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Re: Dominions 3000 (tentative name)
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OK here the first space map to fit with the Dominions 3000 idea and a mod file to start playing with it as my Galactic Ulm race vs the same race (called Galactic Ulm Rebels)
V 0.20 is out now and as of this version I consider it an actual playable nation Ulm now has several troops including: marines, close-combat specialist, heavy troopers and artillery troopers and even a fighter (spaceship) It also has a range of commanders and mages Try it!!!! In the future more units will be added, and summons etc!!! play is and plz give feedback on what is important Things I've thought: with more ranged combat - airbless will be much better - airshield should be higher research and more enc. - all spells influencing ranged combat should be more expensive (arrowfend, fire arrows) anyone able to mod these spells and put the .dm lines in here can expect them to be used in my mod ASAP |
Re: Dominions 3000 (tentative name)
I've thought of an ideal nation for a space race from myths of our time:
The ousters of the hyperion/endymion saga by Dan simmons They are perfect to be the "nature" race in space all sorts of wierd liveforms, men adapted to life and fly in space, treeships they have it all!!! Good books to read too !! THE SHRIKE AS LEVEL 9 summon !!! |
Re: Dominions 3000 (tentative name)
I've encountered a big problem for dom 3000.
I can't think if a way to get around no ranged combat in water... which means spaceships can only bump against eachother.. my spacemarines walk upto the enemy in water (and then get slaughetered) |
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It can't be true that there's no ranged combat in water I think, because illithids can still use their mind blasts.
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Re: Dominions 3000 (tentative name)
Ah, just read your posts on the Mytheology thread. More complicated than I thought then.
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Re: Dominions 3000 (tentative name)
yes there are a few weapons, but in the UOR there seems no way to copystats weapons and then edit them. just to select them and edit them
as far as I can see from reading UOR the only thing you could do is select and edit those weapons which have it and then change them.. but since I already need a lot of them there will never be enough. Am I missing something? |
Re: Dominions 3000 (tentative name)
I recommend adding a post to the mod wishlist for a #worksunderwater tag. JK's been adding a lot of tags lately.
No idea whether you're missing something sorry, haven't played around in this area. |
Re: Dominions 3000 (tentative name)
yeah the tag seems to exist so it would be great if we could mod it into weapons!!
Can you also ask a command to change/create poptypes and to give us options to select which poptype is used where :D |
Re: Dominions 3000 (tentative name)
sorry I'm late to this thread. Here are some thoughts.... I made a star trek mod of an old Dominions-esque game called Warlords years ago, and what helped the map problem was.... STARGATES! Dominions 3 maps can make links between ANY two provinces on a map, not just contiguous ones. So, you could fill the map with systems and a limited number of gates.
two -- Torpedoes! Create a unit (ship) that #summons or #makemonsters units with no defense or protection, berserk, fast moving and flying (which does work underwater if you set it up right), and with the "blood vengeance" trait. banzai! There is also a way to set up a battlefield spell to summon monsters to the field randomly around the battle area. I've got it in my notes somewhere, you can bitmask it. Lasers - probably have to be set up as spells to get the "underwater" distancing right.... Is there a way I wonder to edit the battlefield animations? probably not in the mod manuals, but if you had the right tools I bet it could be kludged. And now for crazy talk... why not flip-flop the land-air thing? if you made land=space, that would open up your space combat, and make ground combat more limited, which seems to me more the focus of the mod. the aquatic / amphibian / air breathing limitations could probably be made to work both ways. An interesting effort. |
Re: Dominions 3000 (tentative name)
The "flip-flop" idea is brilliant, Psientist.
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Re: Dominions 3000 (tentative name)
The first idea can obviously be used.. has been mentioned before too I think.
Torpedoes would be a bit problematic I think since if you have a lot of them at one target they'd wait in line to get killed to deal damage. --> I'm juts thinking of another idea though, very similar but more workable. If you'd make an attack that deals damage to someone and then deals damage to self it would work (creature is deployed, with flying it attacks, then deals damage and is destroyed in the explotion. Only I know of no way to deal damage to self yet except AOE damage larger than 1 and that wouldn't be full proof either. Lasers could work.. but not for regular creatures since they have no magic skills. The flip-flop idea is the most interesting I'll admit but having ranged combat in space and not on land would be weird too (for me personally it's not the idea to make landcombat more limited perse). The flip flop would help with the other problam I'm encountering: max map move 1 in water .. so ou can travel over a lot of planets.. but interstellar travel will be slow. flying creatures also cannot fly and land in water it seems. annoying too. |
Re: Dominions 3000 (tentative name)
I was just looking at Psientist's thread about making useful items. It looks, from the way the code's written, as if he's able to copy current items. So, could you copy the ethereal crossbow in this way, and give it to units as a normal weapon? Or is that nonsense?
