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Re: Dynamic Campaign: Volunteers Wanted
Hey, what if a campaign is compiled after it's over?like a regular one?
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...during the night two deserters, üeberleufer, slips away to surrender to you, volunteering plenty of information.... ..friendly reinforcements also arrive, a worn out infantry battalion and some engineers pressed into infantry service. A counterattack seems to be possible... ...Corps has also promised heavy artillery to be availiable to support your attack..., you can not delay too long or Soviet supplies and reinforcements will catch up with their point element opposing you... |
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That said, anybody can download these files and install them right now should they want to play it out... |
Re: Dynamic Campaign: Volunteers Wanted
Looking forward to playing it, just one little nitpick: It is Überläufer ;)
Looks like I will be one StuG short next battle... |
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Re: Dynamic Campaign: Volunteers Wanted
One question though: How much do you plan ahead? Do you only have a rough outline or do you prepare for different "cases"?
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The Russians were driven out of the village and routed completely. Decisive victory by turn 35.
I decided to let the support units do the heavy lifting at the beginning. With support of my StuGs they were to push the weakened Russians out of the town and take up defensive positions at the outskirts. I then wanted to move up my core infantry to deal with the Russian counter attack/reinforcements I expected. However, neither did materialize, so all that was left was mopping up at the end. Some of my core infantry and scout troops lost some people and one StuG got heavily damaged and lost some crew members (ironically the brand new one). |
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What do they think now? :popcorn: |
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"It takes a great hero to fight under comrade skirmishers command" ;) |
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Since Russian command has been observing complete radio silence since the last battle I'm left to wonder about that. |
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Your KG is withdrawn to preserve combat power. In your sector, and along the entire Div.-Gruppe 137 zone the line is holding but further south the Soviets are gaining ground. And they are advancing rapidly. News of trouble in Berlin reach the front but you are much too busy to pay any greater amount of attention to it. It looks as if you could be encircled as the Soviets are trying to seal off the entire BREST-LITOWSK. During the last days of July BREST-LITOWSK is declared to be a Fortress. The troops are depressed as it is considered a veritable death sentence, but then the order is revoked. Instead a breakout to the west is ordered to start before the Soviet ring becomes solid. You are to spearhead the effort... |
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Among your own troops you have also earned a new nickname - because your unit seems to draw many hard assignments you have unofficially started to become known as 'the Lucky One'. :up: The real Soviet assault on Petschenegi by elements of 160th Rifle Division got butchered on the ice. They never made it into the city, and they established no bridgehead... ...I'll post the next battle tomorrow, sorry for the delay - this time of year I tend to be busy on weekends..., haven't had time to finish it yet. |
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While the Soviet units proved no real opposition, they delayed my forces long enough to force a draw.
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Soviet infantry has been fed into the attack on PETSCHENEGI, while the armoured elements are relieved. Your unit is ordered south-east of the town, to link up units of the 6th Guards Cavalry Division. You have but arrived when an alarm is raised. Scouts have detected an armoured group from the Adolf Hitler Division, your opponent from ARTEMOVKA and PETSCHENEGI, advancing along the road to IZYUM. Most German units in the Kharkov region are reeling back in retreat, but not the fresh SS Division opposing you - now however there is a chance to give the arrogant SS men a bloody nose... ...link up with the cavalry-men at the abandoned collective farm on the IZYUM road. Let none of the fashists through! |
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I'd like to know what nation, year, theatre etc you'd like to play..., and any other preferences you might have... |
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I have no preference. I leave it delivered to your imagination. It could be anything but common. A country like Romania, Bulgaria, Greece and Yugoslavia. Poland may also be in the theater of Italy. It has to be ww2? or may be mbt? Thanks. |
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Thanks for the new one. Locked and loaded into the campaign. |
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The dismounted cavalry fought hard,it took awhile for the Germans to overun the first platoon. Eventually they broke through and took the collective farm. Our primary orders of not letting them down the road was achived. Lot's of enemy vehicles burning everywhere along and around the roadway. For my core forces I got another T-34 up and running and then got one destroyed. The AUX 45mm AT guns were effective in the defensive roll. I should look into adding some to my core if it ever becomes possible. Final Turn files sent. |
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Upon approaching the Mosczulski Estate, a bottle-neck location, where two small streams channel the escape route of the entire Div.-Gruppe 137, you are temporarily assigned some unusual help; two American made half-tracks that were captured in running order earlier this week and some Beute-Deutsche cavalry-men of an Ost Battalion... ...Iwan is trying to block your escape and close the door in your face..., you must take the bridges and bash through...! |
Re: Dynamic Campaign: Volunteers Wanted
Looking forward to playing it. So far I have been enjoying this campaign immensely, very well done! However, I think the "Dynamic" aspect could be taken even further. the most interesting battles so far were those where I had to fight on a map twice. That way I could see how my actions in one battle influenced the objectives and dispositions in the next. IMO you should try to do maps like that more often, perhaps even design some scenarios so they can't be "finished" in one go, so that the player may chose which objectives he goes for first.
