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Re: Unsanity... surely this is modness! MA Mod-heavy game. Pretender design.
I guess I can do it that way too, although I had hoped to have this mod usable in other ages if needed.
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Re: Unsanity... surely this is modness! MA Mod-heavy game. Pretender design.
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But if you're worried about mod usage, it wouldn't be that hard to make MA version (using EA national spells), EA version (using LA national spells) & LA version (Using MA national spells), since we are only talking about 10 spells here. |
Re: Unsanity... surely this is modness! MA Mod-heavy game. Pretender design.
After some thought, I decided I'd just sub the spells in forBogarus' summons. I'm tempted to use the same multi-mod mix for a single age game in the future, at which point I'll have to decide whether and what to crop.
The MA mod is attached - I'll also put it in the top post. Please make sure to download it to your mods folder, everybody. Edit: Llamabeast removed attachment to minimise confusion with a later version. |
Re: Unsanity... surely this is modness! MA Mod-heavy game. Pretender design.
The Black Dragon pretender seems to be bugged. It has the Angel of Death as a secondshape with aoe instakill weapon.
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Re: Unsanity... surely this is modness! MA Mod-heavy game. Pretender design.
Yes it would appear to be bugged, it should have some rainbow mage as a seconds form like all the other dragons.
Machaka has a nice pretender, a giant spider. :) So I've had my pretender ready for ages just don't know if to upload with all the bugs in the mods. Should we upload now if everything's fixed, safe to send in pretenders? |
Re: Unsanity... surely this is modness! MA Mod-heavy game. Pretender design.
I'll let Gregstorm say the final world, but the current version (UnsanityMA) is pretty solid.
Besides, it is possible to change the .dm file mid-game, if some game-killing bugs happen to appear. |
Re: Unsanity... surely this is modness! MA Mod-heavy game. Pretender design.
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Apologies for spending so much time offline - fate has combined an unpleasant throat infection with an unexpected work requirement for me to be in Plymouth rather than home in Edinburgh. The hotel is okay (bar the food), but it wants to charge £5/hr ($8, E0.20 or something like that :D) for internet access. It took me a couple of days to find a workaround and be mentally competent to use it. |
Re: Unsanity... surely this is modness! MA Mod-heavy game. Pretender design.
Okay, sweet! Let's get this thing rolling!
Gregstorm, I suggest you contact other players about the buggy behaviour being fixed so that everyone will send in their pretenders. "The message of the day" could be a nice way to direct everyone to the direct download. |
Re: Unsanity... surely this is modness! MA Mod-heavy game. Pretender design.
Bump to make sure this game isn't stillborn.
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Re: Unsanity... surely this is modness! MA Mod-heavy game. Pretender design.
9 outta 12 pretenders submitted isn't so bad, we just need to shame the rest of the slackers to hurry up is all.
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Re: Unsanity... surely this is modness! MA Mod-heavy game. Pretender design.
10 of 12 at the last count, and I'm one of the slackers :D
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Re: Unsanity... surely this is modness! MA Mod-heavy game. Pretender design.
...and it seems Alpine_Joe is the other. Having had problems with Joe before, I'm tempted to put the position straight out to tender.
I've PMed him, and we'll see what happens. |
Re: Unsanity... surely this is modness! MA Mod-heavy game. Pretender design.
It lookslike we're in a go situation :D
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Re: Unsanity... surely this is modness! MA Mod-heavy game. Pretender design.
Or... not. The game has disappeared from llamaserver just after accepting my prretender. I've PMed llamabeast.
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Re: Unsanity... surely this is modness! MA Mod-heavy game. Pretender design.
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What kind of evil forces have you been tempering with? Do you have no shame?! :P |
Re: Unsanity... surely this is modness! MA Mod-heavy game. Pretender design.
Oh whoops, sorry, busy couple of days! Not had a chance to look at this yet and have to go to bed now.
