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-   -   Legends of Faerun - Closed (Game started) (http://forum.shrapnelgames.com/showthread.php?t=42853)

Edi April 18th, 2009 09:59 AM

Re: Legends of Faerun - Closed (pretender design)
 
Quote:

Originally Posted by Hadrian_II (Post 686525)
Quote:

Originally Posted by Baalz (Post 686522)
Alright, sounds like it'll be fun to play with victory points enabled, particularly from a roleplaying POV. Does 50 for a victory sound like too many? Some of them are worth 3 points, but they've also got defenders that will give even an end game SC pause...

I dont like VP victory, as games will end with someone airdropping to victory.

Take a look in the map file and how the VP's are spread out. If you can manage an airdrop on this map with 50 points the target, you'd win anyway.

duncanshriek April 18th, 2009 10:58 AM

Re: Legends of Faerun - Closed (pretender design)
 
If it really has to be victory by VPs, then the maximum please.

Considering how much unwanted the underwater nations are, I wouldn't mind to go to great length in order to make it enjoyable for them. Like restarting everytime their starting positions are not 2 outside and 1 inland sea.

TheDemon April 18th, 2009 11:08 AM

Re: Legends of Faerun - Closed (pretender design)
 
Not to mention, in the endgame most of the VPs will be forted, so the enemy can airdrop their own team in. Provided you're airdropping enough guys to break down 20 forts in one turn, in which case you should have won already.

I'm just finishing a similar game: Faerun Adventure Map, 50 VP victory, all-EA on Something Awful. We're down to the last 6 and there wasn't much problem with East/West balance. One thing we found is the West is far more dense, province-wise, than the East. That is, although there are more sites, there's a corresponding increase in province density, and therefore nation density. We ended up with one dominant nation in the East, two in the Northwest, one in the Southwest, and one in the South.

In the water, all 3 nations started in the outer ocean, and once they had beat each other up enough that 2 went AI, Sauro came in and killed the last one in like 3 turns. I'm not sure on the balance of the water starts, although the map has lots of water, a lot of it is fairly linear and within 2 or 3 provs of each other without any other way to expand.

It's turn 77 and some of the VPs are still untaken thanks to their insanely tough garrisons. For most of the VP provs, even the one and two VP ones, you really have to consider them as chokepoints and work around them. The 3 and 4 VP provs needed a half dozen SCs and chaff or a 400+ man army. They're not to be taken lightly.

Cicadian April 18th, 2009 12:15 PM

Re: Legends of Faerun - Closed (pretender design)
 
I agree, VP victories are too easy to achieve, especially with the large amount available on this map.

I think a better measure of victory would be taking a majority of enemy capitals. Since there are 26 players, I think 15 is probably a reasonable amount.

Of coursse, the cynic in me says the game will probably end when enough people get bored enough with the end game to declare the biggest player the winner:p

Edit - Ok in light of the above I retract this post (apart from the last bit!)

TheDemon April 18th, 2009 02:18 PM

Re: Legends of Faerun - Closed (pretender design)
 
If you played with a VP condition of less than 50, I'd agree that with so many VPs it would be too easy. But with 50/100 VPs needed to win, there's no way to gain them all quickly, especially considering the garrisons, and that with a map this size, someone strong will likely own the ones you want to target. Capitals also make sense, if you want to go that route.

e: By my rough count, there are 66 provs with VP points. Averaging them, that means you need to own about 33 VP provs to win. If you somehow were able to take all the highest VP provs unopposed, by my count you would need 18 provs. That's more than the 15/26 capitals.

Calahan April 18th, 2009 03:35 PM

Re: Legends of Faerun - Closed (pretender design)
 
50 VP points sounds ok. Although half capitals, or the original plan of 200 provinces sound ok as well. Although the micro-management involved in holding the latter for 3-turns could be a nightmare.

Edit: Mis-read the previous post, so what I originally said made no sense.

Dragar April 19th, 2009 06:34 AM

Re: Legends of Faerun - Closed (pretender design)
 
Hey guys,

Out of the blue it seems very likely that I'll be away for 2-3 weeks in June sometime. In the interests of the game I'd better pull out before it begins, rather than risk not being able to get a sub at that time

Sorry for the late notice, just glad the game hasn't started yet

Jarkko April 19th, 2009 07:40 AM

Re: Legends of Faerun - Closed (pretender design)
 
Incidently, I'll be away in June for 10 days, but I am pretty certain I'll get a sub for that time. Just a heads up that I'll be pestering the GM to change the e-mail address where my turns are sent for that time (if I haven't already been eliminated by that time, of course) :)

Jarkko April 19th, 2009 07:42 AM

Re: Legends of Faerun - Closed (pretender design)
 