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Luckily we managed to break out, although it took a mad dash by the remaining cavalry men to get the last flags, while the core force was mopping up tank riders.
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Re: Dynamic Campaign: Volunteers Wanted
Wilfur,
I just wanted to say this was the most fun I've had playing steel panthers in awhile. If you ever find the time or desire to do it again ,I'm always game. Only MBT next time. |
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Re: Dynamic Campaign: Volunteers Wanted
I still have the files and look into the forums regularly, so if you got time again just write a post!
Actually, I would even be interested in running one of these myself and perhaps taking the concept even further. Would anyone here be interested in that? The first campaign would mostly be to figure out the technical details for me and might not be all that "pperfecct" in terms of balance. |
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So, what are your new ideas for it? |
Re: Dynamic Campaign: Volunteers Wanted
I would want to really exploit the dynamic aspect. I was thinking along the lines of having the campaign in chapters. Each chapter is one map, on which you spend three scenarios. How it plays out exactly depends on your performance. So you get several objectives from the start, but not enough time or forces to do them all. Instead you choose which of the objectives you achieve in scneario 1 and which in scneario 2 etc. A bit like the close combat series of games, where you would fight several battles on a single map. You can't refresh your forces between scenarios (only between chapters) and at the end of each chapter you get repair points based on your performance. There also might be secindary objectives or secret ones.
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Ok, I do have some time now to do this.
One technical question first: What is the best way to distribute a modified oob for use int he campaign to the other player? |
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Also, how do you set variable start lines? The manual says by pressing the % key but that does nothing. The key is on the 5 key for me and neither holding down the shift key or not does anything.
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OK I got most of the technical problems sorted out. Icampwithawp I think you were interested in playing? If so, make a post in here so we can talk about specifics.
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Ok, then let's try this, shall we?
The campaign will depict actions at the northern eastern front of WW2 from the German side. There are 2000 initial build points to purchase your force. What kind of army you purchase is up to you. I would recommend an infantry heavy force however, as the terrain will be unkind to armoured vehicles. The scenarios will be based on real life engagements, but I will take liberties in terms of forces involved. The goal is to provide some fun and varied scenarios. Since this is my first campaign, I have more freedom to try out different approaches and designs. It also means that things might not go all that smooth int he beginning though, as I am still figuring out the ropes ;) The campaign will be divided in different "chapters", each consisting of three scenarios on the same map. How each chapter progresses, depends on your performance in each scenario. Often the objectives given to you will be impossible to reach in a single battle. In that case you get to decide, which ones you will tackle first. Some scenarios also will have optional objectives or even secret objectives you will have to discover yourself during play. Generally this setup means, that you sometimes will get "defeats" in scenarios due to not getting all objectives, even though that was in fact impossible. Generally speaking, I intend to use this forum more than the game as a scoring system. That means that you can disregard the results ingame. Your reward for completing objectives will be repair points. After one chapter is complete, Iw ill assign you a certain number of them. You can then repair or upgrade your coreforce. You can only use repair points between chapters, not between scenarios. That means that you will have to preserve your force as best as you can during the battle. Obviously you will have to set your repair points yourself with this system and I can't control the amount you give yourself, but I think in the interest of the gaming experience you will refrain from any trickery ;) I will also use this forum for all briefings instead of the text files ingame, as this allows me the use of photos or maps to make it a bit more interesting. It also makes checking your objectives during gameplay easier. I seem to remember that you mentioned running campaigns yourself at some point, so I assume you are familiar with the technical side of things? The .rar file in the attachment contains two oob files (Russian adn German) which should be substituted for the default ones. They contain mroe options for infantry forces. The other files go into the campaign folder. I will need a savegame of the last turn, so the campaign can be continued. The briefing for the first chapter will be posted in this thread soon. If there are any questions, just ask. |
Re: Dynamic Campaign: Volunteers Wanted
Intro
Just move along the road. (This is for buying and organizing the core force) Chapter I - Stalin Line 10th July 1941 Kingisepp Gentlemen, we have reached the former border of the Soviet Union. After tearing through the occupied baltic states, we will now bring the war to Russian soil. The border is protected by the so-called "Stalin Line". This "line" is in disrepair and mainly consists of some isolated strongpoints. Still, we will have to breach it fast, if we want to reach St. Petersburg before winter. The strongpoints before you guard a bridge over the Luga river, in the small town of Kingisepp. http://www.is-radweg.de/bilder/katha..._kingisepp.jpg Katherinenkathedrale in Kingisepp The ultimate goal is the destruction of the two bunker complexes, but first we have to control the bridge. Our scouts report that the enemy is hastily readying the bunkers. We believe that enemy forces in Kingisepp are planning to delay our advance to earn time for the construction of more defenses. Advance fast: We want the town to be cleared of Russian resistance by the end of the day. Objectives: - Deploy your core force and all support forces in the deployment area - Capture the Kingisepp bridge - Clear the town of Russian resistance - Destroy as many Russian defenders as possible to keep them from manning the defensive works int he next scenario - Capture objective areas for repair points Optional: There is a second bridge north, but according to our information it is not well suited for armoured vehicles. Still, if you have forces to spare, it might be worth checking out. The main bridge in Kingisepp remains the main focus of our attack! |
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Sorry for the delay, i've been kinda busy this week. I'll download it and start tomorrow, expect to finish this weekend. Nice Concept BTW. :)
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Thank you, let's hope it works. It would be nice if you posted a little "review" too, as in: What was fun? What felt unbalanced? etc
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I like it so far, maybe some 300 points short of the perfect force, but it will do ok. Main problem found is actually the starting line, i wish it was some hexes ahead, i really like the map and the placement of the defenders. some Entrenchments are visible in the map btw.