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Re: Dominions 3000 (tentative name)
Well I wouldn't know how to give normal units magic items.
The other thing he said about giving units a piercer 2nd effect doesn't work.. I tried and they still don't fire.. which is WAD since it needs to hit before the effect goes. |
Re: Dominions 3000 (tentative name)
2nd effect always doesn't work either
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Re: Dominions 3000 (tentative name)
hmm I got the piercer to work in water
#selectweapon 168 #name "waterBlaster" #dmg 8 #nostr #att 0 #def 0 #len 0 #range 60 #ammo 50 #nratt 1 #rcost 2 #armorpiercing #end that works.. so the flip flop idea ight work if we only use like 2 ranged weapons for land combat between all the races (blaster and heavy blaster or whatever) only the weapon is magical and armour negating (even with teh armor piercing command behind it and even if I entered dt_normal right after naming it) so that isn't idea either |
Re: Dominions 3000 (tentative name)
I'm sure I'm going to sound like a newb for this (since I am), but how exactly to I change .txt files into .dm files? I can't figure it out, and it would be a great help if I knew how to. :confused:
Also, for those of you who are actually following the development of Neoclidia, I haven't actually done anything with it for a while and probably won't for a while due to school (though I'll try and fit something in; the Great Old Ones call to me!). |
Re: Dominions 3000 (tentative name)
I think I usually just save them as .dm in wordpad (which I use for editing them :D)
You need to start looking for pics on the net to rip though :D usually quite some work :D |
Re: Dominions 3000 (tentative name)
OK I'm totally fed up with the no flying and no shooting in space we currently have.
screw water provinces. Since I seem the one most active with dom 3000 atm I'm making a (temporary) change in mechanics. (temporary since I do hope to get either watershape and the command to use ranged weapons in water and flying could be simulated by AP 100 or 1000 OR get air/space province which would totally rock) No more water provinces, planets get a land type and space just gets to be "unidentied land" or whatever it should be called. this is in no way a setback since atm I alreay had to make about every troop amph/aquatic or poor amph (having some troops be poor amph was sort of nice since it represents the dangling in space without a clue.) Besides that the only thing we loose is that now I was able to create troops that couldn't go into space. Just making everything land will let all troops go everywhere, and use their weapons everywhere --> a good thing I think. I think I will mod all waterprovince on my maps down to about 2K inhabitants living in spacestations or something. If anybody has better idea's to solve the numerous problems water provinces bring us I'd love to hear them though. Also if pplz want to help I'd love to get some help with new nations Who started this dom 3000 idea anyway ??? |
Re: Dominions 3000 (tentative name)
Breakout Champion! Moon Lander Champion!
Tifone Sergeant Join Date: Jun 2008 Posts: 324 Thanks: 0 Thanked 5 Times in 5 Posts Re: A fourth age -------------------------------------------------------------------------------- Battlemechs Age? Post-Nuclear Apocalypse Age anyone? HoneyBadger Major General Join Date: Oct 2006 Posts: 2,216 Thanks: 15 Thanked 7 Times in 6 Posts Re: A fourth age -------------------------------------------------------------------------------- How about a nice mod option (please, devs?) to create whatever set of "ages" we want? You could have LOTR Middle Earth ages, some weird age mod where everything is set in space, and provinces are really planets, or whatever you dream up. __________________ You've sailed off the edge of the map--here there be badgers! HoneyBadger View Public Profile Send a private message to HoneyBadger Find all posts by HoneyBadger Add HoneyBadger to Your Contacts vBExperience Points: 6,868, Level: 35 Level up: 48%, 182 Points needed Activity: 100% Ranking Shop #20 07-25-08, 05:06 AM JimMorrison Major Join Date: May 2008 Location: Utopia, Oregon Posts: 1,094 Thanks: 22 Thanked 14 Times in 11 Posts Re: A fourth age -------------------------------------------------------------------------------- OMG I want to do a space battle game. I may just have to learn how to mod now, that seems so exciting. So I'm sharing credit with Tifone for the inspiration (post Nuclear apocalypse/mechs) and Jim (Space battles-OMG!) for the enthusiasm :) I'm trying to come up with a Space Kraken nation, but I haven't decided if that'll actually work out or not... I also want to see something based on Barsoom/John Carter of Mars. War of the Worlds is another obvious nation inspirer. Daleks belong in the game, especially since they've got a Dalek Emperor now, for a Pretender. Maybe something like a cross between C'Tis and the Egyptian badguys in StarGate? I'd love to see the Necrontyr, Tyranids, and Tao from WH40k And I want to see a really strong (as in well-balanced, interesting, easy to play, and good looking) crystal species in the game. |
Re: Dominions 3000 (tentative name)
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Space Kraken (modified internet image):
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Re: Dominions 3000 (tentative name)
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I noticed that the d3k map/mod didn't have a banner, so I created one.
