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-   -   Sentient Machines - [Game on] (http://forum.shrapnelgames.com/showthread.php?t=43291)

Calahan June 23rd, 2009 07:09 AM

Re: Sentient Machines - [Game on]
 
Good to see this game up and running :) Any problems with the mod at all?

And why is there no smilie for :seeks confirmation that no balls-up's were made in creating the mod:

atul June 23rd, 2009 07:18 AM

Re: Sentient Machines - [Game on]
 
No problems here.

Apart from Hinnom steamrolling everyone and already being twice the size of next nation! Ganging time!

Calahan June 23rd, 2009 07:45 AM

Re: Sentient Machines - [Game on]
 
That's some awesome hostility atul, considering it's only turn 2 ;)

atul June 23rd, 2009 08:04 AM

Re: Sentient Machines - [Game on]
 
Us underdogs must work together. :)

Hinnom! Twice the size!

Unoptimized June 23rd, 2009 10:06 AM

Re: Sentient Machines - [Game on]
 
OK guys, not sure what is going on, but my laptop is REFUSING to admit that turn files exist after I download them, or try to send them. I can only assume this is because I copy-pasted Dom from my main comp, with xp, to my new comp, with vista. I'm sorry about the trouble but if there could be a delay till wend. I would appreciate it. If not, I'll take my stale along with my lumps

atul June 23rd, 2009 10:19 AM

Re: Sentient Machines - [Game on]
 
Vista has its files in different directory system than XP. So that's probably the reason it won't work.

I think there are several threads about it.

atul June 23rd, 2009 10:22 AM

Re: Sentient Machines - [Game on]
 
Does this thread help:

http://forum.shrapnelgames.com/showt...ominions+vista

?

Burnsaber June 23rd, 2009 11:16 AM

Re: Sentient Machines - [Game on]
 
I postponed hosting by 24h in order for you to sort your laptop, Unoptimized.

I also had troubles with vista, they were solved once I moved the dom3 away from the program files directory.

Calahan June 23rd, 2009 11:22 AM

Re: Sentient Machines - [Game on]
 
'Vista' is actually the name of a unique blood summon which will be available to Lanka in the next patch.

The mythology will be that 'Vista' is a Devil Lord who comes straight from Hell itself, and will bring great pain and misery to all those who come into contact with it.

Burnsaber June 23rd, 2009 11:22 AM

Re: Sentient Machines - [Game on]
 
Quote:

Originally Posted by atul (Post 697441)
No problems here.

Apart from Hinnom steamrolling everyone and already being twice the size of next nation! Ganging time!

Argh! Drats!

You saw through my "I don't want to win, I want to have fun" plot! My other pretender choice was actually awake cyclops with E9N9W9 dom9 and all scales at positive max!

But you are too late! My powers are already too strong! All the bases are mine! My is power twice the leng... size of yours. Bwa-ha-haa!

Burnsaber June 24th, 2009 08:11 PM

Re: Sentient Machines - [Game on]
 
Hmm. Apparently unoptimized was unable to fix his problem in time. I've dealyed the current hosting by 24h and PM'd unoptimized about the situation. Unless he either

1)Manages to fix the problem
2)Gets back to his desktop

We might have to search for a sub.

Burnsaber June 25th, 2009 03:57 AM

Re: Sentient Machines - [Game on]
 
The search for a sub has begun!

Burnsaber June 26th, 2009 06:49 PM

Re: Sentient Machines - [Turn 3, Looking for a sub]
 
Sub found. Pelthin is now in control of MA Ulm.

Game will now continue with regular scheducle.

Pelthin June 26th, 2009 07:50 PM

Re: Sentient Machines - [Game on]
 
Gulp. Starting this turn, man I have tons of gold and no Resources.

Prior to reading this thread all the way through, I looked at my pretender, and was like Oh man, I am going to kick ***.

Then I realized that everyone has this kind of monster for a pretender and I am a few turns behind.

Fear the Blackness of my Forces!!!

Or.. Please don't kill me.. ;)

:angel <==== See I am a little angel. :)

atul June 27th, 2009 01:07 AM

Re: Sentient Machines - [Game on]
 
...well at least we all know who gets fordo's hobbits this time. And you're in steady research lead to boot, too.