In other news, I am repeadetly totally owned by the special sites of the map. I really really have to start to think of the sites as player controlled strong-points instead of strong AI resistance pockets :P

Baalz April 20th, 2009 01:28 AM

Re: Legends of Faerun - Closed (pretender design)
 
Game's up: http://www.llamaserver.net/gameinfo....ends_Of_Faerun

Not sure if anything extra is necessary to get those mod nations into EA, I added them but I'm not sure if they'll actually be accepted when they're submitted. Barring technical difficulties, if everyone could try and get their pretenders uploaded in the next day or two we'll get the party started.

duncanshriek April 20th, 2009 04:34 AM

Re: Legends of Faerun - Closed (pretender design)
 
Quote:

Originally Posted by Baalz (Post 686834)
Game's up: http://www.llamaserver.net/gameinfo....ends_Of_Faerun

Not sure if anything extra is necessary to get those mod nations into EA, I added them but I'm not sure if they'll actually be accepted when they're submitted. Barring technical difficulties, if everyone could try and get their pretenders uploaded in the next day or two we'll get the party started.

Not sure about those mod nations either. But according to this quote from the modding manual there are surely diffuculties to be expected:

13.1.7 #era <era nbr>
Which era should this nation appear in. 1 = ea
2 = mid, 3 = late or 0 to disable the nation.

So the nations for our EA game must have a '#era 1' line, while the Tomb Kings and the Agra Dis have a '#era 2'. If this is a problem only for the player of these nations or we need all a correct version of the mod nations I do not know.

The biggest problem: The link to New Jomon CBM version is invalid. Apparently the respective thread on the forum died.

Trumanator April 20th, 2009 11:11 AM

Re: Legends of Faerun - Closed (pretender design)
 
We had a similar issue in the War of the Ring game. Apparently Sombre did a number of CBM versions, but it was long enough ago that they're almost certainly out of date anyway. You could try talking to llamabeast.

Zeldor April 20th, 2009 12:21 PM

Re: Legends of Faerun - Closed (pretender design)
 
Baalz:

Hmm... I hope that you at least renamed .dm files? So they won't interfere with mod nations present on llamaserver :)

Zeldor April 20th, 2009 06:40 PM

Re: Legends of Faerun - Closed (pretender design)
 
Huh, why did the game start?

Baalz April 20th, 2009 06:40 PM

Re: Legends of Faerun - Closed (pretender design)
 
1 Attachment(s)
Alright, I think I've got this all worked out. Here's the EA versions of the three mod nations. If you've got the regular versions you can overwrite or not the folders, there's no change. I just included them for the convenience of those who don't have the nations yet. Lets see if this works...

duncanshriek April 20th, 2009 07:04 PM

Re: Legends of Faerun - Closed (pretender design)
 
@Baalz

Citing http://www.llamaserver.net/gameinfo....ends_Of_Faerun :

Early Age, max 2 players

Consequently pretender uploads are rejected now.

Baalz April 20th, 2009 07:46 PM

Re: Legends of Faerun - Closed (pretender design)
 
Alright, the llamaserver hiccuped, those of you who had already joined may have gotten a notification that the game started. I reset it, and this apparently reset the player count. Anyway, I think I've got that resolved, let me know if anybody has any other problems.

Dragar April 21st, 2009 12:54 AM

Re: Legends of Faerun - Closed (pretender design)
 
Looks like my trip is cancelled :( not a good day.

Is it too late to re-enter the game? No drama if it is

Calahan April 21st, 2009 06:47 AM

Re: Legends of Faerun - Closed (pretender design)
 
1 Attachment(s)
Are these mod nations compatable with each other?

I've never looked at any of the mod nations before, so I just downloaded the ones in this game from Baalz's link in post #115, and checked them out.

Arga Dis seems to be working correctly, but Tombs Kings isn't appearing as an EA nation choice, and the units for New Jomon are completely messed up (recruitable Pretender chasses for 20gp!).

Maybe I have the mods installed incorrectly, but they appear as active on the main menu screen so.....?

Have attached a zip file of the test game showing the problems with the New Jomon units.

Baalz April 21st, 2009 07:58 AM

Re: Legends of Faerun - Closed (pretender design)
 
Quote:

Originally Posted by Dragar (Post 687032)
Looks like my trip is cancelled :( not a good day.

Is it too late to re-enter the game? No drama if it is

Nope! Glad to have you. :)

Baalz April 21st, 2009 07:59 AM

Re: Legends of Faerun - Closed (pretender design)
 
Quote:

Originally Posted by Calahan (Post 687060)
Are these mod nations compatable with each other?

I've never looked at any of the mod nations before, so I just downloaded the ones in this game from Baalz's link in post #115, and checked them out.

