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-   -   Momentum 2 - Finished - Psycho/Pan wins! (http://forum.shrapnelgames.com/showthread.php?t=43775)

PsiSoldier September 8th, 2009 03:04 PM

Re: Momentum 2 - Running
 
This is absolutely retarded... My wonderful streak of luck continues..

This turn...

1. 100 Barbs Attacked my capital Luckily I won that battle.
2. Locust swarms struck, eating crops, causing panic and resulting in loss of 100 pounds of gold

And last but not least

3. "Hordes of Peasants left my capital in search of a better place to live" Who the hell can blame them with my luck.

If I had turmoil and misfortune I could understand all this. But I dont... It is absolutely insane.. And nearly every damn turn this game has been about like this.

Valerius September 8th, 2009 03:53 PM

Re: Momentum 2 - Running
 
Quote:

Originally Posted by PsiSoldier (Post 709389)
"Hordes of Peasants left my capital in search of a better place to live" Who the hell can blame them with my luck.

LOL

yandav September 11th, 2009 12:44 PM

Re: Momentum 2 - Running
 
Ouch! I'm suffering a 2 against 1 attack from Pythium and Tien Chi. I won't last long but I think it's my duty to inform their neighbours that Tien Chi's and Pythium's forces are concentrated in the southwest of the map. :D

AreaOfEffect September 11th, 2009 02:45 PM

Re: Momentum 2 - Running
 
Not to interject, as I'm not even your neighbor, but your opposition doesn't look that threatening. Aside from some hydras, I have yet to see them use anything of quality against you. Their mostly just throwing indy troops at you from what I can see.

You on the other hand are C'tis, and though none of your tools are particularly great, they are diverse enough to deal with most anything. You just need to whip out the right troops against them. I feel for you guy. PM me if you can't figure out a strategy.

Aethyr September 11th, 2009 06:30 PM

Re: Momentum 2 - Running
 
As Pan is prepared to pounch on me, I expect that I'l be even more unthreateing in the near future. :D

Valerius September 12th, 2009 06:44 PM

Re: Momentum 2 - Running
 
The Vanir are pleased to announce the commencement of Operation Lizard Rescue. This month Vanir forces liberated several provinces suffering under the oppressive rule of the Celestial Empire and destroyed a temple to the false god of T'ien Ch'i. Save the lizards!

Psycho September 12th, 2009 08:33 PM

Re: Momentum 2 - Running
 
I am only wondering who will liberate all those provinces from the oppressive rule of the Vanir. Valerius, slow down.

Valerius September 12th, 2009 09:14 PM

Re: Momentum 2 - Running
 
Why would anyone want to be liberated from Vanheim? :shock: We are fair rulers and our people are happy (really, we've got good scales!).

But I have no desire to become a target so I'll mention a couple of things:

* C'tis was right that he wouldn't last long against two opponents. I've just evened the odds. TC took one of C'tis' three forts already and has his army next door to what I'm guessing is C'tis' capitol.

* Aside from this turn the increase in my provinces the past few turns has largely been due to taking sea provinces as a buffer. The provinces yield no gold or gems so they aren't any benefit to me other than as a buffer.

Dragar September 12th, 2009 09:21 PM

Re: Momentum 2 - Running
 
Well, the only nation not embroiled in war currently shall naturally have to attack Vanheim while he is engaged in the noble lands of Tien Chi. It's all up to you Eriu!

Valerius September 12th, 2009 09:25 PM

Re: Momentum 2 - Running
 
BTW, who is Pan fighting? At first I thought it was Jotun, then Mictlan, is it now Pythium?

Dragar September 12th, 2009 09:32 PM

Re: Momentum 2 - Running
 
Quote:

Originally Posted by Aethyr (Post 709775)
As Pan is prepared to pounch on me, I expect that I'l be even more unthreateing in the near future. :D


looks like pythium

AreaOfEffect September 13th, 2009 03:58 PM

Re: Momentum 2 - Running
 
A word of advice, don't cast Iron Skin when the opposition has air mages.