Devs, can I state for the record that it's silly for the game to require targa images for some modding purposes, but the forum won't let us upload targa files (.tga)? |
Re: Dominions 3000 (tentative name)
thx Ã*t'll be in the next version (and for those interested: so will nautiloid Illithid ships (from spelljammer) (unless they are already in, can't remember) and Elder brains (think dune navigators)
and some banners, thanks to Zepaths cus they are from Sns 3 |
Re: Dominions 3000 (tentative name)
so you dl'd it any feedback btw?
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Re: Dominions 3000 (tentative name)
No feedback yet - tried to set it up, but it lacked a readme, and I didn't see which nations I was supposed to use (I picked MA ulm vs Ryleh, but it didn't look right). I haven't had the time to look at the forums or try again. I realize this is all my stupids, it's probably obvious, but haven't really had time to check it out yet.
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Re: Dominions 3000 (tentative name)
Aezeal-you deserve a lot of thanks and credit too, for keeping this project going!
Because of you, it's actually seen the light of day, where a lot of ideas haven't. |
Re: Dominions 3000 (tentative name)
Well no thanks, the idea was nice and when I found those first sprites I could lend I just couldn't stop myself
PS Psientist: I copied the all nations mod or whatever to place all nations in MA so I didn't hav problems with them. The NEW nations (the one the mod is about) are in LA (now very very late age :D) I'll upload a new version 0.41 (not that much news) and you can play r'lyeh and ulm (jomon is waiting for filling forget them) |
Re: Dominions 3000 (tentative name)
I'll see if I can't locate you a temporary dragon image for Jomon. It won't be original, but it'll be useable as a placeholder, and will likely look better than most of the stuff I do myself.
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man I nearly missed the space kraken..
We'll get him in as an indie first I need more variation there anyway, maybe I'll not make him as overpowered as the space eel though :D If you have some suggestions for stats we'll use those.. it's your sprite and your idea :D |
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Just one I cut out from a drawing somebody else did, and then reversed the colors on. Took maybe an hour. I'll try to think up some stats though, and maybe post an attack sprite for it.
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Re: Dominions 3000 (tentative name)
I'm not really sure if this is the thread for this, but I had a thought for the (potential) general theme of this mod's version of Agartha.
I can't see them as anything other than the race that controls lost tech that's thousands of years old and also is inexplicably advanced for whatever dumb reason. Their standard theme seems to be a race of people desperately clinging to and worshipping the past, so technology that is both ancient and devastating seems to fit the bill pretty well. Plus if you want to incorporate the remains of the pale ones because you can't have Agartha without the pale ones, it'd be the coolest thing on the planet to have huge tomb ships that are guided by the mummy of an Agarthan Tomb Oracle. Not even reanimated, just a mummified corpse sitting in the control room, inexplicably guiding the movements of an enormous ship full of unidentifiable and unexplainable technology that was lost centuries ago. |
Re: Dominions 3000 (tentative name)
That sounds like a really cool idea-reminds me a bit of the Navigator race from Alien.
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Re: Dominions 3000 (tentative name)
Sounds good, maybe combine it a bit with lots of death magic and a bit of WH 40K Necron style.
