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-   -   Preponderance - Big Team Game! [1-2 subs needed!] (http://forum.shrapnelgames.com/showthread.php?t=40839)

Denisius October 25th, 2008 06:01 AM

Re: Preponderance - Big Team Game! [join now! - only 5! spots left]
 
Quote:

Originally Posted by Zeldor (Post 647886)
Denisius:

What is your experience?


About a year of single player, and 4-5 multi-player games.

Kheldron October 25th, 2008 11:07 AM

Re: Preponderance - Big Team Game! [join now! - only 5! spots left]
 
I'd like to be in. I've asked to a friend, Sicaire, to join with me. If he doesn't want to be in, I'll need a mate.

Kheldron October 25th, 2008 02:18 PM

Re: Preponderance - Big Team Game! [join now! - only 5! spots left]
 
ok I need a mate :re:

otthegreat October 28th, 2008 04:44 PM

Re: Preponderance - Big Team Game! [join now! - only 5! spots left]
 
I'd like to join. I will need a teammate too.

PsiSoldier October 29th, 2008 12:28 AM

Re: Preponderance - Big Team Game! [join now! - only 5! spots left]
 
Hrrrm I might give this a go if there is room left. havent read the whole post yet but it doesnt look like nations have been bid on yet or anything.

Zeldor October 29th, 2008 12:34 AM

Re: Preponderance - Big Team Game! [join now! - only 5! spots left]
 
Ok, we need 2 more. Look at the end of first post in that thread for list of players not teamed yet and organise in teams :)

chrispedersen October 29th, 2008 01:28 AM

Re: Preponderance - Big Team Game! [2 more needed!]
 
can you clearly explain and give examples of how the bidding will work?

I don't understand with this number of teams how you will distinguish who will win between 10 pt ties, 9 pt ties, 8 pt ties etc.

Zeldor October 29th, 2008 01:32 AM

Re: Preponderance - Big Team Game! [2 more needed!]
 
Rules are simple:

If there is a tie for any race:
1. Team with less points total gets that nation.
2. Less experienced team gets it.
3. If someone is not happy with their picks, he is free to choose any new set from left nations [afaik there are 57 nations on 24 slots].

quantum_mechani October 29th, 2008 02:45 AM

Re: Preponderance - Big Team Game! [closed]
 
If no one objects Micah and I might form a team.

Zeldor October 29th, 2008 02:54 AM

Re: Preponderance - Big Team Game! [closed]
 
Ok, then we will have all slots filled. I will post map in the evening so everyone can check it [to find any mistakes, before I paint terrain and put magic sites and garrisons].

chrispedersen October 29th, 2008 08:13 AM

Re: Preponderance - Big Team Game! [2 more needed!]
 
Quote:

Originally Posted by Zeldor (Post 648926)
Rules are simple:

If there is a tie for any race:
1. Team with less points total gets that nation.
2. Less experienced team gets it.
3. If someone is not happy with their picks, he is free to choose any new set from left nations [afaik there are 57 nations on 24 slots].


So how will this be resolved?

Team A:
EA Mict EA Ctis
MA Mach MA Mict
LA Man LA Aby

Team B:
EA Mict EA Agartha
EA Arco Ea Tir
LA Man LA Aby

Team C:
EA Hell MA Agartha
Ea Caelum EA Ctis
EA Ctis LA Patala

(Thanks for being patient and answering the question - I think you are going to see people clustered at 30,29,28 pts is the reason I ask.)

Who gets mictlan?

Zeldor October 29th, 2008 09:28 AM

Re: Preponderance - Big Team Game! [closed]
 
Well, team C has no conflicts. If exp level between A and B seems similar then either it will be random or by looking at 2nd choice [so if for one team their 2nd pick will be someones 1st already picked, then they will get their 1st one, and another team with get their 2nd, as it would otherwise mean someone else taking 3rd].

chrispedersen October 29th, 2008 09:40 PM

Re: Preponderance - Big Team Game! [closed]
 
May I suggest the following?

1. Arrange the teams by the cost of their first picks, lowest to highest. Then, cases of ties on cost of first picks, arrange by lowest average total cost.

