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-   -   Forge of Godhood - started (http://forum.shrapnelgames.com/showthread.php?t=43675)

Hadrian_II August 5th, 2009 06:27 PM

Re: Forge of Godhood - full
 
Quote:

Originally Posted by Ironhawk (Post 704474)
Speaking of victory tho - I would like to move for a VP limit of 9, not 12. 12 is insane that would mean you would control half the map.

Half the map is only 60 provinces, i dont think that is too insane.

Micah August 5th, 2009 06:32 PM

Re: Forge of Godhood - full
 
Yeah, and arti's problem wasn't VPs, once the logjam finally broke at the end of the game I was taking a VP every couple of turns, so lowering the threshold wouldn't have changed much. (Barring changing strats for a VP grab to be viable, but those are lame)

TheDemon August 9th, 2009 02:46 PM

Re: Forge of Godhood - full
 
So when are pretenders due? I thought it was Monday (tomorrow!) but only 13 people have uploaded so far.

quantum_mechani August 9th, 2009 04:42 PM

Re: Forge of Godhood - full
 
It was indeed. However, I have heard from Jurri he won't be able to get his pretender in until Wednesday.

... I forgot to post that though, so it doesn't really explain the missing pretenders.

Micah August 10th, 2009 04:04 AM

Re: Forge of Godhood - full
 
You mentioned it on IRC, so it explains at least one. =)

Ironhawk August 10th, 2009 02:35 PM

Re: Forge of Godhood - full
 
I was away for the weekend. Pretty sure I posted that in the thread. Working on a pretender now.

quantum_mechani August 11th, 2009 02:39 PM

Re: Forge of Godhood - full
 
Given we are getting close to the actual pretender deadline, I just want to warn people if they don't get their pretender in by tomorrow or post for more time I may have to look for alts.

Calahan August 11th, 2009 02:46 PM

Re: Forge of Godhood - full
 
Hoping to get mine finalised tonight. But will post again if I need any extra time (I'm hoping I won't need any though).

namad August 11th, 2009 09:33 PM

Re: Forge of Godhood - full
 
i just figure with 7people who haven't submitted i might as well think it over another day... since i keep checking llamaserver and shrapnelgames every few hours

Lingchih August 12th, 2009 12:04 AM

Re: Forge of Godhood - full
 
yeah, my god is in. Everyone's god should be in by now. It's getting pretty late.

Calahan August 12th, 2009 03:04 AM

Re: Forge of Godhood - full
 
I've been delaying as I've been hoping that a vision of the perfect Pretender will appear to me in a dream :) It hasn't :(

Agema August 12th, 2009 05:18 AM

Re: Forge of Godhood - full
 
I found the situation of the map makes pretender design quite tricky. I think my strategy should work, but you never know until you're into the game.

Ironhawk August 12th, 2009 01:48 PM

Re: Forge of Godhood - full
 
We are starting tonight, right? Once Jurri gets in I thought...

Calahan August 12th, 2009 02:26 PM

Re: Forge of Godhood - full
 
I'll have my Pretender uploaded once I get home from work. So about 2-3 hours from now.

TheDemon August 12th, 2009 04:00 PM

Re: Forge of Godhood - full
 
I believe qm has found replacements for Ashdod and Vanheim, so we'll probably be waiting on them too.

archaeolept August 12th, 2009 04:40 PM

Re: Forge of Godhood - full
 
I should get my vanheim build in by this evening... anyone ever mention that the Van are a gold-hungry race?

;p

sansanjuan August 12th, 2009 11:25 PM

Re: Forge of Godhood - started
 
Good luck all!
-ssj

archaeolept August 13th, 2009 12:18 AM

Re: Forge of Godhood - started
 
... you'll need it

;)

Jarkko August 13th, 2009 01:24 AM

Re: Forge of Godhood - started
 
Look out for the masses of naked raging women (once I get enough gold to buy a Pan...)!

TheDemon August 13th, 2009 01:44 AM

Re: Forge of Godhood - started
 
here's to everyone else who's gambling their SC on turn 1 :five:

Calahan August 13th, 2009 03:55 AM

Re: Forge of Godhood - started
 
Quote:

Originally Posted by TheDemon (Post 705355)
here's to everyone else who's gambling their SC on turn 1 :five:

You're all mad. Mad I tell you! :eek:

vfb August 13th, 2009 05:19 AM

Re: Forge of Godhood - started
 
Blessed is he who sendeth his god forth blindly on turn 1 against strength 9 indies, for his god shall inherit a faceful of lances, and his priests will have much work to do.