Falkor June 27th, 2009 04:16 AM

Re: Sentient Machines - [Game on]
 
Thanks for joining the game Pelthin.
Good Luck!

atul June 29th, 2009 01:29 AM

Re: Sentient Machines - [Game on]
 
So... time to kill mr misfortune preventor?

Falkor June 29th, 2009 07:51 AM

Re: Sentient Machines - [Game on]
 
Next turn, IIRC.

Burnsaber June 29th, 2009 08:02 AM

Re: Sentient Machines - [Game on]
 
Quote:

Originally Posted by atul (Post 698481)
So... time to kill mr misfortune preventor?

He/she (male name but female graphic? Sure modness) attacks on turn 8. So wait for one more turn.

I'm going to send a in-game message this turn to remind everyone about the sacrifice next turn.

Burnsaber June 29th, 2009 08:40 AM

Re: Sentient Machines - [Game on]
 
On a separate notice, I was wondering if I should make the "Game Device" a separate stand-alone mod, replacing all national scouts. Might be useful for games where you want to eliminate "lab/temple burns on turn 2 dropouts).

Would there be intrest in such mod?

Alpine Joe July 4th, 2009 01:02 PM

Re: Sentient Machines - [Game on]
 
Ugh Baalz, that was the last thing I wanted to see pop out at the end of year one.....

atul July 4th, 2009 01:25 PM

Re: Sentient Machines - [Game on]
 
Pst... Information wants to be free.

What? Where? How?

Baalz July 4th, 2009 03:40 PM

Re: Sentient Machines - [Game on]
 
There are actually no witnesses, everyone who saw whatever happened turned to stone....

llamabeast July 4th, 2009 04:13 PM

Re: Sentient Machines - [Game on]
 
What is the "Game Device" Burn?

atul July 4th, 2009 04:26 PM

Re: Sentient Machines - [Game on]
 
Those 1 hp old geezers with 100% bad event prevention, I guess.

Seriously, with these scales, came in need.

Burnsaber July 5th, 2009 07:51 AM

Re: Sentient Machines - [Game on]
 
Quote:

Originally Posted by llamabeast (Post 699674)
What is the "Game Device" Burn?

I made a special mod for this game, which replaces all starting couts (from the nations in this game) with a "Game Device" unit. It has ridiciliously low combat stats, over 1000 years of old age, mapmove 5, flying and 100% bad event prevention.

The idea was to prevent crippling bad events from happening in the capitol for the first 8 turns. (on turn 8, we all sended our game devices flying towards closest hostile province, killing them.)

Alpine Joe July 5th, 2009 04:58 PM

Re: Sentient Machines - [Game on]
 
Well looks like I'm the earliest exit from Sentient_Machines, courtesy of Baalz's Androphag archers. Well played Baalz, I hope to fight you again sometime.

I have some 70 gems that I will send to anyone who promises to declare war on Sauromatia. After that I will go AI.

Good playing with all of you, great game idea burnsaber. I wish I could have enjoyed it longer. ;(

Fakeymcfake July 6th, 2009 12:49 PM

Re: Sentient Machines - [Game on]
 
Going to need a delay until midday thursday as I'm moving. Probably won't need that long but with moving who knows.

Baalz July 6th, 2009 05:16 PM

Re: Sentient Machines - [Game on]
 
I will definitely avenge you Joe, send your gems this way! gg, thanks for playing. :)

Burnsaber July 7th, 2009 05:18 AM

Re: Sentient Machines - [Game on]
 
Quote:

Originally Posted by Fakeymcfake (Post 700033)
Going to need a delay until midday thursday as I'm moving. Probably won't need that long but with moving who knows.

Hosting delayed by 48 hours.

Calahan July 7th, 2009 05:27 AM

Re: Sentient Machines - [Game on]
 
Quote:

Originally Posted by Baalz (Post 700075)
I will definitely avenge you Joe, send your gems this way! gg, thanks for playing. :)

I think the next game I admin will have a system in place where each player is honour bound to give all their gems/items/gold to the nation(s) that conquers them. As this seems more realistic to me than for the entire treasure horde of an empire to suddenly and instantly 'disappear' the moment the enemy turns up to claim it.