If matters are still tied, chose by lowest cost available pairs, with a null entry counted as high.

So for example
Team A: 5,3: 5,5: 3,7 Ave: 4.67
Team B: 6,4: 4,4: 2,7 Ave: 4.5
Team C: 4,4: 8,2: 8,1 Ave: 4.5
Team D: 2,4: 7,3: 8,2 Ave: 4.33
Team E: 5,5: 3,6: Ave 4.5
Team F: 5,3: 2,3: 5,5 Ave 3.83

So After arranging:
D, F, C, A, B/D

D gets his first choice
F as well.
C gets his second choice
A gets his third choice
Neither B nor D can be satisfied, all nations being chosen - they get random nations...

namad October 29th, 2008 10:29 PM

Re: Preponderance - Big Team Game! [closed]
 
the third option is a nod towards solving the system and gives people who don't diversify their picks a pointless advantage and encourages lack of pick diversity which breaks down your other points ...


if theres a tie resolving the way zeldor seems to be fine... after most teams are given nation assignments anyone without a pick can just go back and grab an unselected nation theres gonna be dozens of unselected nations to choose from at the end if you lose all your ties

when are we going to get the map WITH garrisons included? after we submit pretender designs or before? if the answer is before... will it be before or after nation preference selection?

Zeldor October 30th, 2008 12:34 AM

Re: Preponderance - Big Team Game! [closed]
 
You have few days for nation selection [as there are 6 people that need to team up anyway], so yes, you will see final map with garrisons before making final nation choices. Mapmaking has proven to be much more challenging than I originally thought :) But they will be the same as the ones on WoG, just moved a bit [and they may have added commanders with supply items and maybe some weak S mages to prevent mind hunting them out].

Central island will have:
50k pop
Throne of the World magic site
Ancient Forge [20% forge bonus]
magic site giving recruitment of Lore Masters
+ 1 more not yet decided [maybe some cool summoning, gotta go through Edi's DB]

Kheldron October 30th, 2008 04:38 AM

Re: Preponderance - Big Team Game! [closed]
 
Chrispedersen and I will play together.

Jarkko October 30th, 2008 05:38 AM

Re: Preponderance - Big Team Game! [closed]
 
Sorry to inform, but I am stepping out. Started already another MP game as this took some time to get going. Good luck everyone!

Zeldor October 31st, 2008 01:02 AM

Re: Preponderance - Big Team Game! [1 more needed!]
 
We need one more then.

otthegreat November 2nd, 2008 05:44 PM

Re: Preponderance - Big Team Game! [1 more needed!]
 
Denisius and I have teamed up.

Executor November 6th, 2008 07:36 AM

Re: Preponderance - Big Team Game! [1 more needed!]
 
PsiSoldier just invited me here so I'll probably be his teammate.
Still looking at the rules...

Executor November 6th, 2008 07:39 AM

Re: Preponderance - Big Team Game! [1 more needed!]
 
One question, by additional mods, which are those exactly?
Will there be any mods that affect the cost of clams or blood stones and such, or just for banned spells listed in the rules post?

Zeldor November 6th, 2008 08:17 AM

Re: Preponderance - Big Team Game! [1 more needed!]
 
Ok, so we are full, at last!

PsiSoldier November 6th, 2008 11:23 AM

Re: Preponderance - Big Team Game! [1 more needed!]
 
Ok me and Executer will start working out which nations we will bid on etc.

Zeldor November 6th, 2008 11:34 AM

Re: Preponderance - Big Team Game! [1 more needed!]
 
There won't be any nerf to gem-making items, unless big group of players requests it [I will be sending mass PM today with all details].

Zeldor November 6th, 2008 01:13 PM

Re: Preponderance - Big Team Game! [closed]
 
TGA file of the map:

http://www.mediafire.com/?oe3efdzytsy



.map file will be completed soon, we are waiting for llamaserver to start working properly anyway.

Micah November 6th, 2008 03:21 PM

Re: Preponderance - Big Team Game! [closed]
 
We can get nation assignments figured out without the server being up, no?

