.com.unity Forums

.com.unity Forums (http://forum.shrapnelgames.com/index.php)
-   Multiplayer and AARs (http://forum.shrapnelgames.com/forumdisplay.php?f=145)
-   -   Timewarp! - Game is live! (http://forum.shrapnelgames.com/showthread.php?t=40841)

Ylvali October 31st, 2008 03:08 PM

Re: Timewarp! - Game is live!
 
Yeah the Llamaserver is gone mad at the moment, it´s happening to everyone. We are waiting for Llamabeast to come home and fix it.

chrispedersen November 1st, 2008 05:07 PM

Re: Timewarp! - Game is live!
 
Again, I can host if we wish, for a few turns

PsiSoldier November 2nd, 2008 02:41 PM

Re: Timewarp! - Game is live!
 
Hrrrrm I am also playing in another teamgame Revenge of Pimping and my Ally Jomon has disappeared without a word for a few days I'm looking for someone who can Sub for him maybe temporarily or permanently I'm not sure.

Currently I am playing LA T'ien Ch'i with Jomon as my teammate, We are at war with the Mictlan Abysia Team.

I am fighting Mictlan and winning my teammate is fighting Abysia and he's started to loose. I currently hold about 53 Provinces and Mictlan who I am fighting is down to about 15 although he won a battle this last turn and scattered my largest army (Although he is still surrounded by very heavy PD which I have everywhere)

Jomon on the other hand holds around 20 Provinces and Abysia who he is fighting has around 25 Provinces and a very experienced Prince of Death (With about 5 afflictions) who has been causing huge problems for him. Unfortunately My teammate did not recruit anything but Cavalry and has been paying for that recently and neglected building more forts and only has 2 forts in the Fall of the 4th year and one of the two forts are under siege as of this turn.

I have been playing for him the last 2 turns and I am working on a few things to turn it around for him which I will not say on here should my opponents read this. But if anyone Is good with LA Jomon and looking for another game I could use someone to take his place either temporarily or Permanently I'm not sure as I have not heard from him if he's coming back or what.

chrispedersen November 4th, 2008 10:35 AM

Re: Timewarp! - Game is live!
 
No one is *good* with LA Jomon. Their GoHajamoto's are good heavy infinitry, and their sacreds are much the same. But their Summons are too expensive, they have few SC chassis, their samurai archers cost way too many resources. They have great researchers but no battle mages to speak of.

I wouldn't be surprised he was losing to abysia. I would be surprised if anyone could fix it.

But I can take his place for a few days if you wish.

PsiSoldier November 4th, 2008 11:34 PM

Re: Timewarp! - Game is live!
 
Quote:

Originally Posted by chrispedersen (Post 650249)
No one is *good* with LA Jomon. Their GoHajamoto's are good heavy infinitry, and their sacreds are much the same. But their Summons are too expensive, they have few SC chassis, their samurai archers cost way too many resources. They have great researchers but no battle mages to speak of.

I wouldn't be surprised he was losing to abysia. I would be surprised if anyone could fix it.

But I can take his place for a few days if you wish.

I don't know that I'd consider Jomon to be that weak although it seems most people do...

But essentially Jomon only has to survive for a short while longer while I mop up whats left of DrPraetorious's Mictlan armies and begin my march on Abysia. Mictlan has a good triple Bless and is far stronger than Abysia's forces that Ive seen so If Ive taken care of Mictlan this easy, Abysia will be a piece of cake when his attention is divided between both Jomon from his south and T'ien Ch'i from his north, south and west.

But I'd be glad to have you sub for Jomon :)

Executor November 5th, 2008 02:38 PM

Re: Timewarp! - Game is live!
 
Hey I just got a turn, looks like we're back.

PsiSoldier November 6th, 2008 02:25 AM

Re: Timewarp! - Game is live!
 
. miss post. edited.

chrispedersen November 7th, 2008 11:47 PM

Re: Timewarp! - Game is live!
 
Llama seems back up (Thanks llama!) maybe ctis can get a turn in?

PsiSoldier November 8th, 2008 03:52 AM

Re: Timewarp! - Game is live!
 
Hrrrrrm we need to roll back. Stupid llamma server says I had a stale turn but I did NOT.. I did send in my turn. if its fixed now we need to roll back and get this turn 3 in again.

llamabeast November 8th, 2008 03:54 AM

Re: Timewarp! - Game is live!
 
I think it should be fixed now. Hopefully you should all have just got a new turn and a message from the server.