Anyway, I think it is the same problem as I had with the original CBM 1.41. Some mod issue that's only triggered on the command line (i.e. works in graphical mode) but is eminently fixable. I believe I wrote an explanation of it somewhere in the CBM thread so if you're keen you could hunt it down, otherwise I'll take a look as soon as I get a chance. That'll be tomorrow evening at the earliest though I'm afraid. |
Re: Unsanity... surely this is modness! MA Mod-heavy game. Pretender design.
You guys'll fix it in no time!
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Re: Unsanity... surely this is modness! MA Mod-heavy game. Pretender design.
I hope you do, I am keen to have fun with my brand new god, for this game only god.
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Re: Unsanity... surely this is modness! MA Mod-heavy game. Pretender design.
Okay, I dug out my old post, which as hoped has the answer:
(note this is the original post so applies to CBM rather than this mod) ########### The LlamaServer isn't able to start games with CBM 1.41, as given. It turns out that the problem is with the spells Bind Spine Devils and Bind Serpent Fiends. It throws the error: Loading spells: CBcomplete_1.41.dm name2spell Bind Spine Devil N�got gick fel! name2spell: no such spell!! N�got gick fel! name2spell: no such spell!! I think the reason is that the spells change their own name. Maybe for some reason it reads the mod twice, and the second time can't cope. Anyway, I've fixed it. Instead of changing the spells, it seems you have to copy them, change the copies and simply make the original spells unresearchable. I've changed the copy on the LlamaServer and I think perhaps it won't matter for client machines, but if you could use the modified code in the next version that'd be great. Here's my fixed version: -- #newspell #copyspell "Bind Spine Devil" #name "Bind Spine Devils" #fatiguecost 800 #nreff 3 #descr "The caster sacrifices several blood slaves to contact and bind three Spine Devils. Spine Devils are spine covered, wingless demons that fight with t\ wo venomous claws. The spines covering their bodies are poisonous and anyone attacking them with short weapons may get poisoned." #end #selectspell "Bind Spine Devil" #school -1 #end #newspell #copyspell "Bind Serpent Fiend" #name "Bind Serpent Fiends" #nreff 2 #descr "The caster sacrifices several blood slaves to contact and bind two Serpent Fiends. Serpent Fiends are bat-winged, serpent-like demons summoned from \ the Abyss. Their bite is highly venomous." #end #selectspell "Bind Serpent Fiend" #school -1 #end ########### So basically, you can't have a spell which changes it's name. Now, using Perl-fu, here is the list of offenders in the UnsanityMA.dm mod (only including #selectspell and #name lines): ----- #selectspell "Summon Likho" #name "Elder Sign" #selectspell "Summon Simargl" #name "Destiny2" #selectspell "Summon Firebird" #name "Destiny" #selectspell "Summon Lady Midday" #name "Hand of Destiny" #selectspell "Contact Sirin" #name "Siege Catapult" #selectspell "Summon Rusalka" #name "Siege Trebuchet" #selectspell "Summon Likho" #name "Elder Sign" #selectspell "Summon Simargl" #name "Destiny2" #selectspell "Summon Firebird" #name "Destiny" #selectspell "Summon Lady Midday" #name "Hand of Destiny" #selectspell "Contact Sirin" #name "Siege Catapult" #selectspell "Summon Rusalka" #name "Siege Trebuchet" -------- Notably: 1) They're all from Mytheology. 2) They all overwrite base game spells, which seems a bit sad but I guess is to save on spell counts; should be fine so long as Bogarus isn't playing. 3) They're all in twice. It looks like all of Mytheology is in twice. Anyway, you could fix them as I have for the spine devil above, or you could just remove them. |
Re: Unsanity... surely this is modness! MA Mod-heavy game. Pretender design.
If Mytheology's in twice, I guess I can knock out one copy. That'd work, and it'd fix the spells issue like as not.
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Re: Unsanity... surely this is modness! MA Mod-heavy game. Pretender design.