The Menacer: make it so :D (start ripping sprites from warhammer 40K and the agarthe sprites already tehre.. ifyo have some nice ones we need to use mod some stats foor them and they will be included :D) |
Re: Dominions 3000 (tentative name)
It's been quite a while since I've updated anything (I started school a couple weeks ago, but that isn't everything), but I figured I'd ask this: Should I just stop working on Neoclidia? It seems like no one really cares. Plus, Aezeal has included R'lyeh (which will liely overlap Neoclidia in many places) in his current mod, which seems to have become the Official Dom3K Mod (interestingly, most nations right now are simply extensions of old Dominions III nations into space). Not to mention the (very cool) Aboleth nation Honeybadger is working on for Dom3K. Thus is seems like Neoclidia doesn't really have much of a place. So, shall I begin working on something else?
Note: Work will likely be slow, if it does happen, due to school and chronic procrastination. Note 2: Why are basing Dom3K nations (if the current ones aren't temporary) off of Dominions III nations' military and culture almost exclusively? We could use the modern-day culture of the nations' inspired, well, cultures as well as the Dominions III state. For example, Jomon could be a primarily space-based nation with few and slightly weaker planetside units, depending on enemies not getting to your bases rather than defending the bases themselves (since Japan is an island nation, and if I remember, doesn't have much of a military). Ulm has many things you could take from WWI, WWII, and the current day (if going by WWI, a slightly outdated offensive military but powerful defenses (just like everyone else in WWI), but slightly cheaper than normal units due to the offensive nature of heir part in WWI, or possibly a larger stronger army; if going by WWII, an incredible offensive army with poor defenses and little AoE so that Eastern Front-style infantry swarms would be fairly effective; if using the modern day, err, long-ranged aircraft and a resource bonus at bases due to a powerful economy? I don't know, modern-day Germany doesn't bring to mind any special tanks, weapons, or the like). Oh wow that was really really long. But anyways yeah we don't need space-wars based off of ancient cultures. Although a bunch of warriors in loincloths duking it out on Tatooine does sound sort of cool. It's too late for me to write things, they turn out too lengthy. Sigh. |
Re: Dominions 3000 (tentative name)
I do care about this, and I hope you'll keep working on Neoclidia.
I wish I could offer more concrete advice on the various directions this should take as far as balancing and .DM files and such, but I'm handicapped by lack of a computer to test it on. I will continue to work on mod nations for this, but I'm trying to actually eat everything on my plate-and that's a lot! As it is, I've got 4 regular mod nations-plus Aboleths in space-plus 10 dragons to draw and post (9 that I haven't started yet). Too much, I know, but only a fraction of the things I'd like to accomplish (I can think of atleast 8 mod nations off the top of my head that I'd like to work on, each one original and interesting, and filling a percieved gap in the game.). Hopefully, by limiting myself to just these projects, I can get them all done in a relatively short span of time (a few months, rather than several years). I'll get some work done on Aboleths 3K this weekend-tomorrow's my friday. |
Re: Dominions 3000 (tentative name)
Your idea's for Jomon are nice.. but since we don't have seperate space land type it's hard making the difference between space and planet. (which I'm not doing anymore, all is land for the reasons mentioned above.)
I think that ifyou are getting on with neoclidia you should just finish it and we'll put the 2 of them in or merge them. If you'd read nation descriptions you'll see I've tried to make clear the differences between Ulm and Jomon - Ulm is all about tech and some magic - Jomon is about mage-tech -Ulm does regular and armor piercing damage - Jomon does all sorts of elemental damamge -Ulm has standards -Jomon doesn't -Ulm is pure human -Jomon includes Oni -Ulm has very resource intensive and high protection ships -Jomon has lighter battlesuits with lower protection -Ulm has a scout -Jomon has a Ninja about only basing on existing dom 3 nations: Ulm actually hasn't much to do with Ulm in game except that when I was busy with the space marines (like warhammer 40K spacemarines) I kept seeing similarities with Ulm and just called them Ulm and gave them earthmages (which was the idea anyway) and a resource and forgebonus. Starting Jomon is the idea of nickelaodus and he wanted to introduce battlesuits for them.. I though of getting the Yomi-oni back in cus I like the idea of humans and demons fighting together and from there I got to the whole elemental damage thingie. R'lyeh I started cus they always had starspawn and came from space plus I needed a 2nd nation fast to play around with and for R'lyeh I could copysprite quite some sprites and easily modify another. I already had the indies and I thought.. well regular R'lyeh could enslave the other waterraces but we odn't have that anymore so what is closest to take over then.. which where clearly the indie aliens and fighters (which suits me since it got R'lyeh some cheap but not too cheap (lobo-guards is way to cheap) chaff which is not as good as the troops of Ulm (and later Jomon) and I think that is how it should be since R'lyeh just takes pplz over and doesn't focus much on building spaceships for their chaff (so I included a slav mechanic which in my vision are the mages of teh blue aliens forced to use their powers on things the illithid don't want too). I tried to include some story in all the background and for me it all fits nicely. Personally I think it's nice to be able to recoginize the evolvement the nations have made from LA to dom 3000 a bit. If you want non dom3 nations in dom3000.. keep making them.I don't know Neoclidia so can't help you.. you could always use Honeybadgers aboleths of they fit with your nation too.. and then endoperez xenofungus/mindworm symbiosis nation :D |
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Jomon really ought to get a 'Prince of Space' hero (I wonder if anyone will even get this reference) :)
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Re: Dominions 3000 (tentative name)
no idea's I'd think if prince of persia but Jomon is persia...
