back the first turn because I didn't have the password until it was too late. If you want to annoy someone about it, PM QM.

I don't know how many games you've played in Daka, but if I restarted every time we lost someone to AI, then we'd never, ever, finish a game of Dom3. People going AI is just part of the game. At least if they do it early, those provinces surrounding them are still defending by neutrals.

By all accounts, a nation going AI in the late game (which happens all the time without a restart) is far worse, they tend to own far more land, and that land is filled with delicious site-searched goodies.

But, since everyone seems to be blowing a single person being AI way out of proportion, we'll restart. I'm sure they'll be plenty of grumbling about that, too.

Jazzepi

Jazzepi August 26th, 2008 01:15 PM

Re: Artifacts Forgery (starting soon)
 
I went ahead and put in the restart. The game is back into "submit pretenders" mode, so you need to do what you did before, PM me if you need help.

We're not restarting a 2nd time after this, so don't ask.

Jazzepi

konming August 26th, 2008 01:18 PM

Re: Artifacts Forgery (starting soon)
 
There is a bug with restart command on llama's server. You should PM llama asking him to fix it. There is no need to resend pretenders. As soon as he fix it, you can start the game.

Jazzepi August 26th, 2008 01:23 PM

Re: Artifacts Forgery (starting soon)
 
I justtt noticed that after recreating the game. I'm going to boot it up now.

Jazzepi

konming August 26th, 2008 01:25 PM

Re: Artifacts Forgery (starting soon)
 
I would be surprised if your password is still valid. :) (Yes, that's a bug)

Jazzepi August 26th, 2008 01:28 PM

Re: Artifacts Forgery (starting soon)
 
Sigh!

Now the game is fubared. See, this is why I hate restarting when things are working.

I'm actually not sure how to fix it. Apparently llama will be back soon. Until he gets here we'll just have to put the game on hold.

Jazzepi

konming August 26th, 2008 01:32 PM

Re: Artifacts Forgery (starting soon)
 
He should be back today. So no worry.

llamabeast August 27th, 2008 05:51 AM

Re: Artifacts Forgery (starting soon)
 
Hrmm. Sorry about that. I haven't quite hunted down the bug yet (this evening hopefully), but the game is fixed again now anyway.

Thanks konming for the report.


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