Ferrosol July 7th, 2009 05:34 AM

Re: Sentient Machines - [Game on]
 
Quote:

Originally Posted by Alpine Joe (Post 699846)
Well looks like I'm the earliest exit from Sentient_Machines, courtesy of Baalz's Androphag archers. Well played Baalz, I hope to fight you again sometime.

I have some 70 gems that I will send to anyone who promises to declare war on Sauromatia. After that I will go AI.

Good playing with all of you, great game idea burnsaber. I wish I could have enjoyed it longer. ;(

I will likely be not too far behind you Alpine so do not worry :)

atul July 7th, 2009 09:23 AM

Re: Sentient Machines - [Game on]
 
Quote:

Originally Posted by Calahan (Post 700202)
I think the next game I admin will have a system in place where each player is honour bound to give all their gems/items/gold to the nation(s) that conquers them. As this seems more realistic to me than for the entire treasure horde of an empire to suddenly and instantly 'disappear' the moment the enemy turns up to claim it.

Well it isn't like cowardly rulers stashing every valuable they can into chests and escaping through hidden boatway to nearby lake while their loyal citicens lose their lives with valiant last stand wouldn't be a classic. If you're after realism you can always assume that the deposed nobility pays for their safe haven in new lands with those treasures...

zlefin July 7th, 2009 07:22 PM

Re: Sentient Machines - [Game on]
 
if it's realism it really would be a mix. some sort of plunder system (which just isn't present in the game), with some of the rest going to people who went to neighboring lands people flee to, or allies. it also depends on how portable magic gems really are, in game they can be freemoved between labs, though that is likely just for gameplay convenience. Certainly, if you can teleport stuff, i'd expect people to teleport out all the valuables during a siege. and like i say, sure we all want to be pantokrator, but even he had his generals of the east and west, and a few other oddities. While most gods get cast down, those subservient to the victor might get some decent posts.
As to plunder, well, in a certain sense, getting the land itself, and all the gold and gem income it comes with is pretty nice.
another issue would be, if you're captured, how do such spoils get distributed amongst invaders? who verifies quantities are accurate? and when would plunder be acquired? whatever point you make it as, some people will just send it all away a turn sooner. or put all the gems on commanders who will die in the final siege, or alchemize it all away, and bid a jillion on a merecenary. The more i think, it just seems rather impractical to have such a system. If anything, i'd just limit such a system to no giving away all your stuff when you die, it dies with you. but even then, there's the issue of at what point that should be.

Baalz July 11th, 2009 10:12 PM

Re: Sentient Machines - [Game on]
 
Eeep, I need an extension. I think the llamaserver goofed, I don't think I got my turn but just got a notification that the turns about to host. 12 hours should give me time to get to it.

Baalz July 12th, 2009 04:15 AM

Re: Sentient Machines - [Game on]
 
Okay, there's definitely something wonky. I just went to check if a delay got put in while I was driving home and I see that we're now on turn 18, and I haven't received it either. Neither turn 17 nor 18 was sent to me, though a notice that the game was going to host in 6 hours (for turn 17) was. Looks like I've staled once and can't get this turn. :( Going to bed now, guess I'll see if I can figure out anything in the morning.

atul July 12th, 2009 04:47 AM

Re: Sentient Machines - [Game on]
 
I had a similar wonkiness in noobs vs vets a while ago, llamaserver didn't send me a turn. Requesting turn resend did work though, and it didn't give me any problems after one incident.

Burnsaber July 12th, 2009 05:25 AM

Re: Sentient Machines - [Game on]
 
I extented the clock to gice Baalz some time. I've read that the Llamaserver is failing to send a lot of turns at the moment.

Since the stale wasn't any fault of Baalz, I think that rollback might be justifiable. Baalz, do you want one?

Baalz July 12th, 2009 08:20 AM

Re: Sentient Machines - [Game on]
 
I appreciate it, but I find rollbacks tend to cause problems for games ("you changed your orders after you saw the results!") so I'll just suck up the stale. Resend did work, so I'm set for this turn so hopefully it's just a one turn loss.