No it wouldn't fix the spells issue, you need to either delete them or copy them.
Actually... come to think of it I think it will work if you just change #selectspell to #copyspell let me try that. I could automate that. |
Re: Unsanity... surely this is modness! MA Mod-heavy game. Pretender design.
Okay, so it turned out that UnsanityMA.dm was the same as Unsanity.dm, except that it was twice as long, i.e. had the same thing in twice.
So, I shortened it, and made the fix of swapping "#selectspell" for "#newspell, #copyspell". I just started the game using the fixed version and it worked. Hooray! Concern: UnsanityMA.dm was the same as Unsanity.dm apart from being twice as long, and a comment saying it was fixed for MA. Whatever that fix was meant to be, it isn't in there. |
Re: Unsanity... surely this is modness! MA Mod-heavy game. Pretender design.
Heh. I've just realised that it was you, not Mytheology, that put those lines using the Bogarus summons in, because you'd run out of spell slots. Now I've taken them out I've probably broken it because of the lack of spell slots.
So, I'm stuck now because I guess it's up to you to decide what to do about the lack of spell slots. The single thing you're not allowed to do is rename spells. Bit of a bummer I know. I'll leave the game up for the moment but I expect you'll be need a restart. |
Re: Unsanity... surely this is modness! MA Mod-heavy game. Pretender design.
Restart? Nooooooooooooooooooooooooooooooooooooooooooooooo!! !!!!!!!!!!!!!!!
I love my starting position! |
Re: Unsanity... surely this is modness! MA Mod-heavy game. Pretender design.
Man, I forgot I was even in this game. And nuts, I like my starting position too, and I've a bad track record with restarts and getting the shaft.
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Re: Unsanity... surely this is modness! MA Mod-heavy game. Pretender design.
Actually... I wonder if, having successfully started the game, I could change the mod back to how it was (i.e. including Gregstrom's renaming of spells) and carry on. I will test it later on.
In the meantime, Gregstrom, don't bother changing the mod. And maybe we will get away without a restart! I am definitely going to petition JK for an increase in the number of spell slots. It is a real pity to have this restriction. |
Re: Unsanity... surely this is modness! MA Mod-heavy game. Pretender design.
What's with the "wrong pretender, thems cheating!" message?
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Re: Unsanity... surely this is modness! MA Mod-heavy game. Pretender design.
The game is telling you that you designed the wrong pretender, and will therefor fail miserably and loose. :)
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Re: Unsanity... surely this is modness! MA Mod-heavy game. Pretender design.
I took a awake SC pretender and ended up with a sucky human mage, so I would like a restart!
It wasn't me who cheated, it was the mods that cheated me! Great to see this game started thou! |
Re: Unsanity... surely this is modness! MA Mod-heavy game. Pretender design.
Oh damn! I already deleted my .trn file since I thought that we are going to restart.
Just to get on the same page here, some questions. 1) Restart or not? Meglobob needs a real pretender 2) Is the mod okay? How did we bypass the spell limit if we can't rename spells? |
Re: Unsanity... surely this is modness! MA Mod-heavy game. Pretender design.
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Okay!
Right, I believe the pretenders failing may be to do with the mod having been double length. Those of you who had problems with your pretenders (Jotunheim, C'tis and Shinuyama) should recreate them with the attached mod, then post here to say that you've done so. To do that we'll obviously need a restart, sorry. In the attached mod I've left everything else as Gregstrom had it. Having thought about it, I've concluded it's likely that the issue only affects *starting* games, not running them. So I will temporarily alter the server's copy for the game start to remove the offending spells, then put them back after its started. Everyone should download the attached mod in any case. |
Re: Unsanity... surely this is modness! MA Mod-heavy game. Pretender design.
You know, I think actually everyone should resubmit their pretender, having made it afresh with the new version of the mod, since there is every chance that others of them were broken but just did not exceed the points limit.