PsiSoldier November 8th, 2008 04:30 AM

Re: Timewarp! - Game is live!
 
Yep, All is well. Thanks Llama!

Slobby November 9th, 2008 11:05 AM

Re: Timewarp! - Game is live!
 
Looks like we got another error, I'm going to rollback the hosting to the previous turn, as per the email llama sent. Just a reminder from the email, please redo the turn from scratch.

*actually, after reading llama's instructions I'm going to try rehosting the turn, ie. doing a rollback and then force hosting it. /fingerscrossed hopefully this works!

llamabeast November 9th, 2008 11:30 AM

Re: Timewarp! - Game is live!
 
Slobby, you're a genius. Saved me some time there, thanks. Sorry about the crash by the way.

Slobby November 9th, 2008 11:30 AM

Re: Timewarp! - Game is live!
 
I'm unsure if it worked, the game page still shows ma tien/ma pyth/ma ulm as staling turn 4, yet I see I didn't get notification that the game crashed on the rehost due to dominions error.

Llama is it possible that the staling data stays the same regardless of the rehost?

llamabeast November 9th, 2008 11:39 AM

Re: Timewarp! - Game is live!
 
Oh. I'm not sure. If everything was running smoothly, the staling data would behave sensibly. Right now, goodness knows.

chrispedersen November 9th, 2008 04:32 PM

Re: Timewarp! - Game is live!
 
I presume everyone got the notification about LA midgard having a sudden increase in wealth?

sum1lost November 9th, 2008 04:40 PM

Re: Timewarp! - Game is live!
 
Sorry for staling there. I'm studying furiously for an endocrinology exam, and hopefully won't stale again.

Executor November 9th, 2008 05:20 PM

Re: Timewarp! - Game is live!
 
Yes we all got the message, how do you know if someone got extra money and is cheating?

Slobby November 9th, 2008 07:29 PM

Re: Timewarp! - Game is live!
 
I think the only way is for llama to look at the turn.

llamabeast November 9th, 2008 07:57 PM

Re: Timewarp! - Game is live!
 
Okay, I took a look. It doesn't look like cheating, he doesn't particularly have much money. This comes up fairly often - dom3 gives false cheating reports every now and again.

Dimaz November 10th, 2008 01:54 AM

Re: Timewarp! - Game is live!
 
Usually this happens during rehost when dom3 uses 2h from wrong turn variant (made for another .trn than the one being used during host).

PsiSoldier November 10th, 2008 08:15 PM

Re: Timewarp! - Game is live!
 
Ahhhhh that new patch screwed me up.. :mad: I was going to use my size 6 chariots this turn to take out the elephants in a neighboring province since my chariots couldnt be trampled by them... Guess thats out the fricken window now. :doh:

Things like that make me wish current games wouldn't be patched while they were already underway as it may foul up an already planned strategy. But I suppose there are times when your happy to see changes from patches in games your playing too... This just isn't one of them...

JimMorrison November 10th, 2008 08:22 PM

Re: Timewarp! - Game is live!
 
Remember, size 6 trampling size 5 will not do much damage due to the small difference in size. I'm sure you'd still do pretty alright like that.

Not patching would seem to be the best way to go (someone was even more dismayed, as they are playing LA R'lyeh in a MP game right now), but that would force everyone to have 2 installations, and switch back and forth to do their turns, and would be a real headache for the Llamaserver (and the Beast behind it).

PsiSoldier November 10th, 2008 08:29 PM

Re: Timewarp! - Game is live!
 
Thanks for the info Jim, I had forgoten about the size difference changing the trample effects. All I could remember was that being ethereal made trample pretty ineffective.

By the way, was Independant strength really set to default? seems like everywhere I go I run into Elephants, Knights, Cataphracts etc...

chrispedersen November 10th, 2008 08:52 PM

Re: Timewarp! - Game is live!
 
Quote:

Originally Posted by JimMorrison (Post 651584)
Remember, size 6 trampling size 5 will not do much damage due to the small difference in size. I'm sure you'd still do pretty alright like that.

Not patching would seem to be the best way to go (someone was even more dismayed, as they are playing LA R'lyeh in a MP game right now), but that would force everyone to have 2 installations, and switch back and forth to do their turns, and would be a real headache for the Llamaserver (and the Beast behind it).

Actually, there are many reports that size difference does not affect damage. I have never been able to prove it one way or the other, despite what the manual says.

chrispedersen November 10th, 2008 08:54 PM

Re: Timewarp! - Game is live!
 
Hey, I've been unable to find out who is LA-Midgard... Does anyone know?