LDiCesare August 13th, 2009 05:44 AM

Re: Forge of Godhood - started
 
Gambling is fun.

TheDemon August 13th, 2009 07:44 AM

Re: Forge of Godhood - started
 
Or in my case, likely a faceful of Amber Clan tridents. But I'm going to do it anyway. :help:

Calahan August 13th, 2009 08:26 AM

Re: Forge of Godhood - started
 
Quote:

Originally Posted by LDiCesare (Post 705380)
Gambling is fun.

Oh it's a gamble all right, which may be fun, but the profit/loss ratio is just so ridiculously unbalanced that I don't see the point at all personally.

Win and you have a slightly faster expansion rate, meaning an extra 1-2 provinces at the end of year 1. Lose and it's game over with no chance of a comeback.

There's no 'Quit and Create New Game' option in MP. So it seems weird to me to risk throwing the entire game down the drain on turn one. Odds of winning are probably 90%, but that's still a 10% chance of the player deciding to kill themselves asap.


But best of luck to those deciding to throw the dice. A nice early leader created by a rapid expander also gives everyone an obvious target to bring down first :)

Alpine Joe August 13th, 2009 08:31 AM

Re: Forge of Godhood - started
 
Quote:

Originally Posted by Calahan (Post 705397)
Quote:

Originally Posted by LDiCesare (Post 705380)
Gambling is fun.

Oh it's a gamble all right, which may be fun, but the profit/loss ratio is just so ridiculously unbalanced that I don't see the point at all personally.

Win and you have a slightly faster expansion rate, meaning an extra 1-2 provinces at the end of year 1. Lose and it's game over with no chance of a comeback.

There's no 'Quit and Create New Game' option in MP. So it seems weird to me to risk throwing the entire game down the drain on turn one. Odds of winning are probably 90%, but that's still a 10% chance of the player deciding to kill themselves asap.


But best of luck to those deciding to throw the dice. A nice early leader created by a rapid expander also gives everyone an obvious target to bring down first :)

Calahan you just need to learn to have a good time and risk that precious pretender every once and a while for an insignificant reward!

Calahan August 13th, 2009 09:07 AM

Re: Forge of Godhood - started
 
Yeah you're probably right Alpine Joe. It's just that the analytical, efficiency obsessed, and highly competitive spirit within me won't let me :(

Damn you spirit, let me have some fun once in a while :banghead:

Executor August 13th, 2009 09:16 AM

Re: Forge of Godhood - started
 
You work for the goverment don't you?

Agema August 13th, 2009 10:59 AM

Re: Forge of Godhood - started
 
I checked out various start-game SC pretenders against level-9 indies. My assessment is that I'm extremely happy for other people to throw them into indies blind on the first turn.

Ironhawk August 13th, 2009 12:09 PM

Re: Forge of Godhood - started
 
So, at a glance, I counted only 5 (out of 23!!) pretenders which did NOT have dom 9-10 according to thier names. Holy crap!!

In other news, I think someone else's cap is 2 provs from my own. Yikes!

EDIT: After a lively debate on IRC you can infer my 2 provs to mean "within mapmove 2", for clarity. Also, apparently everyone else is in the same boat - or worse.

LDiCesare August 13th, 2009 01:37 PM

Re: Forge of Godhood - started
 
Quote:

Originally Posted by Calahan (Post 705397)
Lose and it's game over with no chance of a comeback.

So what? I'm playing Atlantis. Do you really believe I stand a tenth of a hundredth of a chance fo winning with that?
And then in order to lose I'd have to be taken over by another nation that can go underwater. There are times when the gamble doesn't seem that bad.

namad August 13th, 2009 01:38 PM

Re: Forge of Godhood - started
 
those 5players probably took chasis with built in awe like lord of the sky or something else that has it....

Executor August 13th, 2009 02:50 PM

Re: Forge of Godhood - started
 
Muahahahah! MINE! MERCENARIES ARE MINE I TELLZ YA!!!!

IronHawk, is that a rainbow pretender since your research is darn big compared to mine?

One nation seems to have a sleeping pretender?

LDiCesare August 13th, 2009 03:05 PM

Re: Forge of Godhood - started
 
And anyway, those pretenders who durst not attack independant provinces on first turn are jsut cowards unworthy of ruling the world. They aren't confident in their own strength.
;)

namad August 13th, 2009 03:40 PM

Re: Forge of Godhood - started
 
my testing indicates that taking a province on turn1 has no benefit at all.

literally. that is why I did not want to attack.