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Re: Unsanity... surely this is modness! MA Mod-heavy game. Pretender design.
So, just to be clear, because I think I may have been confusing:
1) I've unstarted the game, and everyone needs to resubmit pretenders. 2) Everyone needs to use the mod posted just above, Unsanity2 (which I will also attach to the first post) to create their pretenders. 3) Then hopefully everything should be smooth. Please get your pretenders in quickly! Gregstrom, I hope you don't mind me taking actions without your say so, I'm just trying to be helpful in getting the game started. |
Re: Unsanity... surely this is modness! MA Mod-heavy game. Pretender design.
Thanks Llama!
Still a problem thou, just downloaded the above mod and tried to recreate my pretender, was a Awake Black Dragon, its now gone back to a Grimreaper as a alternative shape, should be a death mage/necromancer. Grimreaper is obviously a bug as its too powerful. |
Re: Unsanity... surely this is modness! MA Mod-heavy game. Pretender design.
Oh right, yes, whoops. Hang on and I'll reupload the mod.
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Re: Unsanity... surely this is modness! MA Mod-heavy game. Pretender design.
Okay, I think I've fixed it, try again.
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Re: Unsanity... surely this is modness! MA Mod-heavy game. Pretender design.
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Re: Unsanity... surely this is modness! MA Mod-heavy game. Pretender design.
Great.
If anyone has any spare time it might be worth PMing all the players to ask them to remake and resubmit their pretenders. |
Re: Unsanity... surely this is modness! MA Mod-heavy game. Pretender design.
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Ok, done it. Only strabo I could not PM, as he does not want any apparently. Hopefully most people will get there pretenders in by the end of Sunday, if we are lucky. |
Re: Unsanity... surely this is modness! MA Mod-heavy game. Pretender design.
Awesome, thanks Meglo!
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Re: Unsanity... surely this is modness! MA Mod-heavy game. Pretender design.
I'm getting an error message whenever I try to create a pretender. I get to the point where I have to pick an age and I get an error message saying "name2spell: no such spell" and then the game shuts down.
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Re: Unsanity... surely this is modness! MA Mod-heavy game. Pretender design.
You may need to check which mods you have enabled, as I didn't get theis problem.
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Re: Unsanity... surely this is modness! MA Mod-heavy game. Pretender design.
Ah, found the issue, thanks.
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Re: Unsanity... surely this is modness! MA Mod-heavy game. Pretender design.
Still only 9/12 pretenders submitted. I'll put up a post for subs now, and formally accept any volunteers in a couple of days' time, to give existing sign-ups a fair chance to get pretenders in.
If nothing has happened after said couple of days, I think I'll just kick things off. I don't think it's reasonable to keep waiting indefinitely for people to resubmit pretenders. |
Re: Unsanity... surely this is modness! MA Mod-heavy game. Pretender design.
Ooh, 10/12 pretenders. Great.
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Re: Unsanity... surely this is modness! MA Mod-heavy game. Pretender design.
Did you send in this time, or should we replace you? :)
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Re: Unsanity... surely this is modness! MA Mod-heavy game. Pretender design.
I got in as no. 6 this time :D
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Re: Unsanity... surely this is modness! MA Mod-heavy game. Pretender design.
So far as I can make out, Ermor and Oceania didn't submit pretenders the first time round either. Is that possible?
So far as I know I don't have their e-mail addresses. I guess you could try PMing them again. |
Re: Unsanity... surely this is modness! MA Mod-heavy game. Pretender design.
We had a full set of 12 when the first game auto-started. I was last to submit, and 11 pretenders were in place at the point I submitted.
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Re: Unsanity... surely this is modness! MA Mod-heavy game. Pretender design.
D'oh!
Sorry, I am making a lot of noobish errors lately. I did know that, but I looked at the list of e-mail addresses and they weren't there... being a fool I was checking the new list of submitted pretenders rather than the old one! |
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