If you let me know what it refers too though I'll see if I can make a hero of him (he'll need to wear a battle suit though) Wiki tells me something of a lousy superhero (planet prince) that doesn't really inspire me though :D |
Re: Dominions 3000 (tentative name)
Yes, 'Planet Prince'. That's the one. Not really meant to be inspirational, but something campy and fun to put into a mod as an Easter Egg hero.
Prince of Space/Planet Prince is one of the movies dubbed by the fine folks at Mystery Science Theater 3000, and inspired by 'Super Giant', Japan's first modern superhero (so Wiki tells me). So, if we're talking about modern mythology and Japan, then I think he deserves a place in Dom3K. I'd suggest giving him the ability to fly, darkvision, and maybe some 2 astral and 2 fire (enough to cast 'Star Fires'? I think?), with a 'Super Giant' size 6 giant (non-flying, non-magical) melee secondform with good natural Prot. Not my mod, ofcourse, so it's entirely up to you. |
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As mentioned before, the TV version looks very similar to Super Giant, in that both wear cowled costumes and capes. Each character also has super powers and flies. The movie version (produced by Toei) is different, as Prince of Space wears a streamlined costume, cape and helmet. He has no superpowers other than the invulnerability of his costume. He uses weapons (a wand-like laser gun) and flies a small spaceship.
Why should he have darkvision and be able to cast starfires.. this seems to say he just needs high protection :D (I've got a bit of a problem with giving Jomon astral to be honest, but with a good reason a hero could get it if needed) Why a second form? |
Re: Dominions 3000 (tentative name)
Well, last thing first-the secondform would be the 'Super Giant' :)
'Darkvision' because he can detect radiation, 'Starfires', because he's the Prince of Space (I was thinking he'd get the power from his spaceship, but a wand weapon works, if you'd rather not give him magic) And I suggested giving the human-sized "Prince" version magic and flying, and not giving the 'Super Giant' version flying, because it would differentiate the two forms from each other, making each viable in different circumstances. |
Re: Dominions 3000 (tentative name)
This brings up a question: Are we going a wholly technological route, or is magic going to be brought into the mix as well? Will we be keeping some of the current spells? How will we fit reanimation in (and preaching, too, although we could just ignore priests for the most part)? Will magic be a usually good, maleable, or evil force (ie, will magic generally do more good for people, more bad for people, or simply depend on the user)? How, exactly, will magic and technology interact? How long is it until my legion of questions gains sentience and takes over the world? How useful are they?!
I was almost going to suggest a nation with steampunkesque technology fueled by magical means, but I'm fairly sure it's been done before and sounds rather cliche. |
Re: Dominions 3000 (tentative name)
I think-atleast for our purposes, and for the sake of philosophical efficiency-it's best to decide that "magic" and "technology" function as the same thing. Anything we can't easily explain away can be assumed to be produced by some sort of future Deus Ex Machina. Trust me that it saves unnecessary headaches.
and Steampunk would be fine! One of the nicest things about Steampunk is that it can fit in pretty much any era. I've seen examples from the era of Sun Tzu to the timeline of Dune, and it always works. |
Re: Dominions 3000 (tentative name)
I think they should both be in and earth magic just is both. To leave magic out while that is such a huge thing in dominions would basicly mean we make a different dominions with less options. I think magic should not be evil or good, but just as in dominions a tool.
