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Re: Baalz' guides
There aren't enough games in the hall of fame for it to be a definitive set of data. Abysia is too capital dependent in general, and since fire magic is probably one of the easiest types to counter it's not really as powerful as it seems on first glance.
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Re: Baalz' guides
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Re: Baalz' guides
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In conclusion, I would say that shockwave and thunderstrike would be preferable to orb lightning, with thunderstrike being the key evocation. |
Re: Baalz' guides
Thunderstrike decimating PD isn't exactly some incredible unknown counter tactic. In fact, I'd argue having a thunderstriker just doing pure raids is highly inefficient since a majority of raids are done to "bait" an army into fighting your mage force while theirs are caught. On top of that, not every nation has access to thunderstrike and having a recruitable everywhere sacred mages who can cast falling fires is pretty damn good too. (at the stage of game most people seem to be discussing)
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Re: Baalz' guides
I'm taking a very similar build to Baalz' MA Atlantis guide (though not identical) in a game right now, so we'll see how that works out.
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Re: Baalz' guides
Cool. Thanks for the intel honorable opponent! My ogres look forward to eating fish.
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Re: Baalz' guides
-orders troops to stop rolling in teryaki sauce-
Damn. |
Re: Baalz' guides
Please do guides for LA Pythium and anything that makes Any Oceania playable to endgame.
I can't do anything with them. And thanks for all your great work. I think Shrapnel and Illwinter should hire you to promote their stuff or debug it, whichever seems germane. |
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