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Well next battle the starting line will depend on how much you have advanced, so there will be more space.
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Well it really depends. I don't see why you wouldn't be able to deploy on the whole left side fo the river next scenario, even if you didn't send units into the forests everywhere. On the right side of the river it depends more on how far you advanced.
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Re: Dynamic Campaign: Volunteers Wanted
Ts4Ever,
Would you be interested in doing something with MBT? |
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I noticed that your campaign here had stalled out. Pardon me for assuming you were like Wulfir. |
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I'm not dead yet, just kinda busy to sit and play it for more than a turn or 2 lol.
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Yeah i know these times. ;) Just take your time. I will also make the next scenarios shorter, 35 rounds is too long for something like this.
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where o where is wulfir,he's the master at this sort of thing...
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Finished it, had enough turns to play out the battle. 35 was not that much after all
Quick report I Attacked both bridges, securing them(bridge to the north damaged by arty but still useable) with a company of infantry each, supported by engineers, extra machine guns and a panzer platoon plus lots of artillery. Southern force took the main bridge supported by heavy artillery and once a foothold was established, the attack continued south, taking the church and the school, forces started being too stretched, then i gave up the advance for some 3 turns to wait for the northern force to create a diversion, hopefully drawing some defenders from the pary office. After taking the bridge, the northern force regrouped and made a dash through the woods to attack the barracks and the grain silo, arriving by turn 22 or 23, when a russian counterattack started, moving towards the main bridge, but were held by mortar fire and a mixed platoon of infantry and engineers. once the attack broke, northern force pursued the routers into the grain silo, where they tried to stand, but were crushed by the nearly untouched infantry company, the barracks were abandoned once the counterattack began, only scouts left to defend it, it was taken with no casualties. My force of a depleted battalion strenght succesfully wiped out a russian battalion from the city with moderate casualties, they could have been avoided if the battle plan wasn't too ambitious and the attack not so hasty. This battle shows the importance of arty in an assault and that the german superior training has beaten the russian numbers. Very nice scenario :up: |
Re: Dynamic Campaign: Volunteers Wanted
Chapter I Stalin Line
11th July 1941 Kingisepp Our troops have successfully taken the bridge and cleared the town. Except for a few deserters, no Russians escaped into the strongpoints. When we investigated the northern bridge, we found it wired and guarded by some engineers, ready to blow it up. However, we managed to capture it intact and can use the area in the north as a jumping off point for the next phase of the battle. When our forces rummaged through the captured barracks, they found some unused Russian ordinance, including some large calibre mortars and two prototype recoilless guns. Using them will make taking the fortifications a lot easier. Two strong points are overlooking the town. We will have to take out both to free the road to Leningrad. Our recoinnassance reports that the Russians hastily layed some wire and scattered mines during the night, but all in all the fortifications are in bad shape and outdated. Still, they are not to be taken lightly, so a company of specialised bunker busters, equipped with smgs and flame rockets, was assigned to your force. Since our troops are finding more and more bunkers in the area, they are in high demand. They will be reassigned tomorrow, so make the most of them. It is up to you how you tackle the bunkers. The safest method would be taking out one complex today and the second one tomorrow. You may freely chose which one to attack first. If you feel cocky you may split up your forces and try to take out both at once. In that case the next chapter will start one scenario sooner. Objectives: -Deploy your foces inside the deployment zone indicated by the map text lines - Take one of the two bunker installations Optional: - Take both strong points at once |
Re: Dynamic Campaign: Volunteers Wanted
So now to the technical stuff:
Sadly I made a mistake when setting up the campaign frame. You will have to set the victory exit points to 2 for Chapter 1 Scen A and 3 for Chapter 1 Scen B etc. Set it to the same number on all outcomes. Sorry for the inconvenience. Other than that, add the new scneario to the campaign and set you support and repair points to -1. As I wrote before, you will receive your repair points at the beginning of the next chapter. So far you have earned 170 repair points, which si the best possible outcome for the scenario: 13 captured victory locations = 130 points Optional objectives: Captured the northern bridge = 25 points Secret objectives: Captured the barracks = 15 Points + support troops |
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