I don't know if your (DW) question was also a reply on my explanation about the nations but I'll explain how I thought of magic when creating them at least. Since Ulm always was more Iron and stuff and less resources I just try to make them look like they invented spaceflight and weapon like "we" on this earth have and they just use magic beside it and to create the same things we do now. I figured Jomon can't do that yet but that they enhance simpler machines with magic etc so they can fly too and have simpler weapons but enchanted n stuff so they can have powerfull elemental weapons. What the aliens and R'lyeh exactly use I don't really care.. probably something in between :D I think that most nations could have earth or something/earth spells to create spacecraft that aren't recruitable if the nation should have them (like Ulm) I personally think earth magic should be very prominent in the game since it really reflects building spaceship best.. I think most races should have access to earth magic so that race can have a summoning spell for spaceship/or other things like tanks and whatnot if we want them to have one. I also think this should need to be very powerfull earth magic (most case earth 1 would be enough and then the spell could have other paths) else everyone will be throwing bladewinds etc :D |
Re: Dominions 3000 (tentative name)
There is another thing I'd like to discuss though.
The dom 3.20 has water, forest and plain shape. shape changing could be nice for getting pplz into space.. but IMHO water still presents with too much problems (no flying in water, no shooting in water, no more than 1 map move in water) so I think it's still not a good idea to use water as space.. on the otherhand IF we want other forms for space (which might be a nice idea and could give us further options to make spaceships different from ground troops (useable in both space and ground while troops would generally be less effective in space) then we could use plain or forest shape. make all space either plain or forest and we have a lot of options with this. Sure you can't make troops amphibious or aquatic.. but you could certainly make the forest shape weaker if the troops needed to be ineffective in space OR the regular form weaker if a space ship shoulnd't be as effective on land. I want to know you guys think since it'll be quite some work if I need to adept the current mod to this. So I'd like all those working on this or interested in it to share their opinion. Personally the mod as it is now works for me too. Space combat is the same as planet combat (but the background can't be changed anyway) but I just made all space province have less troops and have spacy recruitables. |
Re: Dominions 3000 (tentative name)
I would really really like to know what pplz think about this problem (last post) (Darkwind? Honeybadger? Nick? Jim --> where has he been he's named in the first post)
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Re: Dominions 3000 (tentative name)
i think the idea of changing space into forest or plain is a good idea, with zero gravity no flying at all is unreasonable so space shouldn't be treated as sea for this reason, to give more realism we could make all units have say a forest form with flying (due to zero gravity in space) and then have some with a normal form without flying for battling on planets surface.
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Re: Dominions 3000 (tentative name)
that was the idea, thx for the reaction and the support. I'd still like the opinions of the others too :D
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Re: Dominions 3000 (tentative name)
hey honey I know you are around.. what do you think? If this isn't answered in a week after I asked the question I'll have to make up my mind alone I fear.. after that no comments about what isn't good about it plz :D
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Re: Dominions 3000 (tentative name)
I was thinking that space would be plains. It'd be a lot simpler I think, since you wouldn't have any special symbols, just a blank area where forest or mountains or such should be. Sort of like empty space where planets or stars or such should (not) be.
Also, anyone have any ideas for Neoclidia? Right now I'm working on the Old Ones (spaceships pushed back for a while). I plan on having two Old One/Lesser Old One types, ranged and melee, and three Great Old Ones (Ktalu, He L'geb, and Azathoth, all of whom are more or less transferred straight from the Mythos; all of them are awesome but He L'geb is supposed to be the most awesomest of them all). Right now this is pretty much all I have planned for the Old Ones. Any ideas for other summons? Since Azathoth is going to be king (daemon-sultan to be specific) of the void beyond the universe, I suppose he must have subjects. Likely blind and mindless, as a nod to Azathoth's role in the Dream Cycle. Also, any ideas for ships? Possible national spells? Finally, I think I'll update the front post now. Nikelaos seems to be rather active with Aezeal's mod. |
Re: Dominions 3000 (tentative name)
hey plains is the the blank? how do you call the thing with the bushel then?
I have no idea what neoclidia exactly is but great old ones.. are those the same things honeybadger is fooling around with? |
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