Arga Dis seems to be working correctly, but Tombs Kings isn't appearing as an EA nation choice, and the units for New Jomon are completely messed up (recruitable Pretender chasses for 20gp!).

Maybe I have the mods installed incorrectly, but they appear as active on the main menu screen so.....?

Have attached a zip file of the test game showing the problems with the New Jomon units.

I'll take a look when I get home tonight, unless someone else has a chance to before then.

Dragar April 21st, 2009 09:01 AM

Re: Legends of Faerun - Closed (pretender design)
 
awesome!

llamabeast April 21st, 2009 09:35 AM

Re: Legends of Faerun - Closed (pretender design)
 
You can't just use MA mod nations in EA without changing them a bit. It's only one line, but stil. The easiest thing might be to make a combined mod, using my mod creator script, so that people only need one new mod file, rather than one for each nation. If you like I'll do this when I get home.

(I tried to post almost exactly this message last week, but I can't find it, so I guess I must have failed somehow).

Agema April 21st, 2009 10:30 AM

Re: Legends of Faerun - Closed (pretender design)
 
I enabled the mods and had a look at the nations in SP: all Arga Dis' commanders were from Jomon (some of them clearly not alternate forms you aren't supposed to be able to recruit) and Nekehari's had a large dollop of Jomon commanders and basic troops as well as their own.

Baalz April 21st, 2009 11:01 AM

Re: Legends of Faerun - Closed (pretender design)
 
Quote:

Originally Posted by llamabeast (Post 687080)
You can't just use MA mod nations in EA without changing them a bit. It's only one line, but stil. The easiest thing might be to make a combined mod, using my mod creator script, so that people only need one new mod file, rather than one for each nation. If you like I'll do this when I get home.

(I tried to post almost exactly this message last week, but I can't find it, so I guess I must have failed somehow).

I'd quite appreciate that Llama, I'm trying to figure this out with 0 mod experience and think I'm making a mess of it! :)

llamabeast April 21st, 2009 01:05 PM

Re: Legends of Faerun - Closed (pretender design)
 
Okay, I have abused my mod privileges and attached the combined mod to the first post.

The combined mod, called Legends.dm, includes CBM1.41, Tomb Kings, Jomon Broken and Arga Dis, all placed into the early age. That's correct, right?

The zip includes everything you need, mod-wise. I've included the normal versions of the mods as well - it seemed wrong not to - but Legends.dm is the one you actually want to use.

Incabulos April 21st, 2009 01:08 PM

Re: Legends of Faerun - Closed (pretender design)
 
Thank you very much Llama

Calahan April 21st, 2009 01:35 PM

Re: Legends of Faerun - Closed (pretender design)
 
That is one excellent job llama, everything seems to be working fine now. Many thanks once again.

Also big thanks to Baalz for setting the game up. More players generally equals more problems, so :up: for doing the admin.

Baalz April 21st, 2009 01:50 PM

Re: Legends of Faerun - Closed (pretender design)
 
Quote:

Originally Posted by llamabeast (Post 687134)
The combined mod, called Legends.dm, includes CBM1.41, Tomb Kings, Jomon Broken and Arga Dis, all placed into the early age. That's correct, right?

Perfect! Much thanks man!

Falkor April 21st, 2009 06:34 PM

Re: Legends of Faerun - Closed (pretender design)
 
I still can't submit a pretender.

"Max 2 players"
"Players so far: 17"

Baalz April 21st, 2009 06:39 PM

Re: Legends of Faerun - Closed (pretender design)
 
Haha, looks like Llama hit the same thing I did, the max players resets when the options are changed. Fixed it, should work now.

LoloMo April 21st, 2009 07:44 PM

Re: Legends of Faerun - Closed (pretender design)
 
I'm using the combined mod, but I'm still getting a "your pretender is the wrong age" error for Arga Dis.

LoloMo April 21st, 2009 07:53 PM

Re: Legends of Faerun - Closed (pretender design)
 
Oh wait, I used the wrong mod, false alarm! Sorry, haha. It's working now.

Trumanator April 21st, 2009 08:09 PM

Re: Legends of Faerun - Closed (pretender design)
 
Just to clarify, if we're not a mod nation we don't need to resubmit, or redo our pretender builds correct?

Incabulos April 21st, 2009 09:38 PM

Re: Legends of Faerun - Closed (pretender design)
 
Ok I have legends mod and cb 1.41 mod active and when i try to create my pretender for Jomon Broken Sword, Marveni's champion of the horn shows up as a Chassis for 0 pts.... Is that correct?

Edit: it seems wrong and there are different chassis than with straight broken swords and a late age game.

Trumanator April 21st, 2009 09:49 PM

Re: Legends of Faerun - Closed (pretender design)
 
The champion of the horn is a CBM bug. The other stuff IDK.