Agema August 14th, 2009 05:30 AM

Re: Forge of Godhood - started
 
Do some pretender chassis give extra Dom? I thought the pretender gives one automatically, and then there should be temple checks for pretender (2), temple (1), prophet (1), capital (1). I make that a maximum of +6 per turn at the beginning, but some nations seem to have got maybe +8 or more.

Calahan August 14th, 2009 06:16 AM

Re: Forge of Godhood - started
 
I might need a few hours delay for NEXT turn (turn 3). A small family problem has just occured this morning which results in me not being at home again until roughly 15:00 llamaserver time tomorrow.

If the current turn hosts close to its deadline of today at 18:25 llamaserver time, then I should be fine for getting the next turn in. But there are only 3 turns currently outstanding, so if the game hosts well before the deadline, I am likely to stale next turn unless a few hours are added to the clock.

Apologies everyone for possibly needing a slight delay so early, but as we all know, not much can be done about unexpected RL problems :(

So if someone could watch the clock for me I'd be very grateful :)

vfb August 14th, 2009 12:55 PM

Re: Forge of Godhood - started
 
Quote:

Originally Posted by Agema (Post 705561)
Do some pretender chassis give extra Dom? I thought the pretender gives one automatically, and then there should be temple checks for pretender (2), temple (1), prophet (1), capital (1). I make that a maximum of +6 per turn at the beginning, but some nations seem to have got maybe +8 or more.

IIRC I looked at this recently, and contrary to what the manual would have you believe, home provinces generate two temple checks. The pretender also increases dominion by 1 automatically in the province he is in. Some nations also start with a priest, who could have been given orders to preach. So the maximum is +9, maybe?

Micah August 14th, 2009 02:25 PM

Re: Forge of Godhood - started
 
Maximum dom production: Pretender - 3 Home prov - 2 Temple - 1 Prophet - 1 VP - 1 Preach - 1

Probably also some events that can help.

ghoul31 August 14th, 2009 05:38 PM

Re: Forge of Godhood - started
 
I'm having a problem. When I try to play my turn, everything disappears except for the map. Anyone know how to fix this?

LDiCesare August 14th, 2009 05:44 PM

Re: Forge of Godhood - started
 
Quote:

Originally Posted by ghoul31 (Post 705630)
I'm having a problem. When I try to play my turn, everything disappears except for the map. Anyone know how to fix this?

You mean no army showing, no interface around the map? 'n' key does nothing?

namad August 14th, 2009 05:57 PM

Re: Forge of Godhood - started
 
every single time I EVER create and reassign new squads of troops the same thing happens to me. The only way I know of so far to fix the problem for me is to save my turn, quit the game, exit the program, restart the program, and continue playing my turn normally.


it's a really annoying bug that may have started for me with patch 23 or 21? not sure

Agema August 14th, 2009 08:40 PM

Re: Forge of Godhood - started
 
Quote:

Originally Posted by Micah (Post 705611)
Maximum dom production: Pretender - 3 Home prov - 2 Temple - 1 Prophet - 1 VP - 1 Preach - 1

Probably also some events that can help.

Thanks, I though the capital was just 1, and I didn't know you got VP Dom. You could probably discount preach on turn 1, though, couldn't you?

namad August 14th, 2009 08:48 PM

Re: Forge of Godhood - started
 
There is at least one nation which starts with a priest probably.. I forget which one.

Frozen Lama August 14th, 2009 09:06 PM

Re: Forge of Godhood - started
 
me- machaka

Calahan August 15th, 2009 12:10 PM

Re: Forge of Godhood - started
 
Thanks for the extra few hours QM, much appreciated as it means I won't have to rush things. Back home now, and will try to get my turn in within the next hour or two. (after I've stuffed my face with food :))

Hadrian_II August 16th, 2009 05:49 PM

Re: Forge of Godhood - started
 
How is it possible that Mictlans Pretender dies twice per turn?

Executor August 16th, 2009 05:52 PM

Re: Forge of Godhood - started
 
Phoenix.

archaeolept August 17th, 2009 12:15 AM

Re: Forge of Godhood - started
 
to elaborate, in CBM the phoenix auto-casts phoenix pyre.

LDiCesare August 17th, 2009 03:09 PM

Re: Forge of Godhood - started
 
T'ien Ch'i staled. Anyone heard about P3D?


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