Psycho September 13th, 2009 04:29 PM

Re: Momentum 2 - Running
 
Hey, Aethyr, isn't it too early to be starting with scorched earth?

Aethyr September 13th, 2009 04:53 PM

Re: Momentum 2 - Running
 
I'd hardly call maximizing income out of provinces I chose not to defend (assuming rightly that I'd been infiltrated by your sneak forces) "scorched earth".

Pythium's mages are expensive and I want to have as many as I can to properly welcome you when you decide to visit my capitol. :p

Psycho September 13th, 2009 06:02 PM

Re: Momentum 2 - Running
 
So, now what? You will let me take all your provinces, except the capital? Or you will try to reclaim the now useless provinces with the troops bought from the money you got while destroying them?

Aethyr September 14th, 2009 04:23 AM

Re: Momentum 2 - Running
 
Useless? Destroyed? Well, if that's the way you feel I will indeed be happy to take them off your hands. As soon as I come up with something that vaugely resembles a strategy I'll be sure to let you in on the whole plan. :re:

AreaOfEffect September 14th, 2009 05:46 PM

Re: Momentum 2 - Running
 
12 hours and 24 minutes to generate the most recent turn. Nice.

PsiSoldier September 15th, 2009 03:02 PM

Re: Momentum 2 - Running
 
Eriu gives notice on its NAP to the early usurpers of our lands TC.. Turn 26

For what it matters since it looks like Vanhiem will have finished TC before we even have a chance to reclaim what TC stole from us during our troubled beginnings.

Aethyr September 16th, 2009 04:58 AM

Re: Momentum 2 - Running
 
Valerius,

I have to take a short day trip for business. May I have a 4 hour extension for the current turn? Thanks

Valerius September 16th, 2009 11:15 AM

Re: Momentum 2 - Running
 
No problem, I've delayed hosting until 14:00 GMT Thursday. Kind of strange that it hasn't updated on the llamaserver yet - but the admin log does indicate hosting was postponed. I'll keep an eye on it and turn off quickhost if needed.

Valerius September 19th, 2009 03:36 AM

Re: Momentum 2 - Running
 
Beginning with the next turn we will be moving to 48 hour hosting. While we will technically be at 48 hour hosting, given the way things have gone so far I think we'll effectively still be at around a 24 hour pace.

Also, I know things aren't looking good for some nations and, though I never mentioned anything about this in the first post, I appreciate everyone playing it through to the end. We haven't had one stale in this game despite the quick pace! :up:

yandav September 20th, 2009 05:45 AM

Re: Momentum 2 - Running
 
Sorry for the silly question but: what are the victory conditions? (I'd suggest the greatest number of lizards :) )

AreaOfEffect September 20th, 2009 08:26 AM

Re: Momentum 2 - Running
 
Whoever gets Jotunheim capitol of course.

Edit:Technically that means Jotunheim won a long long time ago.

Valerius September 20th, 2009 04:08 PM

Re: Momentum 2 - Running
 
The game is set for default victory conditions - eliminate all other pretenders' provinces or dominion. Or of course, as is usually the case, all opponents concede. So we won't have to worry about any controversy regarding VPs. ;)

Hosting has been changed to 48 hours but let's try to keep up with the quick pace we've set thus far. :)

AreaOfEffect September 21st, 2009 03:45 PM

Re: Momentum 2 - Running
 
My experience tells me that if you expand the hosting time, people will always take longer to submit their turns, sometimes disproportionately. Procrastination always manages to grab hold of at least one person every turn. Its not always the same person, but it happens nonetheless and the only force that tends to counter it is the pressure of a short deadline.

My point is that you can kiss the 12 hour turns goodbye forever. Say hello to an average of 42 hour turns, assuming people won't start staling that is.

Psycho September 21st, 2009 03:58 PM

Re: Momentum 2 - Running
 
It is not realistic to have 12 hour turns this far into game. Anyway, I liked a day off Dominions after the killer tempo we had.

Valerius September 21st, 2009 04:11 PM

Re: Momentum 2 - Running
 
I somewhat reluctantly changed the hosting time because things were moving so quickly. But I think it's important to stay with the game description I posted and that did indicate a switch to 48 hours at this point. Though if no one objected I'd be happy to switch back to 24 hours or maybe 36 as a compromise.