Zeldor November 6th, 2008 03:31 PM

Re: Preponderance - Big Team Game! [closed]
 
Yep :) Going to send PM to everyone, so they know we are at that point.

Oh, I have to do some minor fixes to .tga file [add town icons etc], so you don't have to download that one :)

PsiSoldier November 6th, 2008 10:46 PM

Re: Preponderance - Big Team Game! [closed]
 
By the way I'm not sure if anyone else has commented on this or not, but a victory condition of 12/26 Vps seems a bit wrong to me with a center island having a value of 2 points It just seems to be too few VP's required. Ive always that that being required to hold 2/3 of the VP's is more balanced. I mean you could pottentailly have two major powerhouses in the game and one of them gain victory through VP's when they each hold nearly the same number of VP's. However with a 2/3 requirement such as 18/26 one team could never end up feeling robbed of their victory as someone would have had to have been clearly loosing (or winning) for the game to end. Whereas with 12/26 there may not be anyone clearly winning and yet the game suddenly ends with someone having stolen victory out from under you.

Anyways just my 2 cents on that.

Micah November 7th, 2008 03:52 AM

Re: Preponderance - Big Team Game! [closed]
 
Yeah, 12/26 certainly changes the focus from dominating the map to trying to grab enough VPs to win.

Zeldor November 7th, 2008 05:22 AM

Re: Preponderance - Big Team Game! [closed]
 
There are many connections, plains are open, caves are a maze, pretty much everyone can attack everyone. So it's not only about winning, but making sure someone else does not win. Central island with 2 VPs has 14 neighbouring provinces, hard to keep it [unless you let someone amass huge defences there].

Gregstrom November 7th, 2008 11:11 AM

Re: Preponderance - Big Team Game! [closed]
 
Quote:

Originally Posted by Micah (Post 650835)
Yeah, 12/26 certainly changes the focus from dominating the map to trying to grab enough VPs to win.


I don't think I agree. Even if you're grabbing VPs, the ability to take a minimum of 8 enemy capitals is a pretty good sign that you're dominating the map already.

Zeldor November 8th, 2008 04:33 PM

Re: Preponderance - Big Team Game! [closed]
 
1 Attachment(s)
Ok, here is .map file with all neighbours and terrains. Please take a look at it to make sure there are no mistakes :) I will fix .tga a bit to mark towns and some blocked connections around central caps.

PsiSoldier November 9th, 2008 07:52 PM

Re: Preponderance - Big Team Game! [closed]
 
Quote:

Originally Posted by Gregstrom (Post 650881)
Quote:

Originally Posted by Micah (Post 650835)
Yeah, 12/26 certainly changes the focus from dominating the map to trying to grab enough VPs to win.


I don't think I agree. Even if you're grabbing VPs, the ability to take a minimum of 8 enemy capitals is a pretty good sign that you're dominating the map already.

Yeah but you could technically have two people controlling 8 enemy capitals. Or in fact it is even possible for two people to gain control of 12 VP's on the same exact turn even. What then?? Its probably not a big deal because the chances of it happening that way are not terribly likely but it is a possibility, and it would be pretty screwed up if it happened.

llamabeast November 9th, 2008 07:58 PM

Re: Preponderance - Big Team Game! [closed]
 
Too unlikely to bother worrying about I reckon.

PsiSoldier November 9th, 2008 08:18 PM

Re: Preponderance - Big Team Game! [closed]
 
By the way, we were supposed to PM our Team nation choices to Zeldor right? instead of posting them in the thread.. I sent our teams picks to Zeldor a day or two ago I think but have not heard anything yet.

Zeldor November 9th, 2008 08:31 PM

Re: Preponderance - Big Team Game! [closed]
 
I am waiting for other teams, still 6 teams need to submit their picks. I got yours :)

PsiSoldier November 9th, 2008 10:20 PM

Re: Preponderance - Big Team Game! [closed]
 
Oh, I may have noticed a problem with the map. I'm not sure.