Incabulos April 21st, 2009 09:58 PM

Re: Legends of Faerun - Closed (pretender design)
 
Ah I think it is because I had CBM AND legends active. I should just have legends active.

Hmm nope still shows the horn chap. Does that matter?

llamabeast April 22nd, 2009 02:35 AM

Re: Legends of Faerun - Closed (pretender design)
 
Quote:

Haha, looks like Llama hit the same thing I did, the max players resets when the options are changed.
Oh, that's a silly bug! Didn't know about that. I will put it on my list.

Incabulos: Don't worry about the horn chap. As for the other pretenders, I see the same set (which is the minimum set in fact, I think Jomon Broken has a small choice of pretenders) either using the Legends mod or the Jomon Broken mod.

llamabeast April 22nd, 2009 02:35 AM

Re: Legends of Faerun - Closed (pretender design)
 
Quote:

Haha, looks like Llama hit the same thing I did, the max players resets when the options are changed.
Oh, that's a silly bug! Didn't know about that. I will put it on my list.

Incabulos: Don't worry about the horn chap. As for the other pretenders, I see the same set (which is the minimum set in fact, I think Jomon Broken has a small choice of pretenders) either using the Legends mod or the Jomon Broken mod.

llamabeast April 22nd, 2009 02:38 AM

Re: Legends of Faerun - Closed (pretender design)
 
Trumanator - correct.

Incabulos April 22nd, 2009 10:54 AM

Re: Legends of Faerun - Closed (pretender design)
 
Quote:

Originally Posted by llamabeast (Post 687294)
Quote:

Haha, looks like Llama hit the same thing I did, the max players resets when the options are changed.
Oh, that's a silly bug! Didn't know about that. I will put it on my list.

Incabulos: Don't worry about the horn chap. As for the other pretenders, I see the same set (which is the minimum set in fact, I think Jomon Broken has a small choice of pretenders) either using the Legends mod or the Jomon Broken mod.

Ah, thank you Llama. I am less familiar with the options so the offset created by the horn hero played tricks on my eyes.

Jazzepi April 22nd, 2009 11:48 AM

Re: Legends of Faerun - Closed (pretender design)
 
I'll get my pretender in soon. Sorry about the wait :O Been kind busy.

Jazzepi

Starshine_Monarch April 22nd, 2009 05:47 PM

Re: Legends of Faerun - Closed (pretender design)
 
Bug Alert! I was going to make a pretender for Nehekara out of one of the Egyptian-style titan chassis, but then I found out that they don't come with any weapons! He can't take provinces on his own if he doesn't have anything to hit with. They don't even get a basic fist attack.

I suppose this wouldn't be so bad if I'd just choose a different chassis, but I think I'd prefer this fixed.

Baalz April 22nd, 2009 11:44 PM

Re: Legends of Faerun - Closed (pretender design)
 
Well, I've got no idea what Llamabeast's availability is (assuming it's a bug with the Nehekara mod), but we've got 23/26 people joined, so if no fix is forthcoming in the next day or so see if you can swing it with one of the other pretenders.

llamabeast April 23rd, 2009 03:45 AM

Re: Legends of Faerun - Closed (pretender design)
 
Ah yes, it was a Tomb Kings bug! Quite a sly one. Anyway I've fixed it, and updated the first post.

People won't need the updated version unless (a) Starshine takes one of the fixed gods (which includes everyone with a flail, and the lord of the summer plague), and (b) you meet it in the game, in which case you will get a screwy battle report.

Starshine_Monarch April 23rd, 2009 06:46 PM

Re: Legends of Faerun - Closed (pretender design)
 
Pretender submitted with one of the fixed chassis, hoping I'm not tipping my hand very far.

Baalz April 23rd, 2009 10:00 PM

Re: Legends of Faerun - Closed (pretender design)
 
Alright, we've got 24 out of 26 players joined, I'm going to start the game tomorrow night with whoever is in.

Jarkko April 24th, 2009 01:35 AM

Re: Legends of Faerun - Closed (pretender design)
 
I have just been informed by my wife (altough she claims she told me weeks ago...) that I will be traveling May 1st - 3rd. I may or may not have access to the internet during this time. Is it possible to set hosting interwall to 48 hours during that time?

WingedDog April 24th, 2009 01:53 AM

Re: Legends of Faerun - Closed (pretender design)
 
Still missing Jomon, Pangaea and R'leh.
And someone had submited a pretender for Tir na n'Og, which is not in the list on the first page. :) It becomes pretty common lately that new dominions players unfamiliar with registration procedure send their pretenders to games in "Waiting for pretenders" list on llamaserver.

llamabeast April 24th, 2009 06:05 AM

Re: Legends of Faerun - Closed (pretender design)
 
You can delete pretenders using the admin commands.


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