The other thing is, if anyone gets to the point that they feel they're finished please set yourself AI rather than just stale and have the game take the full hosting period. And don't forget to submit the turn after you issue AI orders since the game will wait for that turn file.

BTW, I changed the e-mail notifications from 6 hours before hosting to 9 hours before hosting.

Alpine Joe September 21st, 2009 05:08 PM

Re: Momentum 2 - Running
 
As the only player I know of to be close to dying, I will state now that I plan to fight until the bitter end without staling out.

But essentially congrats to AoE on eliminating me. Your rush came at just the right time, and a costly mistake with my cyclops spelled my doom. Hopefully you can translate this momentum into victory. Thanks also to Psycho for the aid, the few gems I have left from the resistance will go to you on my last turn.

Calahan September 21st, 2009 06:10 PM

Re: Momentum 2 - Running
 
Quote:

Originally Posted by Alpine Joe (Post 711464)
... the few gems I have left from the resistance will go to you on my last turn.

You can actually still send gems/items/gold once you have been defeated. Since you get sent a file turn file telling you that you have been defeated, so you can use that turn to send whatever you have left in your kingdom to other players. Doing it this way (instead of sending stuff out the turn you 'expect' to die) also makes sure you remember to send in that final .2h file :)

AreaOfEffect September 21st, 2009 06:42 PM

Re: Momentum 2 - Running
 
I know its unrealistic to maintain ~12 hours turns at certain points of the game, I'm just noting a fact of human nature. Its even more noticeable when people move from 48 hours to 72.

I'm okay with a 48 hour turn limit for now, and I'm certainly not upset. As a general rule I wouldn't decrease the limit once its been extended as it can really mess some people up.

AreaOfEffect September 21st, 2009 11:26 PM

Re: Momentum 2 - Running
 
Thanks Alpine for putting up a good fight. Your Cyclops was a real pain to deal with and surely took his fair share of kills. Yet, in the end there is just only so much one combatant can do and the game is full of foils for SCs. You did what you could and it made this game very enjoyable.

Good luck in the future.

Valerius September 22nd, 2009 01:57 PM

Re: Momentum 2 - Running
 
Quote:

Originally Posted by Alpine Joe (Post 711464)
As the only player I know of to be close to dying, I will state now that I plan to fight until the bitter end without staling out.

Thanks for playing through to the end Alpine.

Quote:

Originally Posted by Calahan (Post 711473)
You can actually still send gems/items/gold once you have been defeated.

Good point; it was quite a surprise to me the first time I received a posthumous gift from an eliminated nation. I thought it was a bug in the game. :)

Quote:

Originally Posted by AreaOfEffect (Post 711480)
I know its unrealistic to maintain ~12 hours turns at certain points of the game, I'm just noting a fact of human nature. Its even more noticeable when people move from 48 hours to 72.

Definitely; that's why I didn't put 72 hours as an eventual hosting time. Obviously if there are only a couple players left and they both agree to a longer hosting interval than 48 hours, no problem. But otherwise we are on 48 hour hosting until the end.

Aethyr September 24th, 2009 08:34 PM

Re: Momentum 2 - Running
 
Well, the writing has been on the wall for me for some time now--1st time w/pythium and WAY too many bad choices. I don't think I'll be around much longer.

AreaOfEffect September 24th, 2009 09:18 PM

Re: Momentum 2 - Running
 
I can see from the charts that you lost most of your forces in what I can only imagine was a brutal slaughter. I know your not dead yet, but I still want to take the time to wish you luck in your other games.

Aethyr September 25th, 2009 03:56 AM

Re: Momentum 2 - Running
 
Many thanks--luck to you as well.

AreaOfEffect September 29th, 2009 06:52 PM

Re: Momentum 2 - Running
 
"We, the nation of Mictlan, declare the long standing peace between us and Pangaea officially over. We wish to engage the nation in an honorable war. As such, we will of course honor our 3 round NAP. We would also ask that all other nations allow this conflict to proceed without interference, at least until a victor can be assessed."