Ferrosol July 14th, 2009 05:35 AM

Re: Sentient Machines - [Game on]
 
Ok set myself to AI well done to LA utgard for throwing back my invasion. For anyone who is interested my real god was


Dormant Lady of Love A4 W6 E7 N5

Dominion 8
Turmoil 2
Production 3
Cold 2
Growth 2
Misfortune 1
Drain 2

Burnsaber July 14th, 2009 04:32 PM

Re: Sentient Machines - [Game on]
 
Quote:

Originally Posted by Ferrosol (Post 701386)
Ok set myself to AI well done to LA utgard for throwing back my invasion. For anyone who is interested my real god was


Dormant Lady of Love A4 W6 E7 N5

Dominion 8
Turmoil 2
Production 3
Cold 2
Growth 2
Misfortune 1
Drain 2

I have to admit, that's pretty.. hard. At least the god & bless was nice.

For all wondering, the proud nation of Hinnom has decided to assault the wicked Sauromatians, who are growing too powerfull. All nations who join us in noble our effort will be awarded with gems, gold and a NAP agreement.

The servants of the Seventh Son, the offspring of god will not falter until the Sauromatian menace is cleansed.

Baalz July 15th, 2009 08:40 AM

Re: Sentient Machines - [Game on]
 
In other words, if you fear Hinnom, now's your chance to make sure they don't run over the world. Wait until they take down Sauromatia and it'll likely be too late...

Fakeymcfake July 16th, 2009 10:51 AM

Re: Sentient Machines - [Game on]
 
I'm going to need a delay of game since I'll be out of town for the entire weekend. Should be home by midday monday EST.

Burnsaber July 16th, 2009 02:59 PM

Re: Sentient Machines - [Game on]
 
Quote:

Originally Posted by Fakeymcfake (Post 701668)
I'm going to need a delay of game since I'll be out of town for the entire weekend. Should be home by midday monday EST.

Duly noted. I'll delay the next turn.

Burnsaber July 17th, 2009 05:10 AM

Re: Sentient Machines - [Game on]
 
Erh. Baalz really outplayed me there. Freaking Swarm. And of course he lucked out to a E4S3N6 Medusa. Ugh...

I'll keep up resistance as long as I can, but know this. Without help, Hinnom will fall and sauromatia will add our power to theirs.

Baalz July 17th, 2009 08:47 AM

Re: Sentient Machines - [Game on]
 
Gah, it seems like llamaserver is pretty regularly not sending me my turns now. I'm sending a msg to llamabeast and manually monitoring, but if you see me about to stale that's why so an extension would be appreciated.

Burnsaber July 17th, 2009 09:05 AM

Re: Sentient Machines - [Game on]
 
Quote:

Originally Posted by Baalz (Post 701797)
Gah, it seems like llamaserver is pretty regularly not sending me my turns now. I'm sending a msg to llamabeast and manually monitoring, but if you see me about to stale that's why so an extension would be appreciated.

Ok, duly noted. I'll try to keep an eye on the game status page.

Baalz July 17th, 2009 09:39 AM

Re: Sentient Machines - [Game on]
 
Quote:

Originally Posted by Burnsaber (Post 701784)
Erh. Baalz really outplayed me there. Freaking Swarm. And of course he lucked out to a E4S3N6 Medusa. Ugh...

I'll keep up resistance as long as I can, but know this. Without help, Hinnom will fall and sauromatia will add our power to theirs.

Hinnom may eat everything but a wise man doesn't eat the poisoned apple. That's the second dragon backed by giants to go down in this early game, Sautomatia officially claims the title Giant Dragon Slayer.

Fakeymcfake July 27th, 2009 01:14 AM

Re: Sentient Machines - [Game on]
 
Lost my capital and will likely lose my last army next turn so I'm setting myself to AI. Interesting game though I have to choose a more versatile nation if I ever play this sort of game again.

Burnsaber July 27th, 2009 03:28 AM

Re: Sentient Machines - [Game on]
 
And so the fall of the Seventh Son is avenged. Terminator was slain by the dawn blade of Gomar, the repahaite warrior.

Once the Sauromatian presence is cleansed, there will be feast!

[off-char]

But you really got me there, Baalz. Never thought that arouse hunger could be that good with the recent cbm buff. Now I know better.

[/off-char]


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