I think the bigger issues are that they fixed issues that were causing game crashing (such as our glory game). Correcting those are probably worth the headache it will cause individual players.

JimMorrison November 10th, 2008 09:20 PM

Re: Timewarp! - Game is live!
 
Quote:

Originally Posted by chrispedersen (Post 651589)
Actually, there are many reports that size difference does not affect damage. I have never been able to prove it one way or the other, despite what the manual says.


Well, it has seemed to me that when size 4 units get trampled by elephants, they don't really take much damage.

Also, trogs and minotaurs are both size 3, and are far less efficient at killing size 2 units, than elephants are.


And yeah, 3 of my home's neighbors have Heavy Cav. :( The other 3 were low pop. \:happy:/

Aapeli November 11th, 2008 08:51 AM

Re: Timewarp! - Game is live!
 
About turn 4. It is quite probable that I staled it (in the rollback and in the first host(I think)). That would be sensible as it seems I have staled turn 5 as well (doesnt look so good to me). I will try to keep up in the future.

Slobby November 11th, 2008 10:39 AM

Re: Timewarp! - Game is live!
 
Quote:

Originally Posted by PsiSoldier (Post 651586)
By the way, was Independant strength really set to default? seems like everywhere I go I run into Elephants, Knights, Cataphracts etc...

'Default' for SAC is MA - that includes site frequency as well

Slobby November 11th, 2008 10:48 AM

Re: Timewarp! - Game is live!
 
Quote:

Originally Posted by Aapeli (Post 651703)
About turn 4. It is quite probable that I staled it (in the rollback and in the first host(I think)). That would be sensible as it seems I have staled turn 5 as well (doesnt look so good to me). I will try to keep up in the future.

It's appreciated.

On other news, it looks like MA T'ien is gone, since it's looking like he's going to have staled his third turn in a row. Once this turn hosts I will extend it by 24 hours and look for a sub, if I cannot find a sub before the 48 hour mark I will set MA T'ien to ai, afterwards we'll go back to the 24hour hosting interval.

chrispedersen November 11th, 2008 12:05 PM

Re: Timewarp! - Game is live!
 
Quote:

Originally Posted by Slobby (Post 651729)
Quote:

Originally Posted by Aapeli (Post 651703)
About turn 4. It is quite probable that I staled it (in the rollback and in the first host(I think)). That would be sensible as it seems I have staled turn 5 as well (doesnt look so good to me). I will try to keep up in the future.

It's appreciated.

On other news, it looks like MA T'ien is gone, since it's looking like he's going to have staled his third turn in a row. Once this turn hosts I will extend it by 24 hours and look for a sub, if I cannot find a sub before the 48 hour mark I will set MA T'ien to ai, afterwards we'll go back to the 24hour hosting interval.


Slobby, three of us staled this last turn - After a game restart, I think more time to get back in a regular rythmn is in order. I got a turn late last night, and when I wake this morning, to do the turn - I have another turn. I'd *like* to request a turn roll back.

Winning (or losing) by stale just defeats the purpose of having human opponents.

Slobby November 11th, 2008 02:35 PM

Re: Timewarp! - Game is live!
 
Well Chris has resigned, so I'll be looking for yet another sub, thankfully Slayer ai has already agreed to subbing, I've left it up to him to choose which of the nations - and with that there is only one sub needed. :D

chrispedersen November 11th, 2008 04:37 PM

Re: Timewarp! - Game is live!
 
Slobby,

I give you kudos for starting up interesting games. To my mind you really started this fad of changing the victory conditions - which help set up great games.

That being said, I'd again like to encourage you to take better care after events such as forum outages, or servers being down.
The time of server processing changes. In my case the entire cycle of warningn and processing occurred while I slept.

I know I wasn't aware of what time the server was hosting now. I also know apparently I wasn't the only one, as two other people also staled.

The loss of progress in the game is extreme at this time in the game. Boundaries with neighbors are being decided, mercenaries are highly relevent, etc. Mictlan, being dominion limited rather than gold limited, suffers more from this problem. I lost 1/6 of production for the game by missing a turn.

The reason you don't wish to continue with two empties - is because it give the neighbors too much advantage. This is the same reason that I think that the turn should have been rerun.

It changes the complexion of the game too much, when a significant number stale. ***And I don't see the significant problem on rerunning the turn***

Anyway, I would have thought my comments worth a response or a comment in public or private. What is the problem with rerunning? or why you didn't wish to.