Personally, I would enjoy taking on Psycho as I think him to be a good player who has several advantages over me at the moment.

Aethyr September 30th, 2009 02:39 AM

Re: Momentum 2 - Running
 
I've set myself to AI this turn. Thanks for organizing Valerius. Good luck everyone. :)

AreaOfEffect September 30th, 2009 11:35 AM

Re: Momentum 2 - Running
 
You still need to submit your turn Aethyr. Did you forget to include the 2h file?

Aethyr September 30th, 2009 01:39 PM

Re: Momentum 2 - Running
 
No, the last turn was sent. Thanks

Psycho September 30th, 2009 01:49 PM

Re: Momentum 2 - Running
 
Quote:

Originally Posted by AreaOfEffect (Post 712580)
"We, the nation of Mictlan, declare the long standing peace between us and Pangaea officially over. We wish to engage the nation in an honorable war. As such, we will of course honor our 3 round NAP. We would also ask that all other nations allow this conflict to proceed without interference, at least until a victor can be assessed."

Personally, I would enjoy taking on Psycho as I think him to be a good player who has several advantages over me at the moment.

Oh, and I was looking forward to a period of peace and prosperity. This is most unwelcome. Would you mind letting me finish with Pyth first and rebuild my army? :) Also, could you share those advantages with me, just in case I missed something obvious.

Aethyr, GG, you held on for a long time. I should have been more aggressive in the beginning, but I knew nothing about your army, research or pretender, so I went too cautiously. If you didn't move the pretender from your dominion I would have a very hard time killing him.

AreaOfEffect September 30th, 2009 02:01 PM

Re: Momentum 2 - Running
 
Sorry Aethyr, my eyes deceived me.

Those advantages are research and gem income, the most important graphed advantages anyone could ever have in my opinion. Also, your army size is about as large as mine. Not to mention that you have sleeper thugs and Wyvern squads led by Great Eagles. Your Vampire Queen also spits out a vampire ever so often, which means you have reusable flying units led by a reusable flying caster. My only graphed advantage over you is my income, which doesn't compare to gems in any way.

In light of that I'm not sure you need any extra rounds.

Valerius September 30th, 2009 03:23 PM

Re: Momentum 2 - Running
 
Thanks for playing, Aethyr!

I've got to get some scouts to the Pan/Mictlan border. This should be a good show. :)

Psycho October 1st, 2009 11:32 AM

Re: Momentum 2 - Running
 
Oh, you meant the graphs. I was thinking along the lines of some good counters to what you are fielding. Ok, so attack orders on turn 39 or on turn 40?

AreaOfEffect October 1st, 2009 12:40 PM

Re: Momentum 2 - Running
 
You should receive 3 rounds of peace total, which you have received one round already. That means there are 2 rounds left. Attack orders will be issued on round 39.

I think you'll do fine. Good luck.

Valerius October 2nd, 2009 01:41 PM

Re: Momentum 2 - Running
 
I postponed hosting because AOE's turn wasn't in; which is strange since he usually has his turn in within the first 24 hours.

Psycho October 2nd, 2009 02:00 PM

Re: Momentum 2 - Running
 
There are going to be some repairs on the electric network in my area during the weekend, so I might end up without electricity for periods of time. Val, could you check that my next turn is in and postpone if necessary.

Valerius October 2nd, 2009 02:28 PM

Re: Momentum 2 - Running
 
Will do. If needed I'll postpone hosting to make sure I'm around when hosting occurs and can confirm your turn is in.

AreaOfEffect October 2nd, 2009 06:19 PM

Re: Momentum 2 - Running
 
Thanks a lot Valerius. I for some reason I thought I submitted my turn in before I went away for a two days. Turns out that never happened.

Valerius October 3rd, 2009 04:23 AM

Re: Momentum 2 - Running
 
No problem. I try to check the server before hosting in case turns are missing. It's subjective of course; if a nation is on the way out it's probably not worth delaying hosting.

Psycho October 4th, 2009 11:09 AM

Re: Momentum 2 - Running
 
Force host, please.


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