It looks like province 400 is supposed to connect to 408 but instead it connects to 404

I'm just going by how the colored tunnels look but I would think that that is how you wanted it to be.

chrispedersen November 9th, 2008 10:25 PM

Re: Preponderance - Big Team Game! [closed]
 
Quote:

Originally Posted by Zeldor (Post 651350)
I am waiting for other teams, still 6 teams need to submit their picks. I got yours :)

did you get ours zel?
our perhaps you can say who you're waiting on ...

Zeldor November 10th, 2008 03:37 PM

Re: Preponderance - Big Team Game! [closed]
 
PsiSoldier:

Hah, thanks! Indeed, 400 should link to 408 instead of 404.

I have team picks from:
Micah + QM
Coobe + Ferrosol
PsiSoldier + Executor
Atul + Evilhomer
DrP + Gregstrom
JimMorrison + MadFrancis
WingedDog + Pretorian

With 7 nations making their picks there are no conflicts over their 1st choices so far.

DrPraetorious November 10th, 2008 06:55 PM

Re: Preponderance - Big Team Game! [closed]
 
Hold up, hold up, did I miss something? I thought we weren't allowed to have superteams? Micah+QM? Oh ye gods. I know that QM doesn't have the best MP record, but that's just because his *diplomacy* is poor, which is a very thin candy shell around the pure hurting of which he is made. As for Micah - I believe that the no-teams-of-two-veterans rule has him in mind specifically, no?

*Both* of those players are better than I am, and I think I must be in the upper 50%.

Obviously, it's too late to shuffle teams: in compensation, put them in the middle or give them 4 points or set them on fire or something.

Of course, when they win anyway, it'll be gruesome humiliation for all concerned.

Zeldor November 10th, 2008 07:02 PM

Re: Preponderance - Big Team Game! [closed]
 
DrPraetorius:

Yeah, there was rule like that with annotation that it can be relieved if we have trouble filling the game up, which unfortunately happened. I asked them to pick some less popular nations. And I also hope that rest of the game is aware enough of the situation and can do diplomacy. Just because someone is really good does not mean he is invincible, especially against coordinated action. And I am sure they will be disappointed if they don't get heavy fighting.

WingedDog November 11th, 2008 02:47 AM

Re: Preponderance - Big Team Game! [closed]
 
Well, how else can one gain the experience if not fighting stronger enemies? I consider I'm lucky to be in the same game with top players.

WingedDog November 11th, 2008 03:11 PM

Re: Preponderance - Big Team Game! [closed]
 
May I ask a stupid question? How can I look at the map without tga-file?

Zeldor November 11th, 2008 03:18 PM

Re: Preponderance - Big Team Game! [closed]
 
Well, you won't be able to 'look' at it. But you can open it in any text editor.

Zeldor November 12th, 2008 06:01 PM

Re: Preponderance - Big Team Game! [closed]
 
Namad and fungalreason apparently have problems getting in contact with their teammates. I know that games took some time to fill [but it was quite standard time for bigger games with less common settings], but just disappearing is irresponsible. If they don't appear soon I will try to get a new whole team to fill the whole [as we need 12 teams for that map].

Zeldor November 13th, 2008 02:26 PM

Re: Preponderance - Big Team Game! [closed]
 
Here is updated final .tga file [with different name, so there is no confusion].

http://www.mediafire.com/?et1wvnreiyi

Zeldor November 13th, 2008 03:10 PM

Re: Preponderance - Big Team Game! [closed]
 
Ignore last post, I found some minor not even bug on the map, just some white pixel that messed everything up. So I am uploading fixed .tga file.

Zeldor November 13th, 2008 03:54 PM

Re: Preponderance - Big Team Game! [closed]
 
Here it is [I really wish I could edit my own posts...]:

http://www.mediafire.com/?zjnwuziwyll

JimMorrison November 13th, 2008 05:52 PM

Re: Preponderance - Big Team Game! [closed]
 
Quote:

Originally Posted by Zeldor (Post 652471)
Here it is [I really wish I could edit my own posts...]:

http://www.mediafire.com/?zjnwuziwyll


Admit it, you knew that some people found the word "confusion" to be offensive when you made the other post! :shock:

namad November 13th, 2008 06:05 PM

Re: Preponderance - Big Team Game! [closed]
 
does a team lose the game when one of the teammates dies or when both die?


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