Forgetting personal feelings for a moment would the game have been better with all the people running a turn, or three people missing? I have two neighbors that *should* take advantage of Mictlans lack of troops - to roll up the empty territories.

Anyways, best wishes to all.












I was *quite* looking forward to this game - and I was enjoying it.

slayers_ai November 11th, 2008 04:52 PM

Re: Timewarp! - Game is live!
 
err...question...where's the .map file? i only found .rgb file for the TimewarpV2.zip

Since lots of nations staled, i dont mind rolling back tho...(i haven't even started...)

Unoptimized November 11th, 2008 05:35 PM

Re: Timewarp! - Game is live!
 
Hey chris! I'm playing LA Mid, and I am here. Things have just been busy with work, so I have not been able to post as much as I would like.

PsiSoldier November 11th, 2008 06:16 PM

Re: Timewarp! - Game is live!
 
Yeah I dont know what happened but I staled this last turn too.. I know I did the turn, in fact it was when I commented in the game thread about the patch changing things for me and I thought I sent the turn in but somehow something must have gotten screwed up because it says I staled.

I'd certainly like to have a roll back but if not I guess I'll just consider the gold earned from last turn to be money I can spend on a new fort.

A roll back would be my preference but I'll live either way.

Slobby November 11th, 2008 09:37 PM

Re: Timewarp! - Game is live!
 
Quote:

Originally Posted by slayers_ai (Post 651868)
err...question...where's the .map file? i only found .rgb file for the TimewarpV2.zip

Since lots of nations staled, i dont mind rolling back tho...(i haven't even started...)

The .map file is not needed to play, and it'll make for more of surprise as to where everyone is! :D

Slobby November 11th, 2008 09:58 PM

Re: Timewarp! - Staling
 
General:
The game, as outlined in opening thread, is to be 24h for the first bit. Yes, there have been issues with llamaserver, however every time there was a hickup the correction has been made and the 24h interval reset to when the correciton was made. Just because the server goes awol should not be any reason to forget about the games that you have committed to. I'm the game admin not a babysitter.

More in reply to Chris:
I really don't see how hard it is to check your email atleast 1-2 times per 24h period and get your turn in. Apparently it is. Maybe you're too busy, real life does get in the way, however saying after you staled that you got the turn late at night and wish to roll back just won't jive. If you had posted before going to bed that you needed an extension, I could have done that. Honestly you had the turn, could have easily checked to see when it is due and gone from there. Twice now you have threatened to leave the game (in fact this time you resigned even before I could reply to your post!), well I've taken you up on your word and have already found a sub for your position.

And as for 'starting a fad' I really do not know where you're coming from. This is the first game I've organized, perhaps you mistake me for someone else.



Regardless what's done is done. I have found subs for MA T'ien and LA Mictlan and the game will go on, with perhaps one more extension to get the second sub set up. My apologies to the players for the delay.

wksdsl November 11th, 2008 11:28 PM

Re: Timewarp! - Game is live!
 
Holle every one~
I'm the new Tien Chi :)

chrispedersen November 12th, 2008 01:43 AM

Re: Timewarp! - Staling
 
Quote:

Originally Posted by Slobby (Post 651963)
General:
(in fact this time you resigned even before I could reply to your post!)

Actually, as you know that last bits not true; I sent an email to you, you made a choice, and responded to my email.

~ ~ ~ ~ ~ ~ ~ ~

Slobby, you make it sound as if the 24h deadline has been rigorously enforced, when in fact it hasn't. Not counting the llama delay, the game was delayed on the at least 3 times going back through the threads.

I got interested in resigning when you arbitrarily delayed the game 3 days without word or explanation, till after the fact.

I grant that I signed up for a 24 hour game. But processing times that vary wildly and unpredictably do not make it easier.

And you never answered the question -why *not* just rerun the turn.

When I have hosted (and a thankless job it is - so kudos to you for that), I find the critical question is - what is the best course of action *for the game*.

So things I think are critical are:

-Explaining whats going on, when theres a delay.
-If a turn crashes explaining, asking for opinions on how to deal with it, and then explain the decision you made.
-Once you make a decision, try to apply it consistently.
-Make decisions that damage the game the least. I think thats the critical point.

So, in this particular instance, I think the game is damaged by having three staling positions, especially with a plausible reason why.

I also think that having a substitute play a position, damages the game, because the substitute presumably will not know how the pretenenders and dominion were optimized, why the research was done in the way it was etc.

Now it could be that there were huge game issues; reasons to not rerun the turn. But without an explanation it just seems you chose not to, because you didn't *want* to.

Anyway, thanks for setting up the game. Good luck & good gaming

Slobby November 12th, 2008 08:23 AM

Re: Timewarp! - Staling
 
Quote:

Originally Posted by chrispedersen (Post 652001)
Quote:

Originally Posted by Slobby (Post 651963)
General:
(in fact this time you resigned even before I could reply to your post!)

Actually, as you know that last bits not true; I sent an email to you, you made a choice, and responded to my email.

Quote from Chris's pm to me: But without a roll back, I'm not interested in playing the game - so I will just resign the position.

I received this before I had any chance to respond to his post.

;) Do not call me a liar good sir.

*If you want to discuss this further pm me. This will be my last reply to you in this thread on this subject.

chrispedersen November 12th, 2008 09:53 AM

Re: Timewarp! - Staling
 
Quote:

Originally Posted by Slobby (Post 652057)
Quote:

Originally Posted by chrispedersen (Post 652001)
Quote:

Originally Posted by Slobby (Post 651963)
General:
(in fact this time you resigned even before I could reply to your post!)

Actually, as you know that last bits not true; I sent an email to you, you made a choice, and responded to my email.

Quote from Chris's pm to me: But without a roll back, I'm not interested in playing the game - so I will just resign the position.

I received this before I had any chance to respond to his post.

;) Do not call me a liar good sir.

But there is nothing not consonant with what I said.

"Without a rollback, I'm not interested ..." is a conditional. It means with a rollback I wanted to continue.

You then emailed me saying "sorry to see you go". Ie., I'm not rerunning the turn.

So you had opportunity to post to the forum or take any other action. Which is what I said.

But I've beat a dead horse = )

llamabeast November 12th, 2008 09:56 AM

Re: Timewarp! - Game is live!
 
I have no idea about this game, but it is worth mentioning that rollbacks should generally be avoided except in extreme circumstances. I've written quite a long ramble about why on the LlamaServer - if you click on admin options for any game and select to do a rollback, you can see my essay. Despite its presence people frequently do rollbacks and frequently rather regret it.

JimMorrison November 12th, 2008 11:39 AM

Re: Timewarp! - Game is live!
 
Quote:

Originally Posted by llamabeast (Post 652076)
I have no idea about this game, but it is worth mentioning that rollbacks should generally be avoided except in extreme circumstances. I've written quite a long ramble about why on the LlamaServer - if you click on admin options for any game and select to do a rollback, you can see my essay. Despite its presence people frequently do rollbacks and frequently rather regret it.

I totally agree, after having seen the terrible results firsthand, and secondhand a few times now. :P

Though, I would argue that technically in this sort of situation it's not such a big issue, as I don't think anyone has initiated intra-player hostilities yet, we're just a few turns in. On the other hand, I also understand Slobby's stated position on the matter as well. ;) Sometimes you're soft, sometimes you're hard, but most times someone will be dissatisfied either way you go, so you make the call and move on.....

PsiSoldier November 12th, 2008 10:59 PM

Re: Timewarp! - Game is live!
 
Ok, I was actually about to take out Tien Chi's capital when wksdsl took over to sub for TC So instead of taking the poor guy out on his first turn Ive teamed up with him to show him the ropes in MP, I think this is his first MP game. He really wouldn't have had any chance any other way starting off with only one province (under siege at that) and 20 troops at this point in the game So I am giving him some of my Land to help him out too.

I might have been better off just taking his capital getting another fort and several more gems per turn but then he'd have just wasted his time agreeing to sub and all that.

Executor November 12th, 2008 11:09 PM

Re: Timewarp! - Game is live!
 
Very noble of you. Maybe you could "lend" me a couple of provinces?

lwarmonger November 12th, 2008 11:11 PM

Re: Timewarp! - Game is live!
 
Indeed. The undead need living space! Wait a minute...

Executor November 12th, 2008 11:22 PM

Re: Timewarp! - Game is live!
 
LA Ermor? We consume the living and the dead,stay away.

lwarmonger November 13th, 2008 12:37 AM

Re: Timewarp! - Game is live!
 
We have no quarrel with you, if it is you at my southern border. Either you or MA Ctis... I can't really tell.

lwarmonger November 13th, 2008 12:38 AM

Re: Timewarp! - Game is live!
 
If it is EA Ctis, then MA Ctis has a message offering a non-aggression pact in their mailbox. If it is instead EA Ctis on my southern border, I also extend that offer to you as well.


All times are GMT -4. The time now is 09:01 AM.

Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.